Evolve

Evolve

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 45 57 73
1440p QHD 54 78 100 129
1080p Full HD 81 117 149 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 73
3840x2160 Medium 57
3840x2160 High 45
3840x2160 Ultra 31
2560x1440 Low 129
2560x1440 Medium 100
2560x1440 High 78
2560x1440 Ultra 54
1920x1080 Low 192
1920x1080 Medium 149
1920x1080 High 117
1920x1080 Ultra 81

Evolve with AMD Ryzen 5 7500F + AMD Radeon RX 6700 XT, In-Depth Analysis

The AMD Ryzen 5 7500F and AMD Radeon RX 6700 XT combination delivers a fascinating case study in system bottlenecking within Evolve, a 2015 FPS title. The measured frame rates across resolutions reveal a component landscape where the GPU’s workload dominates, yet the CPU’s headroom is clearly sufficient to prevent it from becoming the primary constraint. This analysis interprets the data to understand where the performance ceiling lies and how users should configure the game for optimal results.

Resolution Scaling

The frame rate progression from 1080p to 4K shows a steep and predictable decline, which is the classic signature of a GPU-bound scenario. At High settings, the average frame rate drops from 117 FPS at 1920x1080 to 78 FPS at 2560x1440, representing a 33% reduction. Moving further to 3840x2160, the average falls to 45 FPS, which is a 62% reduction from the 1080p figure. This pattern indicates that the Radeon RX 6700 XT is the limiting factor as pixel count increases; the rendering load scales dramatically with resolution, and the GPU’s compute resources are progressively saturated.

The data at Medium settings reinforces this interpretation. The average frame rate at 1080p is 149 FPS, which drops to 100 FPS at 1440p (a 33% decrease) and then to 57 FPS at 4K (a 62% decrease from 1080p). The consistency of these percentage drops—approximately 33% for the first step and 62% for the full jump—suggests that the scaling is driven entirely by the GPU’s pixel throughput capabilities. If the CPU were the bottleneck, the frame rate would show a more muted response to resolution changes, as the CPU’s work per frame remains relatively constant regardless of pixel count.

The Low settings data provides a clearer view of the CPU’s potential ceiling. At Low, the average frame rate at 1080p is 192 FPS, which is significantly higher than the High preset’s 117 FPS. However, the scaling pattern remains steep: 129 FPS at 1440p and 73 FPS at 4K. This still shows a 33% drop from 1080p to 1440p and a 62% drop to 4K, which means the GPU is still the primary limiter even at the lowest graphical settings. The fact that the frame rate does not plateau at 1080p Low suggests the RX 6700 XT has enough headroom to push beyond 192 FPS if the CPU allowed, but the measured numbers indicate the GPU is still working hard to fill those pixels.

The most telling data point is the Ultra preset, which yields only 81 FPS at 1080p and 31 FPS at 4K. The gap between High and Ultra at 1080p is 36 FPS (117 vs 81), while the gap at 4K is only 14 FPS (45 vs 31). This compression of performance at higher resolutions indicates that the Ultra preset introduces effects that are disproportionately expensive at lower pixel counts, but at 4K, the GPU is so saturated that the additional load has a smaller absolute impact. The data suggests that the 7500F is never the limiting factor; the RX 6700 XT’s rasterization and memory bandwidth are the binding constraints across all tested configurations.

CPU Role

The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, with a base clock of 3.70 GHz and a boost clock of 5.00 GHz. Its benchmark scores place it in the 77th percentile of all CPUs, with an average benchmark score of 24964. The nearest rivals include the Intel Core i7-11850H (deltaPct 0.1) and the AMD Ryzen 5 8400F (deltaPct -0.2), showing that the 7500F sits in a tightly contested performance bracket. For a game like Evolve, which is an FPS title from 2015, the CPU’s single-thread performance is more critical than its multi-thread capabilities, and the data shows the 7500F has ample headroom.

The 3DMark single-thread score of 974 and the Cinebench R23 single-core score of 3218 indicate robust per-core performance. This is essential for game logic, physics, and draw call submission, which are typically single-threaded or lightly threaded. The 12 threads provide sufficient parallelism for background tasks and any modern game engine that can leverage multiple cores. However, the measured FPS data shows that the CPU is not the bottleneck at any resolution or settings preset. The frame rates scale almost perfectly with resolution, which is a hallmark of GPU limitation.

The CPU’s memory support for DDR5 with a dual-channel bus and 83.2 GB/s bandwidth is another factor that prevents it from being a constraint. Games like Evolve are not memory-bandwidth sensitive in the same way as some simulation titles, but the 7500F’s platform ensures that data can be fed to the GPU without stalling. The L3 cache of 32 MB shared across the six cores is generous for a mainstream part and helps reduce latency for frequently accessed game data.

The benchmark results also show the CPU’s potential headroom. At 1080p Low, the average frame rate is 192 FPS, which is far below the CPU’s theoretical maximum given its single-thread score. If the GPU were faster or the resolution lower, the CPU could likely deliver higher frame rates, but the data does not show any signs of a CPU-imposed ceiling. The 3DMark 16-thread score of 6376 and the max-thread score of 6379 are consistent with a processor that can handle heavy multi-threaded workloads, but in this game, the GPU’s rasterization throughput is the deciding factor. The conclusion from the data is that the Ryzen 5 7500F is a capable partner that does not hinder the RX 6700 XT in Evolve.

Settings Recommendations

The measured FPS data offers a clear hierarchy for settings presets, and the optimal choice depends on the user’s resolution and refresh rate. At 1920x1080, the High preset delivers an average of 117 FPS, which is smooth for most displays. The Medium preset provides 149 FPS, and the Low preset reaches 192 FPS. For users with a 144Hz monitor, the Medium preset is the best balance, as it stays above 144 FPS on average while offering better visual fidelity than Low. The Ultra preset drops to 81 FPS, which is still playable but may not be worth the visual gains for competitive play.

At 2560x1440, the High preset averages 78 FPS, which is suitable for 60Hz displays but not for high-refresh monitors. The Medium preset offers 100 FPS, which is a solid target for 100Hz or 120Hz panels. The Low preset reaches 129 FPS, which is excellent for esports-style play, but the visual compromise is significant. The Ultra preset falls to 54 FPS, which is below the 60 FPS threshold and should be avoided for smooth gameplay. The data suggests that Medium is the pragmatic choice at 1440p, providing a 22 FPS improvement over High while maintaining a playable frame rate.

At 3840x2160, the frame rates are more constrained. The High preset averages 45 FPS, which is below the 60 FPS target for most users. The Medium preset averages 57 FPS, which is close to 60 but may experience dips, as indicated by the min FPS of 48. The Low preset averages 73 FPS, which is the only preset that clears the 60 FPS threshold comfortably. The Ultra preset averages 31 FPS, which is not suitable for action gameplay. For 4K users, the Low preset is the only viable option for a consistently smooth experience, though the visual fidelity will be noticeably reduced. The data indicates that the RX 6700 XT is not well-suited for 4K High or Ultra settings in Evolve, but it can handle 4K Low with a respectable average frame rate.

How This Combo Ranks

The combination of the AMD Ryzen 5 7500F and AMD Radeon RX 6700 XT achieves a rank of 1935 out of 3700 tested combos in Evolve. This places it in the 52nd percentile of all tested combinations, meaning it outperforms slightly more than half of the systems in the database. This ranking is interesting because it suggests that while the individual components are strong performers in their respective categories, the overall system is not at the top tier for this specific game.

The GPU’s percentile ranking is 72nd among all GPUs, with an average benchmark score of 27425. Its nearest rivals include the NVIDIA GeForce RTX 4070 Mobile (deltaPct 0) and the NVIDIA GeForce RTX 3090 (deltaPct -0.5). This shows the RX 6700 XT is a solid mid-range performer, but the combo rank of 1935 indicates that many other systems with faster GPUs or more optimized CPU-GPU pairings achieve higher frame rates in Evolve. The CPU’s percentile ranking is 77th, which is slightly higher than the GPU, but the combo rank suggests that the CPU’s advantage is not fully realized in this game.

The rank of 1935 out of 3700 is a data point that reflects the system’s overall capability. It is not a poor ranking, but it indicates that there are 1934 combos that perform better, which implies that the RX 6700 XT is the limiting factor. The measured FPS data confirms this, as the frame rates are consistent with a mid-range GPU rather than a high-end one. The combo rank does not tell the full story, as it does not account for the specific settings or resolutions used in the measurement, but it provides a useful reference point for comparing this system to others in the database. The data suggests that users looking for higher frame rates in Evolve would benefit more from a GPU upgrade than a CPU upgrade.

GPU Role

The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with the Navi 22 chip, manufactured on a 7 nm process. It features 2560 shading units, 160 texture mapping units, and 64 raster operation units. The GPU has a base clock of 2321 MHz and a boost clock of 2581 MHz, with a game clock of 2424 MHz. The 12 GB of GDDR6 memory operates at 2000 MHz (16 Gbps effective) across a 192-bit bus, providing a bandwidth of 384.0 GB/s. These specifications result in a pixel rate of 165.2 GPixel/s and a texture rate of 413.0 GTexel/s, with an FP32 performance of 13.21 TFLOPS.

In Evolve, the GPU’s role is clearly dominant. The measured FPS data shows that the frame rate scales inversely with resolution, which is a direct consequence of the GPU’s fill rate and memory bandwidth. At 1080p High, the 117 FPS average suggests the GPU is not fully saturated, but the 62% drop to 45 FPS at 4K High indicates that the pixel throughput is the primary constraint. The 12 GB VRAM capacity is ample for this game, as Evolve is not a VRAM-heavy title, and the 384.0 GB/s bandwidth is sufficient for the textures and geometry at all tested settings.

The GPU’s benchmark scores support its mid-range positioning. The Passmark G3D score of 19786 places it in the 72nd percentile of all GPUs. The 3DMark Steel Nomad DX12 score of 2435 is modest, reflecting its performance in modern API workloads. The nearest rival, the NVIDIA GeForce RTX 4070 Mobile, has an average score of 27435, which is essentially identical (deltaPct 0). This indicates that the RX 6700 XT is competitive with mobile RTX 4070 parts, but the data in Evolve shows it is not a high-end desktop GPU. The Ultra preset at 1080p yields only 81 FPS, which is a significant drop from High, suggesting that the Ultra settings impose a heavy load on the GPU’s shader and texture units, possibly due to effects like ambient occlusion or shadow quality.

The GPU’s 40 ray accelerators are present, but Evolve does not use ray tracing, so they play no role in these measurements. The FP32 performance of 13.21 TFLOPS is the raw compute throughput, but the game’s rendering pipeline is likely limited by the ROPs and memory bandwidth rather than raw compute. The data shows that the RX 6700 XT delivers a solid 1080p and 1440p experience, but struggles at 4K with higher settings, which is consistent with its specifications and market positioning.

FAQ

Q: What is the average frame rate at 1080p High settings for this combo?

A: The average frame rate at 1920x1080 with High settings is 117 FPS.

Q: How does the frame rate scale from 1440p to 4K at Medium settings?

A: At 2560x1440 Medium, the average is 100 FPS, which drops to 57 FPS at 3840x2160 Medium, a 43% reduction.

Q: Is the CPU or GPU the bottleneck in this system for Evolve?

A: The data indicates the GPU is the bottleneck, as frame rates scale steeply with resolution, and the CPU’s benchmark scores are in the 77th percentile.

Q: What is the minimum FPS recorded at 1440p Medium?

A: The minimum FPS at 2560x1440 Medium is 85, with a maximum of 115.

Q: What is the combo rank for this CPU-GPU pair in Evolve?

A: The combo ranks 1935 out of 3700 tested combinations.

Q: What is the average frame rate at 4K Low settings?

A: The average frame rate at 3840x2160 with Low settings is 73 FPS.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system’s performance across three resolutions and four settings presets.

At 1920x1080, the Low preset delivers an average of 192 FPS, which is the highest measured frame rate for this combo. The Medium preset averages 149 FPS, with a minimum of 127 FPS and a maximum of 171 FPS. The High preset averages 117 FPS, and the Ultra preset averages 81 FPS. The spread between Low and Ultra is 111 FPS, showing a significant performance impact from the higher-quality settings.

At 2560x1440, the Low preset averages 129 FPS. The Medium preset averages 100 FPS, with a minimum of 85 FPS and a maximum of 115 FPS. The High preset averages 78 FPS, and the Ultra preset averages 54 FPS. The drop from Low to Ultra is 75 FPS, which is less pronounced than at 1080p but still substantial.

At 3840x2160, the Low preset averages 73 FPS. The Medium preset averages 57 FPS, with a minimum of 48 FPS and a maximum of 65 FPS. The High preset averages 45 FPS, and the Ultra preset averages 31 FPS. The gap between Low and Ultra is 42 FPS, which is the smallest absolute difference among the three resolutions, confirming that the GPU is heavily saturated at 4K.

The data also shows that the Medium preset consistently provides a balanced experience, with the min FPS values being the only ones recorded for this tier. The Ultra preset is clearly the most demanding, and its performance at 4K (31 FPS) is not suitable for smooth gameplay. The High preset at 1080p (117 FPS) and 1440p (78 FPS) offers a reasonable compromise, but users with high-refresh displays will find more value in the Medium preset. The Low preset is the only viable option for 4K gaming, delivering 73 FPS, which is above the 60 FPS target. These numbers provide a clear roadmap for configuration based on the user’s display and performance preferences.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + AMD Radeon RX 6700 XT in Evolve

Resolution Settings Avg FPS
3840x2160 Low 73.0
3840x2160 Medium 57.0
3840x2160 High 45.0
3840x2160 Ultra 31.0
2560x1440 Low 129.0
2560x1440 Medium 100.0
2560x1440 High 78.0
2560x1440 Ultra 54.0
1920x1080 Low 192.0
1920x1080 Medium 149.0
1920x1080 High 117.0
1920x1080 Ultra 81.0

Evolve with Ryzen 5 7500F + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 6700 XT + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + RX 6700 XT

Explore FPS benchmarks for other games using this same hardware combination.