Evolve
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 19 | 24 | 33 |
| 1440p QHD | 26 | 38 | 42 | 60 |
| 1080p Full HD | 39 | 54 | 64 | 84 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 5600X + AMD Radeon RX 580, In-Depth Analysis
Settings Recommendations
The measured frame-rate rows for Evolve show a predictable but steep cost as settings climb. At 1920x1080, the Low preset delivers 83.5 FPS average, which is the only configuration in the entire dataset to exceed the 60 FPS threshold comfortably. Medium drops to 64.1 FPS, still playable, while High falls to 53.5 FPS and Ultra bottoms out at 39.1 FPS. The data indicates that the Low preset at 1080p is the only setting/resolution combination where this pairing produces a consistently smooth experience for fast-paced FPS action.
Moving to 2560x1440, the situation tightens considerably. Low delivers 59.8 FPS, which is borderline but technically above 60 FPS by a narrow margin. Medium falls to 42.2 FPS, High to 37.6 FPS, and Ultra to 26.2 FPS. At 4K, none of the presets achieve playable rates: Low yields 32.5 FPS, Medium 23.6 FPS, High 18.8 FPS, and Ultra 14.3 FPS. Benchmark results indicate that the Low preset is the only viable option for 1440p, and even that is marginal. For users prioritizing frame rate, the Low preset at 1080p is the clear recommendation based on the measured rows.
The gap between Low and Medium at 1080p is 19.4 FPS, while the gap between Medium and High is 10.6 FPS. The step from High to Ultra costs another 14.4 FPS. These deltas suggest diminishing returns from Medium upward, with the largest relative penalty occurring between Low and Medium. Since the game is a competitive FPS, the data supports sacrificing visual fidelity for the 83.5 FPS average available at Low, as no other preset at any resolution comes close to that level of responsiveness.
CPU Role
The AMD Ryzen 5 5600X brings six cores and twelve threads to this pairing, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. This is a Zen 3 (Vermeer) part built on TSMC's 7 nm process, featuring 32 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth. The CPU's benchmark profile shows strong single-thread performance, with a 3dmark_single_thread score of 917 and a cinebench_r23_singlecore score of 2622. In a game like Evolve, which relies heavily on the main simulation thread for gameplay logic, this single-core strength is the primary driver of the measured frame rates.
The CPU's multi-threaded capabilities are also substantial, with a cinebench_r23_multicore score of 18578 and a passmark_multithread score of 21858. However, the measured FPS data suggests that at higher resolutions, the GPU becomes the limiting factor, as the frame rate drops proportionally with resolution regardless of CPU headroom. At 1080p Low, the CPU has enough throughput to feed the RX 580 to its 83.5 FPS average. When the resolution increases to 4K Low, the FPS falls to 32.5, indicating that the CPU is not the bottleneck at that point.
The 5600X's percentileVsAllCpus of 78 places it in the upper quartile of all tested CPUs. Its nearest rivals include the AMD Ryzen 5 5600GT with a deltaPct of -0.3 and the Intel Core i7-10700 with a deltaPct of -0.3, meaning the 5600X scores essentially identically to those parts in aggregate benchmarks. The Intel Core i5-12490F trails by 0.5 deltaPct, while the Intel Xeon 6325P leads by 0.7 deltaPct. This tight clustering indicates that the 5600X's performance in Evolve is representative of its class, and the measured FPS figures are not being held back by any CPU deficiency relative to its peers.
GPU Role
The AMD Radeon RX 580 is a Polaris 20 part built on GlobalFoundries' 14 nm process, with a base clock of 1257 MHz and a boost clock of 1340 MHz. It carries 8 GB of GDDR5 memory on a 256-bit bus, yielding 256.0 GB/s of bandwidth. The GPU's shading units number 2304, with 144 texture mapping units and 32 ROPs. Its pixel rate is 42.88 GPixel/s and texture rate is 193.0 GTexel/s, with a peak FP32 throughput of 6.175 TFLOPS. This hardware profile places the RX 580 at a 53rd percentile among all GPUs, with nearest rivals including the GTX 570 at a deltaPct of 0 and the GTX 950 at 0.1.
The measured FPS data shows that the RX 580 is the dominant constraint in this combo. At 1080p, the range from Low to Ultra spans 83.5 FPS down to 39.1 FPS, a 44.4 FPS spread that demonstrates how heavily the GPU's shading and memory resources are taxed by Evolve's rendering load. The 8 GB VRAM is sufficient for the game's textures at all presets, but the raw compute throughput is the limiting factor. The 3dmark_steel_nomad_dx12 score of 1005 and passmark_g3d score of 8813 reflect a GPU that can handle 1080p gaming but struggles as pixel count rises.
At 4K, the RX 580's limitations become stark. Even at Low settings, the 32.5 FPS average indicates that the GPU is overwhelmed by the 3840x2160 pixel count. The drop from 1080p Low (83.5 FPS) to 4K Low (32.5 FPS) is a 51.0 FPS reduction, a 61% loss. This behavior is consistent with a GPU whose memory bandwidth of 256.0 GB/s and FP32 throughput of 6.175 TFLOPS are insufficient for 4K workloads in a modern FPS title, regardless of the CPU's available headroom.
How This Combo Ranks
This pairing of the Ryzen 5 5600X and RX 580 ranks 1567 out of 1695 tested combos in Evolve, placing it in the bottom 8% of all combinations. This rank reflects the significant imbalance between the CPU's upper-quartile standing (78th percentile) and the GPU's mid-pack position (53rd percentile). The data shows that the combo's overall position is dragged down by the GPU, which is the clear bottleneck in this configuration.
The rank of 1567 out of 1695 indicates that most other combinations tested achieve higher average frame rates in Evolve. This is unsurprising given the RX 580's age and performance class, but the CPU is not the culprit. The 5600X's benchmark scores suggest it could support a substantially faster GPU, as its 3dmark_max_threads score of 5588 and geekbench_multicore score of 8673 demonstrate headroom that the RX 580 cannot utilize fully at higher resolutions. At 1080p Low, the combo achieves 83.5 FPS, which is respectable, but the rank shows that this is an outlier rather than the norm across the full preset/resolution matrix.
The deltaPct values for the GPU's nearest rivals are telling. The GTX 570 matches the RX 580 exactly at 0 deltaPct, while the GTX 950 is 0.1 ahead. These are older or lower-tier GPUs, confirming that the RX 580's performance is firmly in the mid-range of 2017-era hardware. The combo rank of 1567 suggests that users with this pairing will need to accept low settings at 1080p to achieve playable frame rates, as the measured data shows that any higher preset or resolution drops the FPS below acceptable thresholds.
Resolution Scaling
The measured FPS data shows a consistent and steep decline as resolution increases from 1080p to 4K. At Low settings, the progression is 83.5 FPS at 1080p, 59.8 FPS at 1440p, and 32.5 FPS at 4K. This represents a 23.7 FPS drop from 1080p to 1440p (28% reduction) and a further 27.3 FPS drop from 1440p to 4K (46% reduction). The total loss from 1080p to 4K is 51.0 FPS, or 61% of the original frame rate. This pattern indicates that the GPU is the limiting component, as the CPU's performance does not degrade with resolution.
At Medium settings, the scaling is similarly pronounced: 64.1 FPS at 1080p, 42.2 FPS at 1440p, and 23.6 FPS at 4K. The 1080p to 1440p drop is 21.9 FPS (34%), and the 1440p to 4K drop is 18.6 FPS (44%). High settings show 53.5, 37.6, and 18.8 FPS respectively, with drops of 15.9 FPS (30%) and 18.8 FPS (50%). Ultra settings show 39.1, 26.2, and 14.3 FPS, with drops of 12.9 FPS (33%) and 11.9 FPS (45%).
The consistency of these percentage drops across presets confirms that the resolution scaling is driven by the GPU's pixel throughput capabilities rather than the CPU. The RX 580's pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are the relevant metrics, and the measured FPS data aligns with what those specifications would predict at each resolution. The 5600X's role remains constant across resolutions, providing the same CPU-side performance regardless of pixel count. The data clearly shows that reducing resolution is the most effective way to improve frame rates with this combo, with 1080p Low being the only configuration that approaches the 60 FPS target for smooth gameplay.
Hardware Specifications
AMD Ryzen 5 5600X
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 580 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.5 |
| 3840x2160 | Medium | 23.6 |
| 3840x2160 | High | 18.8 |
| 3840x2160 | Ultra | 14.3 |
| 2560x1440 | Low | 59.8 |
| 2560x1440 | Medium | 42.2 |
| 2560x1440 | High | 37.6 |
| 2560x1440 | Ultra | 26.2 |
| 1920x1080 | Low | 83.5 |
| 1920x1080 | Medium | 64.1 |
| 1920x1080 | High | 53.5 |
| 1920x1080 | Ultra | 39.1 |
Evolve with Ryzen 5 5600X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RX 580 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RX 580
Explore FPS benchmarks for other games using this same hardware combination.