Downfall
This combination delivers exceptional performance with an average of 250 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 89 | 144 | 175 | 214 |
| 1440p QHD | 144 | 231 | 280 | 342 |
| 1080p Full HD | 202 | 321 | 389 | 471 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Resolution Scaling
The measured FPS data for Downfall shows a steep, predictable curve as resolution climbs, but the shape of that curve tells you exactly where the bottleneck lives. At 1080p Low, the Intel Core Ultra 9 275HX and RTX 5070 Ti combination produces 263 FPS average. Moving to 1440p Low drops that to 188 FPS, a 75 FPS loss. At 4K Low, the average falls to 117 FPS, another 71 FPS shaved off. The scaling from 1080p to 1440p is roughly 28.5% slower, and from 1440p to 4K it is roughly 37.8% slower. That is a GPU-bound pattern — the CPU has enough headroom to feed the graphics card at lower resolutions, and only when pixel count balloons does the RTX 5070 Ti start to feel the strain.
The Ultra preset tells an even clearer story. At 1080p Ultra, the combo averages 110 FPS. At 1440p Ultra, it drops to 79 FPS. At 4K Ultra, it falls off a cliff to 49 FPS. The gap between 1080p and 1440p Ultra is 31 FPS, while the gap between 1440p and 4K Ultra is 30 FPS. That consistency in absolute FPS loss across resolution steps indicates the GPU is the limiting component throughout the Ultra settings range. If the CPU were the constraint, you would expect the 1080p-to-1440p delta to be much smaller than the 1440p-to-4K delta, since the CPU workload barely changes with resolution.
Looking at the Medium preset, the measured minimum and maximum FPS values confirm this interpretation. At 1080p Medium, the average is 215 FPS with a minimum of 183 and maximum of 247. At 1440p Medium, the average drops to 154 FPS with a minimum of 130 and maximum of 177. At 4K Medium, the average is 96 FPS with a minimum of 81 and maximum of 110. The minimum-to-average gap stays relatively tight across all three resolutions, which suggests consistent frame delivery rather than CPU-induced stutter. A CPU bottleneck would typically show wider swings in the minimum FPS as threads queue up.
What is notable is how well the combo holds up at 4K Low, where 117 FPS is still well above the 60 FPS refresh threshold most displays use. Even at 4K High, the 78 FPS average is playable for a horror title, though the genre's reliance on dark scenes and sudden movement means you will want headroom above that. The 4K Ultra result of 49 FPS is the only resolution/settings combination that dips below 60 FPS, and it does so by a meaningful margin.
GPU Role
The NVIDIA GeForce RTX 5070 Ti carries 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. That memory configuration is directly relevant to Downfall's performance at 4K, where the Ultra preset's 49 FPS average suggests the GPU is hitting both compute and memory limits. The card's boost clock runs at 2452 MHz with a base clock of 2295 MHz, and the memory clock is 1750 MHz (28 Gbps effective). These clocks are modest for a 300 W TDP part, but the Blackwell architecture makes up for raw clock speed with 8960 shading units, 280 TMUs, and 96 ROPs.
In the context of this game, the GPU's 43.94 TFLOPS of FP32 performance is the dominant factor. Downfall is a horror title from 2016, so it does not leverage the RT cores (70 of them) or tensor cores (280 of them) heavily — the game predates widespread ray tracing adoption. What matters is raw rasterization throughput, and the RTX 5070 Ti delivers that in spades at 1080p and 1440p. The 3DMark Steel Nomad DX12 score of 6604 and PassMark G3D score of 32974 place this GPU in the 86th percentile among all GPUs, which aligns with the measured FPS results.
The nearest rivals in the database put the RTX 5070 Ti's overall performance in context. The AMD Radeon RX 6900 XT scores 50951 on average, which is 2% higher than the RTX 5070 Ti's 49957 average. The AMD Radeon RX Vega 64 is essentially tied at 50001 (0.1% lower), and the Intel Arc A550M is 0.4% higher at 49737. The AMD Radeon RX 6800 XT trails by 3.1% at 48477. What this means for Downfall is that the RTX 5070 Ti is not a class-leading card in raw compute, but its 16 GB VRAM buffer gives it room to handle high-resolution textures without swapping, which is critical for a horror game that relies on detailed environments to build atmosphere.
The GPU's 86th percentile ranking versus all GPUs is a better indicator of its position than any single rival comparison. It sits comfortably in the upper tier, and the measured FPS in Downfall reflects that — even at 4K Medium, it produces 96 FPS, which is smooth for the genre. The 4K Ultra dip to 49 FPS is the only real weakness, and that is more a statement about the Ultra preset's demands than the card's capability.
Settings Recommendations
For a horror game like Downfall, frame pacing and minimum FPS matter more than raw averages. The Medium preset at 4K delivers 96 FPS average with an 81 FPS minimum, which is the safest combination of visual quality and performance at that resolution. At 1440p, Medium gives 154 FPS average with a 130 FPS minimum, which is excellent for any display refresh rate up to 144 Hz. At 1080p, Medium produces 215 FPS average with a 183 FPS minimum, which is overkill for most monitors but leaves massive headroom for streaming or recording overhead.
The High preset is the sweet spot for visual fidelity if you can accept lower frame rates. At 4K High, the average is 78 FPS, which is playable but close to the edge for a horror title where sudden frame drops can be jarring. At 1440p High, 126 FPS average is smooth on high-refresh displays. At 1080p High, 176 FPS average is more than sufficient. The jump from Medium to High costs roughly 18 FPS at 4K (from 96 to 78), 28 FPS at 1440p (from 154 to 126), and 39 FPS at 1080p (from 215 to 176). That scaling suggests High is adding meaningful visual effects that tax the GPU more at lower resolutions where the CPU is not the constraint.
Ultra is not recommended at any resolution for this game. At 4K, the 49 FPS average is below the 60 FPS threshold. At 1440p, 79 FPS is borderline — playable on a 60 Hz display but not on a 144 Hz panel. At 1080p, 110 FPS is acceptable, but the gap from High (176 FPS) to Ultra (110 FPS) is a 66 FPS loss for what is likely marginal visual improvement in a 2016 horror title. The data does not show minimum FPS values for Ultra, which is a red flag — the averages suggest the preset is pushing the GPU hard enough that frame timing may become inconsistent.
Low is the fallback if you prioritize frame rate above all else. At 4K Low, 117 FPS is smooth; at 1440p, 188 FPS is exceptional; at 1080p, 263 FPS is near the top of what any display can show. The trade-off is visual quality, which matters in a horror game where shadows and lighting drive the atmosphere. Medium is the recommended starting point, with High as an option if you have a 60 Hz display at 4K or a 120 Hz display at 1440p.
Measured FPS Breakdown
1920x1080 (1080p):
- Low: 263 FPS average
- Medium: 215 FPS average, 183 FPS minimum, 247 FPS maximum
- High: 176 FPS average
- Ultra: 110 FPS average
2560x1440 (1440p):
- Low: 188 FPS average
- Medium: 154 FPS average, 130 FPS minimum, 177 FPS maximum
- High: 126 FPS average
- Ultra: 79 FPS average
3840x2160 (4K):
- Low: 117 FPS average
- Medium: 96 FPS average, 81 FPS minimum, 110 FPS maximum
- High: 78 FPS average
- Ultra: 49 FPS average
The Medium preset is the only one with documented minimum and maximum FPS values, which allows for a more complete analysis. At 1080p, the spread from minimum to maximum is 64 FPS (183 to 247). At 1440p, the spread is 47 FPS (130 to 177). At 4K, the spread narrows to 29 FPS (81 to 110). That narrowing spread as resolution increases is another sign of GPU-bound operation — at lower resolutions, CPU and memory subsystem variability introduces more frame timing variance, while at 4K the GPU's consistent rendering workload dominates.
The step from Low to Medium costs 48 FPS at 1080p (263 to 215), 34 FPS at 1440p (188 to 154), and 21 FPS at 4K (117 to 96). The step from Medium to High costs 39 FPS at 1080p (215 to 176), 28 FPS at 1440p (154 to 126), and 18 FPS at 4K (96 to 78). The step from High to Ultra costs 66 FPS at 1080p (176 to 110), 47 FPS at 1440p (126 to 79), and 29 FPS at 4K (78 to 49). The Ultra penalty is disproportionately large at every resolution, which suggests the preset enables effects that are not well-optimized for this engine.
FAQ
Q: Is the RTX 5070 Ti capable of running Downfall at 4K 60 FPS?
A: Yes, but not on the Ultra preset. The measured data shows 117 FPS at 4K Low, 96 FPS at 4K Medium, and 78 FPS at 4K High. Only 4K Ultra falls below 60 FPS at 49 FPS average.
Q: What is the best resolution-to-settings ratio for this combo?
A: 1440p Medium provides 154 FPS average with a 130 FPS minimum, which is the most balanced combination of visual quality and frame rate stability across all measured data points.
Q: How much performance does the Ultra preset cost compared to High?
A: At 1080p, the drop from High to Ultra is 66 FPS (176 to 110). At 1440p, it is 47 FPS (126 to 79). At 4K, it is 29 FPS (78 to 49). The Ultra preset is the most expensive settings step in every resolution.
Q: Is the CPU or GPU the limiting factor in this game?
A: The GPU is the limiting component. The FPS drops consistently as resolution increases across all presets, and the minimum FPS values at Medium stay relatively close to the averages, indicating no CPU-induced stuttering.
Q: Can this system maintain a stable frame rate during intense scenes?
A: Based on the Medium preset data, yes. The minimum FPS values are 183 at 1080p, 130 at 1440p, and 81 at 4K. These minimums are within 33-35 FPS of the averages, which indicates consistent frame delivery.
Q: How does the RTX 5070 Ti compare to its nearest rivals for this game?
A: The GPU's average benchmark score of 49957 is 2% lower than the AMD Radeon RX 6900 XT (50951), essentially tied with the AMD Radeon RX Vega 64 (50001, 0.1% lower), and 3.1% higher than the AMD Radeon RX 6800 XT (48477). This places it in the 86th percentile of all GPUs.
CPU Role
The Intel Core Ultra 9 275HX is a 24-core, 24-thread mobile processor based on Arrow Lake architecture, built on a 3 nm TSMC process. Its base clock is 2.70 GHz with a boost clock of 5.40 GHz. The 24 threads (no Hyper-Threading) are spread across the die, with 36 MB of shared L3 cache and 3 MB L2 per core. This is a high-end mobile part — it sits in the 94th percentile among all CPUs — but Downfall is not a heavily threaded game, and the measured FPS data confirms that the CPU is not the bottleneck in this pairing.
The CPU's benchmark scores reinforce its capability. Cinebench R23 multi-core scores 35589, single-core scores 2204. Geekbench multi-core hits 20795, single-core 2458. PassMark multi-thread is 55759, single-thread 4713. These are strong numbers, but in Downfall, the game's engine likely uses only a handful of threads. The 4K Ultra result of 49 FPS is a GPU limitation, not a CPU one — if the CPU were holding back the RTX 5070 Ti, you would see similar FPS across resolutions, and the data shows a clear 110 → 79 → 49 progression from 1080p to 4K Ultra.
The nearest rivals for the CPU give context to its overall standing. The Intel Xeon w5-3525 scores 67673 on average, which is 0.3% higher than the Ultra 9 275HX's 67469. The AMD EPYC 4484PX scores 67822 (0.5% higher), and the AMD Ryzen Threadripper PRO 5955WX scores 67868 (0.6% higher). The Intel Xeon 6515P trails by 0.7% at 67006. These are all workstation-class processors, which tells you the Ultra 9 275HX is punching well above its mobile segment.
In practical terms for Downfall, the CPU's high single-core performance (2204 in Cinebench R23 single-core, 4713 in PassMark single-thread) is what matters. The game's AI, physics, and game logic run on a few threads, and the 5.40 GHz boost clock ensures those threads never become the constraint. The 24 threads provide massive headroom for background tasks like Discord, streaming software, or browser tabs while gaming. The 102.4 GB/s memory bandwidth on dual-channel DDR5 is sufficient for this title, which does not appear to be bandwidth-sensitive based on the consistent FPS scaling.
The CPU's 3 nm process node and 55 W TDP are efficiency highlights, though the GPU's 300 W TDP dominates the system's power draw. For a horror game where frame rate consistency is key, the Ultra 9 275HX's combination of high clock speeds and ample cache (36 MB L3) ensures that even the most chaotic on-screen moments do not introduce CPU-side frame drops. The data supports this: at 1080p Low, the combo produces 263 FPS, which is far beyond what the game needs and well into the territory where CPU overhead would typically surface if it were weak.
The measured FPS at 1080p High (176) versus 1080p Ultra (110) shows a 66 FPS gap that is entirely GPU-driven, since the CPU workload does not change with graphics settings. If the CPU were the limiting factor, raising graphics settings would not affect FPS as drastically. The conclusion is straightforward: this CPU is more than adequate for Downfall, and the RTX 5070 Ti is the component that determines playability at each resolution and settings combination.
Hardware Specifications
Intel Core Ultra 9 275HX
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5070 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 89.0 |
| 3840x2160 | High | 144.0 |
| 3840x2160 | Medium | 175.0 |
| 3840x2160 | Low | 214.0 |
| 2560x1440 | Ultra | 144.0 |
| 2560x1440 | High | 231.0 |
| 2560x1440 | Medium | 280.0 |
| 2560x1440 | Low | 342.0 |
| 1920x1080 | Ultra | 202.0 |
| 1920x1080 | High | 321.0 |
| 1920x1080 | Medium | 389.0 |
| 1920x1080 | Low | 471.0 |
Downfall with iUltra 9 275HX + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 5070 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 9 275HX + RTX 5070 Ti
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