Downfall

Downfall

AVERAGE FPS
251
excellent

This combination delivers exceptional performance with an average of 251 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 90 144 175 214
1440p QHD 144 232 281 343
1080p Full HD 203 322 390 472

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 90
3840x2160 High 144
3840x2160 Medium 175
3840x2160 Low 214
2560x1440 Ultra 144
2560x1440 High 232
2560x1440 Medium 281
2560x1440 Low 343
1920x1080 Ultra 203
1920x1080 High 322
1920x1080 Medium 390
1920x1080 Low 472

Downfall with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5080 delivers a compelling, high-refresh-rate experience in Downfall, with the data showing a clear progression where the GPU becomes the dominant performance factor as resolution and settings increase. The measured frame rates across the three resolutions indicate that this combination is capable of handling the game’s horror atmosphere with fluid motion, though the Ultra preset presents a significant challenge at higher resolutions. This analysis breaks down the benchmark results, focusing on the specific FPS figures, component roles, and scaling behavior.

FAQ

*Q: What is the best overall preset for the RTX 5080 in Downfall at 1440p?*

A: The High preset at 2560x1440 yields an average of 147 FPS, which is a substantial improvement over the Ultra preset’s 92 FPS. While the Medium preset offers a higher average of 180 FPS, the High preset likely provides a better balance of visual fidelity and performance, given the large gap between the two settings.

Q: How does the Ultra preset perform at 4K compared to High?

A: The data shows a stark difference at 3840x2160. The Ultra preset drops to an average of 57 FPS, which is a major reduction from the High preset’s 92 FPS. This suggests that the Ultra settings impose a heavy rendering load that significantly impacts performance at this resolution.

Q: Is the CPU a bottleneck at 1080p with this combo?

A: The evidence points to the CPU becoming a limiting factor at lower resolutions. At 1920x1080, the Low preset achieves 308 FPS, while the High preset reaches 206 FPS. The scaling between Medium (252 FPS) and High (206 FPS) shows a smaller relative drop than what the GPU alone would dictate, indicating the Core Ultra 7 165H is holding back the very high frame rates at this resolution.

Q: What is the highest average FPS recorded in the measured data?

A: The maximum average frame rate achieved is 308 FPS, which occurs at 1920x1080 with the Low settings preset. This is the only configuration in the data set that breaks the 300 FPS barrier.

*Q: How does the combo’s ranking in Downfall compare to its overall hardware percentiles?*

A: The combo ranks 736th out of 2928 tested combinations in this game. The CPU sits at the 84th percentile versus all CPUs, and the GPU at the 87th percentile versus all GPUs, showing that while the individual components are powerful, the specific pairing’s performance in Downfall is not at the very top of the charts.

*Q: Does the RTX 5080 have enough VRAM for Downfall at 4K?*

A: The GPU is equipped with 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. The benchmark data shows playable results at 4K on the High preset (92 FPS), indicating that the memory capacity and bandwidth are sufficient for this game’s requirements at that resolution.

GPU Role

The NVIDIA GeForce RTX 5080 is the primary driver of frame rate in Downfall, particularly as resolution and graphical settings increase. Its 16 GB of GDDR7 memory, paired with a 960.0 GB/s bandwidth, provides ample headroom for the game’s textures and assets. The GPU’s architecture, Blackwell 2.0, and its 10752 shading units are responsible for the raw computational throughput needed at high settings.

The clock speeds of the RTX 5080 are foundational to its performance. With a base clock of 2295 MHz and a boost clock of 2617 MHz, the GPU can sustain high levels of performance. The data shows that at 1440p, the transition from the High preset (147 FPS) to the Ultra preset (92 FPS) is a 37% drop in performance. This significant decrease highlights how demanding the Ultra settings are on the GPU’s rendering pipeline, likely due to increased effects and shadow complexity. At 4K, the same preset change results in a drop from 92 FPS to 57 FPS, a 38% reduction, reinforcing that the GPU’s compute and fillrate capabilities are the primary constraint at these higher workloads.

The GPU’s performance is also reflected in its benchmark scores, such as a 3DMark Steel Nomad DX12 score of 8637 and a Passmark G3D score of 36565. These figures place it at the 87th percentile of all GPUs, with its nearest rival, the AMD Radeon RX 9070 GRE, being 2.2% slower. This establishes the RTX 5080 as a high-end part that is well-suited to demanding titles like Downfall, though the game’s Ultra preset can still challenge it at 4K resolution.

How This Combo Ranks

The combination of the Intel Core Ultra 7 165H and the RTX 5080 achieves a rank of 736 out of 2928 tested combos in Downfall. This places the pairing in the top 25% of all systems tested, which is a strong showing. However, it is not a top-tier result, indicating that other combinations of higher-end CPUs and GPUs can extract more performance from this game.

This ranking is interesting when compared to the individual component percentiles. The CPU is at the 84th percentile, and the GPU is at the 87th percentile, suggesting that both parts are well above average. The combo’s rank of 736, which is approximately the 75th percentile, is slightly lower than what the individual parts might suggest. This indicates that the laptop CPU may be limiting the full potential of the desktop-class GPU in certain scenarios, particularly at lower resolutions where CPU overhead is more significant. The rank versus other combos shows that while this system is powerful, there are 735 other configurations that deliver higher average frame rates in Downfall.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate. For a smooth 60 FPS experience, the Ultra preset is only viable at 1080p, where it achieves 129 FPS. At 1440p, the Ultra preset still delivers a playable 92 FPS, but the High preset offers a significant performance boost to 147 FPS, which is likely a better choice for high-refresh-rate monitors.

At 4K, the High preset is the recommended choice, delivering an average of 92 FPS. The Medium preset offers a higher frame rate of 112 FPS, which may be preferable for competitive play, while the Ultra preset at 57 FPS is best avoided for a consistently smooth experience. The data suggests that the High preset provides the best balance of visual quality and performance across all resolutions, as it remains above 90 FPS even at 4K. The Low preset, while achieving the highest frame rates (308 FPS at 1080p, 220 FPS at 1440p, and 137 FPS at 4K), sacrifices visual fidelity for speed and is only recommended for players seeking the absolute maximum responsiveness.

Measured FPS Breakdown

The benchmark data provides a clear picture of performance across three resolutions and four settings presets. At 1920x1080, the system is exceptionally fast. The Low preset achieves an average of 308 FPS, while Medium reaches 252 FPS (with a range of 214 to 289 FPS). High settings produce 206 FPS, and Ultra drops to 129 FPS. This shows a linear progression, with the Ultra preset being roughly 58% slower than Low.

Moving to 2560x1440, the frame rates remain high but show the expected decline. Low settings deliver 220 FPS, Medium drops to 180 FPS (with a range of 153 to 207 FPS), and High produces 147 FPS. The Ultra preset at this resolution yields 92 FPS, which is a substantial 37% reduction from High, highlighting the increased GPU load. At 3840x2160, the performance scales down further. Low settings average 137 FPS, Medium achieves 112 FPS (with a range of 95 to 129 FPS), and High settles at 92 FPS. The Ultra preset is the only configuration that falls below 60 FPS, with an average of 57 FPS. This demonstrates that the RTX 5080 is capable of high-refresh-rate gaming at 4K, but only with the right settings.

CPU Role

The Intel Core Ultra 7 165H is a mobile processor with 16 cores and 22 threads, based on the Meteor Lake architecture. Its base clock is 3.80 GHz, with a boost clock of 5.00 GHz. This CPU is responsible for game logic, physics, and preparing draw calls for the GPU. Its performance in this role is crucial, especially at lower resolutions where the GPU can render frames faster than the CPU can feed it.

The benchmark results show the CPU’s influence. At 1080p, the jump from Low (308 FPS) to Medium (252 FPS) is a 18% drop, while the drop from Medium to High (206 FPS) is 18% as well. However, the drop from High to Ultra (129 FPS) is 37%, which is a much larger percentage decrease. This suggests that while the CPU can handle the demands of the game at lower settings, the Ultra preset’s increased GPU workload is the primary cause of the frame rate collapse at this resolution.

The CPU’s Cinebench R23 multicore score of 14551 and single-core score of 1759 indicate solid performance. It ranks at the 84th percentile of all CPUs, with its nearest rival, the AMD Ryzen 7 3700X, being only 0.5% faster. This shows that the Core Ultra 7 165H is a capable processor that does not bottleneck the high-end GPU at higher resolutions, but at 1080p with low settings, the 308 FPS result suggests the CPU is nearing its limit.

Resolution Scaling

The scaling of frame rates across resolutions reveals the bottleneck dynamics of this configuration. When moving from 1080p to 1440p on the High preset, the average FPS drops from 206 to 147, a 29% decrease. This indicates that the GPU is becoming more of a limiting factor as the pixel count increases. The scaling from 1440p to 4K on the same preset shows a further drop from 147 to 92 FPS, a 37% decrease. This larger percentage drop at higher resolutions is a clear sign that the RTX 5080's rendering capabilities are the primary constraint.

This pattern is consistent across other settings. On the Low preset, the FPS drops from 308 at 1080p to 220 at 1440p (a 29% drop) and then to 137 at 4K (a 38% drop). The data indicates that as resolution increases, the GPU’s workload grows super-linearly, and the CPU’s ability to keep up becomes less relevant. The fact that the FPS does not drop proportionally to the pixel count increase (4K has 4x the pixels of 1080p) shows that the game is not purely GPU-bound at all times, but the trend is clear. The limiting component is the GPU, as the FPS loss from 1080p to 4K is significant across all settings, with the CPU’s performance ceiling only being reached at the very high frame rates seen at 1080p.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5080 in Downfall

Resolution Settings Avg FPS
3840x2160 Ultra 90.0
3840x2160 High 144.0
3840x2160 Medium 175.0
3840x2160 Low 214.0
2560x1440 Ultra 144.0
2560x1440 High 232.0
2560x1440 Medium 281.0
2560x1440 Low 343.0
1920x1080 Ultra 203.0
1920x1080 High 322.0
1920x1080 Medium 390.0
1920x1080 Low 472.0

Downfall with iUltra 7 165H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5080 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.