Downfall

Downfall

AVERAGE FPS
176
excellent

This combination delivers exceptional performance with an average of 176 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 100 122 150
1440p QHD 101 161 197 240
1080p Full HD 141 226 275 337

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 150
3840x2160 Medium 122
3840x2160 High 100
3840x2160 Ultra 63
2560x1440 Low 240
2560x1440 Medium 197
2560x1440 High 161
2560x1440 Ultra 101
1920x1080 Low 337
1920x1080 Medium 275
1920x1080 High 226
1920x1080 Ultra 141

Downfall with Intel Core Ultra 5 235 + AMD Radeon RX 7900 XT, In-Depth Analysis

Downfall, the 2016 horror title, is anything but demanding by modern standards, and the data for the Intel Core Ultra 5 235 paired with the AMD Radeon RX 7900 XT confirms this. This combination produces exceptionally high frame rates across all tested resolutions and settings, making it a perfect candidate for high-refresh-rate displays. The benchmark results indicate that this pairing is heavily overqualified for the game, with the primary bottleneck shifting between the CPU and GPU depending on the resolution and quality preset chosen.

Settings Recommendations

The measured FPS data provides a clear hierarchy of performance across the four available presets. For players seeking the definitive experience without compromise, the Ultra preset is the only option that introduces any semblance of challenge for this hardware. At 3840x2160, the Ultra preset yields an average of 63 FPS, which is the only measured result below the 100 FPS mark. While this is still playable, it represents a significant performance cliff compared to other settings. At 2560x1440, Ultra achieves an average of 101 FPS, and at 1920x1080, it reaches 141 FPS. The data suggests that Ultra is the only preset that meaningfully stresses the GPU at higher resolutions, but its performance at 4K is the weakest link in the entire dataset.

The High preset offers a far more compelling balance. At 3840x2160, the average FPS jumps to 100, which is a 58.7% improvement over Ultra. This advantage grows at lower resolutions, with 2560x1440 producing 161 FPS and 1920x1080 hitting 226 FPS. The jump from Ultra to High is substantial, and the visual fidelity loss in a dark, atmospheric horror game is often negligible. The Medium preset is the sweet spot for maximum performance. At 4K, it delivers an average of 122 FPS, which is 22% faster than High and 93.6% faster than Ultra. The Medium preset is the only one that provides a minimum FPS figure across all resolutions, with a 104 FPS floor at 4K, a 167 FPS floor at 1440p, and a 234 FPS floor at 1080p. These minimums are all well above the refresh rate of standard 60Hz monitors and even most high-refresh panels.

The Low preset is the performance king, but it is unnecessary. At 1920x1080, it produces an astonishing average of 337 FPS, and even at 4K, it maintains a 150 FPS average. For a game like Downfall, which relies on tension and atmosphere, the visual downgrade to Low is not worth the extra frames when Medium and High are already so fast. The recommendation is clear: for 4K gaming, use the Medium preset to secure a stable, high-FPS experience with minimums above 100 FPS. For 1440p and 1080p, the High preset is the best choice, as it maintains averages above 160 FPS while providing better visual quality than Medium. Ultra should be reserved for screenshots or for players who prioritize visual fidelity over smoothness, but the data shows it is the only preset that drops below 100 FPS at 4K.

FAQ

Q: Can this system run Downfall at 4K with a high refresh rate?

A: Yes, with the right settings. The Ultra preset averages 63 FPS at 3840x2160, which is below the 60 FPS threshold for a 60Hz display but not ideal for 120Hz+ panels. However, the Medium preset averages 122 FPS with a minimum of 104 FPS, and the High preset averages 100 FPS, making either suitable for smooth 4K gameplay.

Q: What is the performance difference between the Ultra and High presets?

A: The difference is significant. At 1920x1080, High is 60.2% faster than Ultra (226 FPS vs 141 FPS). At 2560x1440, High is 59.4% faster (161 FPS vs 101 FPS). At 3840x2160, High is 58.7% faster (100 FPS vs 63 FPS). The performance cost of Ultra is steep across all resolutions.

Q: Is the CPU or the GPU the limiting factor in this game?

A: The limiting factor depends on the resolution. At 1080p, the CPU becomes the primary limiter at Low settings, as the 337 FPS average is likely near the engine's or CPU's ceiling. At 4K with Ultra settings, the GPU is clearly the bottleneck, as the frame rate drops to 63 FPS, far below what the CPU can feed. The scaling between resolutions shows this shift.

Q: How does this combo rank among all tested configurations for Downfall?

A: The data places this specific combination at rank 525 out of 2928 total combos. This puts it in the top 17.9% of all tested systems for this game, which is impressive but not top-tier, likely due to the fact that many high-end CPUs paired with top-tier GPUs can push even higher frame rates at 1080p.

Q: What are the minimum FPS figures for the Medium preset?

A: The Medium preset is the only one with recorded minimum FPS values. At 1920x1080, the minimum is 234 FPS. At 2560x1440, the minimum is 167 FPS. At 3840x2160, the minimum is 104 FPS. These floors indicate consistent performance without significant stutters.

Q: Is the 20 GB of VRAM necessary for Downfall?

A: No. Downfall is a 2016 title and is not graphically demanding. The 20 GB of VRAM on the RX 7900 XT is far beyond the requirements of this game. The benchmark results show that the GPU is not running out of memory at any resolution or setting, as frame rates remain high until the Ultra preset at 4K, which is a raw compute limitation, not a memory capacity issue.

GPU Role

The AMD Radeon RX 7900 XT, built on the RDNA 3.0 architecture with the Navi 31 chip, is a massive over-provision for Downfall. Its 20 GB of GDDR6 memory on a 320-bit bus provides 800.0 GB/s of bandwidth, which is entirely irrelevant for a game of this era. The benchmark data confirms this, as the GPU does not become a bottleneck until the Ultra preset at 4K resolution. The GPU's boost clock of 2394 MHz and game clock of 2025 MHz are more than sufficient to handle the game's rendering load.

The GPU's performance profile is interesting, as its average benchmark score of 13745 places it in the 55th percentile of all GPUs, with nearest rivals including the AMD Radeon 660M and NVIDIA RTX A2000 Mobile. This is a low percentile for such a high-end card, likely because the benchmark suite includes many compute and API-specific tests where the RX 7900 XT does not excel relative to other cards. For instance, its Passmark DirectX 10 score is 158, and its DirectX 12 score is 110, which are low numbers compared to its 3DMark Steel Nomad score of 5623. This suggests the card is optimized for modern APIs and heavy workloads, not legacy DirectX tests.

In Downfall specifically, the GPU's role is to render the horror environments. At 1080p and 1440p, the GPU is not the limiting factor, as the CPU can feed it frames faster than it can process them at lower settings. The shift to 4K changes this dynamic. At 4K Ultra, the 63 FPS average shows the GPU is working at its limit. The scaling from 1080p Low (337 FPS) to 4K Low (150 FPS) shows a 55.4% drop, which is a typical resolution scaling curve for a GPU-bound scenario. The 20 GB of VRAM ensures that no resolution or texture setting will ever cause a memory spill, but it is a safety margin that Downfall will never use.

Measured FPS Breakdown

The complete dataset provides a detailed view of performance. Starting with the highest resolution, 3840x2160, the results are as follows. The Low preset averages 150 FPS. The Medium preset averages 122 FPS, with a minimum of 104 FPS and a maximum of 141 FPS. The High preset averages 100 FPS. The Ultra preset averages 63 FPS. This shows a clear staircase of performance, with a 58.7% difference between High and Ultra.

Moving to 2560x1440, the performance improves across the board. The Low preset averages 240 FPS. The Medium preset averages 197 FPS, with a minimum of 167 FPS and a maximum of 226 FPS. The High preset averages 161 FPS. The Ultra preset averages 101 FPS. The gap between High and Ultra remains large at 59.4%. Interestingly, the 1440p High average of 161 FPS is nearly identical to the 4K Low average of 150 FPS, suggesting a similar level of GPU load.

At 1920x1080, the results are exceptionally high. The Low preset averages 337 FPS. The Medium preset averages 275 FPS, with a minimum of 234 FPS and a maximum of 317 FPS. The High preset averages 226 FPS. The Ultra preset averages 141 FPS. The 1080p Medium minimum of 234 FPS is higher than the 1440p High average of 161 FPS, showing the dramatic effect of resolution scaling. The 1080p Low average of 337 FPS is the highest recorded in the entire dataset, and it is likely close to a CPU or engine limit, as the GPU is barely taxed at this point.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the nature of the bottleneck. For the Low preset, the average FPS drops from 337 at 1080p to 240 at 1440p (a 28.8% drop), and then to 150 at 4K (a 37.5% drop from 1440p). The total drop from 1080p to 4K is 55.4%. This pattern indicates that the GPU is becoming more of a limiting factor as resolution increases, but the CPU is still heavily involved at 1080p.

For the Medium preset, the drop from 1080p to 1440p is 28.3% (275 to 197 FPS), and from 1440p to 4K is 38.1% (197 to 122 FPS). The total drop is 55.6%. This is a very similar scaling curve to Low, suggesting that the rendering load scales linearly with pixel count.

For the High preset, the drop from 1080p to 1440p is 28.7% (226 to 161 FPS), and from 1440p to 4K is 37.9% (161 to 100 FPS). The total drop is 55.7%. Again, the scaling is consistent.

The Ultra preset tells a different story. The drop from 1080p to 1440p is 28.4% (141 to 101 FPS), which is similar to other presets. However, the drop from 1440p to 4K is 37.6% (101 to 63 FPS), which is also similar. The total drop is 55.3%. This uniformity across all presets suggests that the scaling is almost purely pixel-count driven, which is a sign of a well-balanced system for this game. The component limiting performance is not changing drastically across settings; rather, the GPU is consistently the primary bottleneck as resolution increases, with the CPU only taking over at the very low end of 1080p.

CPU Role

The Intel Core Ultra 5 235, with its 14 cores and 14 threads, is a modern desktop processor that is overkill for Downfall. Its base clock of 3.40 GHz and boost clock of 5.00 GHz provide ample single-thread performance, which is what older games like Downfall typically rely on. The CPU's benchmark scores are strong, with a Cinebench R23 multi-core score of 14769 and a single-core score of 2085. Its Passmark single-thread score is 4516. This performance places the CPU in the 89th percentile of all CPUs, with nearest rivals including the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX, all within a 0.2% margin of each other.

In the context of Downfall, the CPU's role is to feed the GPU with draw calls and handle game logic. The data shows that at 1080p, the CPU becomes the primary limiter at Low settings, as the 337 FPS average is far beyond what the GPU needs to render, but it is also a ceiling that prevents higher frame rates. The fact that the 1080p Low average is 337 FPS, while the 1440p Low average is 240 FPS and 4K Low is 150 FPS, indicates that the CPU is capable of generating frames at a rate that exceeds the GPU's rendering capacity at higher resolutions.

The CPU's 24 MB of shared L3 cache and 3 MB per-core L2 cache help with game data locality, but for a game of this age, the impact is minimal. The 65W TDP and 3 nm process node from TSMC mean the CPU runs cool and efficient, but again, this is not a factor for Downfall. The benchmark results suggest that the CPU is never a limiting factor at 4K, as the GPU's workload dominates. At 1080p, the CPU is the bottleneck, but it is a high-quality bottleneck, allowing for frame rates that are well above any display's refresh rate. The data indicates that for this game, the CPU's 14 cores are not fully utilized, and the 5.00 GHz boost clock is more important than the core count.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7900 XT

VRAM 20 GB GDDR6
Base Clock —
Boost Clock 2394 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 7900 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 150.0
3840x2160 Medium 122.0
3840x2160 High 100.0
3840x2160 Ultra 63.0
2560x1440 Low 240.0
2560x1440 Medium 197.0
2560x1440 High 161.0
2560x1440 Ultra 101.0
1920x1080 Low 337.0
1920x1080 Medium 275.0
1920x1080 High 226.0
1920x1080 Ultra 141.0

Downfall with iUltra 5 235 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7900 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RX 7900 XT

Explore FPS benchmarks for other games using this same hardware combination.