Downfall

Downfall

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 56 71 83
1440p QHD 56 93 112 140
1080p Full HD 81 130 157 193

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 71
3840x2160 High 56
3840x2160 Ultra 39
2560x1440 Low 140
2560x1440 Medium 112
2560x1440 High 93
2560x1440 Ultra 56
1920x1080 Low 193
1920x1080 Medium 157
1920x1080 High 130
1920x1080 Ultra 81

Downfall with Intel Core i7-13700K + AMD Radeon RX 7600, In-Depth Analysis

The AMD Radeon RX 7600 paired with the Intel Core i7-13700K delivers a highly playable experience in Downfall, though the data reveals a clear performance hierarchy tied to both resolution and settings. The combination ranks 1184th out of 1741 tested combos in this game, placing it in the lower-middle tier of the database, yet the measured frame rates show it can handle the horror title with ease at standard resolutions. The system's output is defined by a 16-core, 24-thread Raptor Lake processor boosting to 5.40 GHz, working alongside an 8 GB GDDR6 GPU with a 128-bit memory bus.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings, indicating that the Radeon RX 7600 becomes the primary limiting factor as pixel count rises. At Low settings, the average FPS falls from 192.8 at 1920x1080 to 140.2 at 2560x1440, a reduction of 52.6 FPS, and then further down to 83.4 at 3840x2160 — a total loss of 109.4 FPS from the baseline. This scaling pattern is typical of a GPU-bound scenario where the 8 GB frame buffer and 288.0 GB/s bandwidth are saturated by the increasing pixel workload.

The scaling becomes even more pronounced at higher settings. At Ultra, the average FPS drops from 80.5 at 1080p to 55.5 at 1440p and finally to 38.6 at 4K. The delta between Low and Ultra at 4K is 44.8 FPS, which is larger than the 22.3 FPS difference at 1080p, confirming that the GPU's compute resources — 2048 shading units and 64 ROPs — are stretched thinner as resolution and graphical fidelity both increase. The data suggests that 1440p represents a sweet spot for this combo, where the CPU can still feed the GPU adequately, but 4K Ultra pushes the card past its comfortable operating range. The 55.8 FPS at 4K High is the only 4K result above 60 FPS, highlighting how sensitive the experience is to resolution changes.

CPU Role

The Intel Core i7-13700K is a high-end desktop processor with 16 cores and 24 threads, built on the Raptor Lake architecture using a 10 nm process. Its benchmark scores are robust: a Cinebench R23 multicore result of 39000 and a single-core score of 5505, with a Geekbench multicore score of 17731. These numbers place the CPU in the 93rd percentile against all CPUs, and its average benchmark score of 47282 sits within a tight competitive band — just 0.1% behind the Core i7-13700KF and 0.3% ahead of the AMD EPYC 4364P.

In Downfall, the CPU's role appears secondary to the GPU at higher resolutions, but its headroom is evident at 1080p. At Low settings with 1920x1080, the system achieves 192.8 FPS, which is 109.4 FPS higher than the 4K Low result of 83.4. This gap cannot be attributed to the CPU alone, as the processor's 3.40 GHz base and 5.40 GHz boost clocks provide ample single-thread performance for a horror game's typical AI and physics load. The 3DMark scores support this: a single-thread score of 1136 and a 16-thread score of 10717 show balanced scaling, but the game does not appear to leverage the full 24 threads, as the max-thread score of 12412 is only 15.8% higher than the 16-thread result.

The CPU's 30 MB of shared L3 cache and 2 MB per-core L2 cache reduce memory latency, but the bottleneck at 4K is clearly the GPU. The fact that the 1440p Ultra result of 55.5 FPS is nearly identical to the 4K High result of 55.8 FPS suggests that the CPU is not the limiting factor in either scenario; instead, the GPU's fill rate and memory bandwidth dictate the outcome. The processor is effectively overqualified for this title, with its percentile ranking of 93 confirming it can handle far more demanding workloads without breaking a sweat.

Settings Recommendations

The measured data points to Medium settings as the optimal balance for most users, particularly at 1440p and 4K. At 2560x1440, Medium yields 111.5 FPS, which is a 56.0 FPS improvement over High's 92.8 FPS and a 56.0 FPS increase over Ultra's 55.5 FPS. This is a significant jump in smoothness without the visual degradation of Low, which only gains 28.7 FPS over Medium at the same resolution. The pattern repeats at 4K, where Medium achieves 71.4 FPS compared to High's 55.8 FPS and Ultra's 38.6 FPS — a 32.8 FPS delta between Medium and Ultra.

For 1080p users, High is the recommended preset, delivering 130.3 FPS, which is 26.3 FPS below Medium's 156.6 FPS but 49.8 FPS above Ultra's 80.5 FPS. The jump from High to Ultra at 1080p costs 49.8 FPS, a severe penalty for marginal graphical gains. Low at 1080p is unnecessary, as the 192.8 FPS result exceeds the refresh rate of most monitors, and the visual trade-offs are not justified when Medium already provides 156.6 FPS. The data indicates that Ultra is only viable at 1080p for users with high-refresh displays who prioritize visuals over frame rate, but the 80.5 FPS result is still playable. At 4K, Ultra's 38.6 FPS falls below the 60 FPS threshold, making it a poor choice for anything other than static scenes.

Measured FPS Breakdown

The full dataset shows a clear gradient across resolutions and settings. At 1920x1080, the average FPS ranges from 192.8 at Low to 80.5 at Ultra, with Medium at 156.6 and High at 130.3. The spread from Low to Ultra is 112.3 FPS, indicating that settings have a massive impact at this resolution. Moving to 2560x1440, the numbers compress: Low hits 140.2, Medium 111.5, High 92.8, and Ultra 55.5. The Low-to-Ultra spread narrows to 84.7 FPS, but the Ultra result drops below 60 FPS for the first time.

At 3840x2160, the performance collapses further. Low still manages 83.4 FPS, Medium drops to 71.4, High falls to 55.8, and Ultra bottoms out at 38.6. The Low-to-Ultra spread is 44.8 FPS, and no setting except Low and Medium stays above 60 FPS. The 4K Medium result of 71.4 FPS is the most notable outlier, as it remains playable despite the resolution's demands. Comparing resolutions at the same setting, the 1080p-to-4K drop is 109.4 FPS at Low, 85.2 FPS at Medium, 74.5 FPS at High, and 41.9 FPS at Ultra. The diminishing penalties at higher settings suggest that the GPU's shading units and ROPs are saturated at Ultra regardless of resolution, making the absolute difference smaller.

GPU Role

The AMD Radeon RX 7600 is a RDNA 3.0 architecture GPU built on a 6 nm process, featuring 2048 shading units, 128 TMUs, and 64 ROPs. Its boost clock of 2655 MHz and game clock of 2250 MHz drive a pixel rate of 169.9 GPixel/s and a texture rate of 339.8 GTexel/s. The 8 GB of GDDR6 memory on a 128-bit bus provides 288.0 GB/s of bandwidth, which is a clear constraint at 4K Ultra where the 38.6 FPS result indicates memory pressure. The GPU's 63rd percentile ranking against all GPUs and average benchmark score of 20258 place it in the mid-range, with nearest rivals like the RX 7600 XT just 0.6% ahead and the RTX 3070 Mobile 1.3% ahead.

The benchmark results show a GPU that is capable at 1080p and 1440p but struggles with 4K's pixel throughput. The PassMark G3D score of 16634 and 3DMark Steel Nomad DX12 score of 2310 reflect a card that can handle modern titles, but the 4K Ultra result of 38.6 FPS is below the 60 FPS target for smooth gameplay. The 8 GB VRAM is sufficient for this game at lower settings, but the 4K High result of 55.8 FPS suggests that the frame buffer is not the only limiting factor — the 21.75 TFLOPS FP32 compute is also stretched thin. The GPU's 288.0 GB/s bandwidth is a bottleneck at 4K, as evidenced by the steep drop from Medium's 71.4 FPS to High's 55.8 FPS, a 15.6 FPS penalty for one settings tier.

The RX 7600's nearest rival results are telling: the RX 7600 XT scores 20146 (0.6% higher), and the RX 460 scores 20088 (0.8% higher), while the RTX 3070 Mobile scores 20534 (1.3% higher). These tight margins indicate that the RX 7600 is competitive within its class, but the data shows it cannot overcome the 4K Ultra challenge in Downfall. The GPU's 165 W TDP and dual-slot design are modest, but the performance ceiling is defined by its 128-bit memory interface rather than its clock speeds. For users targeting 4K, the measured results suggest sticking to Medium settings, while 1440p High offers a solid 92.8 FPS that balances visual quality and fluidity.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + AMD Radeon RX 7600 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 83.4
3840x2160 Medium 71.4
3840x2160 High 55.8
3840x2160 Ultra 38.6
2560x1440 Low 140.2
2560x1440 Medium 111.5
2560x1440 High 92.8
2560x1440 Ultra 55.5
1920x1080 Low 192.8
1920x1080 Medium 156.6
1920x1080 High 130.3
1920x1080 Ultra 80.5

Downfall with ii7-13700K + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7600 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii7-13700K + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.