Downfall
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 20 | 30 | 32 |
| 1440p QHD | 23 | 34 | 45 | 54 |
| 1080p Full HD | 32 | 48 | 60 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-12400 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Resolution Scaling
The measured frame rates for Downfall show a steep performance curve as resolution climbs, with the GTX 1050 Ti clearly becoming the dominant constraint at higher pixel counts. At 1080p Low, the combo delivers 76.2 FPS, which drops to 54.3 FPS at 1440p and further to 32.4 FPS at 4K — a reduction of roughly 29% from 1080p to 1440p, and another 40% from 1440p to 4K. This scaling pattern is typical of a GPU-bound scenario where pixel throughput is the limiting factor.
The High preset tells a similar story but from a lower starting point. At 1080p High, the average is 48.1 FPS; at 1440p High it falls to 33.8 FPS; and at 4K High it bottoms out at 20.2 FPS. The drop from 1080p to 1440p is about 30%, while the 1440p-to-4K transition costs another 40%. These consistent percentage losses across presets indicate that the game's rendering load scales predictably with resolution, and the GTX 1050 Ti simply does not have enough shading throughput or memory bandwidth to maintain playable rates at higher resolutions.
Ultra settings exacerbate the problem dramatically. At 1080p Ultra, the combo manages 32.4 FPS, which is already below the 60 FPS target. At 1440p Ultra, it drops to 22.7 FPS, and at 4K Ultra it collapses to 15.4 FPS. The gap between Low and Ultra at 1080p is 43.8 FPS, showing that the preset choice has a larger impact on performance than resolution alone at lower pixel counts. This suggests that while resolution scaling is steep, the settings menu offers meaningful headroom for users willing to compromise on visual fidelity.
The data indicates that the GTX 1050 Ti's 112.1 GB/s of memory bandwidth and 2.138 TFLOPS of FP32 throughput are the primary bottlenecks as resolution increases. The 4 GB GDDR5 frame buffer is also a factor, though the game appears to function without catastrophic stutter even at 4K. The scaling from Medium to High at each resolution is roughly 10-15%, while the jump from High to Ultra costs an additional 30-35%, reinforcing that the Ultra preset imposes a disproportionately heavy load on this GPU.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture part built on a 14 nm process, with 768 shading units, 48 texture mapping units, and 32 ROPs. Its base clock of 1291 MHz and boost clock of 1392 MHz are modest by modern standards, and the 4 GB GDDR5 memory operates at 1752 MHz (7 Gbps effective) across a 128-bit bus. These specifications place the GPU in the 30th percentile of all GPUs benchmarked, with an average benchmark score of 5316. Its nearest rivals — the GeForce 930A (5317, 0% delta), GeForce 940M (5297, +0.4%), Radeon R7 240 (5280, +0.7%), and Radeon R7 M445 (5361, -0.8%) — are all entry-level or mobile parts, underscoring how far this GPU sits from mainstream desktop performance.
In Downfall, the GPU's limitations are most visible in the Ultra preset results. At 1080p Ultra, the combo produces 32.4 FPS, which is exactly the same as the 4K Low result — a telling coincidence that suggests the Ultra preset at 1080p is loading the GPU to roughly the same degree as Low at 4K. The 3DMark Steel Nomad DX12 score of 305 for this GPU indicates very limited DirectX 12 performance, which may explain why the game's higher presets (likely using more advanced rendering features) cause such severe frame rate drops.
The GTX 1050 Ti's 44.54 GPixel/s pixel rate and 66.82 GTexel/s texture rate are adequate for 1080p gaming at low-to-medium settings, but they are insufficient for 1440p or 4K at any preset above Low. The 4 GB VRAM capacity is also a concern; while Downfall does not appear to exceed it based on the measured results, the consistent 30-40% frame rate drops as resolution doubles suggest that memory bandwidth, not capacity, is the limiting factor. The 128-bit bus is simply too narrow to feed the shader cores efficiently at higher resolutions.
Settings Recommendations
Based on the measured FPS rows, the optimal balance of visual quality and playability for this combo is the Medium preset at 1080p, which delivers 60.3 FPS. This is the only preset at any resolution that achieves a true 60 FPS average while offering more than the lowest visual settings. The High preset at 1080p comes close at 48.1 FPS, but the 12.2 FPS gap between Medium and High represents a significant visual improvement for only a modest performance cost — however, the Medium preset is the safer choice for maintaining frame rate stability.
For users with 1440p displays, the Low preset at 54.3 FPS is the only playable option, though it falls short of 60 FPS. The Medium preset at 1440p drops to 45.4 FPS, which may be acceptable for a horror title where slower pacing can tolerate lower frame rates, but it is not ideal. At 4K, no preset achieves a playable frame rate; the best result is Low at 32.4 FPS, which is below the 30 FPS minimum for most players' comfort.
The Ultra preset should be avoided entirely with this GPU. At every resolution, it produces frame rates below 32.4 FPS, and at 4K it falls to 15.4 FPS — a slideshow that would ruin the tense atmosphere of a horror game. The data clearly shows that the GTX 1050 Ti is best paired with 1080p resolution and Medium settings, where the combo can maintain a 60 FPS average. Dropping to Low at 1080p yields 76.2 FPS, providing headroom for frame time spikes, but the visual downgrade may not be worth the extra 15.9 FPS.
How This Combo Ranks
The combination of the Intel Core i5-12400 and NVIDIA GeForce GTX 1050 Ti ranks 1706 out of 1741 tested combos in Downfall, placing it in the bottom 2% of all configurations. This is a poor result, driven almost entirely by the GPU's lack of performance. The CPU, as evidenced by its 77th percentile ranking among all CPUs, is not the bottleneck; the GTX 1050 Ti's 30th percentile standing is what drags this combo down.
The 35-position gap from the bottom (1741 total) means this combo is barely above the worst-performing systems tested. This ranking is consistent with the measured frame rates: even at the best settings (1080p Low, 76.2 FPS), the combo is only marginally usable, and at any higher resolution or preset it falls below playable thresholds. The ranking reflects the reality that this GPU is a generation-old entry-level part paired with a modern mid-range CPU, creating a severe imbalance in gaming workloads.
The data suggests that the i5-12400 is capable of much higher frame rates in Downfall if paired with a stronger GPU. The CPU's 3DMark scores — 5873 in 16-thread, 5890 in max-thread, and 910 in single-thread — indicate it has ample processing headroom. The combo's poor rank is therefore a GPU limitation, not a CPU limitation, and users with this CPU should consider upgrading the graphics card before expecting any meaningful improvement in this game.
CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake architecture, built on Intel's 10 nm process. It has a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 18 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and its 65 W TDP is modest for a desktop part. It ranks in the 77th percentile of all CPUs, with an average benchmark score of 19850, placing it just 0.1% ahead of the Core i7-9700 (19831) and 0.4% behind the Core i5-11600K (19771).
In Downfall, the CPU's role is largely secondary to the GPU, as evidenced by the consistent frame rate scaling with resolution. The i5-12400's Cinebench R23 scores — 15935 multi-core and 2249 single-core — indicate it can handle the game's physics and AI workloads without breaking a sweat. The PassMark multi-thread score of 18747 and single-thread score of 3456 further confirm that the CPU is not the limiting factor in this combo.
The 3DMark results paint a similar picture: the CPU scores 5873 in 16-thread tests and 5890 in max-thread tests, showing strong scaling with thread count. The single-thread score of 910 is respectable, which matters for a horror game that may have a primary game thread. However, the fact that frame rates drop so precipitously with resolution — from 76.2 FPS at 1080p Low to 32.4 FPS at 4K Low — proves that the GPU is saturated long before the CPU becomes a constraint.
The i5-12400's 12 threads are more than sufficient for Downfall, a game released in 2016 that likely does not use more than 4-8 threads effectively. The CPU's 18 MB of L3 cache also helps with game asset streaming, but the 4 GB VRAM on the GTX 1050 Ti means textures are likely being swapped from system memory, which the CPU's memory controller handles efficiently. In summary, the CPU is overqualified for this GPU pairing, and any frame rate improvements in Downfall would require a GPU upgrade rather than a CPU upgrade.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce GTX 1050 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.4 |
| 3840x2160 | Medium | 29.7 |
| 3840x2160 | High | 20.2 |
| 3840x2160 | Ultra | 15.4 |
| 2560x1440 | Low | 54.3 |
| 2560x1440 | Medium | 45.4 |
| 2560x1440 | High | 33.8 |
| 2560x1440 | Ultra | 22.7 |
| 1920x1080 | Low | 76.2 |
| 1920x1080 | Medium | 60.3 |
| 1920x1080 | High | 48.1 |
| 1920x1080 | Ultra | 32.4 |
Downfall with ii5-12400 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1050 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
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