Downfall
This combination delivers exceptional performance with an average of 251 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 90 | 144 | 175 | 214 |
| 1440p QHD | 144 | 232 | 281 | 343 |
| 1080p Full HD | 203 | 322 | 390 | 472 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5080, In-Depth Analysis
Downfall, the 2016 horror title, places unique demands on hardware, and the measured data for the AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5080 combination provides a clear picture of its capabilities. The dataset reveals a system that is heavily GPU-bound at higher resolutions but possesses enough CPU headroom to deliver exceptionally high frame rates at 1080p. This analysis breaks down the performance metrics across settings, resolutions, and component roles to characterize this specific pairing.
Settings Recommendations
The benchmark data for this combination in Downfall indicates that the "High" preset offers the most balanced experience, providing a significant visual upgrade over Medium while maintaining frame rates that are well above playable thresholds. At 1920x1080, the High preset delivers an average of 206 FPS, which is a substantial drop from the 252 FPS seen at Medium but still high enough to ensure smooth gameplay on high-refresh-rate displays. The jump from High to Ultra, however, exacts a heavy toll, reducing the average frame rate to 129 FPS at 1080p, a decrease of 77 FPS. This suggests that the Ultra preset introduces graphical effects that are disproportionately demanding for the visual improvement they provide in this particular game.
For users prioritizing maximum frame rates, the "Low" preset is the clear choice, as it achieves 308 FPS at 1080p. This setting is ideal for competitive play or for users with very high refresh rate monitors (240Hz+), as it minimizes GPU load and showcases the system's ability to push frames. However, the data shows that the "Medium" preset at 1080p yields 252 FPS, which is still exceptionally high and likely represents a better balance of visual fidelity and speed for most users who do not require the absolute maximum frame rate. The Medium preset also has the benefit of included frame time data, with a minimum of 214 FPS and a maximum of 289 FPS, indicating consistent performance without significant stutters.
At higher resolutions, the choice becomes more critical. At 2560x1440, the High preset maintains a robust 147 FPS, making it the recommended setting for a high-refresh-rate 1440p experience. The Ultra preset at this resolution drops to 92 FPS, which, while still playable, represents a significant performance cost. The situation at 3840x2160 is more constrained. The High preset manages an average of 92 FPS, which is right at the edge of what is considered smooth for many users. The Medium preset offers a more comfortable 112 FPS, but the visual difference between Medium and High may be noticeable. The data suggests that for a 4K experience, the "Medium" preset provides the best compromise between image quality and performance, as the High preset's 92 FPS may be too low for those sensitive to frame pacing, and the Ultra preset's 57 FPS is not ideal for a smooth experience.
GPU Role
The NVIDIA GeForce RTX 5080 is the primary driver of performance in this configuration, particularly as resolution and graphical fidelity increase. Its 16 GB of GDDR7 memory on a 256-bit bus provides a memory bandwidth of 960.0 GB/s, which is more than sufficient for Downfall's texture and geometry data at all tested settings. The GPU's clock speeds, with a base of 2295 MHz and a boost of 2617 MHz, are key to its ability to sustain high frame rates. The data shows a clear correlation between GPU load and frame rate, with performance scaling inversely with resolution and settings, a classic sign of a GPU-bound scenario.
The GPU's compute capabilities, with 10752 shading units and a raw FP32 performance of 56.28 TFLOPS, are substantial. However, the benchmark results in Downfall show that even this powerful GPU is challenged by the Ultra preset, particularly at 4K. The average frame rate at 3840x2160 with Ultra settings is 57 FPS, which is a dramatic reduction from the 92 FPS at High. This indicates that the Ultra preset likely enables features that are extremely taxing on the GPU's pixel and texture processing units (112 ROPs and 336 TMUs). The 87th percentile ranking of the GPU versus all other GPUs and its average benchmark score of 56083 put it in the upper echelon of graphics cards, yet the game's Ultra settings can still bring it to its knees.
The RTX 5080's architecture is Blackwell 2.0, built on a 5 nm process. While the game is from 2016 and likely does not utilize ray tracing or DLSS, the raw rasterization power of this GPU is what drives the high frame rates seen in the lower settings. The performance delta between the Low and Ultra presets is significant across all resolutions, underlining that the GPU is the limiting factor when pushing the game's highest visual options. The data indicates that the RTX 5080 is a powerful card that excels at high-refresh-rate gaming at 1080p and 1440p, but even its capabilities are stretched by the most demanding settings in Downfall at 4K.
Resolution Scaling
The frame rate data shows a predictable and clear scaling pattern as resolution increases, confirming that Downfall is heavily GPU-bound. Moving from 1920x1080 to 2560x1440 on the High preset results in a drop from 206 FPS to 147 FPS, a reduction of 59 FPS. This scaling continues to 3840x2160, where the average frame rate falls to 92 FPS. This linear progression indicates that the GPU is having to work progressively harder to render more pixels, and the CPU's performance is not a bottleneck in this range.
The scaling pattern is consistent across all settings. For example, on the Low preset, the frame rate goes from 308 FPS at 1080p, to 220 FPS at 1440p, and finally to 137 FPS at 4K. This represents a 55% drop from 1080p to 4K, which is a significant but expected decrease given the four-fold increase in pixel count. The fact that the frame rates remain as high as they do at 4K, even on Low, underscores the raw power of the RTX 5080. However, the data also reveals that the gap between 1440p and 4K is more pronounced at lower settings, suggesting that the GPU's fill-rate limits are being approached.
The resolution scaling data also highlights the importance of the CPU in lower-resolution scenarios. While the GPU is the clear bottleneck at 4K, the frame rates at 1080p on Low (308 FPS) and Medium (252 FPS) are so high that they may begin to approach the limits of what the CPU can feed to the GPU. The high frame rates suggest that the Ryzen 9 8945HX is capable of keeping up, but the proportional drops between settings at 1080p are smaller than at higher resolutions, which is a typical indicator that the CPU is starting to play a more significant role. For instance, the drop from Low to High at 1080p is 102 FPS, while at 4K it is 45 FPS, showing that the GPU has more headroom to be taxed at higher resolutions.
How This Combo Ranks
The AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5080 combination ranks 736 out of 2928 tested combos for Downfall. This places it in the top 25% of all systems tested, which is a strong showing for a mobile CPU paired with a high-end desktop GPU. The combo ranking is a holistic measure that takes into account the performance of the system across all settings and resolutions, reflecting its ability to handle the game effectively. A rank of 736 suggests that while this is a powerful setup, there are many other combinations that can outperform it, likely due to more powerful desktop CPUs or even higher-tier GPUs.
The ranking is more heavily influenced by the GPU's performance, as the GPU is the primary bottleneck in most scenarios. The RTX 5080's 87th percentile ranking among all GPUs is a strong indicator of its capability. In contrast, the Ryzen 9 8945HX, while a very capable mobile processor, has a 95th percentile ranking among all CPUs. The combination of a top-tier GPU and a high-end mobile CPU results in a system that is well-balanced, but the GPU's performance ceiling is what ultimately limits the combo's overall rank. The data shows that this combo is not at the very top of the rankings, but it is certainly in a high-performance tier, capable of delivering excellent frame rates in most gaming scenarios.
The fact that the combo ranks 736th while the GPU ranks in the 87th percentile implies that the other 736 combos that rank higher likely consist of even more powerful GPUs, such as the RTX 5090 or possibly previous-generation flagship cards, or they might be paired with higher-end desktop CPUs that provide a slight edge in CPU-bound scenarios. The relatively small performance delta between this CPU and its nearest rivals, such as the Intel Core Ultra 9 285HX (0.1% difference) and the AMD Ryzen 9 9950X3D (0.6% difference), suggests that the CPU is not the main factor holding this combo back in the rankings. Instead, the rank is likely a function of the GPU's position in the market versus other, more powerful, graphics cards.
CPU Role
The AMD Ryzen 9 8945HX is a 16-core, 32-thread processor based on the Zen 4 architecture. It has a base clock of 2.50 GHz and a boost clock of 5.40 GHz, which are high for a mobile chip. In the context of Downfall, a horror game from 2016, the CPU's role is less about raw multi-threaded performance and more about single-thread speed and the ability to feed the GPU with draw calls and game logic. The game is unlikely to utilize all 32 threads effectively, but the high boost clock is critical for maintaining high frame rates, especially at lower resolutions where the CPU can become a bottleneck.
The data indicates that the CPU is not the primary limiting factor in this system. At 4K, the GPU is clearly the bottleneck, as frame rates are low and scale directly with settings. However, at 1080p, the CPU's performance becomes more relevant. The maximum frame rate recorded on the Low preset is 308 FPS, which is exceptionally high. This suggests that the CPU is capable of processing the game's logic and preparing frames at a rate that can keep up with the GPU's rendering output. If the CPU were weaker, we would expect to see a plateau in frame rates at 1080p where the GPU is waiting for the CPU, but the data shows a clear scaling from Low to Ultra, though the margins are smaller than at 4K.
The Ryzen 9 8945HX's single-thread performance is strong, as evidenced by its Cinebench R23 single-core score of 6030 and its Passmark single-thread score of 3907. These scores are crucial for gaming, as most game engines rely heavily on a few fast cores. The processor's impressive multi-core scores, such as 42713 in Cinebench R23, are less relevant for this title but indicate that the CPU has significant headroom for other tasks. Its performance is nearly identical to its nearest rivals, with a 0.1% difference from the Intel Core Ultra 9 285HX, which means that swapping the CPU would have an almost negligible impact on frame rates in Downfall, as the GPU would remain the bottleneck in most scenarios.
Measured FPS Breakdown
The following data represents the average frame rates measured for this combination in Downfall. The results are broken down by resolution and settings.
1920x1080 (1080p)
- Ultra: The average frame rate is 129 FPS.
- High: The average frame rate is 206 FPS.
- Medium: The average frame rate is 252 FPS, with a minimum of 214 FPS and a maximum of 289 FPS.
- Low: The average frame rate is 308 FPS.
2560x1440 (1440p)
- Ultra: The average frame rate is 92 FPS.
- High: The average frame rate is 147 FPS.
- Medium: The average frame rate is 180 FPS, with a minimum of 153 FPS and a maximum of 207 FPS.
- Low: The average frame rate is 220 FPS.
3840x2160 (4K)
- Ultra: The average frame rate is 57 FPS.
- High: The average frame rate is 92 FPS.
- Medium: The average frame rate is 112 FPS, with a minimum of 95 FPS and a maximum of 129 FPS.
- Low: The average frame rate is 137 FPS.
These figures illustrate a clear performance hierarchy. The system is capable of delivering high refresh rate experiences at 1080p and 1440p on most settings, while 4K gaming is only viable on the Medium and High presets, with the Ultra preset falling below the 60 FPS threshold. The Medium preset appears to be the most stable in terms of frame time consistency, as it is the only setting with reported minimum and maximum values, showing a tight window around the average.
FAQ
Q: What is the best setting for a 1440p monitor with a 144Hz refresh rate?
A: The High preset is the most suitable, as it delivers an average of 147 FPS, which is above the 144Hz threshold. The Ultra preset drops to 92 FPS, which would not fully utilize a 144Hz display.
Q: Is the CPU or GPU the main bottleneck in this game?
A: The data indicates the GPU is the main bottleneck, especially at higher resolutions. At 4K, frame rates vary significantly with settings, showing the GPU is the limiting factor. At 1080p, the CPU becomes more relevant, but the frame rates are still high enough to suggest the CPU is keeping pace.
Q: Can this system run the game at 4K with a stable 100+ FPS?
A: Yes, but only on the Medium preset, which averages 112 FPS. The High preset averages 92 FPS, and the Ultra preset drops to 57 FPS. The Medium preset is the only one that consistently stays above the 100 FPS mark.
Q: How does the Ryzen 9 8945HX compare to its closest rival, the Intel Core Ultra 9 285HX?
A: The benchmark scores are nearly identical. The average score for the AMD Ryzen 9 8945HX is 76212, while the Intel Core Ultra 9 285HX scores 76155, a difference of only 0.1%. This means the choice of CPU would have a negligible impact on performance in this game.
Q: What is the performance difference between the Low and Ultra presets at 1080p?
A: The difference is significant. The Low preset achieves 308 FPS, while the Ultra preset achieves 129 FPS. This is a drop of 179 FPS, indicating that the Ultra preset is extremely demanding on the GPU.
Q: Does the 16 GB of VRAM on the RTX 5080 cause any limitations in Downfall?
A: Based on the data, there are no indications of VRAM-related bottlenecks. The game is from 2016 and its texture requirements are likely well within the 16 GB capacity, as evidenced by the smooth scaling of frame rates between settings without any anomalous drops.
Hardware Specifications
AMD Ryzen 9 8945HX
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5080 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 90.0 |
| 3840x2160 | High | 144.0 |
| 3840x2160 | Medium | 175.0 |
| 3840x2160 | Low | 214.0 |
| 2560x1440 | Ultra | 144.0 |
| 2560x1440 | High | 232.0 |
| 2560x1440 | Medium | 281.0 |
| 2560x1440 | Low | 343.0 |
| 1920x1080 | Ultra | 203.0 |
| 1920x1080 | High | 322.0 |
| 1920x1080 | Medium | 390.0 |
| 1920x1080 | Low | 472.0 |
Downfall with Ryzen 9 8945HX + Other GPUs
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Downfall with RTX 5080 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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