Downfall

Downfall

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 47 57 70
1440p QHD 47 75 92 112
1080p Full HD 66 105 128 157

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 57
3840x2160 High 47
3840x2160 Ultra 29
2560x1440 Low 112
2560x1440 Medium 92
2560x1440 High 75
2560x1440 Ultra 47
1920x1080 Low 157
1920x1080 Medium 128
1920x1080 High 105
1920x1080 Ultra 66

Downfall with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1070, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce GTX 1070 presents a stark contrast in capabilities. The 5950X is a 16-core, 32-thread Zen 3 part with a base clock of 3.40 GHz and a boost clock of 4.90 GHz, placing it in the 91st percentile among all CPUs. The GTX 1070, meanwhile, is a Pascal-generation GPU with 8 GB of GDDR5 memory, sitting in the 47th percentile among all GPUs. In Downfall, this combination produces playable frame rates at 1080p and 1440p, but struggles at 4K Ultra, revealing a clear GPU-bound scenario. The measured data indicates that the CPU has significant headroom, while the GPU is the definitive bottleneck at higher resolutions.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 9 5950X is a desktop processor built on the Zen 3 architecture, utilizing the AMD Socket AM4 platform. It features 16 cores and 32 threads, which allows it to handle heavily multithreaded workloads with ease. Its base clock is 3.40 GHz, and it can boost up to 4.90 GHz, providing strong single-threaded performance as well. The processor has a 64 MB L3 cache and supports DDR4 memory in a dual-channel configuration, with a memory bandwidth of 51.2 GB/s.

Looking at its synthetic benchmarks, the 5950X demonstrates its strength. In Cinebench R23, it scores 26017 points in the multicore test and 1614 points in the single-core test. The Geekbench multicore score is 15233, while the single-core score is 2083. In 3DMark’s max threads test, it achieves a score of 11597. These numbers place the CPU in the 91st percentile of all CPUs. Its nearest rivals include the Intel Core Ultra 5 235HX, which has an average score 0.2% lower, and the Intel Core i9-13900F, which is 0.4% higher. This indicates that the 5950X is a top-tier processor, far more powerful than what a game like Downfall requires.

In the context of Downfall, the CPU’s performance is largely irrelevant to the measured FPS. The game is a horror title released in 2016, and its engine is not designed to stress a 16-core, 32-thread processor. At 1080p with Low settings, the system achieves 157 FPS average. This is the highest frame rate recorded in the entire dataset, and it occurs when the GPU is least burdened. If the CPU were a limiting factor, we would expect to see frame rates cap out at a certain point regardless of resolution or settings. However, the data shows that FPS scales directly with resolution and settings, which is a hallmark of GPU limitation.

The benchmark results for the CPU, such as PassMark’s multithread score of 45424 and the 3DMark 16-thread score of 10810, suggest that the processor has far more compute power than the GTX 1070 can feed. When the resolution is dropped from 4K to 1080p, the GPU can render frames faster, but the CPU is never the barrier. Even at 1080p Ultra, where the system averages 66 FPS, the CPU is not taxed. The bottleneck is consistently the graphics card. Therefore, while the 5950X is an excellent processor for productivity and multi-threaded tasks, its role in Downfall is simply to provide a stable platform that never introduces a frame rate ceiling.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1070 is a Pascal-architecture GPU built on a 16 nm process. It has a base clock of 1506 MHz and a boost clock of 1683 MHz. It is equipped with 8 GB of GDDR5 memory on a 256-bit bus, providing a memory bandwidth of 256.3 GB/s. The card has 1920 shading units, 120 texture mapping units, and 64 raster operation units. Its compute capabilities include 6.463 TFLOPS of FP32 performance. The GPU’s TDP is 150 W, and it requires a single 8-pin power connector, with a suggested PSU of 450 W.

In terms of raw benchmark scores, the GTX 1070 achieves a PassMark G3D score of 13498 and a Geekbench OpenCL score of 44700. Its average benchmark score is 9780, placing it in the 47th percentile of all GPUs. Its nearest rivals are the AMD FirePro W5000, which is 0.2% lower, and the NVIDIA Quadro M2000M, which is 0.5% lower. This is a mid-range GPU by today’s standards, and its age is evident in the Downfall results.

The measured FPS data shows that the GTX 1070 is the primary determinant of performance in Downfall. At 4K Ultra, the system averages just 29 FPS, which is below the threshold for smooth gameplay. At 4K High, it averages 47 FPS. These low numbers are directly tied to the GPU’s memory bandwidth and shading power being overwhelmed by the game’s demands at high resolutions and detail levels. The 8 GB of VRAM is a critical factor; at 4K, textures and geometry consume a large amount of memory, and the card’s 256.3 GB/s bandwidth struggles to keep up.

The GPU’s performance scaling is evident when comparing settings. At 1080p Low, the system hits 157 FPS, but at 1080p Ultra, it drops to 66 FPS. This is a 58% reduction in performance due to increased graphical load. Similarly, at 1440p, the average FPS drops from 112 at Low to 47 at Ultra. The GTX 1070 has the raw power to push frames at lower settings, but its limits are reached quickly as the game’s visual fidelity increases. The data clearly shows that this is a GPU-limited scenario, as the CPU remains consistently underutilized.

FAQ

*Q: Is the AMD Ryzen 9 5950X a bottleneck in Downfall?*

A: No. The data shows that the FPS scales with resolution and settings, which indicates a GPU bottleneck. The CPU is in the 91st percentile of all CPUs, and its performance is far beyond what Downfall requires. Even at 1080p Low, where the system achieves 157 FPS, the CPU is not the limiting factor.

*Q: What is the best resolution to play Downfall with this hardware?*

A: The data indicates that 1440p is the sweet spot. At 1440p High, the system averages 75 FPS, which is smooth and looks significantly better than 1080p. At 4K, the frame rates drop below 60 FPS at most settings, making it less ideal for consistent gameplay.

Q: How does the GTX 1070 compare to its nearest rival in terms of average score?

A: The GTX 1070 has an average benchmark score of 9780. Its nearest rival, the AMD FirePro W5000, has an average score that is 0.2% lower. The NVIDIA Quadro M2000M is 0.5% lower, while the NVIDIA Tesla M10 is 0.6% higher.

*Q: Can this system run Downfall at 4K Ultra?*

A: Technically, yes, but the experience will be poor. The measured average FPS at 4K Ultra is 29 FPS. This is below the standard for playable frame rates, and it is expected that the game would feel stuttery and unresponsive at this setting.

Q: What is the performance difference between 1080p Low and 1080p Ultra?

A: The measured average FPS at 1080p Low is 157, while at 1080p Ultra it is 66. This represents a significant drop of 91 FPS, or approximately 58%, when moving from the lowest to the highest settings at the same resolution.

*Q: Is the GTX 1070's 8 GB VRAM sufficient for Downfall?*

A: The data suggests that it is sufficient for resolutions up to 1440p, but at 4K, the frame rates drop drastically. At 4K High, the average FPS is 47, which is playable but not optimal. The 8 GB VRAM is likely a limiting factor at 4K, but the card’s overall compute power is the primary constraint.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of performance across different configurations. At 1920x1080, the system achieves its highest frame rates. With Low settings, the average FPS is 157. Moving to Medium settings, the average FPS is 128, with a minimum of 109 and a maximum of 147. At High settings, the average FPS is 105. The most demanding setting, Ultra, yields an average FPS of 66. This shows a clear progression: as the settings increase, the frame rate drops consistently.

At 2560x1440, the performance decreases noticeably. Low settings produce an average FPS of 112. Medium settings average 92 FPS, with a minimum of 78 and a maximum of 105. High settings average 75 FPS. Ultra settings result in an average FPS of 47. This represents a significant step down from 1080p, but the frame rates remain playable for most settings. The drop from 112 FPS at Low to 47 FPS at Ultra is a 58% reduction, highlighting the GPU’s sensitivity to graphical detail.

At 3840x2160, the GTX 1070 is clearly overmatched. Low settings average 70 FPS, which is the only configuration at 4K that exceeds 60 FPS. Medium settings average 57 FPS, with a minimum of 48 and a maximum of 66. High settings average 47 FPS. Ultra settings bring the system to its knees with an average of just 29 FPS. The data shows that 4K is only viable at Low settings, and even then, the frame rate is borderline. The combination of high resolution and high settings is simply too much for the 8 GB GDDR5 memory and the GPU’s 6.463 TFLOPS of compute power.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling of FPS across resolutions is a textbook example of GPU-bound performance. At Low settings, the average FPS drops from 157 at 1080p to 112 at 1440p, and finally to 70 at 4K. This is a 55% reduction in FPS from 1080p to 4K. At High settings, the average FPS goes from 105 at 1080p to 75 at 1440p, and then to 47 at 4K. This is a 55% reduction as well. The consistency of this drop across different settings indicates that the GPU is the limiting factor, as the CPU’s performance does not change with resolution.

The fact that the FPS drops uniformly by roughly half when going from 1080p to 4K suggests that the GPU is rendering the same scene with four times as many pixels. The GTX 1070’s pixel rate is 107.7 GPixel/s, and its texture rate is 202.0 GTexel/s. As the resolution increases, the GPU must process more pixels and textures, which directly impacts its frame output. The CPU, which has a boost clock of 4.90 GHz and 64 MB of L3 cache, is not affected by this increase in pixel count, so its performance remains constant.

This data confirms that the Ryzen 9 5950X is not a contributing factor to the frame rate drops. If the CPU were the bottleneck, we would expect to see the FPS plateau at a certain level regardless of resolution. Instead, the FPS continues to decline as resolution increases, which is the signature of a GPU that is working at maximum capacity. The GTX 1070’s 256-bit memory bus and 256.3 GB/s bandwidth are simply not enough to maintain high frame rates at 4K, particularly on Ultra settings where the game’s visual effects are most demanding.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this hardware depend on the target resolution and the user’s preference for frame rate versus visual quality. At 1080p, the system is capable of running at Ultra settings with an average FPS of 66. While this is above the 60 FPS threshold, it is not a large margin. For a more comfortable experience with higher frame rates, High settings at 1080p provide an average of 105 FPS, which is significantly smoother and still looks excellent. Medium settings at 1080p offer a compromise with 128 FPS, but the visual difference between Medium and High is often worth the 23 FPS cost.

At 1440p, the best balance of performance and quality is found at High settings, which yields an average FPS of 75. This is a playable frame rate that maintains the visual fidelity of the game. Medium settings at 1440p average 92 FPS, which is also excellent, but High settings provide a noticeable improvement in detail. Ultra settings at 1440p drop to 47 FPS, which is below the ideal for fast-paced action, making it a less desirable choice. Low settings at 1440p are not recommended, as the visual downgrade is severe, and the frame rate gain over Medium is only 20 FPS.

At 4K, the options are limited. The only setting that provides a consistently playable experience is Low, which averages 70 FPS. Medium settings at 4K average 57 FPS, which is borderline and may be acceptable for a slower-paced horror game. High settings at 4K average 47 FPS, which is likely to feel sluggish. Ultra settings at 4K are not viable, with an average of 29 FPS. For the best overall experience, the data suggests that 1440p High is the sweet spot for this combination, offering a good balance of visual quality and smooth frame rates. If 4K is required, Low settings are the only practical choice, as the GTX 1070 cannot handle higher detail levels at that resolution.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1070 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 70.0
3840x2160 Medium 57.0
3840x2160 High 47.0
3840x2160 Ultra 29.0
2560x1440 Low 112.0
2560x1440 Medium 92.0
2560x1440 High 75.0
2560x1440 Ultra 47.0
1920x1080 Low 157.0
1920x1080 Medium 128.0
1920x1080 High 105.0
1920x1080 Ultra 66.0

Downfall with GTX 1070 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + GTX 1070

Explore FPS benchmarks for other games using this same hardware combination.