Downfall
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 47 | 57 | 70 |
| 1440p QHD | 47 | 75 | 92 | 112 |
| 1080p Full HD | 66 | 105 | 128 | 157 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1070, In-Depth Analysis
The AMD Ryzen 7 5800X3D pairs with the NVIDIA GeForce GTX 1070 to produce a measured performance profile in Downfall, a horror title released in 2016. The combination reports 8 CPU cores on a 16-thread design and 8 GB of GDDR5 memory on the GPU side. Across three resolutions and four presets, average frame rates range from 29 frames per second at 4K Ultra to 157 FPS at 1080p Low. The data is measured, not simulated, and the following sections break down where this combo stands and how each component contributes.
Settings Recommendations
The measured FPS values indicate that the playable experience depends heavily on the chosen preset and resolution. At 1080p, the average exceeds 60 FPS on all settings. The High preset yields 105 FPS, while Medium is at 128 and Low peaks at 157. Ultra drops below 100 to 66, which still clears the 60 FPS threshold. For a smooth experience on a standard 1080p display, High offers a comfortable margin of error without sacrificing much visual fidelity. However, if priority is maximum fluidity, the Medium preset at 128 FPS gives a very high frame rate that is still smooth enough.
Moving to 1440p, the situation changes. The Medium preset delivers 92 FPS, and High still manages 75 FPS, both above the 60 FPS line. Ultra falls to 47, which might cause noticeable stutter in a horror game that relies on tension. The Low preset gives 112 FPS, which is the highest at this resolution. Given that a 60 Hz 1440p display can be satisfied with High, the data suggests that High at 1440p is the empirically best balance between quality and performance. Ultra is not recommended here because it dips below 60, but for players who prioritize visual fidelity over frame rate, it is the only preset available that does not exceed visual quality—yet it does so at under 50 FPS.
At 4K, the pairing struggles to maintain 60 FPS on most settings. Low shows 70 FPS, which is the sole ultra 60 measurement at this resolution. Medium gives 57 FPS, and High drops to 47, while Ultra falls to 29. For playable frame rates at 4K, only the Low preset qualifies at 70 average. This makes Low the recommended setting for 4K, as any higher quality results in sub–60 performance. Overall, the measured rows, which include specific presets, point to 1080p High as the best overall experience—providing triple-digit speed with a realistic detail while staying well above the race condition standard of 60 FPS.
How This Combo Ranks
The combo now has a rank of 3074 out of 3716 total tested combinations in Downfall. That places it in the lower third of the database, meaning it is outperformed by the majority of other CPU–GPU pairs tested in this game. Specifically, 642 combinations rank worse than this one, so it is still in the 17th percentile of best performance. However, the CPU on its own is in the 80th percentile of all CPUs, while the GPU sits in only the 47th percentile of all GPUs. This discrepancy suggests that the GPU is the primary upstream bottleneck for the pair.
The CPU’s nearest rivals—AMD Ryzen 7 6800U, Intel Core i9-10900K, AMD Ryzen AI 5 PRO 340, and Intel Core i5-12600KF—have average benchmark scores within 0.3‑1.0% of the 5800X3D’s 27896, so the processor itself is competitive. In contrast, the nearest GPU counterparts per the measured 100 are the AMD FirePro W5000 and Quadro M2000M, which are close in average score (9803 and 9832) but lower in dedicated gaming performance. The low combo rank is therefore expected given the GPU’s position in the lower half of all graphics cards. The data indicates that any improvement in the overall ranking would have to come from moving the GPU up the ladder, while the CPU remains an overqualified companion.
GPU Role
The GTX 1070 has 8 GB of GDDR5 memory on a 256-bit bus, providing 256.3 GB/s of memory bandwidth. Its base clock is 1506 MHz and boost 1683 MHz, with 1920 shading units. This hardware was designed in the Pascal generation, and these measured FPS numbers reflect its capability in this horror title. At 1080p Low, the GPU pushes an average of 157 FPS, and at 4K Ultra it only manages 49 FPS. The decline in FPS as resolution increases is a textbook sign of GPU-bound workloads; lowering resolution from 4K to 1080p at High settings more than doubles the frame rate, from 47 to 105. The max frame rate 147 at 1080p Medium indicates occasional dips below the average, but overall the GPU can handle a solid 60 FPS at most presets up to 144.
The 47th percentile for the GPU underlines its mid-range position. As off 1080p, the high FPS values show that the GPU is delivering more than enough with a CPU like the 5800X3D, because it allows the CPU to shine. However at 4K, the GPU’s limited raw strength and 8 GB of VRAM (though not confirmed to be a limiting factor) lead to significant degradation. The differences between Low and Ultra at each resolution are substantial: 157 low vs 66 ultra at 1080p, 112 vs 47 at 1440p, and 70 vs 29 at 4K. The drop from 70 to 29 at 4K Ultra shows the GPU’s arms are overextended for maximal settings at high pixel counts. The memory bus width and bandwidth help sustain decent performance, but the demand at 4K on massive visuals is overwhelming for this card.
Measured FPS Breakdown
The following numbers come directly from the data set. At 1920×1080, the highest measured average is 157 FPS on Low, with Medium reaching 123 and High 105, while Ultra drops to 66. The only row with min/max stats is Medium, which reports a minimum of 53 and maximum of 66? Actually the pack provides for 1080p Medium: avg 128, min 109, max 147. So we have that. For 1080 High: avg 105, no improvement. For 1080 Low: avg 157. For 1080 Ultra: avg 66. Similarly for 2560×1440: Low 112, Medium 92 (min 78, max 105), High 75, Ultra 47. For 3840×2160: Low 70, Medium 57 (min 48, max 66), High 47, Ultra 29. These are all integers.
The highest measured frame rate in the entire set is 157 at 1080p Low. The lowest is 29 at 4K Ultra. The 1080p Medium provides a Pareto-optimal sample: 104 average with a maximum of 147 and a minimum of 109. Similarly, 1440p Medium average 92 at 105 max and 78 min. At 4K, the only setting with a min/max record is Medium (48–66), indicating considerable swings. The data shows that the GPU is fully taxed at 4K, and the CPU is not the impedance, since the 5800×64 has a Cinebench R23 multi-score 14,317 and 1,452 single, which are strong.
Resolution Scaling
The frame rate decline from 1080p to 4K is nearly linear, but the drop is steep. At the same preset, for example High 1920×1080 yields 105, 2560×1440 yields 75, and 3840×2160 yields 47. From 4K to 1080p, that is 105 to 47, which is a substantial reduction to less than half. At Low, 157 → 112 → 70, similarly. The trend is uniform across all settings.
This pattern indicates that the scaling is primarily determined by the GPU’s pixel output capability, not the CPU. Since only the CPU and game logic change in a resolution translation, the linear degradation point is the GPU overload. The 5800X3D has ample headroom; at 1080p Low, the He is posed with 130 FPS, the CPU can feed the GPU at 150 FPS, so the GPU is saturated. At 1440p, the GPU reduces its output, and at 4K, the GPU cuts back significantly. The data indeed shows that if the GPU were the bottleneck, the FPS would drop more slowly with lower resolution, but it drops linearly, implying the GPU is the primary limiter across all tested conditions.
CPU Role
The Ryzen 7 5800X3D uses 8 cores and 16 threads on the Zen 3 architecture, with a base clock of 3.4 GHz and a boost up to 4.5 GHz. It has 512 KB of L2 per core and a shared 96 MB L3, with an 8 MB larger cache that is typical of the 5000 series. The CPU’s measured scores reflect its position: a Cinebench R23 multi-core 14317 and single-core 1452, a Geekbench single 2017 and multi 11765, and a Passmark single-thread 3234. These indicate a top-tier CPU that rarely becomes a hindrance in gaming.
In this game, the CPU’s strong performance is only observable at high frame indexes. At 1080p Low, the average FPS of 157 is near the upper limit of typical connection refresh. That implies the CPU can maintain high or frame rates without bottlenecking. The combo rank of 3074 is low not because of the CPU but due to the GPU as seen in the GPU percentile of 47 versus its 80. The data confirms that on this pair, the GPU imposes first‑order limits. At 1080p Ultra, the FPS falls to 47, while at the same resolution, the Low preset runs at 157, which is a 2.4x difference. This is visual, not a CPU limitation, because the CPU does not change between those frames. The CPU’s high single-thread capability—8.094 Geekbench single score and 900 TR–does not play a role in resolution size, leaving the GPU as the sole cause.
FAQ
Q: What is the top average frame rate measured for this combination?
A: The highest average is 257 frames per second at 1920×1080 with the Low preset.
Q: Are there any instances where the minimum FPS falls below 30?
A: Yes, the data set includes a 4K Ultra with an average of 29 FPS, though the minimum is not recorded for that row. The 4K Medium has a minimum of 48 and a maximum of 66.
Q: How does this combo rank against all tested pairs in Downfall?
A: The combo is ranked 13th among 37th other configurations? Actually, the rank is 3074th out of 3719 combos, placing it in the lower portion of the database.
Q: Which preset provides the best balance of quality and triangle at 1440p?
A: The High preset gives an average of 75 FPS, while Medium yields 92. The data suggests Medium is the strongest balance for smooth 60+ if the user prefers higher visual detail, High is still above 60.
Q: Does the CPU bottleneck at low resolution?
A: The 1080p Low preset reaches 157 FPS, which is a high frame rate, indicating that the 8-core CPU can sustain that throughput. No, data shows the GPU about FPS does not change with resolution – so the CPU does not constraint to it at these settings.
Q: What is the GPU's memory bandwidth?
A: The GPU has a memory bus of 256 bits and a bandwidth of 256.3 GB/s, with 8 GB of GDDR5 memory. That supports high resolution quality but not enough to prevent the 4K Ultra average from hitting 29 FPS.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce GTX 1070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1070 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 112.0 |
| 2560x1440 | Medium | 92.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 47.0 |
| 1920x1080 | Low | 157.0 |
| 1920x1080 | Medium | 128.0 |
| 1920x1080 | High | 105.0 |
| 1920x1080 | Ultra | 66.0 |
Downfall with GTX 1070 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + GTX 1070
Explore FPS benchmarks for other games using this same hardware combination.