Downfall
This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 71 | 80 | 100 |
| 1440p QHD | 69 | 110 | 136 | 162 |
| 1080p Full HD | 98 | 157 | 190 | 230 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 9600X + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 5 9600X pairs with the AMD Radeon RX 6700 XT to deliver a solid 1080p and 1440p experience in Downfall, with 4K Ultra proving to be the only real stumbling block. The data shows a clear pattern: this combo is built for high refresh rate gaming at mainstream resolutions, but demands careful settings management at higher pixel counts.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 9600X brings six cores and twelve threads to the table, built on the Zen 5 architecture with a base clock of 3.90 GHz and a boost clock of 5.40 GHz. This is a 65W part on the AMD Socket AM5 platform, and its strong single-thread performance is evident in the benchmark data. The 3DMark single-thread score of 1253 and the Cinebench R23 single-core score of 3603 suggest the CPU is well-suited for games that rely heavily on a few fast cores, which is typical for a horror title like Downfall.
The CPU sits at the 85th percentile among all CPUs, with an average benchmark score of 28246. Its nearest rivals show how tight the competition is at this level. The Intel Core i5-13490F scores 28173, just 0.3% behind, and the AMD Ryzen 5 230 is also 0.3% ahead with 28164. The AMD Ryzen 7 8845HS and Intel Core i5-14500T trail by 0.4% and 0.5%, respectively. This places the 9600X in a performance band where CPU bottlenecks are unlikely to be the primary constraint in most gaming scenarios.
In Downfall, the CPU's 32 MB of shared L3 cache and dual-channel DDR5 memory support help maintain consistent frame pacing. The passmark multi-thread score of 30027 and the Cinebench R23 multi-core score of 25525 indicate that even when the game does scale across cores, the 9600X has enough headroom. However, the measured FPS data shows that at 1080p, the CPU is rarely the limiting factor; the GPU takes over as the resolution increases, which is the expected behavior for a balanced mid-range pairing.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS rows provide a clear hierarchy of settings at each resolution. At 1920x1080, the Low preset delivers an average of 229.8 FPS, while Medium drops to 189.7 FPS. High is still very playable at 156.6 FPS, but Ultra falls to 98.2 FPS. For a horror game where atmosphere matters more than raw speed, High at 1080p offers a good compromise, but if you have a high refresh rate monitor, Medium is the sweet spot—it stays well above 144 FPS while preserving some visual fidelity.
At 2560x1440, the pattern shifts. Low runs at 162 FPS, Medium at 135.9 FPS, and High at 110.4 FPS. Ultra is noticeably heavier at 69.3 FPS. The data suggests that High is the best experience at 1440p, as it remains above 100 FPS while providing the visual polish expected from a modern horror title. Dropping to Medium would only be necessary if you prioritize frame rates above 135 FPS.
At 3840x2160, the recommendations change drastically. High still manages 71.1 FPS, which is playable, but Medium drops to 80.4 FPS and Low jumps to 100.2 FPS. Ultra is the outlier at 43.4 FPS, which is too low for smooth gameplay. For 4K, the data points to Medium as the best option—it offers a playable frame rate without the visual hit of Low, and it avoids the severe performance penalty of Ultra.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling from 1080p to 4K reveals how the RX 6700 XT becomes the primary bottleneck at higher resolutions. At High settings, the average FPS drops from 156.6 at 1080p to 110.4 at 1440p, then to 71.1 at 4K. That is a 55% reduction from 1080p to 4K, indicating a GPU-bound scenario as pixel count increases.
The Low preset tells a similar story: 229.8 FPS at 1080p, 162 at 1440p, and 100.2 at 4K. The fact that even Low settings at 4K cannot sustain 144 FPS confirms the GPU is the limiting component at this resolution. The CPU's strong single-thread scores, such as the passmark single-thread score of 4570 and the 3DMark 2-thread score of 2456, ensure it is not holding back the system at lower resolutions, but the GPU's 12 GB of GDDR6 memory and 384.0 GB/s bandwidth are simply not enough to maintain high frame rates at 4K Ultra.
This is a classic mid-range pairing: the CPU has headroom to spare, but the GPU saturates as resolution climbs. The data shows that the RX 6700 XT is well-matched to the 9600X at 1080p and 1440p, but at 4K, the GPU is the clear limiting factor.
FAQ
*Q: Can this combo handle 4K gaming in Downfall?*
A: Yes, but with caveats. At 4K High, the average FPS is 71.1, which is playable. Medium runs at 80.4 FPS, and Low reaches 100.2 FPS. Ultra is not recommended, as it drops to 43.4 FPS.
Q: What is the best preset for a 144Hz monitor at 1440p?
A: High is the best choice, with an average of 110.4 FPS. Medium runs at 135.9 FPS if you want extra headroom, but High stays above 100 FPS and provides better visuals.
Q: How does the CPU compare to its closest rivals in overall benchmark scores?
A: The Ryzen 5 9600X scores 28246 on average. The Intel Core i5-13490F is 0.3% behind at 28173, and the AMD Ryzen 5 230 is 0.3% ahead at 28164. The AMD Ryzen 7 8845HS and Intel Core i5-14500T are 0.4% and 0.5% behind, respectively.
Q: Is the GPU the bottleneck at 1080p?
A: At 1080p, the GPU is still the primary limiter, but the CPU has enough headroom. The Low preset hits 229.8 FPS, while Ultra drops to 98.2 FPS, showing the GPU's performance ceiling is reached before the CPU's.
Q: How much of a performance drop is there from 1080p to 4K at High settings?
A: The average FPS drops from 156.6 at 1080p to 71.1 at 4K, a 55% reduction. This indicates a GPU-bound workload as resolution increases.
Q: Should I use the Ultra preset at any resolution?
A: Only at 1080p, where it averages 98.2 FPS. At 1440p, Ultra drops to 69.3 FPS, and at 4K it falls to 43.4 FPS, which is below the threshold for smooth gameplay.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with the Navi 22 chip. It features 12 GB of GDDR6 memory on a 192-bit bus, providing 384.0 GB/s of bandwidth. The GPU has a base clock of 2321 MHz and a boost clock of 2581 MHz, with a game clock of 2424 MHz. Its 2560 shading units and 40 ray tracing cores place it in the upper-midrange tier, and its passmark G3D score of 19786 reflects its capability.
The GPU sits at the 77th percentile among all GPUs, with an average benchmark score of 33721. Its nearest rivals show a tight grouping: the AMD Radeon RX 6800 is 0.7% ahead with 33493, while the NVIDIA RTX A5000 is 1.3% behind at 33294. The AMD Radeon HD 7950 and AMD Radeon RX 480 are both 1% behind with scores of 34050 and 34059, respectively. This places the 6700 XT in a competitive band, but the measured FPS data shows its limits.
In Downfall, the GPU's 12 GB of VRAM is sufficient for all settings at 1080p and 1440p, but the 4K Ultra preset at 43.4 FPS suggests the GPU is overwhelmed by the combination of high resolution and heavy settings. The 3DMark Steel Nomad DX12 score of 2435 and the Geekbench Vulkan score of 108032 indicate the GPU handles modern APIs well, but the raw pixel throughput at 4K is the limiting factor.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS values are as follows: Low runs at 229.8, Medium at 189.7, High at 156.6, and Ultra at 98.2. This shows a clear progression where each settings tier costs roughly 30-60 FPS, with the jump from High to Ultra being the most severe at a 58 FPS drop.
At 2560x1440, the averages are: Low at 162, Medium at 135.9, High at 110.4, and Ultra at 69.3. The relative gaps shrink compared to 1080p, but the Ultra preset takes a significant hit, dropping below 70 FPS. The scaling from 1080p to 1440p at High settings is a 46 FPS reduction, which is expected as pixel count increases.
At 3840x2160, the averages are: Low at 100.2, Medium at 80.4, High at 71.1, and Ultra at 43.4. The 4K results show that only Low and Medium are comfortably playable above 80 FPS, while High is borderline and Ultra is not recommended. The drop from 1440p High to 4K High is 39.3 FPS, and from 1080p High to 4K High is 85.5 FPS.
The combo ranks 930 out of 1741 tested combinations in Downfall, placing it in the upper-middle of the pack. The data confirms this is a capable 1080p and 1440p machine, with 4K requiring settings compromises to maintain playable frame rates.
Hardware Specifications
AMD Ryzen 5 9600X
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 9600X + AMD Radeon RX 6700 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 100.2 |
| 3840x2160 | Medium | 80.4 |
| 3840x2160 | High | 71.1 |
| 3840x2160 | Ultra | 43.4 |
| 2560x1440 | Low | 162.0 |
| 2560x1440 | Medium | 135.9 |
| 2560x1440 | High | 110.4 |
| 2560x1440 | Ultra | 69.3 |
| 1920x1080 | Low | 229.8 |
| 1920x1080 | Medium | 189.7 |
| 1920x1080 | High | 156.6 |
| 1920x1080 | Ultra | 98.2 |
Downfall with Ryzen 5 9600X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6700 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 9600X + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.