Downfall

Downfall

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 70 87 110
1440p QHD 72 116 141 173
1080p Full HD 103 162 194 239

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 87
3840x2160 High 70
3840x2160 Ultra 47
2560x1440 Low 173
2560x1440 Medium 141
2560x1440 High 116
2560x1440 Ultra 72
1920x1080 Low 239
1920x1080 Medium 194
1920x1080 High 162
1920x1080 Ultra 103

Downfall with AMD Ryzen 5 9600X + AMD Radeon RX 6750 XT, In-Depth Analysis

The AMD Ryzen 5 9600X paired with the AMD Radeon RX 6750 XT produces a mid-pack result in Downfall, ranking 809th out of 1,741 tested combos. That places the configuration just inside the top half of all possible pairings, indicating a balanced but not exceptional setup for this horror title. The data shows the combination sits roughly in the 53rd percentile of tested hardware, which suggests it is neither a top-tier enthusiast pairing nor a weak budget assembly. The ranking reflects a system that can handle the game’s demands at most settings, though it falls short of the highest performance tiers.

Breaking down the components, the CPU’s average benchmark score of 28,246 places it in the 85th percentile of all processors, while the GPU’s average score of 35,327 lands in the 79th percentile of all graphics cards. This slight imbalance — CPU percentile being higher than GPU percentile — hints that the graphics card is the more limiting factor in demanding scenes. The overall combo rank of 809 out of 1,741 aligns with this interpretation: the processor has headroom, but the GPU constrains the final frame rates in Downfall.

GPU Role

The Radeon RX 6750 XT brings 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 432.0 GB/s. For a horror game like Downfall, which often relies on detailed textures and atmospheric lighting, this memory configuration proves adequate. The GPU’s boost clock reaches 2,600 MHz, with a game clock of 2,495 MHz, and these frequencies translate directly to the measured performance. The card’s 2,560 shading units and 64 ROPs handle the pixel work, while 40 ray-tracing cores indicate some capacity for advanced lighting effects, though the game’s results suggest they are not heavily utilized.

In synthetic benchmarks, the GPU scores 20,700 in PassMark G3D and 13.31 TFLOPS in FP32 compute. These figures place it in the 79th percentile of all GPUs, with nearest rivals including the AMD Radeon RX 5600M (0.2% higher average score) and the NVIDIA GeForce RTX 3080 (1.3% higher). The deltaPct values are tight — within 1.3% of the RTX 3080 and 0.9% of the integrated Radeon 880M — which underscores how competitive this segment is. The GPU’s 12 GB of VRAM is a key advantage; at 4K Ultra settings, the average FPS drops to 47.1, suggesting the memory and compute capacity are being stressed.

The card’s PassMark DirectX 12 score is 80, which is notably lower than its DirectX 11 score of 180. This discrepancy may explain why Downfall, a 2016 title likely optimized for older APIs, performs relatively better at lower settings where draw calls are simpler. At 1080p Low, the GPU achieves 239.4 FPS average, showing that the card has ample raw throughput for less demanding scenarios. The memory bandwidth of 432.0 GB/s becomes critical at higher resolutions, where the 192-bit bus and 12 GB capacity must feed the render pipeline efficiently.

Resolution Scaling

The measured FPS data reveals a clear scaling pattern across resolutions. Moving from 1080p to 1440p at High settings, the average FPS drops from 161.8 to 116.1, a decrease of approximately 28%. From 1440p to 4K at High, the average falls from 116.1 to 70.3, another 39% reduction. This steepening decline at higher resolutions points to the GPU becoming the primary bottleneck. At 1080p, the CPU can feed frames quickly enough that the graphics card is the limiting factor only at Ultra settings, where the average is 102.7 FPS.

The scaling at Low settings is more dramatic. At 1080p Low, the combo hits 239.4 FPS average, but at 1440p Low it drops to 173.2, and at 4K Low it falls to 110.2. The percentage drops are 28% and 36% respectively, indicating that even at minimal graphical load, the GPU’s fill rate and memory bandwidth cap performance. At Medium settings, the pattern continues: 194.3 FPS at 1080p, 140.5 at 1440p, and 87.2 at 4K. The 4K Medium result is still playable, but the 4K Ultra average of 47.1 FPS shows the limits of this pairing.

The data suggests that the CPU is not the limiting component at any resolution above 1080p. The Ryzen 5 9600X’s single-thread score of 3,603 in Cinebench R23 and multi-thread score of 25,525 indicate it can produce frames faster than the GPU can render them. At 1080p Low, the 239.4 FPS average is likely near the CPU’s maximum frame output for this game, but even then, the GPU is keeping pace. The resolution scaling curve is consistent with a GPU-bound scenario, where each pixel increase in resolution demands more from the VRAM and rasterization units.

FAQ

*Q: How does this combo rank among all tested configurations in Downfall?*

A: It ranks 809th out of 1,741 combos, placing it in the upper-middle tier of tested hardware.

Q: What is the GPU’s memory configuration and why does it matter?

A: The Radeon RX 6750 XT has 12 GB of GDDR6 memory on a 192-bit bus with 432.0 GB/s bandwidth. This capacity is sufficient for 4K textures, but the bandwidth becomes a limiting factor at higher resolutions.

*Q: Is this system CPU-bound or GPU-bound in Downfall?*

A: The data indicates GPU-bound behavior. At 4K Ultra, the average FPS drops to 47.1, while the CPU’s single-thread score of 3,603 in Cinebench R23 suggests it has headroom to push more frames.

Q: What are the nearest GPU rivals in terms of benchmark scores?

A: The AMD Radeon RX 5600M is 0.2% higher, while the NVIDIA GeForce RTX 3080 is 1.3% higher. The AMD Radeon 880M is 0.9% higher, showing very close competition.

Q: What is the best settings/resolution balance for smooth gameplay?

A: At 1440p High, the average FPS is 116.1, which is smooth. For higher fidelity, 4K Medium yields 87.2 FPS, while 4K High drops to 70.3 FPS — all playable, but 4K Ultra at 47.1 FPS is the only option below 60.

Q: How does the CPU’s architecture influence performance?

A: The Ryzen 5 9600X uses Zen 5 architecture on a 4 nm process, with 6 cores and 12 threads. Its boost clock of 5.40 GHz and 32 MB of shared L3 cache contribute to strong single-thread performance, which helps in Downfall’s less parallelized scenes.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings levels, providing a comprehensive view of the combo’s capabilities. At 1080p, the results are as follows: Low averages 239.4 FPS, Medium 194.3 FPS, High 161.8 FPS, and Ultra 102.7 FPS. These numbers show that the system can comfortably exceed 100 FPS at all settings in 1080p, making it ideal for high-refresh-rate monitors. The scaling from Low to Ultra is a 57% reduction, which is expected given the increased shading and texture work.

Moving to 1440p, the averages are 173.2 FPS at Low, 140.5 FPS at Medium, 116.1 FPS at High, and 72.3 FPS at Ultra. The gap between High and Ultra widens here — 116.1 to 72.3 is a 38% drop — indicating that Ultra settings impose a significant penalty. At 1440p, the system remains highly playable, with even the lowest average (Ultra) staying above 70 FPS. The 4K results show the strain: Low averages 110.2 FPS, Medium 87.2 FPS, High 70.3 FPS, and Ultra 47.1 FPS.

The transition from 1080p to 4K at Medium settings yields a 55% FPS reduction (194.3 to 87.2), while at Ultra the reduction is 54% (102.7 to 47.1). This consistent percentage drop across settings suggests that the bottleneck is resolution-dependent rather than settings-dependent, reinforcing the GPU-bound conclusion. The 4K Ultra result of 47.1 FPS is the only measured average below 60 FPS, and it marks the threshold where the RX 6750 XT’s 12 GB VRAM and 432.0 GB/s bandwidth are no longer sufficient to maintain smooth frame pacing.

CPU Role

The AMD Ryzen 5 9600X is a 6-core, 12-thread processor based on Zen 5 architecture, manufactured on a 4 nm process at TSMC. It features a base clock of 3.90 GHz and a boost clock of 5.40 GHz, with 32 MB of shared L3 cache. These specifications yield strong synthetic results: a Cinebench R23 multi-core score of 25,525 and a single-core score of 3,603. The Geekbench multi-core score is 15,182, with a single-core score of 3,363. In PassMark, the multi-thread score is 30,027, and the single-thread score is 4,570.

The CPU’s average benchmark score of 28,246 places it in the 85th percentile of all processors. Its nearest rivals include the Intel Core i5-13490F (0.3% higher average score) and the AMD Ryzen 7 8845HS (0.4% lower). These slim margins — all within 0.5% — indicate that the 9600X is competitively positioned in its segment. The CPU’s 3DMark scores show scaling from 2,456 in the 2-thread test to 7,590 in the max-thread test, which confirms that additional threads are utilized effectively, though the jump from 8-thread (6,726) to max-thread (7,590) is modest.

In Downfall, the CPU’s role appears secondary to the GPU. At 1080p Low, the average FPS of 239.4 is likely near the CPU’s frame-generation limit, but at higher resolutions the GPU becomes the constraint. The CPU’s single-thread performance, driven by the 5.40 GHz boost clock and Zen 5 architecture, ensures that frame times remain consistent even in scenes with complex physics or AI. The 65 W TDP and 4 nm process also suggest thermal headroom, which can help maintain boost clocks during extended gaming sessions. However, the measured FPS data shows no evidence of CPU bottlenecking: the FPS drop from 1080p to 1440p is proportional across settings, which would not be the case if the CPU were limiting.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + AMD Radeon RX 6750 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 110.2
3840x2160 Medium 87.2
3840x2160 High 70.3
3840x2160 Ultra 47.1
2560x1440 Low 173.2
2560x1440 Medium 140.5
2560x1440 High 116.1
2560x1440 Ultra 72.3
1920x1080 Low 239.4
1920x1080 Medium 194.3
1920x1080 High 161.8
1920x1080 Ultra 102.7

Downfall with Ryzen 5 9600X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6750 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.