Downfall

Downfall

AVERAGE FPS
70
good

This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 39 49 58
1440p QHD 43 64 79 94
1080p Full HD 59 87 107 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 22
2560x1440 Low 94
2560x1440 Medium 79
2560x1440 High 64
2560x1440 Ultra 43
1920x1080 Low 136
1920x1080 Medium 107
1920x1080 High 87
1920x1080 Ultra 59

Downfall with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 3050 4 GB combination delivers a playable experience in Downfall, but it is heavily constrained by the graphics card at higher resolutions and settings. The measured data shows a clear pattern: this is a GPU-limited pairing where the CPU’s strong single-threaded performance is largely irrelevant once the resolution climbs past 1080p. The combo ranks 1585th out of 1741 tested configurations, placing it in the lower percentile of systems, which aligns with the RTX 3050’s mid-to-low tier standing in the benchmark database.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the limiting component. At Low settings, the system produces 135.9 FPS at 1920x1080, but this falls to 93.6 FPS at 2560x1440 and 58.1 FPS at 3840x2160. That represents a 31% reduction from 1080p to 1440p and a further 38% drop from 1440p to 4K. The scaling is nearly linear with pixel count, which is the signature of a GPU-bound scenario. The RTX 3050’s 4 GB VRAM and 128-bit memory bus are the primary bottlenecks here, not the CPU.

At Ultra settings, the situation worsens. The system starts at 59.2 FPS at 1080p, drops to 43 FPS at 1440p, and collapses to 22.4 FPS at 4K. The 4K Ultra result is below the threshold for smooth gameplay, and even 1440p Ultra is marginal. The data suggests that the RTX 3050 cannot sustain high frame rates at 4K under any setting, with the gap between Low and Ultra at 4K being a substantial 35.7 FPS. This indicates that texture and shading demands at 4K simply overwhelm the 4 GB frame buffer, forcing the GPU to swap data in and out of memory.

The 1080p to 4K scaling at Medium settings follows the same trend: 107.4 FPS at 1080p, 78.8 FPS at 1440p, and 49.3 FPS at 4K. The percentage drops are consistent across all settings, reinforcing that the GPU’s fill rate and memory bandwidth are the limiting factors. The CPU’s role is minimal here, as evidenced by the fact that the FPS loss is proportional to pixel count rather than scene complexity.

CPU Role

The AMD Ryzen 5 7600 provides a solid foundation with 6 cores and 12 threads, based on the Zen 4 architecture clocked at 3.80 GHz base and 5.10 GHz boost. Its benchmark results are respectable, with a Cinebench R23 multi-core score of 22992 and a single-core score of 3246. The single-thread performance is particularly strong, ranking in the 83rd percentile against all CPUs, which should theoretically benefit a game like Downfall that relies on frame pacing and physics calculations.

However, the measured FPS data indicates that the CPU is rarely the bottleneck. At 1080p Low, the system hits 135.9 FPS, which is high but not exceptional for a 6-core processor. The GPU’s 4 GB VRAM becomes the constraint before the CPU’s thread count matters. The nearest rivals to the Ryzen 5 7600 in synthetic benchmarks — the AMD Ryzen 7 5800X3D (deltaPct 0.2%), Intel Core i9-12900HK (deltaPct -0.2%), and Intel Core i9-11900K (deltaPct 0.3%) — all show nearly identical average scores, meaning the 7600 is not an outlier. In Downfall, this translates to the CPU keeping pace with the GPU’s output at lower resolutions, but at 4K, the CPU’s advantage is wasted because the GPU cannot feed it enough frames.

The 3DMark multi-thread scores (6499 for 16 threads, 6503 for max threads) suggest the CPU has headroom for multi-threaded workloads, but the game’s frame rates do not improve proportionally. This is typical for a horror title where lighting and shadow effects are GPU-intensive. The CPU’s 32 MB of shared L3 cache and DDR5 memory support (83.2 GB/s bandwidth) are adequate for the game’s data streaming, but they do not compensate for the GPU’s limitations.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the definitive bottleneck in this configuration. With a boost clock of 1740 MHz, 2048 shading units, and 64 TMUs, the GPU has theoretical compute power of 7.127 TFLOPS, but its memory system is the weak point. The 4 GB GDDR6 VRAM on a 128-bit bus provides 192.0 GB/s of bandwidth, which is insufficient for 4K textures. The measured FPS at 4K Ultra (22.4 FPS) is barely a slideshow, and even 4K Low (58.1 FPS) is only marginally playable.

The GPU’s 8 nm process node from Samsung and 8,700 million transistors on a 200 mm² die place it in the mid-range category, and its 50th percentile ranking among all GPUs confirms this. The 16 RT cores and 64 tensor cores are present but underutilized in Downfall, which appears to favor raw rasterization performance over ray tracing based on the FPS drops. At 1080p High, the system achieves 87.4 FPS, which is smooth, but the drop to 59.2 FPS at 1080p Ultra shows that the 4 GB VRAM is already being stressed at the lowest resolution.

The GPU’s memory clock of 1500 MHz (12 Gbps effective) is standard for the series, but the 128-bit bus width limits the effective bandwidth. Compared to the CPU’s 83.2 GB/s memory bandwidth, the GPU’s 192.0 GB/s is higher, but it is still insufficient for the pixel throughput required at 4K. The data shows that the RTX 3050 is a 1080p-class card, and pushing it to 1440p or 4K requires dropping settings to Low to maintain playable frame rates.

FAQ

*Q: Can this system run Downfall at 4K?*

A: Yes, but only at Low settings, where it averages 58.1 FPS. At Medium, it drops to 49.3 FPS, and at High it falls to 38.8 FPS. Ultra is not viable at 4K, producing only 22.4 FPS.

Q: What is the best resolution for this combo?

A: 1920x1080 is the only resolution where all settings remain playable. At 1080p, even Ultra settings achieve 59.2 FPS, while Low settings hit 135.9 FPS.

*Q: Is the CPU or GPU more important for Downfall?*

A: The GPU is the limiting factor. The FPS drops are proportional to pixel count, indicating GPU bottleneck. The CPU’s single-thread score of 3246 in Cinebench R23 is strong but does not prevent frame rate drops at higher resolutions.

Q: How does the RTX 3050 compare to other GPUs in this game?

A: The GPU ranks in the 50th percentile of all GPUs, which is mid-range. The measured FPS at 1440p Ultra (43 FPS) and 4K Ultra (22.4 FPS) show it is not suited for high-fidelity gaming at those resolutions.

Q: What settings should be avoided?

A: Ultra settings at 1440p and 4K should be avoided, as they produce 43 FPS and 22.4 FPS respectively. Even High at 4K (38.8 FPS) is below the 40 FPS threshold for smooth play.

*Q: Is the 4 GB VRAM sufficient for Downfall?*

A: Barely, at 1080p. The drop from 87.4 FPS at High to 59.2 FPS at Ultra at 1080p suggests the VRAM is nearly exhausted at higher settings, and it is definitively insufficient at 4K where performance degrades to below playable levels.

Settings Recommendations

For the best experience, 1080p Medium settings provide the optimal balance. The system produces 107.4 FPS at Medium, which is smooth and leaves headroom for action sequences. Dropping to Low at 1080p yields 135.9 FPS, but the visual quality reduction is unnecessary unless the user has a 144Hz or higher refresh rate monitor. High settings at 1080p (87.4 FPS) are also acceptable, but Ultra (59.2 FPS) sacrifices too much performance for marginal visual gains.

At 1440p, the recommendation is Low settings, which produce 93.6 FPS. Medium (78.8 FPS) is playable, but High (63.9 FPS) and Ultra (43 FPS) are not recommended due to the risk of frame drops below 60 FPS. For 4K, only Low settings are viable, with 58.1 FPS, but even this is borderline. Users with 4K displays should consider lowering the resolution to 1440p for a more consistent experience.

The data indicates that the RTX 3050 4 GB is best utilized at 1080p with Medium or High settings. The jump from Medium to Ultra at 1080p costs 48.2 FPS (from 107.4 to 59.2 FPS), which is a 45% performance penalty for visual improvements that are unlikely to be noticeable in a fast-paced horror game. The 4 GB VRAM is the limiting factor, so settings that reduce texture quality or shadow resolution will yield the most significant performance gains.

Measured FPS Breakdown

At 1920x1080, the system delivers its best performance. Low settings average 135.9 FPS, Medium averages 107.4 FPS, High averages 87.4 FPS, and Ultra averages 59.2 FPS. The spread from Low to Ultra is 76.7 FPS, showing a steep performance curve as settings increase.

At 2560x1440, the frame rates drop significantly. Low settings average 93.6 FPS, Medium averages 78.8 FPS, High averages 63.9 FPS, and Ultra averages 43 FPS. The drop from 1080p to 1440p at Low settings is 42.3 FPS, which is a 31% reduction, while at Ultra settings the drop is 16.2 FPS (from 59.2 to 43 FPS), a 27% reduction.

At 3840x2160, performance is severely limited. Low settings average 58.1 FPS, Medium averages 49.3 FPS, High averages 38.8 FPS, and Ultra averages 22.4 FPS. The difference between Low and Ultra at 4K is 35.7 FPS, indicating that the GPU is completely saturated at this resolution. The scaling from 1440p to 4K at Low settings is a 37.9% drop (from 93.6 to 58.1 FPS), and at Ultra settings it is a 47.9% drop (from 43 to 22.4 FPS).

How This Combo Ranks

The AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3050 4 GB combination ranks 1585th out of 1741 tested combos in Downfall, placing it in the bottom 9% of configurations. This ranking is heavily influenced by the GPU’s 50th percentile standing, as the CPU is in the 83rd percentile. The data shows that the CPU is not the limiting factor; rather, the RTX 3050’s 4 GB VRAM and 128-bit memory bus hold back the system.

Compared to the CPU’s nearest rivals — the AMD Ryzen 7 5800X3D, Intel Core i9-12900HK, and Intel Core i9-11900K — the Ryzen 5 7600 has nearly identical synthetic scores (deltaPct of 0.2%, -0.2%, and 0.3% respectively). This means that swapping the CPU for any of these would not change the Downfall results, as the GPU would still be the bottleneck. The combo’s low ranking is thus a direct consequence of the GPU selection, not the CPU.

The practical implication is that this system is suited for 1080p gaming with moderate settings. The measured FPS at 1080p High (87.4 FPS) is above the 60 FPS threshold, and even 1080p Ultra (59.2 FPS) is borderline playable. However, the 4K results (22.4 FPS at Ultra) place this combo in the bottom tier for high-resolution gaming, and the 1440p Ultra result (43 FPS) is also below ideal. The data suggests that users should not expect this combo to handle future horror titles at high settings, as the 4 GB VRAM is already at its limit in Downfall.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3050 4 GB in Downfall

Resolution Settings Avg FPS
3840x2160 Low 58.1
3840x2160 Medium 49.3
3840x2160 High 38.8
3840x2160 Ultra 22.4
2560x1440 Low 93.6
2560x1440 Medium 78.8
2560x1440 High 63.9
2560x1440 Ultra 43.0
1920x1080 Low 135.9
1920x1080 Medium 107.4
1920x1080 High 87.4
1920x1080 Ultra 59.2

Downfall with RTX 3050 4 GB + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.