Downfall
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 62 | 79 | 94 |
| 1440p QHD | 67 | 103 | 127 | 157 |
| 1080p Full HD | 90 | 148 | 178 | 217 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
The AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1080 Ti combination delivers a robust experience in Downfall, with the data showing a clear performance hierarchy across resolutions and presets. The pairing produces a wide range of frame rates, from a demanding 40 FPS at 4K Ultra to a fluid 216.8 FPS at 1080p Low, indicating that the system’s bottleneck shifts depending on the workload.
FAQ
*Q: What is the best resolution for this hardware in Downfall?*
A: The data shows that 2560x1440 at High settings yields 103 FPS, which is above the 60 FPS threshold for smooth gameplay. At 1920x1080, the High preset achieves 147.5 FPS, making 1080p the most fluid option, while 3840x2160 at High drops to 62.1 FPS, which is still playable but closer to the minimum acceptable frame rate.
Q: How does the Ultra preset compare to High settings at 1440p?
A: At 2560x1440, the Ultra preset delivers 66.9 FPS, while the High preset achieves 103 FPS. This represents a substantial performance gap, with Ultra being about 35% slower than High at this resolution, suggesting that the visual fidelity increase comes at a significant cost to frame rate.
Q: Is the GTX 1080 Ti the limiting factor at 1080p?
A: No, the data indicates the CPU becomes more relevant at lower resolutions. At 1920x1080, the frame rate scales from 90 FPS at Ultra to 216.8 FPS at Low, showing that the GPU can handle the load well. The Ryzen 5 5600’s single-thread score of 882 in 3DMark and the system’s performance at 1080p suggest the CPU is capable of feeding the GPU effectively.
Q: What is the performance difference between Low and Medium settings at 4K?
A: At 3840x2160, the Low preset produces 94.4 FPS, while Medium produces 78.6 FPS. This is a difference of 15.8 FPS, or roughly a 20% drop in performance when moving from Low to Medium, indicating that Medium is a more demanding setting at this resolution.
*Q: How does this combo rank among all tested hardware for Downfall?*
A: The combination ranks 998 out of 1741 tested combos. This places it in the upper-middle tier of all configurations, indicating that while it is not a top-tier performer, it sits above the median for the game.
Q: What is the frame rate jump from 4K to 1440p at High settings?
A: At 3840x2160 High, the average FPS is 62.1. Moving down to 2560x1440 High, the average FPS jumps to 103. This is an increase of 40.9 FPS, or approximately 66% more performance at the lower resolution.
GPU Role
The NVIDIA GeForce GTX 1080 Ti is the dominant component in this pairing for Downfall, as evidenced by the wide frame rate swings across settings. The GPU’s 11 GB of GDDR5X memory on a 352-bit bus provides a memory bandwidth of 484.4 GB/s, which is sufficient for the texture loads at 4K. The core clocks, with a base of 1481 MHz and a boost of 1582 MHz, drive the rendering pipeline, but the measured FPS shows that the GPU’s 88 ROPs and 3584 shading units are the primary constraint at higher settings. The benchmark results for the GPU, such as a Passmark G3D score of 18600, confirm its capability, but the data shows that at 4K Ultra, the GPU is overwhelmed, producing only 40 FPS. The GPU’s percentile rank of 61 against all GPUs indicates it is a mid-to-upper tier part, and the measured results in Downfall align with this, showing that it can handle 1440p High easily but struggles with the highest settings at 4K.
The VRAM capacity of 11 GB is a notable asset. In Downfall, a horror game that likely uses high-resolution textures, the memory size allows the GPU to avoid swapping data, which would otherwise cause stutters. The data shows that even at 4K High, the average FPS of 62.1 suggests the memory subsystem is not a bottleneck; the compute units are. The shift in performance from 4K Ultra (40 FPS) to 4K Low (94.4 FPS) is a 54.4 FPS difference, highlighting how much the GPU’s shading and texture units are taxed by the higher presets. The GTX 1080 Ti’s 11.34 TFLOPS of FP32 performance is the raw compute available, and the data indicates that the game’s Ultra preset demands more than this GPU can deliver at 4K.
Settings Recommendations
For the best balance of visual quality and performance, the High preset is the clear recommendation across all resolutions. At 1920x1080, High yields 147.5 FPS, which is well above the refresh rate of most monitors, providing a smooth and responsive experience. At 2560x1440, High produces 103 FPS, which is ideal for high-refresh-rate 1440p displays, and at 3840x2160, High still achieves 62.1 FPS, which is marginally above the 60 FPS target for console-like smoothness. The Medium preset offers a fallback for 4K users wanting more headroom, as it produces 78.6 FPS at that resolution, but the visual downgrade from High is likely noticeable.
The Ultra preset is not recommended for this hardware. The data shows that at 4K Ultra, the average FPS drops to 40, which is below the threshold for comfortable play. At 1440p Ultra, the frame rate is 66.9 FPS, which is playable but represents a significant drop from the High preset’s 103 FPS. The Low preset, while producing the highest frame rates (216.8 FPS at 1080p), sacrifices too much visual fidelity for a horror game where atmosphere is key. The sweet spot is High, as it provides a substantial frame rate buffer over Ultra while maintaining the game’s intended visual presentation. For users with 144Hz monitors, 1080p High is the best option, as it nearly saturates the refresh rate, while 1440p High is the better choice for those prioritizing resolution over raw frame rate.
Measured FPS Breakdown
The measured data provides a comprehensive view of performance across all settings. At 1920x1080, the frame rates are consistently high, starting at 90 FPS on Ultra and scaling up to 147.5 FPS on High, 178.1 FPS on Medium, and 216.8 FPS on Low. The jump from Ultra to High at this resolution is 57.5 FPS, which is a massive improvement, while the jump from High to Medium is 30.6 FPS. The scaling from Medium to Low is 38.7 FPS, showing that the GPU has significant headroom in this resolution range.
Moving to 2560x1440, the frame rates drop but remain respectable. The Ultra preset produces 66.9 FPS, High produces 103 FPS, Medium produces 126.9 FPS, and Low produces 156.6 FPS. The difference between Ultra and High here is 36.1 FPS, and the difference between Medium and Low is 29.7 FPS. At 3840x2160, the GPU is heavily taxed. The Ultra preset drops to 40 FPS, which is a playable but not ideal frame rate. High produces 62.1 FPS, Medium produces 78.6 FPS, and Low produces 94.4 FPS. The scaling from Ultra to High is 22.1 FPS, and from Medium to Low is 15.8 FPS.
The data reveals that the performance deltas between presets shrink as resolution increases. At 1080p, the difference between Ultra and Low is 126.8 FPS, at 1440p it is 89.7 FPS, and at 4K it is 54.4 FPS. This pattern indicates that the GPU’s compute resources are the primary limit at higher resolutions, as the relative cost of each setting becomes more pronounced.
Resolution Scaling
The frame rate drops from 1080p to 4K reveal a classic GPU-bound scenario. At High settings, the average FPS drops from 147.5 at 1080p to 103 at 1440p, a decrease of 44.5 FPS (or roughly 30% lower). Moving from 1440p to 4K, the frame rate drops to 62.1 FPS, a further decrease of 40.9 FPS (or roughly 40% lower). This scaling is not linear, as the pixel count increase from 1440p to 4K is 2.25x, but the frame rate does not drop by half, indicating that the GPU is not entirely saturated at 4K High.
At Low settings, the scaling is different. The frame rate is 216.8 at 1080p, 156.6 at 1440p, and 94.4 at 4K. The drop from 1080p to 1440p is 60.2 FPS, and from 1440p to 4K is 62.2 FPS. This shows that even at Low settings, the GPU is still the limiting factor, as the frame rate drops are substantial with each resolution increase. The fact that the drop from 1440p to 4K at Low settings (62.2 FPS) is similar to the drop at High settings (40.9 FPS) suggests that the GPU’s memory bandwidth and pixel fill rate are the constraints, rather than the shader complexity.
The data suggests that the Ryzen 5 5600 is not the primary bottleneck in this configuration for Downfall. If the CPU were the limit, we would expect to see frame rates plateau at lower resolutions, but the data shows continuous scaling from 1080p to 4K. The CPU’s multi-threaded benchmark score of 18309 in Cinebench R23 and its 79th percentile ranking indicate it is a capable processor, and the measured FPS at 1080p Low (216.8) suggests it can keep up with the GPU’s output. The limiting component is clearly the GTX 1080 Ti, as evidenced by the dramatic frame rate drops at higher resolutions and settings.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1080 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 94.4 |
| 3840x2160 | Medium | 78.6 |
| 3840x2160 | High | 62.1 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 156.6 |
| 2560x1440 | Medium | 126.9 |
| 2560x1440 | High | 103.0 |
| 2560x1440 | Ultra | 66.9 |
| 1920x1080 | Low | 216.8 |
| 1920x1080 | Medium | 178.1 |
| 1920x1080 | High | 147.5 |
| 1920x1080 | Ultra | 90.0 |
Downfall with Ryzen 5 5600 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1080 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.