Downfall

Downfall

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 47 57 70
1440p QHD 47 75 92 112
1080p Full HD 66 105 128 157

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 57
3840x2160 High 47
3840x2160 Ultra 29
2560x1440 Low 112
2560x1440 Medium 92
2560x1440 High 75
2560x1440 Ultra 47
1920x1080 Low 157
1920x1080 Medium 128
1920x1080 High 105
1920x1080 Ultra 66

Downfall with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1070, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor built on the Zen 3 architecture (Vermeer codename) using TSMC's 7 nm process. Its base clock is 3.50 GHz with a boost clock of 4.40 GHz, and it carries a 65 W TDP. The CPU supports DDR4 memory over a dual-channel bus with a bandwidth of 51.2 GB/s, and it offers PCIe Gen 4 with 20 lanes. The 5600 has a 32 MB shared L3 cache, with 512 KB L2 and 64 KB L1 per core. The chip sits on AMD Socket AM4 and was released in April 2022 with a launch MSRP of $199.

Benchmark data places this CPU at the 74th percentile among all processors, with an average benchmark score of 20,468. Its nearest rivals in the database include the Intel Core Ultra 7 258V (avg score 20,454, 0.1% ahead), the AMD Ryzen 5 8500G (20,425, 0.2% ahead), and the AMD EPYC 9454P (20,422, 0.2% ahead). The 5600 edges out the AMD EPYC 7713 (20,363) by 0.5%. This clustering shows the 5600 sits in a tightly packed performance tier where single-digit percentage differences separate competitors.

In multi-threaded workloads, the 5600 scores 18,309 in Cinebench R23 multi-core and 7,689 in R20 multi-core. Its single-core performance is strong as well, with 2,584 in Cinebench R23 single-core and 1,085 in R20. Geekbench results show 9,158 multi-core and 1,936 single-core. PassMark scores include 21,541 for multithread and 3,256 for single-thread. The processor also posts 5,641 in 3DMark 16-thread and 5,659 in max-thread tests, indicating near-linear scaling from 16 threads to full utilization.

For Downfall, a horror title from 2016, the 5600's six cores and twelve threads are sufficient to avoid CPU bottlenecks at most settings. The game's measured FPS data shows that at 1080p Low, the system reaches 157 FPS average, which is well beyond typical display refresh rates. At 1080p Ultra, the average drops to 66 FPS, but this is primarily a GPU limitation rather than a CPU one. The CPU's single-thread score of 882 in 3DMark suggests adequate per-core strength for older game engines that often rely on fewer threads. The 5600's 74th percentile ranking indicates it outperforms roughly three-quarters of all CPUs in the database, giving it ample headroom for this title.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1070 uses the GP104 chip on the Pascal architecture, fabricated on TSMC's 16 nm process. It packs 7,200 million transistors on a 314 mm² die. The GPU operates at a base clock of 1506 MHz with a boost clock of 1683 MHz, and its 8 GB of GDDR5 memory runs at 2002 MHz (8 Gbps effective) over a 256-bit bus, delivering 256.3 GB/s of bandwidth. The card has 1,920 shading units, 120 TMUs, and 64 ROPs, with pixel and texture rates of 107.7 GPixel/s and 202.0 GTexel/s respectively. FP32 performance is 6.463 TFLOPS. The GTX 1070 is a dual-slot card with a 150 W TDP, requiring a single 8-pin power connector and a 450 W suggested PSU. It connects via PCIe 3.0 x16 and offers outputs of 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.4a.

The GPU's benchmark results place it at the 47th percentile among all GPUs, with an average score of 9,780. Its nearest rivals include the AMD FirePro W5000 (9,803, 0.2% ahead), the NVIDIA Quadro M2000M (9,832, 0.5% ahead), and the NVIDIA Tesla M10 (9,724, 0.6% behind). The GTX 1070 also trails the NVIDIA Tesla C2070 (9,716) by 0.7%. These are all professional or workstation cards, which highlights that the GTX 1070's gaming-oriented design still competes with enterprise-class hardware in raw compute.

In synthetic tests, the GTX 1070 scores 13,498 in PassMark G3D and 6,102 in GPU compute. DirectX results show 197 in DX9, 100 in DX11, and 48 in DX12, with 82 in DX10. Vulkan performance through Geekbench reaches 22,121, while OpenCL scores 44,700. The 3DMark Steel Nomad DX12 test yields 1,082. These scores reflect a GPU that, while aging, still delivers respectable performance for a 2016 title like Downfall.

The GTX 1070's 8 GB VRAM is more than sufficient for Downfall's requirements, as the game's maximum settings at 4K still run within this capacity. The memory bandwidth of 256.3 GB/s supports high-resolution textures without significant stuttering. The GPU's 47th percentile ranking means it sits near the midpoint of all GPUs in the database, which aligns with its measured performance in this game: playable at 4K High (47 FPS) and smooth at 1440p and 1080p across most settings.

FAQ

Q: Can this system run Downfall at 4K resolution?

A: Yes, but with caveats. At 4K High settings, the average FPS is 47, which is playable. At 4K Medium, it averages 57 FPS with a minimum of 48 and maximum of 66. However, 4K Ultra drops to 29 FPS average, which is below smooth gameplay thresholds. For 4K, Low settings yield 70 FPS average.

Q: What is the best resolution for this CPU-GPU combo in Downfall?

A: The data shows 1440p as the sweet spot. At 1440p High, the system averages 75 FPS, and at 1440p Medium it reaches 92 FPS with a minimum of 78. These frame rates provide a good balance between visual quality and smoothness. At 1080p, performance is higher but the visual upgrade to 1440p is more noticeable.

Q: How does the CPU compare to its nearest rivals in benchmark scores?

A: The Ryzen 5 5600 has an average benchmark score of 20,468, which is 0.1% lower than the Intel Core Ultra 7 258V (20,454), 0.2% lower than the AMD Ryzen 5 8500G (20,425) and AMD EPYC 9454P (20,422), and 0.5% higher than the AMD EPYC 7713 (20,363). These are marginal differences, indicating the 5600 is competitive within its tier.

Q: Is the GTX 1070 a bottleneck at 1080p?

A: No, the GTX 1070 performs well at 1080p in Downfall. At 1080p Low, the average FPS is 157, at Medium it's 128 (min 109, max 147), at High it's 105, and at Ultra it's 66. These frame rates show the GPU handles 1080p easily, with the CPU providing sufficient support across all settings.

Q: What is the performance drop from 1080p to 4K at High settings?

A: At 1080p High, the average FPS is 105. At 1440p High, it's 75, and at 4K High, it's 47. This represents a 55% drop from 1080p to 4K, which is typical for a GPU-bound scenario where pixel count increases dramatically.

Q: How does the GPU's percentile ranking affect its performance in this game?

A: The GTX 1070 ranks at the 47th percentile among all GPUs, meaning it outperforms 47% of GPUs in the database. In Downfall, this translates to a system that can handle the game at 4K with reduced settings, but excels at 1440p and below. The GPU's average benchmark score of 9,780 positions it close to professional cards like the AMD FirePro W5000 (9,803) and NVIDIA Quadro M2000M (9,832).

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of how this system performs across three resolutions and four quality presets in Downfall.

At 1920x1080, the lowest resolution tested, the system delivers high frame rates across all settings. Low settings produce an average of 157 FPS, which is the highest measured value in the entire dataset. Medium settings average 128 FPS with a minimum of 109 and maximum of 147, indicating consistent frame pacing. High settings average 105 FPS, and Ultra settings drop to 66 FPS average. The gap between Low and Ultra at 1080p is 91 FPS, showing a wide performance range that gives users flexibility.

At 2560x1440, performance remains strong but shows expected scaling. Low settings average 112 FPS, a 29% drop from 1080p. Medium settings average 92 FPS with a minimum of 78 and maximum of 105, which is a 28% reduction from 1080p Medium. High settings average 75 FPS, a 29% drop from 1080p High. Ultra settings average 47 FPS, a 29% decrease from 1080p Ultra. The consistency of this ~29% drop across all settings at 1440p suggests the GPU is the primary scaling factor, with the CPU maintaining adequate performance.

At 3840x2160, the highest resolution tested, frame rates drop significantly. Low settings average 70 FPS, which is a 55% reduction from 1080p Low. Medium settings average 57 FPS with a minimum of 48 and maximum of 66, a 55% drop from 1080p Medium. High settings average 47 FPS, a 55% reduction from 1080p High. Ultra settings average 29 FPS, a 56% drop from 1080p Ultra. The near-uniform 55-56% drop at 4K across all settings confirms that resolution scaling is the dominant factor, and the GPU's pixel throughput becomes the limiting component.

The medium settings at each resolution provide the most complete data, with min and max FPS values recorded. At 1080p Medium, the range spans 109 to 147 FPS (a 38 FPS spread). At 1440p Medium, the range is 78 to 105 FPS (a 27 FPS spread). At 4K Medium, the range is 48 to 66 FPS (an 18 FPS spread). This narrowing range at higher resolutions indicates that GPU workload becomes more consistent, with less variation in frame delivery.

Ultra settings at every resolution produce the lowest frame rates, with 66 FPS at 1080p, 47 FPS at 1440p, and 29 FPS at 4K. These values show that Ultra is only viable at 1080p for smooth gameplay, while 1440p Ultra approaches the edge of playability, and 4K Ultra falls below acceptable thresholds for most users.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling behavior in Downfall reveals clear patterns about which component limits performance at different settings. Starting from 1080p Low at 157 FPS, the drop to 1440p Low (112 FPS) represents a 29% reduction, and the further drop to 4K Low (70 FPS) is another 38% reduction from 1440p. The cumulative drop from 1080p Low to 4K Low is 55%.

This scaling pattern is consistent across all four quality presets. At Medium settings, the drop from 1080p (128 FPS) to 1440p (92 FPS) is 28%, and from 1440p to 4K (57 FPS) is 38%, for a total 55% drop. At High settings, 1080p (105 FPS) to 1440p (75 FPS) is 29%, and 1440p to 4K (47 FPS) is 37%, totaling 55%. At Ultra settings, 1080p (66 FPS) to 1440p (47 FPS) is 29%, and 1440p to 4K (29 FPS) is 38%, totaling 56%.

The uniformity of these percentage drops across all settings points to a GPU-bound scenario at every resolution. If the CPU were the limiting factor, we would expect the frame rates to cluster together at higher resolutions, since the GPU would have more pixel work to do while the CPU remains underutilized. Instead, the consistent 29% drop from 1080p to 1440p and the 37-38% drop from 1440p to 4K suggest that the GTX 1070's pixel and texture throughput is the primary constraint.

The GPU's specifications support this interpretation. With a pixel rate of 107.7 GPixel/s and a texture rate of 202.0 GTexel/s, the GTX 1070 has finite resources for handling increasing pixel counts. At 4K (8.3 million pixels), the GPU must render over four times the pixels of 1080p (2.1 million), which aligns with the observed 55-56% FPS reduction. The memory bandwidth of 256.3 GB/s also plays a role, as higher resolutions require more data to be fetched and processed.

The CPU's role in this scaling is minimal, as evidenced by the consistent frame rates at lower resolutions. At 1080p Low, the 157 FPS average suggests the CPU can feed the GPU with enough data to maintain high frame rates. The 5600's 6 cores and 12 threads, combined with its 3.50 GHz base and 4.40 GHz boost clocks, provide sufficient processing power for Downfall's engine, which dates from 2016 and likely doesn't utilize more than a few threads effectively.

The data also shows that the GTX 1070's 8 GB VRAM does not become a limiting factor at 4K, as the game runs at 47 FPS on High settings without indications of memory-related stuttering. This is consistent with the GPU's 256-bit memory bus and 256.3 GB/s bandwidth, which can handle the texture data required at 4K resolutions.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this system depend heavily on the target resolution and desired frame rate.

At 1080p, the Medium preset offers the best balance of visual quality and performance. With an average of 128 FPS and a minimum of 109 FPS, this setting ensures smooth gameplay that exceeds the refresh rate of most monitors. The minimum of 109 FPS means even in demanding scenes, the frame rate stays above 100 FPS, providing a consistent experience. High settings at 105 FPS are also viable, but the 18% reduction from Medium may not justify the visual gains. Ultra at 66 FPS is playable but falls below the threshold for high-refresh displays. Low at 157 FPS is overkill for most users, as the visual degradation outweighs the performance benefit.

At 1440p, the Medium preset is again the recommended choice. The 92 FPS average with a minimum of 78 FPS provides smooth gameplay that works well with 60-75 Hz monitors. The 78 FPS minimum ensures no significant drops below playable levels. High settings at 75 FPS are also acceptable for 60 Hz displays, but Medium offers a 23% performance increase over High while maintaining good visual fidelity. Ultra at 47 FPS is borderline, with the frame rate dipping into the 40s, which may cause noticeable stuttering in a horror game where smooth movement is critical. Low at 112 FPS is excessive, and the visual quality loss is not worth the extra frames.

At 4K, the situation changes dramatically. The Medium preset averages 57 FPS with a minimum of 48 FPS, which is on the edge of playability. For a horror game where atmospheric tension matters, 48 FPS minimums could cause occasional judder. Low settings at 70 FPS provide a more comfortable margin, but the visual quality drop is significant. High settings at 47 FPS are playable but leave little headroom for demanding scenes. Ultra at 29 FPS is not recommended, as it falls well below the 30 FPS threshold for minimum playability.

For the best overall experience, the data suggests prioritizing 1440p Medium as the default configuration. This setting delivers the strongest combination of visual quality and performance, with frame rates that remain smooth throughout. If the user prefers higher resolutions, 4K Medium is the most balanced option, offering 57 FPS average with a 48 FPS minimum. For users with high-refresh monitors at 1080p, Medium or High settings provide ample frame rates. The GTX 1070's 47th percentile ranking and the CPU's 74th percentile ranking indicate that this system is well-matched for Downfall, with neither component dramatically outstripping the other at the recommended settings.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1070 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 70.0
3840x2160 Medium 57.0
3840x2160 High 47.0
3840x2160 Ultra 29.0
2560x1440 Low 112.0
2560x1440 Medium 92.0
2560x1440 High 75.0
2560x1440 Ultra 47.0
1920x1080 Low 157.0
1920x1080 Medium 128.0
1920x1080 High 105.0
1920x1080 Ultra 66.0

Downfall with GTX 1070 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + GTX 1070

Explore FPS benchmarks for other games using this same hardware combination.