Archeage

Archeage

AVERAGE FPS
53
playable

This combination offers playable performance with an average of 53 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 28 36 43
1440p QHD 30 45 62 68
1080p Full HD 43 65 94 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 36
3840x2160 High 28
3840x2160 Ultra 19
2560x1440 Low 68
2560x1440 Medium 62
2560x1440 High 45
2560x1440 Ultra 30
1920x1080 Low 106
1920x1080 Medium 94
1920x1080 High 65
1920x1080 Ultra 43

Archeage with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1070, In-Depth Analysis

The AMD Ryzen 5 5600 pairs a 6-core, 12-thread Zen 3 design with a 3.50 GHz base clock and a 4.40 GHz boost clock. Its architecture is built on a 7 nm process from TSMC, featuring a 32 MB shared L3 cache and 51.2 GB/s of dual-channel DDR4 memory bandwidth. In synthetic benchmarks, this processor achieves a single-thread score of 882 in 3DMark and a multi-thread score of 5659 at max threads, with a Cinebench R23 multi-core result of 18309. The data places this CPU in the 79th percentile of all tested processors, with an average benchmark score of 21765, sitting just 0.6% above the Intel Xeon D-1746TER and 0.9% below the Intel Core i7-11700F in aggregate performance.

For an MMORPG like Archeage, the CPU's role is often tied to handling game logic, NPCs, and player interactions, all of which can stress single-thread performance. The 3DMark single-thread score of 882 suggests adequate headroom for such tasks, while the 12 threads provide capacity for background processes and the game's broader simulation. The measured FPS data shows that at 1920x1080 with Low settings, the combo reaches 106 FPS, which is 41 FPS higher than the High preset at the same resolution. This 63% improvement from High to Low indicates that the CPU is not the primary limiter at lower graphical loads; instead, the system responds strongly to reduced rendering demands. At 2560x1440, the gap between Low (68.4 FPS) and High (44.5 FPS) narrows to 23.9 FPS, suggesting the GPU begins to take on more responsibility as pixel count rises. The 4K results show only a 15.1 FPS difference between Low (42.7 FPS) and High (27.6 FPS), reinforcing that the CPU maintains a consistent baseline while the GPU's workload scales with resolution.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600's 6 cores and 12 threads are a critical fit for Archeage's MMORPG structure, where many concurrent entities must be tracked. The processor's 32 MB shared L3 cache helps keep frequently accessed game data close, reducing latency spikes that could otherwise manifest as frame hitches. The boost clock of 4.40 GHz is the key lever for single-threaded game logic; the 3DMark single-thread score of 882 places this CPU in a competitive position, though it is not a top-tier part. In the measured FPS data, the 1080p Low result of 106 FPS versus the 4K Low result of 42.7 FPS shows a 63.3 FPS drop, which is a 59.7% reduction. This scaling pattern indicates that at 1080p, the CPU can feed the GPU enough frames to hit triple digits, but as resolution increases, the GPU's rendering time grows, and the CPU's advantage becomes less visible.

The 12 threads also matter for Archeage's background tasks, such as asset streaming and network handling. The Cinebench R20 multi-core score of 7689 and the 3DMark max-threads score of 5659 show strong parallel throughput, but the game's performance does not improve linearly with thread count. The data shows that dropping from Ultra to Low at 1080p yields a 63.2 FPS increase (from 42.8 to 106 FPS), which is a 147.7% gain. This suggests that the game's rendering pipeline, not the CPU's raw multi-core power, is the bottleneck when settings are raised. The CPU's percentile rank of 79 out of 100 indicates it is a solid mid-range performer, but in Archeage, the bottleneck analysis points to the GPU as the limiting factor at higher presets, since the CPU can deliver 106 FPS at Low settings, far above the 42.8 FPS seen at Ultra.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1070 is a Pascal-generation GPU with 8 GB of GDDR5 memory on a 256-bit bus, providing 256.3 GB/s of bandwidth. Its base clock runs at 1506 MHz with a boost of 1683 MHz, and the memory operates at 2002 MHz (8 Gbps effective). The GPU's 1920 shading units and 64 ROPs deliver a pixel rate of 107.7 GPixel/s and a texture rate of 202.0 GTexel/s. In synthetic tests, the GTX 1070 scores 13498 in Passmark G3D and 47490 in Geekbench OpenCL, placing it in the 51st percentile of all GPUs. Its nearest rival, the GeForce GTX 1650 SUPER, is 1.4% ahead, while the Quadro K4200 trails by 0.7%.

In Archeage, the 8 GB VRAM is sufficient for 1080p and 1440p, but the 4K Ultra preset only reaches 19.3 FPS, which is a 54.8% drop from the 4K High result of 27.6 FPS. The memory bandwidth of 256.3 GB/s becomes strained at higher resolutions and settings, as the GPU must move more texture data. The measured data shows that at 1080p, the GPU can handle Medium settings at 94.2 FPS, but Ultra drops to 42.8 FPS, a 51.4 FPS reduction. This indicates that the GTX 1070's FP32 throughput of 6.463 TFLOPS is insufficient for the heavier shading and post-processing loads at Ultra. At 1440p, the pattern continues: Medium hits 62.3 FPS, but Ultra falls to 29.9 FPS. The GPU's percentile rank of 51 means it is an average performer, and in Archeage, its role is decisive at higher settings; the data implies that the GPU is the primary bottleneck above Low presets, as the CPU can provide 106 FPS at 1080p Low, but the GPU cannot sustain that pace when pixel count or quality rises.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS rows provide a clear hierarchy for this combo. At 1920x1080, the Low preset delivers 106 FPS, which is the only result above 100 FPS in the entire dataset. This is the smoothest experience, but it sacrifices visual fidelity. The Medium preset at 94.2 FPS offers a better balance, staying above 90 FPS while improving image quality over Low. High at 64.9 FPS is still playable, but Ultra at 42.8 FPS drops below the 60 FPS threshold, which is often considered the minimum for fluid gameplay. For 1080p, the data suggests Medium is the sweet spot, as it provides a 11.8 FPS improvement over High while staying within 11.8 FPS of Low.

At 2560x1440, the Low preset hits 68.4 FPS, which is the only 1440p result above 60 FPS. Medium follows at 62.3 FPS, also passing the 60 FPS mark, while High dips to 44.5 FPS and Ultra falls to 29.9 FPS. The 1440p data shows that Medium is the best choice for a playable experience, as it maintains 62.3 FPS and is only 6.1 FPS behind Low. High and Ultra are not recommended for smooth play, as they fall below 45 FPS. At 3840x2160, no preset reaches 60 FPS; Low is the highest at 42.7 FPS, followed by Medium at 35.8 FPS, High at 27.6 FPS, and Ultra at 19.3 FPS. For 4K, Low is the only viable option for a somewhat playable frame rate, but even that is below 45 FPS, indicating that this combo is not suited for 4K gaming in Archeage. The data recommends 1080p Medium or 1440p Medium as the best experiences, balancing frame rate and visual quality.

FAQ

Q: What is the highest average FPS this combo achieves in Archeage?

A: The highest measured average FPS is 106, achieved at 1920x1080 resolution with Low settings.

Q: How does the GTX 1070 compare to its nearest rival in synthetic benchmarks?

A: The GTX 1070's average benchmark score is 12331, which is 1.3% lower than the GeForce GTX 880M's score of 12490, and 1.4% lower than the GTX 1650 SUPER's score of 12504.

Q: Is the Ryzen 5 5600 a bottleneck at 1080p Ultra settings?

A: No, the data shows the CPU can deliver 106 FPS at 1080p Low, while the GPU drops to 42.8 FPS at 1080p Ultra, indicating the GPU is the limiting component at higher settings.

Q: What is the FPS difference between 1080p and 4K at Medium settings?

A: At Medium settings, the 1080p result is 94.2 FPS, while the 4K result is 35.8 FPS, a difference of 58.4 FPS.

Q: Does this combo exceed 60 FPS at 1440p with any preset?

A: Yes, the Low preset hits 68.4 FPS and the Medium preset hits 62.3 FPS at 2560x1440.

Q: How does the CPU's multi-thread score compare to its single-thread score?

A: The CPU's 3DMark max-threads score is 5659, which is 6.4 times higher than its single-thread score of 882.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1920x1080 to 3840x2160 reveals the balance between CPU and GPU workloads. At Low settings, the 1080p result is 106 FPS, dropping to 68.4 FPS at 1440p (a 35.5% decrease) and then to 42.7 FPS at 4K (a 37.6% decrease from 1440p). This steady decline suggests that the GPU is increasingly stressed as pixel count quadruples from 1080p to 4K, while the CPU maintains a similar frame delivery capability. At Medium settings, the drop is steeper: 94.2 FPS at 1080p falls to 62.3 FPS at 1440p (a 33.9% drop) and then to 35.8 FPS at 4K (a 42.5% drop from 1440p). The larger percentage drop from 1440p to 4K at Medium compared to Low indicates that the GPU's memory bandwidth and shading units are overwhelmed by the higher resolution combined with more complex effects.

At High settings, the scaling shows 64.9 FPS at 1080p, 44.5 FPS at 1440p, and 27.6 FPS at 4K. The relative drops are 31.4% and 38.0%, respectively, which is a more consistent pattern than Low. This consistency implies that the GPU is the primary limiter across all resolutions when High settings are used, as the CPU's performance headroom (evidenced by the 106 FPS Low result) is not the constraint. At Ultra settings, the 1080p result is 42.8 FPS, dropping to 29.9 FPS at 1440p (a 30.1% drop) and then to 19.3 FPS at 4K (a 35.5% drop). The fact that Ultra at 1080p is only 3.2 FPS higher than High at 4K (42.8 vs 27.6) shows that the GPU's limits are reached quickly. The data points to the GPU as the limiting component in all cases except possibly at 1080p Low, where the CPU can push 106 FPS, but the GPU cannot keep up as settings increase.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the four presets show a wide spread. Low settings deliver an average of 106 FPS, which is the highest measured value in the dataset. Medium settings follow at 94.2 FPS, a 11.8 FPS reduction from Low. High settings drop to 64.9 FPS, which is 29.3 FPS below Medium, and Ultra falls to 42.8 FPS, a 22.1 FPS drop from High. The 1080p data shows a clear stepwise degradation as visual quality increases, with the largest single drop occurring between Medium and High (29.3 FPS).

At 2560x1440, the results are lower across the board. Low settings produce 68.4 FPS, which is 37.6 FPS below the 1080p Low result. Medium settings yield 62.3 FPS, a 31.9 FPS drop from 1080p Medium. High settings reach 44.5 FPS, a 20.4 FPS reduction from 1080p High, and Ultra only manages 29.9 FPS, which is 12.9 FPS below 1080p Ultra

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1070 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 42.7
3840x2160 Medium 35.8
3840x2160 High 27.6
3840x2160 Ultra 19.3
2560x1440 Low 68.4
2560x1440 Medium 62.3
2560x1440 High 44.5
2560x1440 Ultra 29.9
1920x1080 Low 106.0
1920x1080 Medium 94.2
1920x1080 High 64.9
1920x1080 Ultra 42.8

Archeage with GTX 1070 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + GTX 1070

Explore FPS benchmarks for other games using this same hardware combination.