Doom
This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 103 | 124 | 148 | 169 |
| 1440p QHD | 189 | 230 | 272 | 311 |
| 1080p Full HD | 290 | 352 | 412 | 469 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
This analysis examines how the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 5070 Ti combination performs in Doom (2016), using the measured frame rate data and the relative benchmark positions of both components. The data presents a clear picture of a system that is overwhelmingly GPU-limited at higher resolutions, with the CPU providing ample headroom even at 1080p. The following sections break down the specific performance characteristics, scaling behaviors, and optimal settings based solely on the provided measurements.
Resolution Scaling
The measured FPS data shows a predictable and steep decline as resolution increases from 1920x1080 to 3840x2160, which is the classic signature of a GPU-bound workload. At the High preset, the average frame rate drops from 194 FPS at 1080p to 126 FPS at 1440p, a reduction of 68 FPS. Moving from 1440p to 4K, the average falls further to 68 FPS, another 58 FPS decline. This near-linear halving of performance with each doubling of pixel count strongly indicates that the NVIDIA GeForce RTX 5070 Ti is the primary limiting component across all tested resolutions for this title.
The scaling pattern is even more pronounced at the Low preset. The system achieves 264 FPS at 1080p, drops to 171 FPS at 1440p, and then falls to 93 FPS at 4K. The percentage drop from 1080p to 4K at Low settings is approximately 65%, which is a larger relative decline than the 65% drop seen at High settings. This suggests that at lower settings, where the CPU has even less work to do per frame, the GPU's rendering workload dominates the performance equation almost entirely. The gap between the Low and High presets also narrows at higher resolutions — at 1080p the difference is 70 FPS, while at 4K it shrinks to 25 FPS — further confirming that pixel throughput, not scene complexity, is the bottleneck.
At the Ultra preset, the scaling follows the same trajectory, with 159 FPS at 1080p, 103 FPS at 1440p, and 56 FPS at 4K. The 4K Ultra result of 56 FPS is the lowest measurement in the entire dataset, and it represents a 65% reduction from the 1080p Ultra score. This consistent pattern across all four presets — High, Low, Medium, and Ultra — shows that Doom scales almost purely with resolution on this hardware, meaning the limiting component is definitively the GPU. The data shows no evidence of a CPU ceiling being hit at any resolution, as the frame rates continue to scale smoothly with pixel count rather than plateauing.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is the dominant factor in these results, and its specifications from the FACT PACK explain why. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, yielding a memory bandwidth of 896.0 GB/s. This high bandwidth is likely a key reason why the card maintains playable frame rates even at 4K Ultra, where memory pressure is highest. The 16 GB capacity is substantial for a 2016 title, meaning VRAM capacity is not a limiting factor at any of the tested settings or resolutions.
The GPU's clock speeds are listed with a base of 2295 MHz and a boost of 2452 MHz. These clocks, combined with the 8960 shading units, produce a peak FP32 throughput of 43.94 TFLOPS. This raw compute power is what allows the card to push 68 FPS at 4K High and 93 FPS at 4K Low. The GPU's benchmark percentile of 86 versus all GPUs, with an average benchmark score of 49957, places it in the upper tier of graphics cards, though its nearest rivals in the data include the AMD Radeon RX 6900 XT (with a deltaPct of -2) and the AMD Radeon RX 6800 XT (with a deltaPct of 3.1). This means the RTX 5070 Ti is roughly 2% slower than the RX 6900 XT and about 3.1% faster than the RX 6800 XT in aggregate benchmark scores, which contextualizes its Doom performance as being in that performance class.
The measured frame rates show that the GPU has significant headroom at lower resolutions. At 1080p Low, the card produces 264 FPS, which is an extremely high frame rate that would exceed the refresh rate of most monitors. The fact that the frame rate nearly triples from 4K Ultra (56 FPS) to 1080p Low (264 FPS) illustrates the GPU's scaling efficiency with reduced pixel load. The medium preset at 4K shows a minimum FPS of 69 and a maximum of 93, with an average of 81, indicating that even with frame time variance, the card maintains a consistent experience above 60 FPS at that setting.
CPU Role
The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. Its substantial multi-threaded capability is reflected in its Cinebench R23 multi-core score of 40642 and its PassMark multi-thread score of 47985. The CPU's percentile versus all CPUs is 93, and its average benchmark score of 63173 places it just 0.1% above the Intel Core i7-13790F and 0.7% above the Intel Core Ultra 7 255HX in the nearest rivals list.
In the context of Doom, the CPU's role appears to be entirely supportive rather than limiting. The frame rates scale so consistently with resolution that the processor is clearly not the bottleneck at any point in the dataset. At 1080p Low, where CPU overhead per frame is typically highest relative to GPU time, the system still produces 264 FPS, which is a very high frame rate that would stress most CPUs. The fact that the Ultra 7 265HX can feed the RTX 5070 Ti enough data to sustain this level of performance indicates that its single-thread performance — evidenced by a Cinebench R23 single-core score of 5737 and a PassMark single-thread score of 4500 — is more than adequate for this game engine.
The CPU's L3 cache of 30 MB shared and its dual-channel DDR5 memory support with a bandwidth of 102.4 GB/s provide the memory subsystem necessary to keep the GPU fed with draw calls and geometry data. The 20 cores and 20 threads are more than sufficient for a game that was released in 2016, and the benchmark results suggest that the processor is operating well within its capabilities. The data shows no scenario where the CPU's performance ceiling reduces frame rates below what the GPU can deliver, meaning any frame rate difference between resolutions is entirely attributable to the GPU's rendering load.
Measured FPS Breakdown
The complete dataset of measured FPS values provides a detailed view of performance across three resolutions and four settings presets. At 1920x1080, the system delivers an average of 264 FPS at Low, 230 FPS at Medium, 194 FPS at High, and 159 FPS at Ultra. The Medium preset at this resolution shows a minimum FPS of 196 and a maximum of 265, indicating that the average of 230 is stable with a narrow frame time distribution. The jump from Medium to High is a 36 FPS reduction, while the jump from High to Ultra is another 35 FPS reduction, showing a consistent cost for each quality tier.
Moving to 2560x1440, the averages are 171 FPS at Low, 149 FPS at Medium, 126 FPS at High, and 103 FPS at Ultra. The Medium preset at 1440p has a minimum of 127 FPS and a maximum of 171 FPS, meaning the frame rate never dips below 127 even in the most demanding moments captured. This makes 1440p Medium an exceptionally smooth experience on paper, with a minimum that is higher than the 4K High average of 68 FPS. The drop from 1080p to 1440p at each preset is roughly 35-40%, which aligns with the increased pixel count of 77% (from 2.07 million to 3.69 million pixels).
At 3840x2160, the averages are 93 FPS at Low, 81 FPS at Medium, 68 FPS at High, and 56 FPS at Ultra. The Medium preset at 4K is the only 4K measurement with min/max values, showing a minimum of 69 FPS and a maximum of 93 FPS. This means that even at 4K Medium, the frame rate never drops below 69 FPS, which is above the 60 FPS threshold commonly considered the baseline for smooth gameplay. The 4K Ultra average of 56 FPS is the only measurement in the entire dataset that falls below 60 FPS, indicating that this is the only setting/resolution combination where the hardware struggles to maintain a 60 FPS average.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265HX and the NVIDIA GeForce RTX 5070 Ti has a combo rank of 1054 out of 2930 tested combinations in Doom. This places it in the 64th percentile of all tested combos, meaning it outperforms roughly two-thirds of the systems in the database for this specific game. The rank is determined by the measured FPS data, which shows this system is capable of high frame rates at 1080p and 1440p, but falls to sub-60 FPS averages only at 4K Ultra.
This rank of 1054 out of 2930 is notable because the individual components both score highly in their respective benchmark percentiles — the CPU at 93 and the GPU at 86. The fact that the combo rank is lower than either component's individual percentile suggests that Doom is not a title that fully leverages the strengths of this hardware pairing, or that many other combos in the database are better optimized for this specific game engine. The data shows that the RTX 5070 Ti's nearest rivals, such as the RX 6900 XT and RX 6800 XT, may produce similar or better results in Doom given their aggregate benchmark scores are within 3% of the RTX 5070 Ti.
The rank also reflects the resolution distribution of the measured data. Since the combo was tested at 4K, which yields lower frame rates, the average across all measurements pulls the rank down relative to combos that may have been tested primarily at 1080p or 1440p. The system's performance at 1080p, with a minimum average of 159 FPS at Ultra, demonstrates that it is a high-end performer in lower resolution scenarios, but the 4K results of 56-93 FPS are more moderate in absolute terms, which likely contributes to the mid-tier rank.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, all four presets deliver average frame rates well above 144 FPS, with the lowest average being 159 FPS at Ultra. This means that at 1080p, the Ultra preset is the clear recommendation, as it provides the highest visual quality while still maintaining an average frame rate that exceeds 150 FPS. The data shows no reason to compromise on quality at this resolution.
At 2560x1440, the Ultra preset yields an average of 103 FPS, which is still above 100 FPS and suitable for high-refresh-rate gaming. The High preset at 1440p produces 126 FPS, offering a 22% performance increase over Ultra with a modest visual reduction. For players with 144 Hz monitors, the High preset is the better choice, as it more consistently stays above the 144 FPS threshold, while Ultra dips to an average of 103 FPS. The Medium preset at 1440p, with an average of 149 FPS and a minimum of 127 FPS, is the best option for those prioritizing frame rate consistency above all else.
At 3840x2160, the recommendation shifts toward Medium or High. The Ultra preset at 4K averages 56 FPS, which is below the 60 FPS baseline and would result in noticeable stutter on a 60 Hz display. The High preset at 4K averages 68 FPS, which is above 60 FPS but with no margin for demanding scenes. The Medium preset at 4K averages 81 FPS with a minimum of 69 FPS, making it the safest choice for a smooth 4K experience. The Low preset at 4K achieves 93 FPS, but the visual quality reduction from Medium to Low is substantial, and the 12 FPS gain from Medium to Low is not worth the graphical compromise. Therefore, the data supports Medium as the best 4K setting for this hardware, as it maintains a minimum FPS above 60 while offering a meaningful quality improvement over Low.
FAQ
*Q: What is the highest average frame rate this combo achieves in Doom?*
A: The highest average frame rate is 264 FPS, which occurs at 1920x1080 resolution with the Low settings preset.
Q: Can this system maintain 60 FPS at 4K Ultra settings?
A: No, the measured average FPS at 3840x2160 with Ultra settings is 56 FPS, which falls below the 60 FPS threshold. The minimum FPS at this setting is not provided, but the average indicates sub-60 performance.
Q: How does the CPU's benchmark score compare to its nearest rival?
A: The Intel Core Ultra 7 265HX has an average benchmark score of 63173, which is 0.1% higher than the Intel Core i7-13790F's score of 63080, and 0.7% higher than the Intel Core Ultra 7 255HX's score of 62738.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset averages 171 FPS while the Ultra preset averages 103 FPS, resulting in a difference of 68 FPS.
Q: Does the GPU outrank its direct competitors in aggregate benchmarks?
A: The RTX 5070 Ti has an average benchmark score of 49957, which is 3.1% higher than the AMD Radeon RX 6800 XT (score 48477) but 2% lower than the AMD Radeon RX 6900 XT (score 50951).
Q: Which resolution and setting combo yields the lowest average FPS in the dataset?
A: The lowest average FPS is 56, which occurs at 3840x2160 resolution with Ultra settings. This is the only measurement in the dataset with an average below 60 FPS.
Hardware Specifications
Intel Core Ultra 7 265HX
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 103.0 |
| 3840x2160 | High | 124.0 |
| 3840x2160 | Medium | 148.0 |
| 3840x2160 | Low | 169.0 |
| 2560x1440 | Ultra | 189.0 |
| 2560x1440 | High | 230.0 |
| 2560x1440 | Medium | 272.0 |
| 2560x1440 | Low | 311.0 |
| 1920x1080 | Ultra | 290.0 |
| 1920x1080 | High | 352.0 |
| 1920x1080 | Medium | 412.0 |
| 1920x1080 | Low | 469.0 |
Doom with iUltra 7 265HX + Other GPUs
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Doom with RTX 5070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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