Doom
This combination delivers exceptional performance with an average of 198 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 78 | 96 | 113 | 130 |
| 1440p QHD | 144 | 177 | 209 | 240 |
| 1080p Full HD | 223 | 273 | 323 | 371 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis
# Doom Performance Analysis: Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 Ti SUPER
This combination of Intel's 20-core Core Ultra 7 265 and NVIDIA's RTX 4070 Ti SUPER delivers exceptionally high frame rates in Doom across all tested settings, with the data showing that even the most demanding preset at 4K stays comfortably above 60 FPS. The measured results place this combo in the 90th percentile (rank 293 out of 2930 tested combinations), indicating that this pairing is well-matched for this title's fast-paced action.
Settings Recommendations
The benchmark data presents a clear hierarchy of performance across four quality presets at each resolution. At 1080p, the Ultra preset delivers 223 FPS average, while High produces 273 FPS, Medium reaches 323 FPS, and Low tops out at 371 FPS. The gap between Ultra and High at 1080p is 50 FPS, suggesting that the visual quality jump from High to Ultra carries a meaningful performance cost.
At 1440p, the pattern shifts slightly. Ultra yields 144 FPS average, High produces 177 FPS, Medium hits 209 FPS, and Low achieves 240 FPS. The delta between Ultra and High here is 33 FPS, smaller than at 1080p. This compression of differences at higher resolutions indicates that the GPU becomes more of a limiting factor as pixel count rises.
Moving to 4K, Ultra drops to 78 FPS average, High delivers 96 FPS, Medium reaches 113 FPS, and Low produces 130 FPS. The difference between Ultra and High at 4K narrows to just 18 FPS. Given that Doom is a fast-paced FPS where high refresh rates matter, the data suggests that High settings at 1440p (177 FPS) or even Ultra at 1440p (144 FPS) provide the best balance of visual fidelity and smoothness for most players. At 4K, High settings at 96 FPS average represent the sweet spot, as the step to Ultra costs 18 FPS for what is likely a marginal visual improvement in a game running this well.
For competitive play, Low settings at 1080p deliver 371 FPS average, which maximizes refresh rate headroom on high-frequency monitors. The Medium preset at 1080p (323 FPS) offers a reasonable middle ground with minimal competitive disadvantage.
CPU Role
The Intel Core Ultra 7 265 brings substantial processing capability to this pairing. With 20 cores and 20 threads, this Arrow Lake-S architecture chip runs at a 2.40 GHz base clock and boosts to 5.30 GHz. The CPU's benchmark results show strong multi-threaded performance with a Cinebench R23 multi-core score of 42,216 and a single-core score of 5,960, placing it in the 93rd percentile among all CPUs.
In Doom, the CPU's role becomes more apparent at lower resolutions where frame rates are extremely high. At 1080p Low, the system achieves 371 FPS average, which demands rapid draw call processing and physics calculations. The CPU's 20 threads handle this workload effectively, as evidenced by the fact that frame rates scale nearly linearly with resolution changes. The Passmark multi-thread score of 49,682 and single-thread score of 4,689 indicate balanced performance that suits both heavily threaded game logic and latency-sensitive single-thread tasks.
The data shows that at 4K, the CPU is not the bottleneck. The frame rate drop from 1080p to 4K at the same settings is substantial (e.g., High settings drop from 273 to 96 FPS), which points to GPU limitation rather than CPU constraint. However, at 1080p Low, the 371 FPS figure suggests the CPU can feed frames fast enough to keep the GPU fully occupied. The Core Ultra 7 265's 30 MB of shared L3 cache and per-core L2 cache of 3 MB provide ample data locality for game assets, reducing memory latency in high-frame-rate scenarios.
The CPU's 65W TDP and dual-channel DDR5 memory support with 102.4 GB/s bandwidth offer sufficient memory throughput for Doom's engine. The 20-core configuration with 20 threads (no hyperthreading) means each core handles one thread, which can be advantageous for games that benefit from predictable scheduling. Comparing to nearest rivals, the Core Ultra 7 265 scores 0.3% above the Core Ultra 7 265F and 0.7% above the AMD EPYC 7343 in average benchmark scores, while sitting 0.3% below the AMD EPYC 4464P and 0.7% below the AMD EPYC 9124 — differences that are negligible in gaming scenarios.
GPU Role
The NVIDIA GeForce RTX 4070 Ti SUPER is the primary driver of Doom's frame rates, particularly at higher resolutions. Built on the Ada Lovelace architecture with a 5 nm process, this GPU features 8,448 shading units, 264 texture mapping units, and 96 raster output units. Its 16 GB of GDDR6X memory on a 256-bit bus delivers 672.3 GB/s of bandwidth, which proves ample for Doom's textures and effects at all tested settings.
The GPU's clock speeds are notable: a 2,340 MHz base clock and 2,610 MHz boost clock. These frequencies, combined with the 44.10 TFLOPS FP32 compute throughput, explain the high frame rates observed. The 66 RT cores and 264 tensor cores provide additional capabilities, though Doom's traditional rendering path primarily exercises the rasterization pipeline, where the 250.6 GPixel/s pixel rate and 689.0 GTexel/s texture rate shine.
At 4K Ultra, the GPU produces 78 FPS average, which indicates that even this powerful card is pushed hard by the highest quality preset at maximum resolution. The step from Medium to Ultra at 4K costs 35 FPS (113 down to 78), showing that the Ultra preset's additional effects significantly increase GPU load. The GPU's Passmark G3D score of 31,811 places it in the 76th percentile among all GPUs, and its nearest rival comparisons show it within 1.9% of the NVIDIA TITAN RTX and 1.4% of the RTX PRO 4500 Blackwell.
The 16 GB VRAM capacity is more than sufficient for Doom, as the game's memory footprint doesn't appear to cause any bottlenecks at these settings. The measured frame times show consistency, with the Medium preset at 1080p displaying a min FPS of 275 and max FPS of 372, a range that indicates stable performance. The GPU's 285W TDP and triple-slot cooler design suggest it can sustain these clock speeds under prolonged gaming loads without thermal throttling.
FAQ
Q: What frame rate can I expect at 1440p with High settings?
A: The measured data shows 177 FPS average at 2560x1440 with High settings, which provides excellent smoothness for competitive play and visually rich detail.
Q: Is the RTX 4070 Ti SUPER capable of 4K gaming in Doom?
A: Yes, the data shows 78 FPS average at 4K Ultra, 96 FPS at High, 113 FPS at Medium, and 130 FPS at Low. All presets remain above 60 FPS, making 4K playable across the board.
Q: How does the Core Ultra 7 265 compare to its closest rivals in overall CPU benchmarks?
A: The Core Ultra 7 265 scores 0.3% higher than the Core Ultra 7 265F and 0.7% higher than the AMD EPYC 7343, while trailing the AMD EPYC 4464P by 0.3% and the AMD EPYC 9124 by 0.7% in average benchmark scores.
Q: What is the best preset for maximizing competitive advantage in Doom?
A: Low settings at 1080p deliver 371 FPS average, which maximizes frame rate headroom for high-refresh-rate monitors. Medium at 1080p still offers 323 FPS with better visuals.
Q: How much performance is lost when moving from 1080p to 4K?
A: At High settings, the drop is from 273 FPS at 1080p to 96 FPS at 4K, a 177 FPS reduction. At Ultra settings, the drop is from 223 FPS to 78 FPS, a 145 FPS reduction.
Q: Does the GPU hold back the CPU at lower resolutions?
A: At 1080p Low, the system reaches 371 FPS, which suggests the CPU can feed frames quickly enough. The GPU's performance scaling with resolution changes indicates it becomes the limiting factor as resolution increases.
Resolution Scaling
The measured FPS data reveals how performance scales across the three tested resolutions. At High settings, the progression is 273 FPS at 1080p, 177 FPS at 1440p, and 96 FPS at 4K. This represents a 35% drop from 1080p to 1440p, and a further 46% drop from 1440p to 4K. The scaling is not linear, which is typical for GPU-bound scenarios where pixel count increases geometrically.
For Low settings, the same pattern emerges: 371 FPS at 1080p, 240 FPS at 1440p, and 130 FPS at 4K. The percentage drops are 35% and 46% respectively, matching the High settings pattern almost exactly. This consistency suggests that the GPU's rendering pipeline scales predictably with resolution, and the CPU overhead remains relatively constant across these settings.
At Ultra settings, the figures are 223 FPS at 1080p, 144 FPS at 1440p, and 78 FPS at 4K. The drops are 35% and 46% again, showing that the Ultra preset's additional effects do not change the scaling behavior. The Medium preset shows similar characteristics: 323 FPS, 209 FPS, and 113 FPS across the three resolutions.
The consistent percentage drops across all settings indicate that the limiting component at higher resolutions is the GPU. If the CPU were the bottleneck, the frame rate at 1080p would not scale as dramatically with resolution changes. The fact that 4K performance is roughly 35% of 1080p performance at each settings tier points to pixel throughput being the dominant constraint, which is characteristic of a GPU-bound workload.
Measured FPS Breakdown
1920x1080 (1080p):
- Low: 371 FPS average
- Medium: 323 FPS average, with min 275 and max 372
- High: 273 FPS average
- Ultra: 223 FPS average
2560x1440 (1440p):
- Low: 240 FPS average
- Medium: 209 FPS average, with min 178 and max 240
- High: 177 FPS average
- Ultra: 144 FPS average
3840x2160 (4K):
- Low: 130 FPS average
- Medium: 113 FPS average, with min 96 and max 130
- High: 96 FPS average
- Ultra: 78 FPS average
The Medium preset at each resolution provides the only min/max data in the pack, offering insight into frame time consistency. At 1080p Medium, the range from 275 to 372 FPS represents a 97 FPS spread, which is 30% of the average — indicating occasional dips but generally stable performance. At 1440p Medium, the range narrows to 178 to 240 FPS (62 FPS spread, 30% of average), and at 4K Medium, it tightens to 96 to 130 FPS (34 FPS spread, 30% of average). This proportional consistency across resolutions suggests the frame pacing remains uniform regardless of pixel count.
The gap between Low and Ultra settings widens with resolution. At 1080p, the difference is 148 FPS (371 minus 223); at 1440p, it's 96 FPS (240 minus 144); and at 4K, it's 52 FPS (130 minus 78). This narrowing gap indicates that at higher resolutions, the GPU's raw pixel throughput becomes the limiting factor, making the visual quality settings less impactful on overall performance.
The data also shows that the step from Medium to High costs approximately 15-16% performance at each resolution, while the step from High to Ultra costs approximately 18-19%. The step from Low to Medium costs 13-15%. This consistent incremental pricing of visual quality suggests a well-balanced settings progression in Doom's engine, with no single preset offering disproportionate gains or losses.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 4070 Ti SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 Ti SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 130.0 |
| 3840x2160 | Medium | 113.0 |
| 3840x2160 | High | 96.0 |
| 3840x2160 | Ultra | 78.0 |
| 2560x1440 | Low | 240.0 |
| 2560x1440 | Medium | 209.0 |
| 2560x1440 | High | 177.0 |
| 2560x1440 | Ultra | 144.0 |
| 1920x1080 | Low | 371.0 |
| 1920x1080 | Medium | 323.0 |
| 1920x1080 | High | 273.0 |
| 1920x1080 | Ultra | 223.0 |
Doom with iUltra 7 265 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 4070 Ti SUPER + Other CPUs
See how Doom performs with the same GPU but different processors.
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