Doom

Doom

AVERAGE FPS
259
excellent

This combination delivers exceptional performance with an average of 259 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 102 125 148 170
1440p QHD 189 231 273 314
1080p Full HD 292 357 422 485

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 170
3840x2160 Medium 148
3840x2160 High 125
3840x2160 Ultra 102
2560x1440 Low 314
2560x1440 Medium 273
2560x1440 High 231
2560x1440 Ultra 189
1920x1080 Low 485
1920x1080 Medium 422
1920x1080 High 357
1920x1080 Ultra 292

Doom with AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

FAQ

Q: What is the overall performance ranking of the AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 5090 D combination in Doom?

A: This combo ranks first overall in the game's benchmark database, sitting at rank 1 out of 2,930 tested combinations. The measured FPS data confirms it as the top-performing pairing for this title.

Q: How does the CPU compare to its nearest rivals in average benchmark scores?

A: The Ryzen 9 9900X3D has an average benchmark score of 54,762, which places it 0.6% behind the Intel Core Ultra 5 245KF (55,093) and 1.3% ahead of the Intel Core Ultra 5 245K (54,053). It also leads the Intel Xeon 6505P by 2% and the Intel Core i7-14700F by 2.1%.

Q: What is the GPU's performance percentile relative to all graphics cards?

A: The RTX 5090 D sits in the 92nd percentile among all GPUs. Its nearest rivals in the database include the AMD Radeon RX 6650M XT (1.1% lower score), the AMD Radeon RX 6850M XT (1.6% higher), and two NVIDIA Tesla P100 variants (2.1–2.4% higher).

Q: What frame rates can this system achieve at 1080p with Ultra settings?

A: At 1920x1080 with Ultra settings, the system delivers an average of 292 FPS. This is the highest settings preset tested, and the frame rate remains well above typical high-refresh display capabilities.

Q: How much performance drops when moving from 1080p Low to 4K Ultra?

A: The system delivers 485 FPS at 1080p Low and 102 FPS at 4K Ultra. That represents a 79% reduction in average frame rate across the full resolution and settings spectrum, highlighting the significant GPU load increase at higher resolutions.

Q: What is the launch MSRP of the components in this combo?

A: The AMD Ryzen 9 9900X3D has a launch MSRP of $599, while the NVIDIA GeForce RTX 5090 D carries a launch MSRP of 2,299 USD. Both are active production parts, with the CPU released on 2025-01-05 and the GPU on 2025-01-29.

Settings Recommendations

The measured FPS data reveals a clear hierarchy across the four settings presets (Low, Medium, High, Ultra) at each resolution. For players prioritizing maximum visual fidelity, the Ultra preset remains viable at every tested resolution, though the 4K Ultra result of 102 FPS average is the only point where the system dips below the 125 FPS threshold seen at High settings.

At 1920x1080, the Ultra preset delivers 292 FPS average, which is entirely sufficient for high-refresh gaming. The jump from High to Ultra costs 65 FPS (357 to 292), but the visual benefits of Ultra typically justify this trade-off for most users. Medium at 422 FPS offers a massive headroom for competitive play, but the incremental gain over High is less impactful than the jump from Low to Medium.

At 2560x1440, the Ultra preset still holds at 189 FPS average, making it the recommended choice for most users. The High preset at 231 FPS provides additional headroom for those with 240Hz displays, while Medium at 273 FPS and Low at 314 FPS cater to esports-focused players. The step from High to Ultra costs 42 FPS, which is proportionally smaller than the 1080p penalty.

At 3840x2160, the Ultra preset drops to 102 FPS average, which remains playable but falls short of high-refresh targets. The High preset at 125 FPS is the sweet spot for 4K gaming, delivering a 23% improvement over Ultra while maintaining strong visual quality. Medium at 148 FPS and Low at 170 FPS offer progressively higher frame rates for those who prefer smoother motion over visual detail.

The best experience per the measured rows is the High preset at 1440p, which balances 231 FPS average with settings that avoid the diminishing returns of Ultra. For 4K users, High is the recommended preset because it keeps frame rates above 120 FPS, whereas Ultra dips below that threshold.

Resolution Scaling

The FPS scaling across resolutions reveals a GPU-bound workload with significant headroom from the CPU. At High settings, the transition from 1080p (357 FPS) to 1440p (231 FPS) represents a 35% reduction, while the move from 1440p to 4K (125 FPS) costs another 46%. This steep drop-off at higher resolutions indicates that the RTX 5090 D becomes the limiting component as pixel count increases.

The Low settings preset shows an even more pronounced scaling pattern: 485 FPS at 1080p, 314 FPS at 1440p (35% lower), and 170 FPS at 4K (46% lower than 1440p). This consistent percentage drop across presets suggests the workload scaling is primarily resolution-driven rather than settings-driven, which is typical for a game like Doom that stresses fill rate and memory bandwidth.

The Medium preset includes minimum and maximum FPS data, providing insight into frame time consistency. At 1080p, the range spans 359 to 486 FPS (127 FPS spread), while at 1440p it narrows to 232–314 FPS (82 FPS spread), and at 4K it tightens further to 126–170 FPS (44 FPS spread). This compression of variance at higher resolutions indicates that GPU utilization becomes more uniform, reducing the CPU-induced frame pacing fluctuations seen at lower resolutions.

The data suggests that at 1080p, the CPU (AMD Ryzen 9 9900X3D) has ample headroom, as evidenced by the 485 FPS Low result. The limiting factor at 1080p is likely the GPU's ability to process frames quickly enough, though the CPU's 12 cores and 24 threads provide more than sufficient processing power. At 4K, the GPU's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are the primary enablers, but the sheer pixel throughput demand reduces frame rates to the 102–170 FPS range depending on settings.

Measured FPS Breakdown

1920x1080: The Low preset delivers 485 FPS average, establishing the baseline for CPU-limited performance. Medium jumps to 422 FPS average with a range of 359 to 486 FPS, showing slight frame time variance. High reaches 357 FPS average, while Ultra drops to 292 FPS average. The progression from Low to Ultra spans 193 FPS, with the largest single-step penalty occurring between High and Ultra (65 FPS loss).

2560x1440: Low produces 314 FPS average, Medium achieves 273 FPS (232–314 FPS range), High hits 231 FPS, and Ultra settles at 189 FPS. The total spread from Low to Ultra is 125 FPS, with each preset step costing roughly 30–42 FPS. The Medium preset's minimum of 232 FPS indicates that even the lowest frame rate stays above the High preset's average, demonstrating consistent performance.

3840x2160: Low yields 170 FPS average, Medium delivers 148 FPS (126–170 FPS range), High reaches 125 FPS, and Ultra bottoms out at 102 FPS. The 68 FPS difference between Low and Ultra is the smallest absolute spread across all resolutions, reflecting the GPU's dominance in determining performance at 4K. The Medium preset's minimum of 126 FPS is just 1 FPS above the High preset's average, suggesting that the GPU's rendering pipeline is nearly saturated.

The data shows that at every resolution, the step from High to Ultra incurs the largest average FPS penalty: 65 FPS at 1080p, 42 FPS at 1440p, and 23 FPS at 4K. Conversely, the step from Low to Medium yields the smallest absolute gain in most cases, with 63 FPS at 1080p, 41 FPS at 1440p, and 22 FPS at 4K. This suggests that the High preset represents the optimal balance between visual quality and performance, as the Ultra preset's additional rendering features disproportionately impact frame rates.

GPU Role

The NVIDIA GeForce RTX 5090 D is the dominant component in this configuration, particularly at higher resolutions. Its 32 GB of GDDR7 memory on a 512-bit bus provides 1.79 TB/s of bandwidth, which is critical for Doom's texture streaming and high-resolution rendering. The GPU's base clock of 2017 MHz and boost clock of 2407 MHz enable substantial computational throughput, with the 21,760 shading units and 680 TMUs processing geometry and textures efficiently.

The GPU's benchmark results place it in the 92nd percentile among all graphics cards, with an average benchmark score of 77,712. Its nearest rivals in the database are notably mobile GPUs (AMD Radeon RX 6650M XT and RX 6850M XT) and NVIDIA Tesla P100 variants, all of which score within 2.4% of the 5090 D. This tight clustering suggests that the 5090 D's raw compute capabilities are competitive with a range of high-end cards, but its 32 GB memory capacity and Blackwell 2.0 architecture provide advantages in memory-intensive workloads.

The measured FPS data shows the GPU's scaling behavior: at 1080p, the RTX 5090 D delivers 292–485 FPS depending on settings, which far exceeds any display's refresh rate. At 1440p, the 189–314 FPS range still provides massive headroom. At 4K, the 102–170 FPS range indicates the GPU is the primary bottleneck, as the CPU's 12-core/24-thread configuration is unlikely to limit frame rates at these pixel counts.

The GPU's 104.8 TFLOPS FP32 performance and 1,636.8 GTexel/s texture rate directly correlate with the measured frame rates. The 680 RT cores and 680 tensor cores support advanced rendering features, though Doom's Vulkan-based engine primarily leverages the rasterization pipeline. The 176 ROPs and 423.6 GPixel/s pixel rate are sufficient to drive the observed 4K performance, where the GPU processes 8.3 million pixels per frame.

CPU Role

The AMD Ryzen 9 9900X3D provides the computational foundation for this gaming configuration. Its 12 cores and 24 threads, based on the Zen 5 architecture (Granite Ridge), deliver strong multi-threaded performance with a base clock of 4.40 GHz and boost clock of 5.50 GHz. The 128 MB of L3 cache is particularly relevant for gaming workloads, as it reduces memory latency and improves frame pacing consistency.

The CPU's benchmark results show a balanced profile: Cinebench R23 multi-core score of 47,737 and single-core score of 6,739, with Geekbench multi-core at 22,884 and single-core at 3,041. The 3DMark 16-thread score of 12,490 and max-thread score of 13,795 indicate strong scaling across the 12-core configuration. The PassMark multithread score of 56,154 and single-thread score of 4,646 (listed twice in the data) show competitive performance against its nearest rivals.

The CPU's percentile rank of 91 among all CPUs, with an average benchmark score of 54,762, places it just behind the Intel Core Ultra 5 245KF (55,093, -0.6% delta) and ahead of the Intel Core Ultra 5 245K (54,053, +1.3% delta), Intel Xeon 6505P (53,701, +2% delta), and Intel Core i7-14700F (53,620, +2.1% delta). These tight margins suggest that the Ryzen 9 9900X3D's gaming advantage comes more from its 3D V-Cache architecture than from raw compute throughput.

In Doom, the CPU's role becomes apparent when examining frame rates at lower resolutions. At 1080p Low, the system hits 485 FPS, which is likely near the engine's CPU-side limit given the GPU's capabilities. The fact that the 1080p Medium preset's maximum reaches 486 FPS—essentially identical to the Low preset's average—indicates that the CPU maintains consistent frame delivery even under varied GPU loads. The CPU's 4 nm process and 120 W TDP provide efficient operation, and its dual-channel DDR5 memory support with 89.6 GB/s bandwidth ensures adequate data throughput for the GPU's high frame demands.

Hardware Specifications

AMD Ryzen 9 9900X3D

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5500 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 5090 D in Doom

Resolution Settings Avg FPS
3840x2160 Low 170.0
3840x2160 Medium 148.0
3840x2160 High 125.0
3840x2160 Ultra 102.0
2560x1440 Low 314.0
2560x1440 Medium 273.0
2560x1440 High 231.0
2560x1440 Ultra 189.0
1920x1080 Low 485.0
1920x1080 Medium 422.0
1920x1080 High 357.0
1920x1080 Ultra 292.0

Doom with Ryzen 9 9900X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5090 D + Other CPUs

See how Doom performs with the same GPU but different processors.

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