Doom

Doom

AVERAGE FPS
168
excellent

This combination delivers exceptional performance with an average of 168 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 81 96 110
1440p QHD 122 149 177 203
1080p Full HD 189 231 273 314

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 96
3840x2160 High 81
3840x2160 Ultra 66
2560x1440 Low 203
2560x1440 Medium 177
2560x1440 High 149
2560x1440 Ultra 122
1920x1080 Low 314
1920x1080 Medium 273
1920x1080 High 231
1920x1080 Ultra 189

Doom with AMD Ryzen 7 9850X3D + AMD Radeon RX 9070 XT, In-Depth Analysis

The AMD Ryzen 7 9850X3D paired with the AMD Radeon RX 9070 XT delivers a remarkably consistent experience in Doom, with frame rates that scale predictably across resolutions. The measured data shows a system that is overwhelmingly GPU-bound at 4K, but which transitions into a more balanced state as resolution drops, revealing the high-frequency Zen 5 architecture's capability. This combination lands in the 77th percentile of all tested combos for this title, indicating strong but not class-leading performance.

Resolution Scaling

The FPS data reveals a classic resolution scaling curve, with performance dropping by a predictable margin as pixel count increases. At 1920x1080 with Low settings, the system produces 314 FPS average. Moving to 2560x1440 at the same settings drops that figure to 203 FPS, a 35.4% reduction. The step to 3840x2160 at Low yields 110 FPS, which is a 45.8% decline from the 1440p result and a 65.0% drop from the 1080p baseline.

This scaling pattern tells a clear story about the limiting component. The 1080p to 1440p drop is substantial, and the 1440p to 4K drop is even steeper. That curve is characteristic of a GPU-bound scenario at all three resolutions. If the CPU were the primary constraint, the 1080p numbers would plateau or show diminishing returns when lowering resolution further.

The gap between Low and Ultra settings widens as resolution decreases, which reinforces the GPU-bound interpretation. At 4K, the spread from Low to Ultra is 44 FPS (110 down to 66). At 1440p, that spread grows to 81 FPS (203 down to 122). At 1080p, the spread reaches 125 FPS (314 down to 189). A GPU that is saturated at 4K has less headroom to absorb the extra work that Ultra settings impose, so the delta between presets compresses at higher resolutions.

Notably, the Medium preset at each resolution shows a tight min-to-max range: 232-314 at 1080p, 150-203 at 1440p, and 81-110 at 4K. These ranges suggest consistent frame pacing with no severe hitches, even when the average FPS is at its highest. The 4K Ultra result of 66 FPS average is the only measured point below the 60 FPS threshold, indicating that the highest visual quality setting at maximum resolution is the only scenario where this combo fails to maintain a smooth experience.

How This Combo Ranks

The combo ranks 669th out of 2930 tested combinations for Doom, placing it in the upper 22.8% of all systems evaluated. This percentile ranking indicates that while the Ryzen 7 9850X3D and RX 9070 XT are far from the fastest pairing available, they comfortably outperform the median system for this specific title.

The ranking context matters when interpreting the raw FPS numbers. A 4K Ultra average of 66 FPS might seem modest for a flagship-class CPU and a high-end GPU, but the rank of 669 suggests that many combinations with more expensive or more specialized hardware achieve higher scores. The data does not specify which components occupy the top 668 slots, but the AMD 9000 series CPU and RDNA 4 GPU combination is clearly not at the front of the pack for Doom.

Conversely, the 1080p Low result of 314 FPS places this combo in a performance tier that will satisfy high-refresh-rate displays. The rank of 669 indicates that approximately 22.8% of tested combos are faster, but the absolute frame rates are high enough that the practical difference may be marginal for most users. The percentile field shows the GPU at the 55th percentile of all GPUs, while the CPU sits at the 92nd percentile, suggesting the pairing's overall rank is constrained more by the GPU than the processor.

GPU Role

The AMD Radeon RX 9070 XT is built on the RDNA 4.0 architecture with a Navi 48 chip, fabricated on a 4 nm process at TSMC. The GPU contains 53,900 million transistors across a 357 mm² die, with 4096 shading units, 256 texture mapping units, and 128 render output units. These specifications directly inform the game's performance characteristics.

The 16 GB of GDDR6 memory on a 256-bit bus provides 644.6 GB/s of bandwidth. In Doom, a title from 2016 that is not particularly VRAM-hungry, the 16 GB capacity is unlikely to be a limiting factor at any measured setting. The memory clock runs at 2518 MHz, which translates to 20.1 Gbps effective. The bandwidth figure is more than sufficient for the 4K Ultra preset, which produced 66 FPS average, suggesting that memory throughput is not the bottleneck.

The clock speeds show a base of 1660 MHz, a game clock of 2400 MHz, and a boost of 2970 MHz. The boost behavior is relevant when examining resolution scaling. At 1080p, where the GPU is less saturated, the boost clock can reach higher sustained frequencies, contributing to the 314 FPS Low result. At 4K, the GPU is more heavily loaded, and the clocks may settle closer to the game clock, which partially explains the smaller gap between Low and Ultra at that resolution.

The pixel rate of 380.2 GPixel/s and texture rate of 760.3 GTexel/s are the raw throughput figures that the game's rasterization pipeline consumes. Doom's id Tech 6 engine is known for efficient draw calls, and these rates appear adequate for the measured frame rates. The FP32 performance of 48.66 TFLOPS is the compute ceiling, but the game's workload is primarily shader-bound rather than compute-bound.

Measured FPS Breakdown

At 1920x1080, the performance envelope spans from 189 FPS at Ultra to 314 FPS at Low. The High preset produces 231 FPS, and Medium yields 273 FPS with a min of 232 and max of 314. The progression from Low to Ultra is not linear: the drop from Low to Medium is 41 FPS, from Medium to High is 42 FPS, and from High to Ultra is 42 FPS. This consistent step-down suggests that each preset tier adds a similar quantum of GPU work.

At 2560x1440, the averages are 203 FPS for Low, 177 FPS for Medium (min 150, max 203), 149 FPS for High, and 122 FPS for Ultra. The step-down from Low to Medium is 26 FPS, from Medium to High is 28 FPS, and from High to Ultra is 27 FPS. The same near-linear pattern persists, but the absolute magnitude of each step is smaller than at 1080p, confirming the GPU is becoming a more significant constraint.

At 3840x2160, the averages compress further: 110 FPS for Low, 96 FPS for Medium (min 81, max 110), 81 FPS for High, and 66 FPS for Ultra. The step-downs are 14 FPS from Low to Medium, 15 FPS from Medium to High, and 15 FPS from High to Ultra. The consistent 14-15 FPS delta at 4K indicates the GPU is saturated, and each preset tier imposes a nearly fixed cost regardless of the absolute frame rate.

The Medium preset is the only one with reported min and max values across all resolutions. At 1080p, the min of 232 FPS is 85% of the average, and the max of 314 FPS matches the Low preset average exactly. At 1440p, the min of 150 FPS is 84.7% of the average. At 4K, the min of 81 FPS is 84.4% of the average. This consistent ratio suggests the frame time distribution is stable across resolutions, with no anomalous spikes.

Settings Recommendations

The measured data supports a clear hierarchy of settings based on target frame rates. For 1080p displays with high refresh rates, the High preset at 231 FPS average is the optimal choice. It delivers 42 FPS more than Ultra while retaining most visual quality. The Low preset at 314 FPS is only useful for competitive play where maximum frame rate trumps fidelity, but the jump from High to Low yields 83 FPS, which is a meaningful gain.

For 1440p, the High preset at 149 FPS is the best balance. It stays well above the 120 FPS threshold that many high-refresh monitors target. The Ultra preset at 122 FPS is still playable and provides the full visual experience, but the 27 FPS cost over High may not justify the visual uplift. The Medium preset at 177 FPS is a strong alternative for users who prioritize frame rate over detail, with a min of 150 FPS ensuring no drops below that level.

For 4K, the High preset at 81 FPS is the recommended setting. It maintains a frame rate above 60 FPS with margin, while the Ultra preset at 66 FPS drops dangerously close to the 60 FPS floor. The Medium preset at 96 FPS is the better choice for users who want a larger headroom, but the visual difference between Medium and High is more noticeable at 4K than at lower resolutions. The Low preset at 110 FPS is a competitive option for 4K, but the visual compromises are significant.

The data shows that the Medium preset consistently provides the most stable frame times, as evidenced by the min/max ranges. Users who experience any sensitivity to frame pacing should default to Medium at their chosen resolution. The 4K Ultra preset at 66 FPS average is the only configuration that risks dropping below 60 FPS, and the lack of min/max data for that specific row makes it difficult to assess worst-case performance.

CPU Role

The AMD Ryzen 7 9850X3D brings 8 cores and 16 threads based on the Zen 5 architecture, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. The 96 MB of shared L3 cache is the defining feature of the X3D series, and Doom's engine can leverage this large cache for geometry and texture data.

The CPU's benchmark scores contextualize its gaming performance. The Cinebench R23 multi-core score of 22807 and single-core score of 2228 indicate strong sustained throughput. The PassMark single-thread score of 4704 is particularly relevant for Doom, which has a single-threaded render thread that can bottleneck at very high frame rates. The 1080p Low result of 314 FPS suggests the CPU is capable of feeding the GPU at that level without becoming the limiting factor.

The CPU ranks at the 92nd percentile of all processors, with an average benchmark score of 58386. Its nearest rivals include the Intel Xeon Platinum 8260M (0.1% higher score) and the Intel Core i9-14900 (0.5% higher score). The Ryzen 7 9850X3D also outperforms the AMD Ryzen AI 9 HX 470 by 0.7%. These margins are small, indicating that the CPU is near the top of the desktop hierarchy for synthetic workloads.

In Doom specifically, the CPU's role becomes more apparent at 1080p. The 314 FPS at Low settings is a strong indicator that the processor can sustain high draw call throughput. The boost clock of 5.60 GHz on 8 cores is well-suited to the game's threading model, which typically scales to 4-6 threads. The 120 W TDP and 4 nm process node allow for high sustained clocks without thermal throttling, which would otherwise degrade frame rates over extended sessions.

The CPU's 89.6 GB/s dual-channel DDR5 memory bandwidth is sufficient for the game's data streaming needs. Doom loads levels and textures dynamically, and the 96 MB L3 cache helps reduce memory latency spikes. The combination of high single-thread performance and large cache is the likely reason the 1080p frame rates scale so well with lower settings, as the CPU is not the constraint at any measured configuration.

FAQ

Q: What is the highest average FPS this combo achieves in Doom?

A: The highest measured average FPS is 314, achieved at 1920x1080 resolution with Low settings.

Q: Does the combo maintain 60 FPS at 4K Ultra settings?

A: Yes, the 4K Ultra preset produces an average of 66 FPS, which is above the 60 FPS threshold. However, no minimum FPS is reported for this configuration, so worst-case performance is unknown.

Q: How does the CPU compare to its nearest rival in synthetic benchmarks?

A: The Ryzen 7 9850X3D has an average benchmark score of 58386, which is 0.1% lower than the Intel Xeon Platinum 8260M (58323) and 0.5% higher than the Intel Core i9-14900 (58115).

Q: What is the GPU's memory bandwidth and how does it affect performance?

A: The RX 9070 XT has 644.6 GB/s of memory bandwidth from 16 GB of GDDR6 on a 256-bit bus. This bandwidth is sufficient for all measured settings, as the frame rate drops between presets are consistent with shader-bound rather than bandwidth-bound behavior.

Q: Which resolution and settings combination has the most stable frame times?

A: The Medium preset at each resolution reports the narrowest min-to-max range: 232-314 at 1080p, 150-203 at 1440p, and 81-110 at 4K. The ratio of min to average is consistent at approximately 84-85% across all three resolutions.

Q: What is the combo's ranking among all tested combinations for Doom?

A: The combo ranks 669th out of 2930 tested combinations, placing it in the 77th percentile of all systems evaluated for this game.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 9070 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2970 MHz MHz
TDP 304 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + AMD Radeon RX 9070 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 110.0
3840x2160 Medium 96.0
3840x2160 High 81.0
3840x2160 Ultra 66.0
2560x1440 Low 203.0
2560x1440 Medium 177.0
2560x1440 High 149.0
2560x1440 Ultra 122.0
1920x1080 Low 314.0
1920x1080 Medium 273.0
1920x1080 High 231.0
1920x1080 Ultra 189.0

Doom with Ryzen 7 9850X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 9070 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

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