Doom
This combination delivers exceptional performance with an average of 168 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 81 | 96 | 110 |
| 1440p QHD | 122 | 150 | 177 | 203 |
| 1080p Full HD | 189 | 231 | 273 | 314 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 4070, In-Depth Analysis
The AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 4070 ranks 860th out of 3712 tested combos in Doom, placing it in the top 23% of all configurations evaluated. This is a strong result for a 2016 FPS title, and the data shows that the combination delivers high frame rates across every resolution and settings preset tested. The combo’s percentile standing is reinforced by both components sitting at the 81st percentile among their respective CPU and GPU populations. In practical terms, this system is built for high-refresh-rate 1440p gaming, and it remains very capable at 4K, though the gap between Low and Ultra settings at 4K reveals where the GPU begins to feel the load. The measured FPS data indicates a well-balanced pairing, with the CPU providing ample headroom at lower resolutions while the GPU becomes the primary limiter as resolution and graphical fidelity increase.
How This Combo Ranks
The 860th rank out of 3712 tested combos puts this configuration in the upper quartile of all CPU-GPU pairings tested in Doom. That rank is not a fluke; it reflects the consistency of the measured frames across the entire resolution and settings matrix. At 1080p, the combo produces frame rates from 189 FPS at Ultra to 314 FPS at Low, which means even the most demanding preset clears the 144 Hz threshold by a wide margin. The 1440p results are similarly strong, with Ultra averaging 122 FPS and High hitting 150 FPS, both comfortably above 120 Hz. The 4K results drop to 66 FPS at Ultra and 81 FPS at High, which are playable but no longer in the high-refresh territory seen at lower resolutions.
Comparing this combo’s overall standing, the CPU’s average benchmark score of 29123 sits nearly identical to its closest rivals. The Intel Core Ultra 5 135H scores 29093, a delta of just 0.1%, while the AMD Ryzen 5 5600XT trails by 0.6% with a score of 28940. The Intel Xeon Phi 7210 and Core i5-13500HX are 0.4% and 0.5% ahead, respectively, with scores of 29245 and 29270. These deltas are negligible, meaning the CPU is not a differentiator in this pairing; the GPU’s performance profile dominates the frame rate outcomes. On the GPU side, the RTX 4070’s average benchmark score of 37648 is within 1.3% of its nearest rivals, including the AMD Radeon RX Vega 56 (37507, 0.4% slower) and the NVIDIA GeForce RTX 4080 Mobile (38135, 1.3% faster). This tight clustering suggests the RTX 4070 is a mid-pack performer in its own tier, but in Doom specifically, its combination of memory bandwidth and shader throughput proves more than sufficient.
The rank of 860 also implies that many faster combos exist, but the data shows this pairing avoids any severe bottleneck. The 1080p Low result of 314 FPS is particularly telling; it suggests the CPU can push the engine to very high frame rates when the GPU is not constrained by graphical load. The 4K Ultra result of 66 FPS, while the lowest in the data set, still exceeds the 60 FPS baseline for smooth gameplay. This combo does not top any charts, but it delivers a consistently high experience across the board.
GPU Role
The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture with 5888 shading units, 184 texture mapping units, and 64 raster output units, all running on a 5 nm process from TSMC. Its boost clock of 2475 MHz and base clock of 1920 MHz provide the raw compute throughput, with FP32 performance rated at 29.15 TFLOPS. The memory subsystem is a 12 GB GDDR6X array on a 192-bit bus, delivering 504.2 GB/s of bandwidth. For Doom, a game that scales well with GPU throughput, these specifications translate directly into the measured frame rates.
The GPU’s role becomes clearer when examining the benchmark scores. Its Passmark G3D score of 26927 and 3DMark Steel Nomad DX12 score of 3854 indicate strong DirectX 12 performance, which Doom’s Vulkan path can exploit. The Geekbench Vulkan score of 174152 further confirms the GPU’s ability to handle low-level API workloads. In the measured FPS data, the RTX 4070 shows a predictable scaling pattern: from 1080p Low at 314 FPS down to 4K Ultra at 66 FPS, a drop of 79% as resolution and settings increase. This scaling is more pronounced than what a CPU-bound configuration would show, indicating that the GPU is the primary driver of frame rate changes across the test matrix.
The 12 GB VRAM capacity is not a limiting factor in this game at any tested setting, as Doom’s texture requirements are modest by modern standards. The memory clock of 1313 MHz (21 Gbps effective) and the 504.2 GB/s bandwidth provide ample headroom for the 192-bit bus, and the data shows no sudden performance collapse at 4K that would indicate VRAM exhaustion. Instead, the gradual decline from 110 FPS at 4K Low to 66 FPS at 4K Ultra reflects compute and memory bandwidth scaling under increased shader load. The GPU’s 46 ray tracing cores and 184 tensor cores are present but not directly exercised in this game’s standard rendering path, so their impact is indirect, mainly through the architecture’s overall efficiency.
Resolution Scaling
The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At 1080p, the combo averages 314 FPS at Low, 273 FPS at Medium, 231 FPS at High, and 189 FPS at Ultra. Moving to 1440p, those figures drop to 203 FPS, 177 FPS, 150 FPS, and 122 FPS respectively. At 4K, the averages fall further to 110 FPS, 96 FPS, 81 FPS, and 66 FPS. The relative drop from 1080p to 4K is substantial: for Low settings, the frame rate falls from 314 to 110, a 65% reduction; for Ultra, it falls from 189 to 66, a 65% reduction as well. This consistency across settings suggests that the scaling is driven primarily by pixel count rather than by specific settings interactions.
The data also shows that the step from 1080p to 1440p produces a roughly 35-40% drop in frame rates across all settings, while the step from 1440p to 4K produces a further 45-50% drop. This is characteristic of a GPU that is becoming increasingly pixel-bound at higher resolutions. The CPU’s role in this scaling is minimal; at 1080p Low, the system reaches 314 FPS, which is high enough to suggest the CPU is keeping up with the GPU’s output. If the CPU were the limiting factor, the frame rates would plateau at lower resolutions, but the data shows continuous increases as resolution decreases, indicating the GPU is the constraint throughout.
The fact that 4K Low (110 FPS) is still higher than 1080p Ultra (189 FPS) by a factor of 1.7 in the opposite direction highlights how settings impact performance more than resolution alone in absolute terms, but the resolution scaling remains steep. For players targeting 4K, the High preset at 81 FPS offers a good balance, while Ultra at 66 FPS is still playable but leaves less headroom for demanding scenes. At 1440p, all presets exceed 120 FPS, making that resolution the sweet spot for high-refresh displays.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates. Low settings average 314 FPS, with Medium at 273 FPS, High at 231 FPS, and Ultra at 189 FPS. The Medium preset shows a minimum of 232 FPS and a maximum of 314 FPS, indicating that even the lowest frames remain well above 200 FPS. The gap between Low and Ultra is 125 FPS, a 40% reduction, which is significant but still leaves the Ultra preset at a level that exceeds most 144 Hz monitors. For competitive play, the Low preset’s 314 FPS average would be ideal for maximizing refresh rates, while Ultra still provides a high-quality visual experience without sacrificing playability.
At 2560x1440, the frame rates remain high. Low settings average 203 FPS, Medium averages 177 FPS with a minimum of 150 FPS and a maximum of 204 FPS, High averages 150 FPS, and Ultra averages 122 FPS. The step from 1080p to 1440p reduces frame rates by roughly 35% across all settings, but the absolute numbers are still excellent. Ultra at 122 FPS is just above the 120 Hz threshold, making it suitable for high-refresh 1440p panels, while High at 150 FPS provides extra headroom. The Medium preset’s minimum of 150 FPS suggests consistent performance with no significant stutters.
At 3840x2160, the frame rates drop to more moderate levels. Low settings average 110 FPS, Medium averages 96 FPS with a minimum of 81 FPS and a maximum of 110 FPS, High averages 81 FPS, and Ultra averages 66 FPS. The Medium preset’s minimum of 81 FPS is still above 60 FPS, but the Ultra preset’s 66 FPS average leaves less margin for demanding scenes. The data shows that 4K gaming is viable with this combo, but players seeking consistently high frame rates should stick to Low or Medium settings. The gap between Low and Ultra at 4K is 44 FPS, a 40% reduction, mirroring the relative scaling seen at lower resolutions.
CPU Role
The AMD Ryzen 7 5800X is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Vermeer, manufactured on a 7 nm process by TSMC. Its base clock is 3.80 GHz with a boost clock of 4.70 GHz, and it features a 32 MB L3 cache alongside 512 KB of L2 and 64 KB of L1 per core. The CPU supports DDR4 memory with a dual-channel bus and a bandwidth of 51.2 GB/s, and it connects via PCIe Gen 4 with 20 lanes. In Doom, a game that can use multiple threads but is not heavily multithreaded, the 5800X’s single-thread performance is more relevant than its multi-thread capabilities.
Benchmark data shows the 5800X achieves a 3DMark single-thread score of 943 and a Cinebench R23 single-core score of 1574.5, while its multi-thread scores are 7578 in 3DMark max threads and 15476 in Cinebench R23 multi-core. The Passmark single-thread score of 3445 and multi-thread score of 27732 further confirm strong per-core performance. These numbers indicate that the CPU has ample headroom to feed the RTX 4070 at 1080p, where the measured FPS reaches 314 at Low settings. The fact that frame rates continue to rise as resolution drops from 1440p to 1080p suggests the CPU is not a bottleneck; if it were, the 1080p results would plateau regardless of GPU load.
The CPU’s percentile rank of 81 among all CPUs, with an average benchmark score of 29123, places it in the upper tier of processors. Its nearest rivals are all within 0.6% of its score, meaning the 5800X is not a standout in its class but is more than adequate for this game. The 8 cores and 16 threads provide enough parallel capacity for Doom’s engine, which typically uses up to 8 threads effectively. The 32 MB L3 cache reduces memory latency, which helps maintain consistent frame times, as reflected in the Medium preset minimums (232 FPS at 1080p, 150 FPS at 1440p, 81 FPS at 4K) that are close to their averages.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the display resolution and refresh rate. At 1080p, the Ultra preset’s 189 FPS average is more than sufficient for any 144 Hz or 240 Hz monitor, and the visual quality improvement over High (231 FPS) is noticeable in a fast-paced FPS. The High preset offers a 42 FPS advantage over Ultra, which could matter for 240 Hz displays, but the Ultra preset’s 189 FPS still exceeds most refresh rates. For players with 360 Hz monitors, the Low preset at 314 FPS would be the only way to fully utilize the display, but the visual compromise is significant. The Medium preset at 273 FPS provides a good middle ground, with a minimum of 232 FPS ensuring no drops below the 144 Hz threshold.
At 1440p, the Ultra preset’s 122 FPS average is just above 120 Hz, making it suitable for 120 Hz monitors, but the High preset at 150 FPS offers more headroom for 144 Hz displays. The Medium preset at 177 FPS is the best choice for 165 Hz or 180 Hz monitors, as its minimum of 150 FPS keeps frames above the refresh rate in most scenes. The Low preset at 203 FPS is unnecessary unless targeting 200 Hz or higher, but it does provide the smoothest experience. For most 1440p users, High or Medium will deliver the best balance of visual fidelity and frame rate consistency.
At 4K, the Ultra preset’s 66 FPS average is playable but leaves little margin for dips, especially in intense combat scenes. The High preset at 81 FPS is a safer choice, providing a 23% performance boost over Ultra with a modest reduction in visual quality. The Medium preset at 96 FPS is the recommended option for 4K, as it maintains a minimum of 81 FPS and an average close to 100 FPS, which feels smooth on 60 Hz and 120 Hz displays alike. The Low preset at 110 FPS is only necessary for 120 Hz 4K panels, but the visual downgrade is substantial. Overall, the data suggests that 1440p High or Medium offers the best experience for this combo, with 4K Medium as a strong alternative for those prioritizing resolution over frame rate.
Hardware Specifications
AMD Ryzen 7 5800X
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 4070 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 110.0 |
| 3840x2160 | Medium | 96.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 203.0 |
| 2560x1440 | Medium | 177.0 |
| 2560x1440 | High | 150.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 314.0 |
| 1920x1080 | Medium | 273.0 |
| 1920x1080 | High | 231.0 |
| 1920x1080 | Ultra | 189.0 |
Doom with Ryzen 7 5800X + Other GPUs
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Doom with RTX 4070 + Other CPUs
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