Doom

Doom

AVERAGE FPS
145
excellent

This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 70 83 95
1440p QHD 106 129 153 176
1080p Full HD 163 200 236 271

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 83
3840x2160 High 70
3840x2160 Ultra 57
2560x1440 Low 176
2560x1440 Medium 153
2560x1440 High 129
2560x1440 Ultra 106
1920x1080 Low 271
1920x1080 Medium 236
1920x1080 High 200
1920x1080 Ultra 163

Doom with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

The AMD Ryzen 5 9600X paired with the NVIDIA GeForce RTX 3070 Ti produces a capable Doom setup that sits in the upper-middle tier of tested hardware combinations. In the database, this combo ranks 1333rd out of 3712 tested combos for this game, placing it in roughly the 64th percentile of all CPU-GPU pairings. That rank indicates a well-balanced system rather than an outlier on either extreme; it is not a top-1000 combination, but it distributes frame throughput impressively at the test settings. The data shows that the pairing’s strength lies in its ability to maintain playable frame rates even at extreme resolutions, backed by a GPU with 8GB of GDDR6X memory and a CPU with 6 cores.

How This Combo Ranks

The combo’s rank of 1333 out of 3712 combos for Doom places it in the middle-upper range of the database. That amounts to about the 64th percentile, meaning roughly two-thirds of tested combos scored above it, but only about one-third scored below. It’s a strong position, especially considering the CPU’s overall percentile vs. all CPUs is 81, and the GPU’s percentile vs. All GPUs is 75. The rank shows the system is driven more by the GPU’s strengths and the game’s scalability, with the CPU having headroom, not the other way around. The rank is a useful starting point: it suggests the combo is not a top-tier 4K system, but it offers a very smooth experience at high refresh rates on lower resolutions.

In terms of raw scores, the CPU’s average benchmark score is 29,713, and its nearest rivals are all within a narrow band. Specifically, the AMD Ryzen 7 PRO 5755GE scores 29,656 (0.2% higher), the AMD Ryzen 7 7840H scores 29,868 (-0.5%), the AMD Ryzen 7 5800XT scores 29,879 (-0.6%), and the AMD Ryzen 7 8845HS scores 29,955 (-0.8%). This shows the 9600X is essentially a performance peer to those chips, with a delta of ~0.8% or less. The GPU’s average score is 29,945, with rivals: the NVIDIA GeForce RTX 5070 Mobile scores 29,928 (0.1% higher), the AMD Radeon RX 6800 scores 30,095 (-0.5%), the NVIDIA GeForce RTX 2080 Ti scores 29,783 (0.5%), and the AMD Radeon RX 6700 scores 30,433 (-1.6%). This means the 3070 Ti is also in a very tight grouping, with performance deltas under 2% from its closest competitors.

The combo rank of 1333 is a reflection of these two components working together. The CPU’s 81st percentile ranking and the GPU’s 75th percentile ranking are both above the combo’s 36th percentile ranking, which is interesting. It suggests that the game-specific results are a bit softer than the raw hardware scores, but the combo is still above the median of all combos. The data implies that Doom’s engine is not fully exploiting the CPU’s single-thread performance, or that the GPU is the limiting factor at higher resolutions. Either way, the rank is solid, and the measured FPS shows that the system is far from weak.

GPU Role

The RTX 3070 Ti’s role in this combo is defined by its 8 GB of GDDR6X memory on a 256-bit bus. The memory is clocked at 19 Gbps effective, providing a bandwidth of 608.3 GB/s. That’s a very high memory bandwidth figure, and it matters for Doom, which is a fast-paced FPS that can be sensitive to texture streaming and memory throughput. The GPU’s boost clock is 1770 MHz, with a base clock of 1575 MHz. These clocks are moderate for a 30-series card, but the high memory bandwidth is a key asset.

In the measured results, the GPU’s role becomes clear when examining the 4K (3840x2160) results. At High settings, the average FPS is 70, at Medium it’s 83, at Low it’95, and at Ultra it drops to 57. These numbers show that the GPU is the primary performance determinant at 4K, as the CPU’s 6 cores are not heavily stressed at that resolution. The difference between Ultra (57 FPS) and Low (95 FPS) is a 38 FPS swing, which is quite significant. This indicates that the GPU’s memory bandwidth and compute units are fully utilized when pushing 4K, and that the game’s Ultra settings are particularly demanding on the 8 GB of VRAM or the GPU’s raw compute.

At 1440p, the GPU’s role shifts. The High setting yields 129 FPS, Medium 153, Low 176, and Ultra 106. The spread from Low to Ultra is 70 FPS, which is even larger than at 4K. This suggests that at 1440p, the GPU is still the primary driver, but the CPU is beginning to contribute more to the frame rate, as the FPS numbers are higher and the GPU has fewer pixels to render. At 1080p, the GPU’s role is less dominant. The Low setting hits 271 FPS, Medium 236, High 200, and Ultra 163. The spread from Low to Ultra is 108 FPS, which is a massive difference, and it shows that at 1080p, the GPU’s compute is less of a limit, and the CPU is likely more involved.

The GPU’s 6144 shading units, 192 TMUs, and 96 ROPs are all standard for the 3070 Ti. The 48 ray tracing cores and 192 tensor cores are also present, but Doom is not a ray tracing game, so those cores are less relevant. The GPU’s pixel rate is 169.9 GPixel/s, and the texture rate is 339.8 GTexel/s. The FP32 performance is 21.75 TFLOPS. These specs are all in line with the expected performance of the 3070 Ti, and they contribute to the FPS numbers, but the memory bandwidth is the standout spec for this game, as Doom’s fast movement and large textures can be bandwidth-hungry.

Settings Recommendations

Looking at the measured FPS, the best experience per the data is a trade-off between visual quality and smoothness. At 4K, the High preset gives an average of 70 FPS, which is just above the 60 FPS threshold for a good experience. The Medium preset gives 83 FPS, which is a nice bump and very playable. Low gives 95 FPS, but at the cost of visual detail. Ultra is 57 FPS, which is below 60 and not ideal for a fast-paced FPS. So at 4K, the recommendation is Medium, as it offers a high frame rate (83 FPS) and better visuals than Low, while staying above 80 FPS.

At 1440p, the situation is different. High gives 129 FPS, Medium 153, Low 176, and Ultra 106. All of these are above 60 FPS, so the user has more freedom. Ultra is 106 FPS, which is still smooth, but if the player wants a higher refresh rate, High and Medium are better. The sweet spot is High, with 129 FPS and good visuals. Medium is also fine at 153 FPS, but High is a better balance for most players. Low is 176 FPS, which is very high, but the visual cut is noticeable.

At 1080p, the GPU is not a bottleneck. Ultra gives 163 FPS, High gives 200 FPS, Medium 236, and Low 271. All are extremely high, and the game will be fluid on any 60Hz, 144Hz, or even 240Hz monitor. The recommendation is to use Ultra or High, as the FPS is high enough. Ultra at 163 FPS is perfectly smooth, and High at 200 FPS is even better. Medium and Low are only for competitive play with the absolute highest FPS, but the game’s visuals are a big part of the experience.

Overall, the best experience across the board is Medium at 4K, High at 1440p, and Ultra or High at 1080p. The data also shows that the game’s Ultra preset is a big FPS hit, so it’s not always worth it. For example, at 4K, Ultra is 57 FPS (a 26 FPS drop from Medium), and at 1440p, Ultra is 106 FPS (a 47 FPS drop from Medium). This is a common pattern in Doom, where Ultra is very demanding. For the best balance, Medium or High is the way to go.

FAQ

**Q: What is the average FPS at 4K Ultra settings?

**A: The average FPS at 3840x2160 with Ultra settings is 57 FPS. That’s below the 60 FPS threshold, so it’s not ideal for a smooth experience. It’s the lowest average in the dataset.

**Q: How does the combo rank in Doom?

A: The combo ranks 1333 out of 3712 tested combos, which is about the 36th percentile. This is a solid rank, but not top-tier.

**Q: What is the CPU’s average benchmark score and how does it compare to its nearest rivals?

A: The CPU’s average benchmark score is 29,713. Its closest rival is the AMD Ryzen 7 PRO 5755GE, which scores 29,656, a 0.2% difference. The AMD Ryzen 7 7840H is -0.5% (29,868), the AMD Ryzen 7 5800XT is -0.6% (29,879), and the AMD Ryzen 7 8845HS is -0.8% (29,955). The CPU is within 0.8% of all these.

**Q: What is the GPU’s memory bandwidth, and why does it matter?

A: The GPU has a memory bandwidth of 608.3 GB/s, with 8 GB of GDDR6X memory on a 256-bit bus. This high bandwidth is important for Doom’s fast-paced texture streaming, especially at higher resolutions.

**Q: At 1440p, which settings preset gives the highest FPS?

A: At 2560x1440, the lowest settings preset gives the highest average FPS: 176 FPS. But for a balance, High is at 129 FPS and Medium at 153 FPS, both of which are also smooth.

**Q: Is the CPU or GPU the limiting factor in Doom?

A: The data suggests the GPU is the primary limit at higher resolutions, while the CPU has more headroom. The CPU’s average benchmark score is 29,713, but the game’s FPS scales more with resolution, indicating a GPU-bound scenario.

Resolution Scaling

The FPS drops from 1080p to 4K are substantial and tell a story about the limiting component. At Low settings, the average FPS at 1080p is 271, at 1440p it’s 176, and at 4K it’s 95. That’s a 176 FPS drop from 1080p to 4K, which is a large decrease. At Medium settings, the drop is from 236 (1080p) to 153 (1440p) to 83 (4K). That’s a 153 FPS drop from 1080p to 4K. At High settings, the 1080p is 200, 1440p is 129, and 4K is 70, a 130 FPS drop. At Ultra, the 1080p is 163, 1440p is 106, and 4K is 57, a 106 FPS drop.

These drops indicate that the GPU is the primary bottleneck as resolution increases. The FPS drops are roughly linear with the increase in pixel count. For example, 4K has about 4 times the pixels of 1080p, but the FPS drops are not 4x, they are 3x to 4x, depending on the settings. At Low, the FPS drops from 271 to 95, which is a 2.85x drop, while the pixel count is 4x. This shows that the GPU’s memory bandwidth and compute are being used, but the CPU is not a weak point. The CPU has 6 cores, which is more than enough for the game.

The scaling also shows that at 1080p, the CPU is not a limit. The FPS at 1080p Low is 271, which is very high, and that suggests the CPU can keep up. If the CPU were a bottleneck, the FPS would be capped at a lower number, but it’s not. The 1080p numbers are high across all settings, confirming the CPU’s strength. The GPU is the limit, and the data shows that the RTX 3070 Ti is a strong 1080p and 1440p card, but it struggles at 4K, especially at Ultra, where the FPS drops to 57.

The resolution scaling also shows the impact of memory bandwidth. At 4K, the 8 GB of VRAM might be a factor, but the game doesn’t appear to be hitting a VRAM limit, as the FPS is still playable at Medium and Low. The 608.3 GB/s of bandwidth is enough for the game, but the 4K resolution’s demands are high. Overall, the scaling is typical of a GPU-bound game, and the CPU’s role is minimal.

CPU Role

The CPU’s role in this combo is significant but not dominant. The AMD Ryzen 5 9600X is a 6-core, 12-thread processor with a base clock of 3.90 GHz and a boost clock of 5.40 GHz. It has 32 MB of L3 cache, and it’s based on the Zen 5 architecture. The CPU’s benchmark scores are strong: a Cinebench R23 multi-core score of 17,528.5, a single-core score of 2,183.5, and a Geekbench multi-core of 14,438 and single-core of 2,923. The PassMark multi-thread score is 30,027, and the single-thread is 4,570. These are solid numbers for a 6-core chip.

In Doom, the CPU’s influence is seen in the 1080p results, where the FPS is very high. For example, at 1080p Low, the FPS is 271, which is great. This shows that the CPU can feed the GPU with frames easily. The CPU’s single-thread performance (2,183.5 in Cinebench R23) is strong, so the game’s main thread is well-handled. The 6 cores are also enough, as the game doesn’t need more than that for this test.

However, the CPU is not the main driver of the FPS. As the resolution increases, the FPS drops, which points to the GPU as the limit. The CPU’s role is to provide a stable base, and the data shows it does that. The CPU’s percentile vs All CPUs is 81, which means it’s in the top 19% of CPUs, so it’s a strong performer. The nearest rivals are all AMD chips with similar scores, showing the 9600X is a great value in terms of raw compute.

The CPU’s memory support is DDR5, and it has a dual-channel memory bus with a bandwidth of 89.6 GB/s. This is more than enough for the game, and it helps with the 4Kp texture streaming. The CPU’s TDP is 65W, but that’s not a performance metric. The 4nm process node is efficient, but the actual performance is what matters. The CPU’s boost clock of 5.40 GHz is excellent, and it’s a key factor in the high FPS at 1080p.

Measured FPS Breakdown

The complete list of measured FPS is as follows:

3840x2160 (4K):

  • High: 70 FPS average
  • Low: 95 FPS average
  • Medium: 83 FPS average (min 70, max 95)
  • Ultra: 57 FPS average

2560x1440 (1440p):

  • High: 129 FPS average
  • Low: 176 FPS average
  • Medium: 153 FPS average (min 130, max 176)
  • Ultra: 106 FPS average

1920x1080 (1080p):

  • High: 200 FPS average
  • Low: 271 FPS average
  • Medium: 236 FPS average (min 201, max 272)
  • Ultra: 163 FPS average

This data is a clear picture. At 1080p, the combo is excellent, with all presets above 163 FPS, even Ultra. The Low is 271 FPS, which is a huge number and shows the CPU and GPU can deliver top-tier performance. The Medium has a max of 272, and the min is 201, which is still very high. At 1440p, the FPS is high, with Ultra at 106, which is above 100, and Low at 176. The Medium has a min of 130, which is still above 60. At 4K, the FPS is lower, with Ultra at 57, which is a bit low, but High at 70 is playable, and Medium at 83 is good.

The patterns are consistent: Low settings always give the highest FPS, and Ultra gives the lowest. The differences are large: at 1080p, Low to Ultra is a 108 FPS gap, at 1440p, it’s a 70 FPS gap, and at 4K, it’s a 38 FPS gap. This shows that the GPU is more sensitive to settings at 1080p, and the CPU is more at 4K, but overall, the system is versatile. The min and max FPS (where provided) show the frame pacing is stable. At 4K Medium, the min is 70, and the max is 95, so a 25 FPS spread, which is a bit wide but not terrible. At 1440p Medium, the min is 130 and max 176, a 46 FPS spread, which is wider. At 1080p Medium, min 201 and max 272, a 71 FPS spread, which is very wide, but the average is still high.

The FPS data shows the combo is at its best at 1080p. The 271 FPS at Low is the top score in the dataset, and the Ultra 163 is also good. The 4K Ultra 57 is the only average below 60, and that’s a heavy setting. The GPU’s 8 GB of VRAM is not a problem, and the CPU’s single-thread performance is good. Overall, the measured FPS breakdown confirms the combo’s rank of 1333, which is a solid, above-average performance for Doom.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 3070 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 95.0
3840x2160 Medium 83.0
3840x2160 High 70.0
3840x2160 Ultra 57.0
2560x1440 Low 176.0
2560x1440 Medium 153.0
2560x1440 High 129.0
2560x1440 Ultra 106.0
1920x1080 Low 271.0
1920x1080 Medium 236.0
1920x1080 High 200.0
1920x1080 Ultra 163.0

Doom with Ryzen 5 9600X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 3070 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.