Doom
This combination delivers exceptional performance with an average of 169 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 68 | 83 | 97 | 113 |
| 1440p QHD | 124 | 147 | 179 | 203 |
| 1080p Full HD | 189 | 233 | 274 | 313 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 5 7500F paired with the NVIDIA GeForce RTX 3080 Ti lands at rank 410 out of 1,681 tested combos in Doom. That places this configuration in the top 24.4% of all hardware pairings measured for this title, a strong result that reflects a balanced platform capable of exploiting the game’s Vulkan-based engine. The CPU itself sits at the 82nd percentile against all processors in the database, while the GPU holds the 83rd percentile against all graphics cards, indicating both components are operating near the upper tier of their respective markets.
Looking at the CPU’s synthetic scores, the Ryzen 5 7500F delivers 22,799 in Cinebench R23 multi-core and 3,218 in single-core, figures that align closely with its nearest rivals. The Intel Core i7-11850H trails by only 0.1% in average benchmark score, while the AMD Ryzen 9 6900HX is 0.4% ahead. This tight clustering suggests the 7500F is not a bottleneck in Doom’s demanding scenes; its 6 cores and 12 threads on the Zen 4 architecture provide ample headroom for the game’s threaded workload. The 32 MB of shared L3 cache and 5.00 GHz boost clock further support high frame delivery, particularly at lower resolutions where CPU overhead becomes more relevant.
On the GPU side, the RTX 3080 Ti posts an average benchmark score of 41,224, with its nearest rival, the RTX 3090, sitting just 0.5% higher. The delta between these cards is negligible in practice, and the 3080 Ti’s 12 GB of GDDR6X memory on a 384-bit bus with 912.4 GB/s bandwidth ensures that texture-heavy scenes in Doom are fed without stutter. The combo’s rank reflects this synergy: it is neither CPU-starved nor GPU-bound in most scenarios, though the measured frame rates reveal where each component dominates.
Settings Recommendations
The measured FPS data provides a clear hierarchy across presets. At 1080p, the Low preset delivers 312.8 FPS average, while Medium drops to 273.9 FPS, High to 232.7 FPS, and Ultra to 189.0 FPS. All four presets exceed the refresh rate of typical high-end monitors, so the choice hinges on visual fidelity versus raw headroom. For competitive play, the Low preset’s 312.8 FPS offers the maximum responsiveness, but the jump from Low to Medium costs only 38.9 FPS (12.4%) while likely improving image quality substantially. The High preset at 232.7 FPS remains well above 144 Hz displays, making it the sensible sweet spot for most users who want both quality and speed.
At 1440p, the pattern shifts. Low produces 202.6 FPS, Medium 178.5 FPS, High 147.3 FPS, and Ultra 123.5 FPS. Here, High is the best experience for 144 Hz monitors, as it stays above the refresh threshold with a 147.3 FPS average. Medium is also viable for those prioritizing frame rate, but the 31.2 FPS gap between Medium and High is modest compared to the visual uplift. Ultra at 123.5 FPS falls below 144 Hz, making it less ideal for high-refresh displays unless the user accepts the trade-off.
At 4K, the measured data shows High at 83.4 FPS, Medium at 97.1 FPS, Low at 113.2 FPS, and Ultra at 68.0 FPS. The 4K Ultra preset is the only configuration that dips below 70 FPS, which may feel sluggish on fast displays. Medium at 97.1 FPS offers the best balance for 4K, providing a smooth experience on 60 Hz screens and approaching 100 FPS for variable refresh rate panels. Low at 113.2 FPS is the choice for maximum fluidity, but the visual compromise at 4K is more noticeable than at lower resolutions. Overall, the data indicates that High at 1080p, High at 1440p, and Medium at 4K are the optimal presets for each resolution tier, maximizing frame rate without sacrificing excessive detail.
Resolution Scaling
The frame rate progression from 1080p to 4K reveals the expected scaling behavior. At High settings, the 232.7 FPS at 1080p drops to 147.3 FPS at 1440p (a 36.7% reduction) and further to 83.4 FPS at 4K (a 64.2% reduction from 1080p). This steep decline indicates that the GPU becomes the limiting factor as resolution increases, which is typical for a demanding FPS title. The RTX 3080 Ti’s 34.10 TFLOPS of FP32 compute and 532.8 GTexel/s texture rate are heavily taxed at 4K, where the pixel count quadruples compared to 1080p.
At Low settings, the scaling is even more pronounced: 312.8 FPS at 1080p falls to 202.6 FPS at 1440p and 113.2 FPS at 4K. The 4K Low result is only 36.2% of the 1080p Low figure, confirming that the GPU’s raw throughput, rather than CPU limitations, governs high-resolution performance. The CPU’s role is more evident at 1080p, where the 312.8 FPS Low result approaches the limits of what the 7500F’s single-thread performance can feed. The 3,218 Cinebench R23 single-core score and 974 3DMark single-thread score indicate strong per-core capability, but even the fastest processors cap out near 300 FPS in this engine.
The delta between Medium and High at each resolution is consistent: at 1080p, the gap is 41.2 FPS (High being 15.1% slower than Medium); at 1440p, it is 31.2 FPS (17.5% slower); at 4K, it is 13.7 FPS (14.1% slower). This uniformity suggests that the settings scaling is proportional across resolutions, with the GPU handling additional shading work uniformly. The Ultra preset, however, shows a larger drop from High: 43.7 FPS at 1080p (18.8% slower), 23.8 FPS at 1440p (16.1% slower), and 15.4 FPS at 4K (18.5% slower). This indicates that Ultra’s extra effects tax the GPU disproportionately, particularly at lower resolutions where the CPU can still keep up.
FAQ
Q: Is the AMD Ryzen 5 7500F a bottleneck for the RTX 3080 Ti in Doom?
A: The data does not indicate a significant CPU bottleneck. At 1080p Low, the combo achieves 312.8 FPS, which is close to the practical ceiling for many CPUs. The 7500F’s single-thread score of 3,218 in Cinebench R23 and 974 in 3DMark single-thread are strong, and its nearest rival deltas are within 0.4%, suggesting balanced performance. At higher resolutions, the GPU becomes the limiting factor, as shown by the frame rate drops.
Q: What is the best preset for 144 Hz gaming at 1440p?
A: The High preset at 1440p delivers 147.3 FPS average, which exceeds the 144 Hz threshold. Medium at 178.5 FPS also works, but High provides better visual quality with only a 31.2 FPS penalty. Ultra at 123.5 FPS falls below 144 Hz, so it is not recommended for high-refresh displays.
Q: How does the RTX 3080 Ti compare to its nearest GPU rivals?
A: The RTX 3080 Ti has an average benchmark score of 41,224, placing it 0.5% behind the RTX 3090 and 0.9% behind the AMD Radeon Pro 5300. The RTX 5070 is 1.1% ahead, and the Tesla M40 is 1.6% ahead. These deltas are minimal, indicating the 3080 Ti performs within a tight band of high-end cards.
Q: Can this combo handle 4K gaming smoothly?
A: Yes, but with caveats. At 4K Medium, the average FPS is 97.1, which is smooth on 60 Hz displays and acceptable for variable refresh rate monitors. High at 83.4 FPS is also playable, but Ultra at 68.0 FPS may feel less fluid. Low at 113.2 FPS provides the highest frame rate but sacrifices visual fidelity.
Q: What CPU score is most relevant for Doom’s performance?
A: The 3DMark single-thread score of 974 and Cinebench R23 single-core of 3,218 are most relevant, as Doom’s engine relies heavily on single-thread performance for draw calls and physics. The multi-core scores, such as 22,799 in Cinebench R23, are less critical but still contribute to background tasks and streaming.
Q: Does the 12 GB VRAM on the RTX 3080 Ti suffice for Doom at 4K?
A: The measured data shows playable frame rates at all presets, indicating that 12 GB of GDDR6X memory with 912.4 GB/s bandwidth is sufficient for Doom’s textures at 4K. No VRAM-related stutter is evident from the average FPS figures, though Ultra at 68.0 FPS suggests the GPU’s compute limits are the primary constraint.
GPU Role
The RTX 3080 Ti plays a decisive role in Doom’s performance, particularly at higher resolutions. Its 12 GB of GDDR6X memory on a 384-bit bus delivers 912.4 GB/s of bandwidth, which is ample for the game’s texture streaming and asset loading. The 80 ray tracing cores and 320 tensor cores are not heavily utilized in Doom, which is primarily a rasterization-based title, but the 10,240 shading units and 112 ROPs are fully exercised. The GPU’s base clock of 1365 MHz and boost of 1665 MHz are modest for a high-end card, yet the 34.10 TFLOPS of FP32 compute ensures that pixel throughput remains high.
The measured FPS at 4K demonstrates the GPU’s dominance. At Ultra settings, the 68.0 FPS average is a 39.9% drop from the Medium preset’s 97.1 FPS, indicating that the most demanding effects, such as dynamic lighting and shadow quality, place significant stress on the GPU. The 186.5 GPixel/s pixel rate and 532.8 GTexel/s texture rate are the key specifications that govern fill-rate-bound scenes, and the 3080 Ti’s figures are sufficient to maintain fluid gameplay at 1440p with High settings. At 1080p, the GPU is less stressed, as evidenced by the 232.7 FPS High result, but the CPU’s single-thread performance becomes more critical, as noted earlier.
The GPU’s 83rd percentile ranking against all graphics cards and its proximity to the RTX 3090 (0.5% delta) confirm that it is a top-tier solution for Doom. The 8 nm Samsung process and 28,300 million transistors on a 628 mm² die yield a power-hungry but capable chip, with a TDP of 350 W and a suggested PSU of 750 W. While the card is end-of-life, its performance in Doom remains competitive, as the benchmark results show no signs of obsolescence for this title. The combination of high memory bandwidth and compute throughput makes the 3080 Ti the primary driver of frame rates beyond 1080p, with the CPU providing sufficient support to avoid becoming a limiting factor.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3080 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 113.2 |
| 3840x2160 | Medium | 97.1 |
| 3840x2160 | High | 83.4 |
| 3840x2160 | Ultra | 68.0 |
| 2560x1440 | Low | 202.6 |
| 2560x1440 | Medium | 178.5 |
| 2560x1440 | High | 147.3 |
| 2560x1440 | Ultra | 123.5 |
| 1920x1080 | Low | 312.8 |
| 1920x1080 | Medium | 273.9 |
| 1920x1080 | High | 232.7 |
| 1920x1080 | Ultra | 189.0 |
Doom with Ryzen 5 7500F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 3080 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.