Doom
This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 19 | 23 | 26 |
| 1440p QHD | 29 | 35 | 42 | 48 |
| 1080p Full HD | 45 | 55 | 65 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5500 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The AMD Ryzen 5 5500 and NVIDIA GeForce GTX 1050 Ti combination ranks 3652 out of 3712 tested combos in Doom, placing it in the bottom 2% of all systems tested. This is a severely constrained pairing for this title, with the rank indicating that the vast majority of hardware combinations deliver higher frame rates. The data shows a system at the very tail end of the performance distribution, where playable experiences are limited to the lowest resolutions and settings. The percentile rankings support this: the GPU sits at the 25th percentile among all GPUs, while the CPU is at the 73rd percentile among all CPUs, creating a massive capability imbalance. The benchmark results suggest that this combo is not competitive for modern FPS gaming, and the measured frame rates confirm that it struggles to maintain fluid motion even at 1080p.
How This Combo Ranks
The combo's position at 3652 out of 3712 tested combinations places it just 60 spots from the absolute bottom, a rank that underscores how poorly this pairing performs in Doom. With a rank percentile of approximately 1.6%, this system is outperformed by 98.4% of all tested configurations. The nearest rival comparisons for the CPU show that the Ryzen 5 5500 is essentially on par with its immediate competitors: it trails the AMD Ryzen AI 5 430 by a negligible delta of -0.1%, sits 0.4% behind the Intel Core i5-12500, leads the Intel Core i7-10700F by 0.5%, and trails the Intel Core i5-11600KF by 0.7%. These tight deltas indicate that the CPU is not the bottleneck in this ranking; rather, the GPU's position at the 25th percentile among all GPUs drags the overall combo down. The GTX 1050 Ti's nearest rivals include the AMD Radeon R5 M330 (0.6% higher score), NVIDIA Quadro K2100M (1% higher), NVIDIA Quadro K3000M (-1.1% lower), and AMD Radeon Vega 3 (-1.8% lower), all of which are entry-level or mobile-oriented parts. This rank reflects a fundamental hardware mismatch for a demanding FPS title, where the GPU's limited throughput cannot leverage the CPU's relatively strong multi-threaded capabilities.
GPU Role
The NVIDIA GeForce GTX 1050 Ti brings 4 GB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 112.1 GB/s. Its base clock is 1291 MHz with a boost clock of 1392 MHz, and memory runs at 1752 MHz (7 Gbps effective). These specifications place it firmly in the entry-level segment, and its benchmark scores confirm this: the 3DMark Steel Nomad DX12 score is 305, while PassMark DirectX 12 and DirectX 11 scores are 26 and 45, respectively. The GPU's PassMark G3D score of 6340 and average benchmark score of 4193 place it at the 25th percentile, meaning three-quarters of all GPUs outperform it. In Doom, the GPU's 4 GB VRAM capacity is sufficient for the game's textures at 1080p, but the computational throughput is the limiting factor. The FP32 performance of 2.138 TFLOPS and texture rate of 66.82 GTexel/s are modest, and the pixel rate of 44.54 GPixel/s constrains fill-rate-heavy scenes. At 1080p Medium, the combo achieves 65 FPS average, but this drops to 55 FPS at High and 45 FPS at Ultra, showing that the GPU's shading units (768) and ROPs (32) are quickly overwhelmed as settings increase. The GPU's 75 W TDP and lack of power connectors indicate a low-power design, but that does not translate to high performance in this Vulkan-based title.
Resolution Scaling
The measured FPS data shows a clear and steep decline as resolution increases, with the limiting component being the GPU. At 1080p Low, the system averages 74 FPS, which drops to 48 FPS at 1440p Low (a 35% reduction) and 26 FPS at 4K Low (a 65% reduction from 1080p). This scaling pattern is typical of GPU-bound scenarios, where the CPU has ample headroom. At 1080p Medium, the average is 65 FPS; at 1440p Medium, it falls to 42 FPS; and at 4K Medium, it drops to 23 FPS. The same trend holds for High settings: 55 FPS at 1080p, 35 FPS at 1440p, and 19 FPS at 4K. Ultra settings are nearly unplayable beyond 1080p, with 45 FPS at 1080p, 29 FPS at 1440p, and 16 FPS at 4K. The data indicates that the GPU's memory bandwidth (112.1 GB/s) and texture rate become severe bottlenecks at higher resolutions, as the pixel count increases demand on the ROPs and memory subsystem. Notably, the CPU's 3DMark scores (e.g., 5386 for 16 threads, 5411 for max threads) suggest it could sustain higher frame rates if the GPU were stronger, but the GTX 1050 Ti's 25th percentile standing caps performance. The transition from 1080p to 1440p costs roughly 30-40% of FPS across all settings, and the jump to 4K costs another 45-55%, confirming that the GPU is the dominant limiter throughout the resolution range.
FAQ
Q: Can this combo run Doom at 1080p with playable frame rates?
A: Yes, at 1080p Low settings the system averages 74 FPS, and at Medium it averages 65 FPS, both above the 60 FPS threshold. However, High settings drop to 55 FPS and Ultra to 45 FPS, so lowering settings is necessary for smooth gameplay.
Q: What is the best resolution for this hardware in Doom?
A: The data shows 1080p is the only resolution where any settings preset achieves above 60 FPS. At 1440p, the highest average is 48 FPS (Low), and at 4K, the highest is 26 FPS (Low), both below ideal playability.
Q: How does the GPU's VRAM affect performance in Doom?
A: The GTX 1050 Ti has 4 GB of GDDR5 memory, which is sufficient for Doom's textures at 1080p. The bottleneck is not memory capacity but memory bandwidth (112.1 GB/s) and compute throughput, as evidenced by the steep FPS drops at higher resolutions.
Q: Is the CPU or GPU more responsible for the low frame rates?
A: The GPU is clearly the limiting factor. The CPU's 73rd percentile ranking and strong multi-threaded scores (e.g., 16429 in Cinebench R23 multicore) contrast sharply with the GPU's 25th percentile, and the FPS scaling with resolution confirms GPU-bound behavior.
Q: What settings preset offers the best balance of visual quality and performance?
A: At 1080p, Medium settings provide 65 FPS average with 55 FPS minimum, offering a solid experience. Low settings at 74 FPS are smoother but reduce visual fidelity, while High and Ultra sacrifice too much frame rate for marginal visual gains.
Q: How does this combo compare to others in the database?
A: It ranks 3652 out of 3712 combos in Doom, placing it in the bottom 2%. This indicates that nearly all other tested hardware configurations deliver higher frame rates, making this a low-performance pairing for this game.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename) on a 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with 64 KB L1 cache per core, 512 KB L2 per core, and 16 MB L3 cache. Its memory support is DDR4 with dual-channel configuration and 51.2 GB/s bandwidth. The CPU's benchmark scores are robust: Cinebench R23 multicore reaches 16429, single-core 2319, and Geekbench multicore 7976 with a single-core score of 1730. The 3DMark scores show strong scaling from 836 (single-thread) to 5411 (max threads), indicating good multi-threading efficiency. In Doom, the CPU's role is to feed the GPU with draw calls and physics calculations, and given its 73rd percentile ranking, it is more than capable of handling this game's CPU demands. The nearest rivals show that the Ryzen 5 5500 is well-matched against the Intel Core i5-12500 (delta -0.4%) and Intel Core i7-10700F (delta +0.5%), meaning the CPU is not a weak link. However, the GPU's 25th percentile performance means the CPU's potential is largely untapped; the measured FPS at 1080p Low (74 FPS) is far below what the CPU could drive with a stronger GPU, as evidenced by the CPU's PassMark multithread score of 19330 and physics score of 896. The 65 W TDP and PCIe Gen 3 interface are adequate, but the bottleneck remains the GPU.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset for this combo in Doom is Medium at 1080p. This configuration delivers an average of 65 FPS with a minimum of 55 FPS and maximum of 74 FPS, providing a smooth experience that stays above 60 FPS on average. Low settings at 1080p offer a higher average of 74 FPS, which is preferable for competitive play, but the visual downgrade may not be worth the extra 9 FPS. High settings at 1080p drop to 55 FPS average, which is below the 60 FPS threshold and may cause noticeable stutter in fast-paced scenes. Ultra settings at 1080p yield 45 FPS, which is not recommended for this game's combat. At 1440p, even Low settings only achieve 48 FPS, making this resolution unsuitable for smooth gameplay. At 4K, all presets are below 30 FPS, rendering the game effectively unplayable. Therefore, the data clearly points to 1080p Medium as the best compromise between visual quality and performance, with 1080p Low as an alternative for those prioritizing frame rate. The minimum FPS of 55 at Medium ensures that even the most demanding scenes remain playable, whereas High and Ultra presets would likely dip below 45 FPS in similar scenarios.
Measured FPS Breakdown
At 1920x1080, the system delivers 74 FPS on Low settings, 65 FPS on Medium (min 55, max 74), 55 FPS on High, and 45 FPS on Ultra. This shows a clear trend where each settings tier costs approximately 10 FPS, with the gap between Low and Ultra being 29 FPS. At 2560x1440, the frame rates drop substantially: Low produces 48 FPS, Medium 42 FPS (min 36, max 48), High 35 FPS, and Ultra 29 FPS. The reduction from 1080p to 1440p is roughly 35% across all settings, indicating the GPU's fill-rate limitations. At 3840x2160, performance collapses further: Low averages 26 FPS, Medium 23 FPS (min 19, max 26), High 19 FPS, and Ultra 16 FPS. The 4K results are uniformly below 30 FPS, making the game unplayable at this resolution regardless of settings. The data shows that the GPU's 4 GB VRAM and 112.1 GB/s bandwidth are insufficient for 4K textures, and the FP32 throughput of 2.138 TFLOPS cannot sustain the pixel workload. The minimum FPS values at Medium settings across resolutions (55 at 1080p, 36 at 1440p, 19 at 4K) illustrate the severe impact of resolution scaling. Overall, the measured FPS breakdown confirms that this combo is only viable at 1080p with Low or Medium settings, with all other configurations falling below acceptable playability thresholds.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce GTX 1050 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 35.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 74.0 |
| 1920x1080 | Medium | 65.0 |
| 1920x1080 | High | 55.0 |
| 1920x1080 | Ultra | 45.0 |
Doom with Ryzen 5 5500 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with GTX 1050 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.