Don't Starve Together

Don't Starve Together

AVERAGE FPS
109
good

This combination provides smooth gameplay with an average of 109 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 57 64 93
1440p QHD 73 92 112 160
1080p Full HD 106 136 157 212

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 64
3840x2160 High 57
3840x2160 Ultra 46
2560x1440 Low 160
2560x1440 Medium 112
2560x1440 High 92
2560x1440 Ultra 73
1920x1080 Low 212
1920x1080 Medium 157
1920x1080 High 136
1920x1080 Ultra 106

Don't Starve Together with Intel Core i5-10400F + NVIDIA GeForce RTX 4060, In-Depth Analysis

Don't Starve Together is a deceptively demanding title when pushed to high resolutions and quality presets, and this pairing of the Intel Core i5-10400F with the NVIDIA GeForce RTX 4060 shows a clear split between CPU-bound and GPU-bound scenarios. At 1080p, the system is heavily front-end limited, delivering massive frame rates that leave headroom for the GPU. As resolution climbs to 1440p and 4K, the load shifts to the graphics card, and the frame rate drops become more pronounced, revealing the RTX 4060's capabilities and limits. The data shows this is a balanced combo for high-refresh 1080p gaming, but at 4K, the system leans on the GPU's 8 GB VRAM and 128-bit memory bus, which shapes the playable settings.

Resolution Scaling

The measured FPS values show a predictable decline as pixel count increases, but the rate of decline changes based on the settings preset. At Low settings, the jump from 1080p to 1440p is steep, from 211.5 FPS down to 159.7 FPS, a 24.5% drop. Moving from 1440p to 4K Low yields another substantial reduction to 93.1 FPS, a 41.7% drop. This indicates that even at Low settings, the GPU is beginning to feel the pressure of the higher resolution, though the absolute numbers remain playable.

The scaling pattern is different at Ultra settings, where the frame rate is much lower to begin with. At 1080p Ultra, the system manages 105.9 FPS. At 1440p Ultra, this falls to 73.3 FPS, a 30.8% reduction. The most significant single step is from 1440p to 4K Ultra, where the average FPS plummets to 46, a 37.2% drop from the 1440p figure. This steep decline at the highest settings suggests that the RTX 4060's 8 GB VRAM and 128-bit memory bus are becoming limiting factors, as the game's texture and shading demands exceed what the card can comfortably feed at 4K.

The High preset tells a similar story. At 1080p, the system achieves 136.2 FPS, which is excellent for a game like this. At 1440p, it drops to 91.8 FPS, a 32.6% decrease. At 4K, the average falls to 56.8 FPS, a 38.1% drop from 1440p. This consistent pattern across presets confirms that resolution scaling is the dominant factor. The 1080p results, which exceed 100 FPS on all presets, indicate that the CPU is capable of feeding the GPU well beyond what is needed for standard monitors. The 4K results, especially at Ultra, show that the GPU is the primary bottleneck, and the frame rate dips to a point where competitive or fast-paced gameplay might suffer.

FAQ

Q: What is the highest average FPS recorded for this combo?

A: The highest measured average is 211.5 FPS at 1920x1080 with Low settings. This shows the system's peak performance when graphical load is minimal.

Q: Can this system handle 4K gaming in Don't Starve Together?

A: Yes, but with caveats. The 4K High preset yields 56.8 FPS, which is playable, while 4K Low produces 93.1 FPS for smoother motion. However, 4K Ultra drops to 46 FPS, which may feel sluggish for some players.

Q: How does the RTX 4060's VRAM affect performance at high resolutions?

A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing 272.0 GB/s of bandwidth. At 4K Ultra, the frame rate drops to 46 FPS, suggesting that the VRAM capacity and bandwidth are stressed by the game's high-resolution textures.

Q: Is the i5-10400F a bottleneck at 1080p?

A: The data suggests it is not a limiting factor. At 1080p Low, the system reaches 211.5 FPS, and at 1080p Ultra, it still manages 105.9 FPS, indicating the CPU has ample headroom for this game.

Q: What is the difference between Medium and High settings at 1440p?

A: At 2560x1440, Medium averages 111.9 FPS, while High averages 91.8 FPS. This 20.1 FPS difference shows that the GPU load increases significantly when moving from Medium to High at this resolution.

Q: How does this combo rank against other systems for this game?

A: The combo rank is 969 out of 1667 tested combinations. This places it in the lower-middle portion of the database, indicating that while it performs well, many other CPU-GPU pairings deliver higher frame rates.

GPU Role

The NVIDIA GeForce RTX 4060 is the driving force behind the frame rate drops at higher resolutions. Its specifications—8 GB of GDDR6 memory, a 128-bit bus, and 272.0 GB/s of bandwidth—are tailored for 1080p and 1440p gaming rather than 4K. The GPU's 3072 shading units and boost clock of 2460 MHz provide solid raw compute power, but the memory subsystem is the limiting factor when resolution increases. At 4K Ultra, the average FPS falls to 46, which is only 43.5% of the 1080p Ultra score of 105.9 FPS. This disproportionate drop indicates that the card is running out of memory bandwidth and capacity to feed the high-resolution frame buffer.

The GPU's benchmark scores reflect its mid-range positioning. It scores 19545 in Passmark G3D and 101030 in Geekbench OpenCL, placing it in the 66th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6600M, scores 23321, which is 0.6% higher, indicating the RTX 4060 is closely matched with that mobile part. The 3DMark Steel Nomad score of 2302 shows moderate DX12 performance, which is relevant as Don't Starve Together uses DirectX 12 Ultimate features. The GPU's 24 RT cores and 96 tensor cores are present, but the game's art style likely doesn't stress ray tracing, making the rasterization performance more important.

The measured FPS data shows that the GPU's role becomes dominant at 1440p and 4K. At 1080p, the frame rates are high enough that the CPU is the limiting component, but at 4K, the GPU's memory bandwidth is the clear bottleneck. The 17 Gbps effective memory speed and 2125 MHz memory clock are standard for the class, but the 128-bit bus halves the bandwidth compared to higher-end cards. This is why the 4K Ultra preset dips below 60 FPS, as the card simply cannot move data fast enough to maintain smooth frame pacing.

Measured FPS Breakdown

The measured data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the system is exceptionally fast. Low settings yield 211.5 FPS, Medium produces 157 FPS, High averages 136.2 FPS, and Ultra still manages 105.9 FPS. This spread of about 105.6 FPS between Low and Ultra shows that the GPU has significant headroom at this resolution, and the CPU is capable of feeding it consistently.

Moving to 2560x1440, the frame rates drop but remain highly playable. Low settings produce 159.7 FPS, Medium averages 111.9 FPS, High delivers 91.8 FPS, and Ultra falls to 73.3 FPS. The gap between Low and Ultra narrows to 86.4 FPS, suggesting that the GPU is starting to work harder, but the results are still smooth for most displays. The 1440p High result of 91.8 FPS is particularly notable, as it offers a good balance of visual quality and performance for a 60 Hz or 144 Hz monitor.

At 3840x2160, the performance drops become more severe. Low settings average 93.1 FPS, which is still respectable, but Medium drops to 64.1 FPS, High falls to 56.8 FPS, and Ultra bottoms out at 46 FPS. The difference between Low and Ultra at 4K is 47.1 FPS, which is a much smaller spread than at 1080p. This compression of the FPS range indicates that the GPU is the definitive bottleneck, and the settings preset has less impact because the resolution itself is the limiting factor. The 4K Low result of 93.1 FPS shows that the game can be made playable at 4K by sacrificing visual fidelity, but the Ultra preset will struggle on this hardware.

Settings Recommendations

For this specific CPU-GPU combination, the ideal settings preset depends on the target resolution and refresh rate. At 1080p, the data shows that Ultra settings are the best choice, as the system still delivers 105.9 FPS, which is above the 60 FPS threshold and close to 100 FPS for high-refresh monitors. The jump from High to Ultra costs about 30.3 FPS, but the visual improvement is likely worth it for a game with this art style. There is no reason to use lower settings at 1080p, as even Ultra provides a smooth experience.

At 1440p, the High preset is the sweet spot. It averages 91.8 FPS, which is smooth on a 60 Hz panel and playable on a 144 Hz display. The Medium preset offers 111.9 FPS, which is faster but sacrifices visual quality. The Ultra preset drops to 73.3 FPS, which is still playable, but the 18.5 FPS difference between High and Ultra may not justify the graphical gains. For competitive play, Medium at 111.9 FPS is the best option, as it keeps the frame rate high while maintaining acceptable visuals.

At 4K, the recommendation is more nuanced. The Low preset at 93.1 FPS is the only option that consistently exceeds 60 FPS, making it the best for smooth gameplay. The Medium preset at 64.1 FPS is borderline, and the High preset at 56.8 FPS is below 60 FPS, which may cause stutter on some displays. The Ultra preset at 46 FPS is not recommended for this game, as the performance drop is significant. For a 4K monitor, players should use Low or Medium settings, accepting reduced visual quality for a playable frame rate.

CPU Role

The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, built on Intel's 14 nm process. It has a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with 12 MB of shared L3 cache. This CPU is a capable performer for gaming, as evidenced by its benchmark scores. Its Cinebench R23 multi-core score is 10297, and its single-core score is 1453, which are strong results for a desktop part. The Passmark multi-thread score of 12115 and single-thread score of 2541 indicate solid all-around performance.

In the context of Don't Starve Together, the CPU's role is less critical than the GPU at higher resolutions, but it is still a factor at 1080p. The 3DMark 2-thread score of 1350 and 4-thread score of 2560 show that the CPU can handle the game's main thread and light multi-threading. The game is not heavily threaded, so the 12 threads provide headroom, but the single-thread performance is what matters most. The Passmark physics score of 696 is relevant, as the game's physics calculations could be a bottleneck if the CPU is weak, but the i5-10400F handles this well.

Compared to its nearest rivals, the i5-10400F holds its own. It scores 14168 in the average benchmark, which is 0.4% higher than the AMD EPYC 7552 and 1.1% higher than the Intel Core i5-8500. The data shows that the CPU is not a limiting factor in this game, as the frame rates at 1080p are high enough to exceed the refresh rates of most monitors. The CPU's 65 W TDP and DDR4 memory support make it an efficient choice, and the 42.7 GB/s memory bandwidth is sufficient for the game's data demands. The bottleneck is clearly the GPU at 4K, while at 1080p, the system is well-balanced, with the CPU providing enough throughput to keep the RTX 4060 fed.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 4060 in Don't Starve Together

Resolution Settings Avg FPS
3840x2160 Low 93.1
3840x2160 Medium 64.1
3840x2160 High 56.8
3840x2160 Ultra 46.0
2560x1440 Low 159.7
2560x1440 Medium 111.9
2560x1440 High 91.8
2560x1440 Ultra 73.3
1920x1080 Low 211.5
1920x1080 Medium 157.0
1920x1080 High 136.2
1920x1080 Ultra 105.9

Don't Starve Together with ii5-10400F + Other GPUs

See how Don't Starve Together performs with the same CPU but different graphics cards.

Don't Starve Together with RTX 4060 + Other CPUs

See how Don't Starve Together performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 4060

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