Counter-Strike: Global Offensive
This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 70 | 82 | 95 | 111 |
| 1440p QHD | 118 | 139 | 160 | 188 |
| 1080p Full HD | 172 | 202 | 233 | 273 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike: Global Offensive with AMD Ryzen 5 7500F + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 7500F paired with the Intel Arc B370 produces a highly distinctive performance profile in Counter-Strike: Global Offensive, one that is defined by the CPU’s substantial headroom and the GPU’s position as a clear limiting factor. The measured frames per second (FPS) across resolutions and settings reveal a system that can deliver smooth, competitive gameplay at standard resolutions, but which struggles to maintain high refresh rates when pixel count and graphical fidelity increase. This analysis breaks down the benchmark data to understand where this combination excels and where its bottlenecks lie.
Settings Recommendations
The benchmark data for this combination points to the Low preset as the optimal choice for players prioritizing maximum frame rates, particularly at 1080p and 1440p. At 1920x1080, the Low preset achieves an average of 273 FPS, which is the highest score recorded for this combo at any resolution. This represents a significant performance jump over the next preset, with Medium delivering 233 FPS and High dropping to 202 FPS. For competitive play where high refresh rates are paramount, this 40 FPS difference between Low and Medium is substantial, and the 71 FPS gap between Low and High is even more critical. The data strongly suggests that the visual fidelity gained from higher settings is not worth the frame rate sacrifice at 1080p.
At 2560x1440, the Low preset continues to provide the best experience, averaging 188 FPS. This is a notable drop from the 1080p result, but it remains high enough to drive a 144Hz monitor comfortably. The Medium preset at this resolution produces 160 FPS, which is also playable, but the incremental gains in visual quality are outweighed by the 28 FPS reduction in smoothness. The High preset falls to 139 FPS, which is still competent, but the trend is clear: the GPU begins to struggle as the render load increases.
At 3840x2160, the situation changes dramatically. Even the Low preset only manages an average of 111 FPS, and the High preset drops to 82 FPS. While 111 FPS is playable, it is far from the high-refresh-rate territory that competitive CS:GO players seek. The Ultra preset, which produces 70 FPS, is not recommended for any serious gameplay at this resolution. The data indicates that for a consistent and responsive experience, 1080p with Low settings is the definitive choice, offering the highest frame rate headroom and minimizing the GPU’s impact on input latency. For those with 1440p displays, Low settings remain the best compromise, but for 4K users, the system is simply not equipped to deliver the frame rates that the game’s competitive nature demands.
How This Combo Ranks
The overall performance of this combination in CS:GO is poor when compared to other tested systems. The combo ranks 2615th out of 2848 total combinations, placing it in the bottom 8% of all tested hardware pairings. This is a surprisingly low rank, given the modern nature of the CPU, and it underscores the significant drag the Intel Arc B370 has on the system's gaming capabilities. The rank suggests that while the Ryzen 5 7500F is capable of generating high frame rates, the GPU is unable to keep up, particularly at higher resolutions, resulting in a final performance tier that is far below what the CPU alone could achieve.
This ranking is heavily influenced by the GPU’s individual benchmark performance. The Intel Arc B370 has an average benchmark score of 1184 and sits in the 5th percentile of all GPUs. Its nearest rivals include the ATI Radeon HD 5770, which scores 1190 and is 0.5% faster, and the ATI Mobility Radeon HD 5570, which scores 1186 and is 0.2% faster. These comparisons place the Arc B370 in a performance class that is over a decade old, which explains the low combo rank. The CPU, on the other hand, is a strong performer, ranking in the 77th percentile of all CPUs. This massive disparity between the CPU’s capability and the GPU’s output is the defining characteristic of this pairing. The data implies that in a system where the GPU is the primary bottleneck, the CPU’s potential is largely wasted in this specific game.
GPU Role
The Intel Arc B370’s role in this system is that of a critical, yet underpowered, component. Its specifications reveal a design intended for low-power, integrated graphics, not for high-end gaming. The GPU has a base clock of 300 MHz and a boost clock of 2400 MHz. These clocks are not inherently low, but the architecture is the limiting factor. The GPU features 1280 shading units, 40 texture mapping units (TMUs), and 20 render output units (ROPs). These numbers are modest, and the pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are consistent with a low-end part. The FP32 performance is rated at 6.144 TFLOPS, which is a theoretical measure that, in practice, proves insufficient for the demands of modern gaming at high resolutions.
Perhaps the most unusual specification is the memory configuration. The Arc B370 uses "System Shared" memory, meaning it relies on the system’s main DDR5 RAM rather than dedicated VRAM. The memory bandwidth is listed as "System Dependent," which means its performance is tied to the Ryzen 5 7500F’s dual-channel memory, which has a bandwidth of 83.2 GB/s. In the context of CS:GO, the benchmark results show that this shared memory configuration severely hampers performance. The game is not particularly demanding on VRAM capacity, but it is sensitive to memory bandwidth. The GPU’s reliance on system memory introduces latency and bandwidth contention, which directly contributes to the FPS drops seen when moving from 1080p to 1440p and then to 4K. The 3DMark Steel Nomad benchmark score of 1184, which places it in the 5th percentile, confirms that this is a very weak GPU by any standard. The data suggests that while the GPU can handle the game at low settings and lower resolutions, its memory architecture and raw compute power are simply not sufficient for a smooth, high-fidelity experience.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system's behavior across all resolution and setting combinations. At 1920x1080, the frame rate is largely dependent on the game's settings. With Low settings, the average FPS is 273. This drops to 233 FPS on Medium, 202 FPS on High, and 172 FPS on Ultra. The progression shows that the GPU is the limiting factor, as the CPU has ample power to render these frames. The difference between Low and Ultra is a significant 101 FPS, which illustrates how quickly the GPU’s performance degrades as the render load increases.
At 2560x1440, the trend continues, but the absolute numbers are lower. Low settings produce 188 FPS, Medium produces 160 FPS, High produces 139 FPS, and Ultra produces 118 FPS. The frame rate drops from 1080p are consistent across all settings, indicating a uniform scaling penalty. The gap between Low and Ultra narrows to 70 FPS, but the performance is now below the 200 FPS threshold that is often considered ideal for 1080p competitive play.
At 3840x2160, the GPU is severely overtaxed. Low settings yield 111 FPS, Medium 95 FPS, High 82 FPS, and Ultra 70 FPS. The frame rates are now in a range where the game is playable but not smooth by competitive standards. The data for the Medium setting at 4K includes a minimum FPS of 80 and a maximum of 109. This variance is notable, as it indicates frame pacing issues that can be more noticeable than a low average FPS. The 4K results clearly show that this combo is not intended for high-resolution gaming, and even the Low preset cannot deliver the high refresh rates that CS:GO players typically desire. The average FPS at 4K Low (111) is lower than the 1080p Ultra average (172), which demonstrates the massive performance cost of increasing resolution.
FAQ
Q: What is the best resolution and settings combination for this system?
A: The data shows that 1920x1080 with Low settings is the best choice, delivering an average of 273 FPS. This is the highest measured frame rate and provides the most headroom for high refresh rate monitors.
Q: How does this combo perform at 4K resolution?
A: The performance at 3840x2160 is poor. The best average FPS at this resolution is 111 on Low settings, which drops to 70 FPS on Ultra. This indicates the GPU is a major bottleneck at 4K.
Q: Is the CPU or GPU the main bottleneck in this system?
A: The GPU is clearly the limiting factor. The CPU ranks in the 77th percentile of all CPUs, while the GPU ranks in the 5th percentile. The large FPS differences between settings and resolutions are primarily due to the GPU’s inability to keep up with the render load.
Q: What is the performance difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset averages 188 FPS, while the Ultra preset averages 118 FPS. This is a 70 FPS difference, showing a significant performance penalty for higher visual fidelity.
Q: How does the GPU’s memory configuration affect performance?
A: The GPU uses "System Shared" memory, which relies on the main system RAM. This configuration has a bandwidth of "System Dependent," which is a likely cause of the performance limitations, as it introduces latency and contention compared to dedicated VRAM.
Q: How does this combo rank compared to other tested systems in this game?
A: The combo ranks 2615th out of 2848 tested combinations. This places it in the bottom tier of performance, which is consistent with the GPU’s very low individual benchmark scores.
CPU Role
The AMD Ryzen 5 7500F plays a supporting, yet powerful, role in this configuration. It is a 6-core, 12-thread processor based on the Zen 4 architecture, with a base clock of 3.70 GHz and a boost clock of 5.00 GHz. Its L3 cache is 32 MB shared, which is beneficial for gaming. The CPU’s performance is strong, as evidenced by its Cinebench R23 multi-core score of 22799 and single-core score of 3218. In the context of CS:GO, which is known to be heavily single-thread dependent, the single-core performance is crucial. The CPU’s high boost clock and efficient Zen 4 architecture ensure that it can feed frames to the GPU without becoming a bottleneck itself.
The CPU’s average benchmark score is 24964, placing it in the 77th percentile of all CPUs. Its nearest rivals include the Intel Core i7-11850H, which scores 24935 (0.1% slower), and the AMD Ryzen 5 8400F, which scores 25005 (0.2% faster). This shows that the Ryzen 5 7500F is a very capable processor, performing on par with or better than many other modern chips. In this game, the data suggests the CPU is never the limiting factor. At 1080p Low, where the frame rate is 273 FPS, the CPU is still able to provide the necessary data to the GPU. The bottleneck only appears when the GPU’s render time exceeds the CPU’s frame time, which happens at higher resolutions and settings. The CPU’s memory bandwidth of 83.2 GB/s is also a factor, as it is the source for the GPU’s shared memory, but the CPU itself has ample performance to handle the game’s logic and draw calls. The data implies that this CPU has significant untapped potential in this pairing; with a more powerful GPU, it could likely push frame rates much higher.
Resolution Scaling
The FPS scaling from 1080p to 4K is a stark illustration of the GPU's limitations. At 1080p Low, the system averages 273 FPS. When the resolution is increased to 1440p, the average drops to 188 FPS, a reduction of 85 FPS. Moving from 1440p to 4K Low, the average falls further to 111 FPS, another 77 FPS drop. This is a steep and consistent decline. The frame rate at 4K Low (111 FPS) is less than half of the 1080p Low performance, which signifies that the GPU is being overwhelmed by the number of pixels it needs to render. The scaling is not linear; the drop from 1440p to 4K is slightly less severe in absolute terms than from 1080p to 1440p, but the percentage drop is still large.
This scaling pattern indicates that the system is heavily GPU-bound. If the CPU were the limiting factor, we would expect the frame rate to remain more consistent across resolutions, as the CPU’s workload would not change with pixel count. Instead, the frame rate drops dramatically with each resolution increase, which is a classic sign of a GPU bottleneck. The data for the Medium preset confirms this: it scales from 233 FPS at 1080p to 160 FPS at 1440p, and then to 95 FPS at 4K. The GPU’s compute and memory resources are simply insufficient to handle the increased pixel fill rate and texture fetch demands at higher resolutions. The conclusion is clear: this system is only suitable for 1080p gaming, where the CPU can maintain high frame rates, and the GPU is just barely able to keep up at low settings. For anything above 1080p, the GPU becomes a severe performance anchor, preventing the powerful CPU from delivering a smooth and responsive experience.
Hardware Specifications
AMD Ryzen 5 7500F
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + Intel Arc B370 in Counter-Strike: Global Offensive
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 82.0 |
| 3840x2160 | Ultra | 70.0 |
| 2560x1440 | Low | 188.0 |
| 2560x1440 | Medium | 160.0 |
| 2560x1440 | High | 139.0 |
| 2560x1440 | Ultra | 118.0 |
| 1920x1080 | Low | 273.0 |
| 1920x1080 | Medium | 233.0 |
| 1920x1080 | High | 202.0 |
| 1920x1080 | Ultra | 172.0 |
Counter-Strike: Global Offensive with Ryzen 5 7500F + Other GPUs
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Counter-Strike: Global Offensive with Arc B370 + Other CPUs
See how Counter-Strike: Global Offensive performs with the same GPU but different processors.
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