Counter-Strike 2
This combination delivers exceptional performance with an average of 169 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 78 | 104 | 126 |
| 1440p QHD | 108 | 139 | 187 | 225 |
| 1080p Full HD | 163 | 211 | 282 | 339 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core i5-9400 + NVIDIA GeForce RTX 5050, In-Depth Analysis
Counter-Strike 2 pairs a six-core Intel Core i5-9400 with NVIDIA’s GeForce RTX 5050, a combination that lands near the middle of the pack for this title. The measured combo rank sits at 1731 out of 2870 recorded configurations, placing it in the 60th percentile of tested systems. This is a setup that prioritizes high refresh rates over absolute visual fidelity, and the data reflects that trade-off clearly across the tested resolutions and presets.
Resolution Scaling
The frame rate curve from 1080p to 4K reveals a system that scales predictably with pixel count, but with a notable shift in bottleneck behavior. At 1080p Low settings, the RTX 5050 pushes 339 FPS average, which is an exceptionally high ceiling that suggests the CPU is already working hard to feed the GPU. Moving to 1440p Low drops the average to 225 FPS, a 34% reduction, while 4K Low yields 126 FPS, another 44% drop from 1440p. This steep decline at lower settings is typical of a GPU-bound scenario emerging only at higher resolutions.
The relationship between resolution and the limiting component becomes clearer when examining Medium settings, where the data includes min and max frame values. At 1080p Medium, the average is 282 FPS with a minimum of 240 FPS and maximum of 324 FPS. At 1440p Medium, the average falls to 187 FPS, with min/max of 159/215 FPS. The 4K Medium row shows 104 FPS average with min/max of 89/120 FPS. The frame time consistency, indicated by the gap between min and max, tightens as resolution increases, which is a sign that the GPU workload is evening out the frame delivery.
The scaling from High to Ultra settings at each resolution shows diminishing returns in reverse. At 1080p, dropping from High (211 FPS) to Ultra (163 FPS) costs 23% performance. At 1440p, the same drop goes from 139 FPS to 108 FPS, a 22% loss. At 4K, High produces 78 FPS while Ultra yields 60 FPS, a 23% reduction. The consistency of this penalty across resolutions indicates that the RTX 5050’s rendering pipeline handles the extra effects load uniformly, regardless of pixel count.
What the data suggests is that the limiting component shifts depending on the resolution and preset combination. At 1080p Low, the 339 FPS result likely approaches what the i5-9400 can deliver in terms of draw call throughput, given its six cores and six threads running at up to 4.10 GHz boost. At 4K Ultra, the 60 FPS average reveals a GPU that is fully saturated, with the 8 GB frame buffer and 128-bit memory interface being the likely constraint. The sweet spot for this pairing appears to be 1440p High, where 139 FPS balances the load between CPU and GPU without exposing either component’s weakness.
CPU Role
The Intel Core i5-9400 is a Coffee Lake Refresh part with six physical cores and six threads, meaning no hyper-threading. Its base clock of 2.90 GHz and boost clock of 4.10 GHz define the processing headroom available for Counter-Strike 2’s game logic and physics. The CPU’s benchmark scores place it at the 47th percentile among all tested processors, with an average benchmark score of 2254. Its nearest rivals include the Intel Core i7-1068NG7 (2259 score, -0.2% delta), Intel Core i7-10710U (2248, +0.3%), AMD Ryzen 5 PRO 1500 (2246, +0.4%), and Intel Core i3-10305 (2264, -0.4%). This tight cluster of scores indicates that the i5-9400 performs within a narrow band of similar-generation parts.
In the context of Counter-Strike 2, the CPU’s role is most apparent at low resolutions and high frame rates. The 1080p Low result of 339 FPS is a strong indicator that the processor can keep up with the GPU’s output demand in less demanding scenes. However, the lack of multi-threading could be a limiting factor in scenarios with many players on screen, as the game engine may struggle to distribute the workload across only six threads. The 9 MB of shared L3 cache helps with data locality, but the 42.7 GB/s memory bandwidth on dual-channel DDR4 is modest by modern standards.
The CPU’s single-core performance, measured at 935 in Cinebench R23 single-core and 1389 in Geekbench single-core, is adequate for a game that relies heavily on main-thread performance. Counter-Strike 2 is known for being sensitive to single-thread speed, and the 4.10 GHz boost clock provides a reasonable ceiling. The multi-core scores, including 6629 in Cinebench R23 and 5141 in Geekbench, show that the six cores can handle background tasks without significantly impacting game performance.
When comparing to its nearest rivals, the i5-9400 sits within 0.4% of all four listed competitors. This means that swapping to any of those CPUs would yield nearly identical frame rates in Counter-Strike 2, assuming the GPU remains constant. The CPU’s 47th percentile ranking suggests it is a mid-pack performer, not a bottleneck for this GPU at most settings, but also not providing headroom for future CPU-intensive titles.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process, with a chip size of 149 mm² and 16,900 million transistors. Its 8 GB of GDDR6 memory on a 128-bit bus delivers 320.0 GB/s of bandwidth, which is a crucial figure for texture streaming in Counter-Strike 2. The GPU’s boost clock of 2572 MHz and base clock of 2317 MHz dictate the raw compute throughput, measured at 13.17 TFLOPS for FP32 operations. The 2560 shading units and 80 texture mapping units provide the pixel and texture fill rates of 82.30 GPixel/s and 205.8 GTexel/s respectively.
The GPU’s benchmark results place it at the 66th percentile of all tested graphics cards, with an average score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL (21153, -0.6%), AMD Radeon HD 8970M (21237, -1%), AMD Radeon RX 5600 XT (20713, +1.6%), and NVIDIA RTX A4000 Mobile (21379, -1.6%). The RTX 5050’s position in this cluster shows that it performs competitively with these parts, despite being a newer architecture. The launch MSRP of 249 USD places it in the entry-level segment, though the measured performance suggests it punches above that weight class in this game.
In Counter-Strike 2, the GPU’s role becomes dominant at higher resolutions and quality presets. The 4K Ultra result of 60 FPS is a clear sign that the GPU is the limiting factor, with the 8 GB VRAM potentially causing texture swapping in larger maps. The 4K High result of 78 FPS shows that reducing the preset tier provides a 30% performance uplift, which is significant for maintaining playability at this resolution. The 1080p Ultra result of 163 FPS indicates that the GPU still has ample headroom at lower pixel counts, even with maxed-out settings.
The memory bandwidth of 320.0 GB/s appears to be a bottleneck at 4K, where the pixel fill rate demands more data than the 128-bit bus can supply. This is evidenced by the steep drop from 1440p High (139 FPS) to 4K High (78 FPS), a 44% reduction that exceeds the pixel count difference. The RTX 5050’s 32 ROPs may also constrain performance at high resolutions, as the pixel throughput is limited to 82.30 GPixel/s.
FAQ
Q: What is the best resolution for this CPU-GPU combination in Counter-Strike 2?
A: The data shows 1440p High as the optimal balance, delivering 139 FPS average while maintaining a 108 FPS average at Ultra. This resolution avoids the CPU bottleneck seen at 1080p and the GPU saturation seen at 4K.
Q: Does the RTX 5050 have enough VRAM for Counter-Strike 2 at 4K?
A: The 8 GB frame buffer appears sufficient for High settings at 4K (78 FPS), but Ultra settings drop to 60 FPS, suggesting that the VRAM capacity or bandwidth is a limiting factor at the highest quality tier.
Q: How does the i5-9400 compare to its closest rivals in synthetic benchmarks?
A: The i5-9400’s average benchmark score of 2254 is within 0.4% of all four nearest rivals: the Core i7-1068NG7 (2259), Core i7-10710U (2248), Ryzen 5 PRO 1500 (2246), and Core i3-10305 (2264).
Q: What frame rate can be expected at 1080p with Medium settings?
A: The measured data shows an average of 282 FPS, with a minimum of 240 FPS and maximum of 324 FPS, making it a strong choice for high-refresh-rate monitors.
Q: Is the CPU or GPU the limiting factor at 1080p Low settings?
A: The 339 FPS average at 1080p Low is likely CPU-limited, as the i5-9400’s six threads may struggle to feed the GPU beyond this point, given that the RTX 5050’s raw compute could handle more frames if the CPU could supply them.
Q: How does the RTX 5050’s performance compare to the RX 5600 XT?
A: The RTX 5050 has an average benchmark score of 21035, which is 1.6% higher than the RX 5600 XT’s 20713, indicating a slight performance advantage in general compute workloads.
Settings Recommendations
The measured data provides clear guidance on which preset offers the best experience for this hardware combination. At 1080p, the Medium preset delivers 282 FPS average with a minimum of 240 FPS, which is ideal for competitive play on a 240 Hz monitor. The jump to High reduces the average to 211 FPS, still playable, but the extra visual fidelity is not worth the 25% performance loss for most users. Ultra at 163 FPS is only recommended for those prioritizing visuals over frame rate consistency.
At 1440p, the Medium preset offers 187 FPS average with a minimum of 159 FPS, which remains above the 144 Hz threshold that is common for this resolution. High settings at 139 FPS are a reasonable compromise for users with a 144 Hz display, as the 48 FPS drop from Medium to High is noticeable but not game-breaking. Ultra at 108 FPS is the only preset that dips below the 120 FPS mark, making it less suitable for fast-paced play.
At 4K, the choice becomes more constrained. Medium settings produce 104 FPS average with a minimum of 89 FPS, which is playable on a 60 Hz display but not ideal for competitive play. High settings at 78 FPS provide better visuals at the cost of 25% performance. Ultra at 60 FPS is technically playable but leaves no headroom for frame drops in intense firefights. Low settings at 126 FPS are the only way to achieve triple-digit frame rates at 4K, but the visual compromise is severe.
For the best balance of visual quality and performance, the Medium preset at 1440p is the recommended configuration. It provides 187 FPS average with a minimum of 159 FPS, ensuring smooth gameplay even in demanding scenes. The 8 GB VRAM is sufficient for Medium textures at this resolution, and the 320.0 GB/s bandwidth handles the data throughput without stuttering.
Measured FPS Breakdown
The complete measured frame rate data for Counter-Strike 2 with the Intel Core i5-9400 and NVIDIA GeForce RTX 5050 is as follows:
1920x1080:
- Low: 339 FPS average
- Medium: 282 FPS average, 240 FPS minimum, 324 FPS maximum
- High: 211 FPS average
- Ultra: 163 FPS average
2560x1440:
- Low: 225 FPS average
- Medium: 187 FPS average, 159 FPS minimum, 215 FPS maximum
- High: 139 FPS average
- Ultra: 108 FPS average
3840x2160:
- Low: 126 FPS average
- Medium: 104 FPS average, 89 FPS minimum, 120 FPS maximum
- High: 78 FPS average
- Ultra: 60 FPS average
The 1080p Medium row is the only configuration with complete min/max data at that resolution, showing a 84 FPS spread between minimum and maximum. The 1440p Medium spread is 56 FPS, and the 4K Medium spread is 31 FPS. This tightening of the frame time distribution at higher resolutions indicates that the GPU becomes more consistently loaded, reducing the variance that can cause stutter. The 4K Ultra result of exactly 60 FPS suggests the game may be hitting a frame pacing limit, locking to a 60 Hz refresh rate without tearing.
Across all resolutions, the Low preset provides the highest frame rates, with 1080p Low being the only configuration exceeding 300 FPS. The Ultra preset consistently delivers approximately 48-50% of the Low preset’s frame rate at each resolution, indicating a uniform performance cost for the highest quality settings. This proportionality suggests that the RTX 5050 scales predictably with the game’s graphics options, making it easier for users to anticipate the performance impact of changing settings.
Hardware Specifications
Intel Core i5-9400
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + NVIDIA GeForce RTX 5050 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 126.0 |
| 3840x2160 | Medium | 104.0 |
| 3840x2160 | High | 78.0 |
| 3840x2160 | Ultra | 60.0 |
| 2560x1440 | Low | 225.0 |
| 2560x1440 | Medium | 187.0 |
| 2560x1440 | High | 139.0 |
| 2560x1440 | Ultra | 108.0 |
| 1920x1080 | Low | 339.0 |
| 1920x1080 | Medium | 282.0 |
| 1920x1080 | High | 211.0 |
| 1920x1080 | Ultra | 163.0 |
Counter-Strike 2 with ii5-9400 + Other GPUs
See how Counter-Strike 2 performs with the same CPU but different graphics cards.
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Explore FPS benchmarks for other games using this same hardware combination.