Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
379
excellent

This combination delivers exceptional performance with an average of 379 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 136 175 234 282
1440p QHD 243 313 420 505
1080p Full HD 368 473 634 763

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 282
3840x2160 Medium 234
3840x2160 High 175
3840x2160 Ultra 136
2560x1440 Low 505
2560x1440 Medium 420
2560x1440 High 313
2560x1440 Ultra 243
1920x1080 Low 763
1920x1080 Medium 634
1920x1080 High 473
1920x1080 Ultra 368

Counter-Strike 2 with AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 5090, In-Depth Analysis

The AMD Ryzen 9 9900X3D and NVIDIA GeForce RTX 5090 combination delivers exceptional performance in Counter-Strike 2, ranking 66th out of 2870 tested combos. The measured frame rates show that this pairing is capable of pushing well beyond the refresh rates of most high-end monitors, even at 4K resolution with demanding settings. The data indicates a system that is heavily skewed toward GPU dominance at lower resolutions, while the CPU’s substantial cache and high core count keep frame rates remarkably stable as resolution scales. This analysis breaks down the specific roles of each component, the combo’s standing in the database, resolution scaling behavior, and exact measured performance figures.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 9 9900X3D brings 12 cores and 24 threads to the Counter-Strike 2 workload, with a base clock of 4.40 GHz and a boost clock of 5.50 GHz. This processor is built on the Zen 5 architecture, codenamed Granite Ridge, and manufactured on TSMC’s 4 nm process. The CPU’s cache configuration is particularly relevant for a competitive FPS like Counter-Strike 2, which relies heavily on rapid data access and low-latency operations. The L3 cache totals 128 MB across the chip, a figure that dwarfs the L3 capacities of typical desktop processors and directly supports the game’s need to quickly reference map geometry, player positions, and hit registration data.

The single-thread performance of this CPU is a critical factor for Counter-Strike 2, as the game’s core simulation and input handling often depend on a few heavily loaded threads. Benchmark data shows a 3DMark single-thread score of 1269 and a Cinebench R23 single-core result of 6739, indicating strong per-core capability. In a game where frame pacing and consistent response times matter more than raw multi-thread throughput, these single-core results suggest that the CPU can keep up with the game’s simulation loop without becoming a bottleneck.

Multi-thread performance is also substantial, with Cinebench R23 multicore scoring 47737 and Geekbench multicore at 22884. While Counter-Strike 2 does not typically scale perfectly across 24 threads, the extra headroom ensures that background tasks, anti-cheat software, and streaming overlays do not interfere with frame delivery. The 4 nm process node and dual-die design, with each die measuring 70.6 mm² and a total of 16,630 million transistors, contribute to the CPU’s efficiency and sustained clock behavior under load.

The CPU’s 91st percentile ranking versus all tested CPUs places it in the upper tier, but its nearest rivals show how close the competition is. The Intel Core Ultra 5 245KF averages a score of 55093, which is effectively identical at -0.6% delta, while the Intel Core Ultra 5 245K sits at 54053, 1.3% behind. The Intel Xeon 6505P and Intel Core i7-14700F are 2% and 2.1% behind, respectively. These margins are small in synthetic benchmarks, but in Counter-Strike 2, the 9900X3D’s large L3 cache likely provides a tangible advantage in frame time consistency, which is not always reflected in average score comparisons.

The 128 MB L3 cache is the standout feature here. Counter-Strike 2’s maps and entity data are relatively compact, and having a large portion of that data resident in the CPU cache reduces memory latency and improves hit rates. This effect becomes more pronounced in high-action scenarios with many players and grenade effects, where the CPU must rapidly process multiple game state updates. The 89.6 GB/s memory bandwidth and dual-channel DDR5 support are sufficient to feed the 12 cores without starving them, though the cache is clearly the primary tool for this game’s workload.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the AMD Ryzen 9 9900X3D and NVIDIA GeForce RTX 5090 ranks 66th out of 2870 tested combos in Counter-Strike 2. This placement puts the pairing in the top 2.3% of all configurations in the database, a strong result that reflects both the CPU’s cache advantage and the GPU’s raw rendering power. The rank is not the absolute top, which suggests that a few other processor-and-GPU pairings have managed to edge out this combination, likely due to slightly higher CPU clock speeds or more favorable memory configurations.

The RTX 5090’s own benchmark standing reinforces this high placement. The GPU holds a 92nd percentile ranking versus all GPUs, with an average benchmark score of 79842. Its nearest rivals in the database include the NVIDIA Tesla P100 PCIe 16 GB at 79605 (0.3% ahead) and the AMD Radeon Pro Vega 64X at 80959 (1.4% behind). These comparisons are based on synthetic workloads, but they indicate that the RTX 5090 is operating at the very edge of what is available for gaming performance.

In the context of Counter-Strike 2 specifically, the combo rank of 66 suggests that the game is not fully saturating either component. At lower resolutions, the CPU becomes the primary driver of frame rate, and the 9900X3D’s 128 MB L3 cache gives it an edge over processors with less cache. At higher resolutions, the GPU takes over, and the RTX 5090’s 32 GB of GDDR7 memory and 1.79 TB/s bandwidth provide ample headroom for the game’s relatively modest texture and shading requirements.

The delta between this combo and the absolute best is not specified in the data, but the 66th rank out of 2870 indicates that there are 65 configurations that achieve higher average frame rates. These are likely combinations with faster single-threaded CPUs, such as higher-clocked variants of the same architecture, or possibly configurations with memory tuned to even lower latency. However, the gap between 66th and first is likely small in percentage terms, given how close the CPU’s nearest rivals are in synthetic scores.

For a player comparing this combo to others in the database, the rank of 66 provides a clear reference point. It means that this pairing is faster than 2804 other tested combinations, which covers the vast majority of possible hardware pairings. In esports titles like Counter-Strike 2, where frame rates in the hundreds are common, being in the top 2.3% of all combos is a meaningful differentiator for competitive play.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates across resolutions reveal a clear pattern of CPU and GPU bottleneck shifts. At 1920x1080 with Low settings, the combo achieves 763 FPS average. This is an extremely high frame rate that indicates the CPU is the primary limiter, as the GPU has very little work to do at this resolution and settings level. The CPU’s single-thread performance and cache efficiency are what allow the game to reach such numbers, and the data shows that even with one of the fastest GPUs available, the CPU is the ceiling.

Moving to 2560x1440 Low, the average drops to 505 FPS, a decrease of 33.8% from the 1080p result. This drop is substantial and signals that the GPU is starting to take on more of the workload, though the CPU is still contributing significantly. The RTX 5090’s 104.8 TFLOPS of FP32 performance is more than enough for Counter-Strike 2’s rendering, but the increased pixel count requires more shading and rasterization work, which pulls the frame rate down.

At 3840x2160 Low, the average is 282 FPS, a further drop of 44.2% from the 1440p figure. This scaling pattern is consistent with a system where the GPU becomes the dominant limiter as resolution increases. The RTX 5090’s 176 ROPs and 423.6 GPixel/s pixel rate are high, but 4K resolution demands four times the pixel throughput of 1080p, and even this GPU cannot maintain the same frame rates without some reduction.

Looking at the High settings across resolutions, the pattern repeats but with lower absolute numbers. At 1080p High, the average is 473 FPS; at 1440p High, it drops to 313 FPS (a 33.8% decrease); and at 4K High, it falls to 175 FPS (a 44.1% decrease). The consistency of these percentage drops across Low and High settings suggests that the game’s graphics pipeline scales uniformly with resolution, and that the GPU’s workload increases proportionally with pixel count.

The Medium settings rows include minimum and maximum frame rate data, which provides additional insight into the limiting component. At 1080p Medium, the average is 634 FPS with a minimum of 539 and a maximum of 729. The gap between minimum and average is 95 FPS, indicating some frame time variance, but the minimum is still extremely high. At 1440p Medium, the average is 420 FPS with a minimum of 357 and a maximum of 482, showing a similar spread. At 4K Medium, the average is 234 FPS with a minimum of 199 and a maximum of 270, where the minimum is 35 FPS below the average.

The fact that the Ultra settings row shows the lowest frame rates at each resolution confirms that the GPU is the bottleneck at higher settings. At 4K Ultra, the average is 136 FPS, which is still playable but represents a significant reduction from the Low setting’s 282 FPS. The RTX 5090’s 32 GB of memory is not a limiting factor here; instead, the shading and texture work at Ultra settings is what drives the frame rate down.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo achieves its highest measured frame rates. With Low settings, the average is 763 FPS, which is the highest average across all tested configurations in this data set. Medium settings produce an average of 634 FPS, with a minimum of 539 and a maximum of 729, showing that even when frame rates fluctuate, they remain far above typical monitor refresh rates. High settings yield 473 FPS average, and Ultra settings drop to 368 FPS average. The scaling from Low to Ultra at 1080p shows a 51.8% reduction in frame rate, which is manageable given the starting point.

At 2560x1440, the frame rates remain high but show the expected decrease from 1080p. Low settings average 505 FPS, which is still more than enough for any competitive display. Medium settings average 420 FPS, with a minimum of 357 and a maximum of 482. High settings average 313 FPS, and Ultra settings average 243 FPS. The drop from Low to Ultra at 1440p is 51.9%, nearly identical to the 1080p scaling, confirming that the relative workload increase is consistent across resolutions.

At 3840x2160, the frame rates are lower but still competitive. Low settings average 282 FPS, which is a solid result for 4K gaming. Medium settings average 234 FPS, with a minimum of 199 and a maximum of 270, indicating that even the lowest frame rates stay above 60 FPS. High settings average 175 FPS, and Ultra settings average 136 FPS. The reduction from Low to Ultra at 4K is 51.8%, matching the pattern seen at other resolutions.

The Medium settings rows are the only ones with complete minimum and maximum data, and they show interesting characteristics. At all three resolutions, the spread between minimum and maximum is roughly 30% of the average. At 1080p, the spread is 190 FPS; at 1440p, it is 125 FPS; and at 4K, it is 71 FPS. The absolute spread decreases with resolution, but the relative spread remains similar, suggesting that the game’s frame time variability is more dependent on CPU and GPU load balance than on resolution alone.

For players using high-refresh-rate monitors, the 1440p Medium setting at 420 FPS average is particularly notable. This setting offers a balance between visual quality and performance that exceeds what most 360 Hz monitors can display. The 1080p Low setting at 763 FPS is the maximum performance option, which is useful for players who prioritize frame rate above all else and are using monitors that support refresh rates beyond 500 Hz.

FAQ

Q: What is the highest average frame rate this combo achieves in Counter-Strike 2?

A: The highest measured average frame rate is 763 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the combo rank compared to other tested configurations in this game?

A: The combo ranks 66th out of 2870 tested combos, placing it in the top 2.3% of all configurations in the database.

Q: What is the lowest frame rate recorded in the measured data?

A: The lowest average frame rate is 136 FPS, measured at 3840x2160 resolution with Ultra settings. The minimum frame rate across all rows is 199 FPS, recorded at 4K Medium settings.

Q: Does the CPU or GPU become the limiting factor at 1080p resolution?

A: At 1080p Low settings, the CPU is the primary limiter, as the GPU has minimal work to do. The 763 FPS result indicates that the CPU’s single-thread performance and cache are what cap the frame rate.

Q: What is the difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings average 505 FPS, while Ultra settings average 243 FPS, representing a 51.9% reduction in average frame rate.

Q: How does the CPU’s cache size affect performance in this game?

A: The CPU has 128 MB of L3 cache, which is likely beneficial for Counter-Strike 2’s data access patterns, helping to maintain high frame rates and consistent frame pacing, especially at lower resolutions where the CPU is the bottleneck.

Settings Recommendations

The measured data provides clear guidance for optimizing the experience across different display capabilities. For players with 1080p monitors, the Low setting at 763 FPS is the best choice for pure performance, but it may not be necessary unless the monitor supports refresh rates above 500 Hz. For most 1080p displays, the Medium setting at 634 FPS offers a better visual experience while still exceeding the refresh rate of any commercially available monitor. The High setting at 473 FPS is also viable, but the Ultra setting at 368 FPS provides no practical benefit for competitive play and reduces frame rate unnecessarily.

At 1440p, the Medium setting at 420 FPS is the recommended choice for high-refresh-rate displays. This setting provides a substantial visual upgrade over Low while maintaining frame rates that exceed any current monitor’s refresh rate. The High setting at 313 FPS is also excellent and may be preferable for players who value visual fidelity, as it remains above the 240 Hz refresh rate typical of many high-end 1440p monitors. The Ultra setting at 243 FPS is playable but offers diminishing returns, and the Low setting at 505 FPS is only necessary for extreme refresh rate displays or for players who want maximum headroom.

At 4K, the situation is different. The Low setting at 282 FPS is the best for high-refresh-rate 4K monitors, which are rare but exist at 240 Hz. The Medium setting at 234 FPS is a strong choice for most 4K displays, as it remains above 144 Hz and offers better visuals. The High setting at 175 FPS is suitable for 144 Hz 4K monitors, and the Ultra setting at 136 FPS is still above 120 Hz, making it viable for players who prioritize image quality over maximum frame rate. For a balanced experience at 4K, the Medium setting is recommended because it keeps the minimum frame rate at 199 FPS, ensuring no noticeable dips below high refresh rates.

The overall recommendation is to use Medium settings at any resolution, as this setting consistently provides frame rates that are more than double the refresh rate of common gaming monitors while offering a good balance of visual quality. For players with 240 Hz or higher refresh rate displays, the Low setting is acceptable if maximum frame rate is the goal, but the Medium setting remains the best overall trade-off between performance and visual fidelity. The Ultra setting is not recommended for competitive play, as the measured frame rates are lower than what the High setting provides, and the visual differences in Counter-Strike 2 are often minimal in fast-paced scenarios.

Hardware Specifications

AMD Ryzen 9 9900X3D

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5500 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 5090 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 282.0
3840x2160 Medium 234.0
3840x2160 High 175.0
3840x2160 Ultra 136.0
2560x1440 Low 505.0
2560x1440 Medium 420.0
2560x1440 High 313.0
2560x1440 Ultra 243.0
1920x1080 Low 763.0
1920x1080 Medium 634.0
1920x1080 High 473.0
1920x1080 Ultra 368.0

Counter-Strike 2 with Ryzen 9 9900X3D + Other GPUs

See how Counter-Strike 2 performs with the same CPU but different graphics cards.

Counter-Strike 2 with RTX 5090 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X3D + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.