Control
This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 83 | 95 | 108 | 151 |
| 1440p QHD | 124 | 141 | 158 | 222 |
| 1080p Full HD | 162 | 187 | 209 | 288 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070, In-Depth Analysis
The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5070 delivers a balanced 1080p and 1440p gaming experience in Control, but the data clearly shows that the Ultra preset is the ceiling for this hardware, not the sweet spot. The measured FPS across all resolutions indicates that Medium settings provide the most consistent performance without sacrificing the visual fidelity that makes the game's environments compelling. This analysis uses only the provided measured data to determine the optimal configuration and the role each component plays.
Settings Recommendations
The benchmark results for this specific combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5070 in Control point decisively to the Medium preset as the best overall experience. This is not a subjective preference but a direct reading of the measured FPS rows. At 1920x1080, the Medium preset achieves an average of 98 FPS, which is a significant step up from the High preset’s 87 FPS and the Ultra preset’s 75 FPS. While the Low preset pushes the average to 137 FPS, the jump from Medium to Low is a massive 39 FPS, whereas the jump from High to Medium is a more modest 11 FPS. This indicates that Medium is where the hardware is still fully utilizing its capabilities without hitting the steep performance cliff that comes with the Low preset.
The case for Medium becomes even stronger when examining 2560x1440 results. Here, the Medium preset delivers an average of 74 FPS, maintaining a playable frame rate that is only 12 FPS below the High preset’s 66 FPS. The Low preset at this resolution yields 104 FPS, but the visual downgrade is not justified by the frame rate increase when the Medium preset already clears the 60 FPS threshold comfortably. The measured minimums for Medium at 1440p are 63 FPS, which ensures that even in the most demanding scenes, the frame rate does not dip below the standard for smooth gameplay. This stability is crucial for an action-adventure game where consistent responsiveness matters more than peak frame rates.
At 3840x2160, the data reveals that the Ultra preset is simply not viable for this combination, averaging only 39 FPS. The High preset fares slightly better at 44 FPS, but both are below the threshold for a fluid experience. The Medium preset at 4K averages 50 FPS with a minimum of 42 FPS, which is playable but not ideal. The Low preset at 4K reaches 70 FPS, but the graphical compromises are substantial. For users who prioritize a stable frame rate above all else, Medium at 4K is the only setting that offers a blend of playability and visual quality, though it still requires a tolerance for sub-60 FPS performance. The data suggests that this hardware is best suited for 1080p and 1440p gaming, where Medium and High presets offer the most balanced experience.
The Ultra preset, while visually impressive, consistently shows the largest performance penalty across all resolutions. At 1080p, it is 23 FPS slower than Medium; at 1440p, it is 17 FPS slower; and at 4K, it is 11 FPS slower. These deltas are substantial and indicate that the Ultra settings impose a rendering load that the RTX 5070 in this configuration cannot handle efficiently. The High preset is a reasonable alternative for those who want better visuals than Medium, but the performance cost is not negligible. The measured data supports the conclusion that Medium is the recommended preset for this CPU-GPU pairing, as it offers the best trade-off between frame rate and visual fidelity, ensuring a smooth and responsive experience across all tested resolutions.
FAQ
*Q: What is the best resolution to play Control with the Intel Core Ultra 5 125H and RTX 5070?*
A: The measured data shows that 1920x1080 and 2560x1440 are the optimal resolutions. At 1080p, the Medium preset achieves 98 FPS, while at 1440p, the same preset reaches 74 FPS. Both provide a fluid experience. The 3840x2160 resolution struggles, with even the High preset only reaching 44 FPS, indicating that 4K is not recommended for this combination.
Q: How does the Ultra preset compare to the Medium preset in terms of performance?
A: The Ultra preset is significantly more demanding. At 1080p, Ultra averages 75 FPS compared to Medium’s 98 FPS, a difference of 23 FPS. At 1440p, the gap is 17 FPS (57 vs. 74), and at 4K, it is 11 FPS (39 vs. 50). The Ultra preset consistently delivers lower frame rates across all resolutions, making it less desirable for consistent gameplay.
*Q: Is the 4K resolution playable with this hardware in Control?*
A: The data indicates that 4K is marginally playable but not ideal. The Medium preset at 3840x2160 averages 50 FPS with a minimum of 42 FPS. While this is above the 30 FPS threshold, it is below the 60 FPS standard, meaning users will experience a less smooth performance. The Low preset increases the average to 70 FPS but requires significant visual compromises.
Q: Which settings provide the most stable frame rate at 1440p?
A: The Medium preset at 2560x1440 provides the most stable data, with an average of 74 FPS and a minimum of 63 FPS. This indicates that the frame rate stays within a tight window, avoiding large dips that could disrupt gameplay. The High preset averages 66 FPS, but its minimum is not listed in the pack, making Medium the more reliable choice based on the available data.
Q: How does the performance change when moving from Low to Medium settings?
A: The performance hit from Low to Medium is substantial. At 1080p, the average FPS drops from 137 to 98, a decrease of 39 FPS. At 1440p, the drop is from 104 to 74, a decrease of 30 FPS. At 4K, the drop is from 70 to 50, a decrease of 20 FPS. This indicates that Medium adds significant rendering complexity, but the resulting frame rates are still more than acceptable for a quality experience.
*Q: Is the RTX 5070 the limiting factor in this configuration for Control?*
A: The data suggests that the GPU is the primary bottleneck, especially at higher resolutions. The CPU’s benchmark scores are competitive with its rivals, showing no clear weakness. As the resolution increases from 1080p to 4K, the average FPS drops significantly across all settings, which is a classic sign of GPU-bound performance. The RTX 5070’s 12 GB VRAM and 672.0 GB/s bandwidth are being taxed by the game’s demands at 4K, leading to the lower frame rates.
GPU Role
The NVIDIA GeForce RTX 5070 is the dominant component in this pairing for Control, and its specifications directly explain the performance patterns seen in the measured FPS data. The GPU features 12 GB of GDDR7 memory on a 192-bit bus, providing a memory bandwidth of 672.0 GB/s. This memory configuration is sufficient for 1080p and 1440p gaming, as evidenced by the strong average FPS at those resolutions. The 12 GB capacity is a key factor; it allows the game to load high-resolution textures without spilling into system memory, which would cause stuttering and frame drops. The fact that the Medium preset maintains a stable minimum FPS of 63 at 1440p suggests that the VRAM is not being exhausted at that setting.
The GPU’s clock speeds are also relevant to the results. The base clock is 2325 MHz, and the boost clock reaches 2512 MHz. These high clocks indicate the GPU is capable of sustained high-frequency operation, which is necessary for maintaining high frame rates. The data shows that the GPU can push 137 FPS at 1080p Low, demonstrating its raw compute capability. However, the performance degradation at 4K points to a limitation in raw pixel throughput. The RTX 5070 has a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s. At 3840x2160, the GPU must process over 8 million pixels per frame, which is a significant increase from the 2 million pixels at 1080p. The drop from 98 FPS at 1080p Medium to 50 FPS at 4K Medium shows that the GPU’s fill rate is a limiting factor in this scenario.
The GPU’s architecture, Blackwell 2.0, is built on a 5 nm process and contains 31,100 million transistors. This modern architecture supports the latest DirectX 12 Ultimate API, which is beneficial for a game like Control that uses advanced rendering techniques. The FP32 performance of 30.87 TFLOPS is substantial, but the 4K results show that even this level of compute power is not enough to maintain high frame rates with all settings enabled. The Ultra preset’s 39 FPS average at 4K is a clear indication that the GPU is being pushed to its limits, and the rendering load from the game’s physics and particle effects is overwhelming the GPU’s capabilities at that resolution. The data suggests that the RTX 5070 is a capable 1440p card for Control, but it cannot fully handle the demands of 4K with high visual fidelity.
How This Combo Ranks
The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5070 ranks 1551 out of 2888 tested combos for Control. This places it in the upper-middle tier of all configurations. This ranking is a direct reflection of the measured FPS data, which shows strong performance at 1080p and 1440p but a noticeable drop at 4K. The percentile position indicates that this combo outperforms a majority of other systems tested, but it is not in the top tier where high-end desktop GPUs and CPUs reside.
The CPU’s individual benchmark performance helps contextualize this ranking. The Intel Core Ultra 5 125H has an average benchmark score of 27507 and sits in the 79th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 5800 (deltaPct of -0.1) and the Intel Core i5-12600K (deltaPct of -0.3), meaning the Ultra 5 125H is essentially on par with these desktop-class processors in synthetic tests. This indicates that the CPU is not a bottleneck in this pairing. The CPU’s strong multi-threaded performance, as shown by its Cinebench R23 multi-core score of 12804.5, ensures that it can feed the GPU with enough data to maintain high frame rates.
The GPU’s individual performance is more complex when compared to its rivals. The RTX 5070 has a passmark G3D score of 29137 and sits in the 82nd percentile of all GPUs. Its nearest rivals are the AMD Radeon Pro 580 (deltaPct of 0.1) and the AMD Radeon Pro WX 7100 (deltaPct of 0.8), which are professional-grade cards, not consumer gaming GPUs. This is an unusual comparison, suggesting that the RTX 5070’s synthetic benchmarks are competitive with these workstation cards. However, the gaming data in Control shows a different story. The GPU’s inability to maintain 60 FPS at 4K Ultra places this combo in the 1551st position. A higher ranking would require the GPU to handle 4K resolutions more effectively, but the data shows it is better suited for lower resolutions.
Resolution Scaling
The measured FPS data reveals a clear and predictable scaling pattern as resolution increases from 1920x1080 to 3840x2160. At the Medium preset, which is the recommended setting, the average FPS drops from 98 at 1080p to 74 at 1440p, a decrease of 24 FPS. This represents a 24.5% performance reduction. Moving from 1440p to 4K, the average FPS drops further to 50, a decrease of 24 FPS again, or a 32.4% reduction. This trend is consistent across all settings. At the High preset, the average FPS goes from 87 at 1080p to 66 at 1440p (a 24.1% drop) and then to 44 at 4K (a 33.3% drop). The Low preset shows the same pattern: 137 FPS at 1080p, 104 at 1440p (a 24.1% drop), and 70 at 4K (a 32.7% drop).
The consistency of these percentage drops is a strong indicator of the limiting component. The frame rate decreases by roughly a quarter when moving from 1080p to 1440p, and by another third when moving to 4K. This is a classic signature of a GPU-bound scenario. The CPU’s performance remains relatively constant regardless of resolution, as its workload (draw calls, physics calculations) does not scale with pixel count. The GPU, on the other hand, must render an increasing number of pixels, and its workload scales directly with resolution. The fact that the FPS drops are so uniform across different settings suggests that the GPU is the sole bottleneck, as the CPU is not showing any signs of being overwhelmed.
The data at 4K is particularly telling. At the Ultra preset, the average FPS plummets to 39, while at Medium, it is 50. This indicates that the GPU is struggling to maintain the necessary fill rate and memory bandwidth at this resolution. The 12 GB of VRAM might also be a factor, as 4K textures can consume a significant portion of the available memory. The scaling pattern strongly suggests that users who want to play Control at 4K with this hardware will need to accept lower settings and frame rates, as the GPU is the primary constraint. The CPU is more than capable of supporting the game, but the RTX 5070’s pixel throughput is the limiting factor in high-resolution scenarios.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this hardware’s performance in Control. At 1920x1080, the settings ladder shows a clear progression. The Low preset achieves the highest average at 137 FPS. The Medium preset delivers 98 FPS, with a minimum of 83 FPS and a maximum of 112 FPS, indicating a stable and consistent frame rate. The High preset averages 87 FPS, and the Ultra preset averages 75 FPS. The gap between Low and Medium is 39 FPS, while the gap between Medium and High is 11 FPS, and the gap between High and Ultra is 12 FPS. This shows that the most significant performance jump occurs when moving from Medium to Low, while the higher presets have a more moderate impact.
At 2560x1440, the performance scales down as expected. The Low preset averages 104 FPS. The Medium preset averages 74 FPS, with a minimum of 63 FPS and a maximum of 85 FPS. This is a significant drop from the 1080p Medium results but remains playable. The High preset averages 66 FPS, and the Ultra preset averages 57 FPS. The difference between Low and Medium is 30 FPS, while the difference between Medium and High is 8 FPS, and the difference between High and Ultra is 9 FPS. The Ultra preset at this resolution is still above 55 FPS, making it a viable option for users who prioritize visual quality over a higher frame rate.
At 3840x2160, the performance drops significantly across all settings. The Low preset averages 70 FPS, which is the only setting at this resolution to clear the 60 FPS threshold. The Medium preset averages 50 FPS, with a minimum of 42 FPS and a maximum of 57 FPS. This is below the 60 FPS standard but remains playable. The High preset averages 44 FPS, and the Ultra preset averages 39 FPS. The data shows that the Ultra preset is not a viable option at 4K, as the frame rate is too low for a smooth experience. The Medium preset is the highest quality setting that can maintain a playable frame rate at this resolution, though it still falls short of the 60 FPS target. The Low preset is the only one that provides a fully smooth experience at 4K, but it requires the most significant visual compromises.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 83.0 |
| 3840x2160 | High | 95.0 |
| 3840x2160 | Medium | 108.0 |
| 3840x2160 | Low | 151.0 |
| 2560x1440 | Ultra | 124.0 |
| 2560x1440 | High | 141.0 |
| 2560x1440 | Medium | 158.0 |
| 2560x1440 | Low | 222.0 |
| 1920x1080 | Ultra | 162.0 |
| 1920x1080 | High | 187.0 |
| 1920x1080 | Medium | 209.0 |
| 1920x1080 | Low | 288.0 |
Control with iUltra 5 125H + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5070 + Other CPUs
See how Control performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.