Control

Control

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 46 46 67
1440p QHD 57 65 74 100
1080p Full HD 75 85 93 133

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 46
3840x2160 High 46
3840x2160 Ultra 35
2560x1440 Low 100
2560x1440 Medium 74
2560x1440 High 65
2560x1440 Ultra 57
1920x1080 Low 133
1920x1080 Medium 93
1920x1080 High 85
1920x1080 Ultra 75

Control with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce GTX 1080 Ti delivers a playable, if not consistently high-refresh-rate, experience in Control. Across the measured resolution and settings matrix, the combo shows a clear pattern: the GTX 1080 Ti is the primary limiting factor, while the 16-core CPU provides ample headroom. The data indicates a system that favors 1440p gaming over 4K, with performance scaling that tightly tracks GPU load.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture (Vermeer), with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. Its 64 MB of L3 cache and dual-channel DDR4 memory support give it substantial compute resources. In the context of Control, an Action Adventure title, the CPU’s role is primarily to feed the GPU with draw calls and physics data. The benchmark results show that even at the most demanding settings, the CPU is not the bottleneck.

The processor’s benchmark scores reinforce this. In Cinebench R23, it scores 38,607 points in multicore and 5,450 points in single-core. PassMark’s multithread test yields 45,424 points, while single-thread performance is 3,470 points. These numbers place the 5950X in the 93rd percentile of all CPUs tested, indicating it is far more capable than what Control requires. The nearest rival, the Intel Core i5-14600K, has an average score only 0.2% higher, essentially a tie in synthetic terms. This margin is negligible for gaming.

Given that the 5950X’s single-thread performance is strong (Geekbench single-core score of 2,211), the game’s main thread logic is handled with ease. The data shows a consistent FPS progression from Low to Ultra settings at each resolution, which is typical of a GPU-bound scenario. If the CPU were the constraint, we would expect the FPS to flatten out as settings and resolution increase, which is not the case here. The CPU is effectively idle headroom, waiting on the GPU to complete its frame work.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1080 Ti is a Pascal-architecture card with 11 GB of GDDR5X memory on a 352-bit bus, providing 484.4 GB/s of bandwidth. Its base clock is 1481 MHz with a boost of 1582 MHz. The card’s 11.34 TFLOPS of FP32 compute is substantial for its generation, but it is the memory subsystem that becomes critical in Control at higher resolutions. The 11 GB VRAM capacity is sufficient for this title, as the game does not appear to be exceeding it, given the smooth scaling of FPS with settings.

The GPU’s benchmark percentile is 61, which is modest compared to the CPU’s 93rd percentile. Its PassMark G3D score is 18,600, and the nearest rival, the NVIDIA GeForce GTX 780, scores 19,405, which is only 0.1% higher. This suggests the GTX 1080 Ti is performing at the expected level for its hardware class. The data shows that the GPU is the definitive performance limiter. For instance, at 1080p Ultra, the average FPS is 74.8, while at 1080p Low, it jumps to 133. This 58.2 FPS gap is driven entirely by the GPU’s ability to handle the increased shading and texture work.

At 4K Ultra, the average FPS drops to 35.3, a clear sign that the GTX 1080 Ti is overwhelmed by the pixel fill rate and shading demands. The card’s 88 ROPs and 224 TMUs are simply not enough to sustain high frame rates at that resolution. The VRAM bandwidth of 484.4 GB/s is also a factor; while not exhausted, it contributes to the performance ceiling at 4K. The GPU is the component that dictates the playable settings, not the CPU.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a steep and predictable decline as resolution increases. At High settings, the average FPS goes from 84.6 at 1080p, to 65.1 at 1440p, and finally to 45.8 at 4K. This represents a 46% drop from 1080p to 4K. For Medium settings, the progression is 93.3 to 73.6 to 46.0, a 51% drop. The Low settings show 133 to 100 to 67, a 50% drop. Ultra settings show 74.8 to 57.2 to 35.3, a 53% drop.

These percentages are telling. A perfectly GPU-bound scenario would show a scaling factor roughly proportional to the number of pixels, which is about 4.5 times more pixels at 4K than 1080p. The observed drops are much smaller, indicating that the GPU is not fully saturated at 1080p and that other factors, such as memory bandwidth or driver overhead, are coming into play. However, the consistent pattern across all settings strongly suggests that the GPU is the primary constraint. The CPU’s performance is flat across resolutions, as expected, so the FPS decline is entirely attributable to the GTX 1080 Ti’s rendering workload.

The fact that the 1080p to 4K drop is less than the pixel count increase also points to the game’s engine scaling. Control uses heavy post-processing and volumetric effects that do not scale linearly with resolution. The data shows that the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K, which indicates that the GTX 1080 Ti is hitting a hard performance wall at 4K. This is a classic sign of a GPU that is nearing its memory bandwidth limit, as the 484.4 GB/s cannot keep up with the 4K frame buffer demands.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the AMD Ryzen 9 5950X and the NVIDIA GeForce GTX 1080 Ti ranks 963 out of 1,636 tested combos in Control. This places it in the 59th percentile of all tested configurations, meaning it outperforms roughly 59% of the systems tested. This ranking is heavily influenced by the GPU, as the CPU is vastly overqualified for this title. The CPU’s high percentile (93) is offset by the GPU’s lower percentile (61), resulting in a middling overall rank.

The rank indicates that while the CPU is top-tier, the GPU holds this combo back from higher performance tiers. In the context of the database, this combo is likely outclassed by systems with more modern GPUs, even if they have weaker CPUs. The data shows that the GTX 1080 Ti’s performance is near that of the GTX 780 and the AMD Radeon Pro 560X, which are older or lower-tier cards. This explains the rank placement; the combo is not a high-end performer by modern standards, but it is not a low-end performer either.

The 963rd rank suggests that users with this setup will be able to play Control at playable frame rates, but they will not be able to max out the game at high resolutions. The combo is a solid mid-range performer, but it is not competitive with the top 400 combos that likely feature more recent GPUs. The ranking is a reflection of the GPU’s age and its inability to handle the game’s demanding visual effects at higher settings.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the best experience for this combo is at 1440p with High settings. This yields an average FPS of 65.1, which is comfortably playable while still providing good visual fidelity. The 1440p Medium setting offers a higher average FPS of 73.6, but the visual difference between Medium and High is often significant in Control due to its use of ray-traced reflections and advanced lighting. The data suggests that 1440p High provides the best balance of image quality and smoothness.

At 1080p, the High preset delivers 84.6 FPS, which is excellent for fast-paced action. However, the 1440p High setting is the better choice for users with a 1440p monitor, as it provides a more immersive experience without sacrificing playability. The 4K resolution is not recommended for this combo. The High preset at 4K only achieves 45.8 FPS, which is below the 60 FPS target for smooth gameplay. The Ultra preset at 4K drops to 35.3 FPS, which is not ideal for a game that requires precise aiming and quick reactions.

For users who prioritize frame rate over visual quality, the 1080p Low setting at 133 FPS is an option, but this sacrifices too much graphical detail. The 1440p Medium setting is a good compromise if the user wants higher FPS than High provides, but the data shows that High is the sweet spot. The Ultra preset is only viable at 1080p, where it achieves 74.8 FPS, but the visual gains over High are marginal. The recommendation is to use 1440p High for the best overall experience, and to avoid 4K Ultra entirely, as the measured 35.3 FPS is below the playable threshold for this genre.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1080 Ti

VRAM 11 GB GDDR5X
Base Clock —
Boost Clock 1582 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1080 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 67.0
3840x2160 Medium 46.0
3840x2160 High 45.8
3840x2160 Ultra 35.3
2560x1440 Low 100.0
2560x1440 Medium 73.6
2560x1440 High 65.1
2560x1440 Ultra 57.2
1920x1080 Low 133.0
1920x1080 Medium 93.3
1920x1080 High 84.6
1920x1080 Ultra 74.8

Control with Ryzen 9 5950X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with GTX 1080 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + GTX 1080 Ti

Explore FPS benchmarks for other games using this same hardware combination.