Control

Control

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 58 65 92
1440p QHD 74 86 96 136
1080p Full HD 98 113 127 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 92
3840x2160 Medium 65
3840x2160 High 58
3840x2160 Ultra 50
2560x1440 Low 136
2560x1440 Medium 96
2560x1440 High 86
2560x1440 Ultra 74
1920x1080 Low 179
1920x1080 Medium 127
1920x1080 High 113
1920x1080 Ultra 98

Control with AMD Ryzen 9 5950X + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 9 5950X and AMD Radeon RX 6800 XT combination delivers a distinctly GPU-bound experience in Control, with frame rates scaling predictably with resolution and settings. This 16-core, 32-thread processor, based on the Zen 3 architecture, provides ample headroom for the game's engine, while the Radeon RX 6800 XT with its 16 GB of GDDR6 memory becomes the primary determinant of performance at higher fidelity levels. The data shows a system that can push high refresh rates at 1080p but requires careful settings management to maintain smooth gameplay at 4K.

CPU Role

The Ryzen 9 5950X is a 16-core, 32-thread processor with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. Its benchmark results indicate substantial multi-threaded capability, scoring 26017 in Cinebench R23 multicore and 15233 in Geekbench multicore. In Control, an Action Adventure title, the CPU's role is to feed the GPU with draw calls and manage the game's physics and game logic. Given the processor's performance, it is unlikely to be a limiting factor in this pairing. The 5950X sits in the 91st percentile of all CPUs, and its average benchmark score of 51947 places it within 0.7% of rivals like the Intel Core i7-14700 and 0.4% ahead of the Intel Core i9-13900F. This level of processing power ensures that the game's engine has sufficient single-thread and multi-thread resources to avoid bottlenecking the GPU across all tested settings.

The single-thread performance, evidenced by a Cinebench R23 single-core score of 1614 and a 3DMark single-thread score of 944, is particularly relevant for game logic and frame pacing. While Control is known for its demanding visuals, the 5950X's strong per-core performance means that even at high frame rates on lower settings, the CPU can keep up with the rendering pipeline. The processor's 64 MB of L3 cache and dual-channel DDR4 memory support further contribute to smooth data flow. In this context, the benchmark results suggest that the CPU is a stable foundation, and any performance fluctuations observed in the measured FPS are more attributable to the graphics card's workload.

GPU Role

The AMD Radeon RX 6800 XT is the dominant component in this configuration. It features 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth. The GPU has a boost clock of 2250 MHz and a game clock of 2015 MHz. Its 72 ray accelerators and 4608 shading units are directly responsible for rendering Control's complex environments and effects. The GPU's average benchmark score of 48477 places it in the 85th percentile of all GPUs. Compared to its nearest rivals, it is 3% behind the NVIDIA GeForce RTX 5070 Ti and 3% behind the AMD Radeon RX Vega 64, while being 1.5% ahead of the NVIDIA RTX A1000 Mobile. This data indicates that the RX 6800 XT is a high-end performer, but not at the absolute top of the current hierarchy.

The 16 GB VRAM capacity is a significant asset for Control, a game with high-resolution textures and demanding graphical features. At 4K resolution, the memory buffer is sufficient to prevent texture swapping and stuttering, allowing the GPU to focus on compute tasks. The measured FPS data confirms the GPU's central role. For instance, at 1080p Low settings, the average FPS reaches 179, showcasing the GPU's raw power when pixel fill rate is the primary constraint. As resolution and settings increase, the load on the GPU grows, and the frame rate drops accordingly, which is a classic sign of a GPU-bound scenario. The GPU's 288.0 GPixel/s pixel rate and 648.0 GTexel/s texture rate are key specifications that align with its performance in this title.

FAQ

*Q: Is the AMD Ryzen 9 5950X a bottleneck for the RX 6800 XT in Control?*

A: No. The data indicates the system is GPU-bound. At 1080p Low settings, the average FPS is 179, which is high, but the CPU's benchmark scores, such as a 26017 in Cinebench R23 multicore, suggest it has ample headroom. The CPU's 91st percentile ranking among all CPUs means it is well-equipped to handle the game's engine without limiting the GPU.

Q: How does the RX 6800 XT compare to its closest rivals in terms of overall performance?

A: The RX 6800 XT's average benchmark score is 48477. This is 3% lower than the NVIDIA GeForce RTX 5070 Ti and 3% lower than the AMD Radeon RX Vega 64. It also sits 1.5% higher than the NVIDIA RTX A1000 Mobile, showing it is a competitive high-end GPU, though not the fastest in its immediate comparison group.

Q: What is the impact of the 16 GB VRAM on 4K gameplay?

A: The 16 GB of GDDR6 memory is a key asset. At 3840x2160 with High settings, the game runs at an average of 58 FPS. The large VRAM capacity helps maintain this performance by allowing the GPU to store high-resolution assets without exceeding its memory buffer, which is critical for avoiding performance dips in a visually rich game like Control.

*Q: What is the best resolution to play Control with this combo for a high refresh rate experience?*

A: For a high refresh rate experience, 1080p is the most suitable. At 1920x1080 with High settings, the average FPS is 113, and at Low settings, it reaches 179. This allows for smooth gameplay on monitors with refresh rates up to 170Hz or higher. At 1440p, the frame rate drops to 86 FPS on High, which is still playable but less optimal for 144Hz displays.

Q: Is the combo's performance more limited by the CPU or GPU?

A: The GPU is the limiting component. This is evident from the FPS scaling. When moving from 1080p to 4K at High settings, the average FPS drops from 113 to 58, a significant reduction that is characteristic of a GPU bottleneck. The CPU's performance remains relatively constant across resolutions, confirming it is not the primary constraint.

Q: How does the combo's rank in this game compare to other tested systems?

A: This combo ranks 1183 out of 3720 tested combinations for Control. This places it in the top 32% of all tested systems, which is a strong showing given the high number of configurations evaluated. The rank reflects the balanced performance of the CPU and GPU pair.

How This Combo Ranks

The combination of the Ryzen 9 5950X and RX 6800 XT achieves a rank of 1183 out of 3720 tested combos in Control. This percentile placement indicates that this system outperforms more than two-thirds of all other tested configurations for this specific game. The ranking underscores the effectiveness of pairing a high-end 2020 CPU with a high-end 2020 GPU. While the CPU's average benchmark score of 51947 is strong, it is the GPU's performance that largely dictates in-game FPS, and the RX 6800 XT delivers consistent results. The rank of 1183 confirms the system's overall balance, though it is not in the top tier, as newer GPUs like the RTX 5070 Ti, which is 3% ahead in average score, would likely rank higher. The data shows this is a capable, upper-mid-range performer in Control.

Resolution Scaling

The FPS scaling across resolutions reveals a clear GPU-bound scenario. At High settings, the average frame rate drops from 113 FPS at 1080p to 86 FPS at 1440p, a 24% reduction, and then to 58 FPS at 4K, a 33% reduction from 1440p. This steep decline with increasing pixel count is the hallmark of a GPU-limited system. The data suggests that the RX 6800 XT's compute and memory bandwidth are the primary factors, as the CPU has sufficient headroom to maintain frame delivery. The scaling pattern is consistent across all settings. For instance, at Low settings, the FPS goes from 179 at 1080p to 136 at 1440p and 92 at 4K. The consistent percentage drops indicate that the engine's performance is almost entirely dependent on the GPU's fill rate and shader throughput. This means users targeting 4K should expect to lower settings to achieve playable frame rates, while 1080p users can maximize settings.

Measured FPS Breakdown

The measured FPS data provides a detailed view of performance across all tested configurations. At 1920x1080, the average FPS is 179 on Low, 127 on Medium, 113 on High, and 98 on Ultra. The Medium setting shows a minimum FPS of 108 and a maximum of 146, indicating some frame time variance. At 2560x1440, the average FPS is 136 on Low, 96 on Medium, 86 on High, and 74 on Ultra. The Medium setting at this resolution shows a minimum of 82 and a maximum of 111 FPS. At 3840x2160, the average FPS is 92 on Low, 65 on Medium, 58 on High, and 50 on Ultra. The Medium setting at 4K shows a minimum of 55 and a maximum of 75 FPS. This data shows that the step from Medium to High at 4K costs 7 FPS on average, while the step from High to Ultra costs 8 FPS. The system is capable of smooth gameplay at 1080p on Ultra with an average of 98 FPS, but at 4K, even Low settings only yield 92 FPS, which is not ideal for high refresh rate displays.

Settings Recommendations

Based on the measured FPS data, the optimal experience depends on the user's target resolution and refresh rate. For 1080p displays with a 144Hz refresh rate, the High preset is recommended, as it delivers an average of 113 FPS, which is comfortably above the 100 FPS threshold for smooth gameplay, while still providing enhanced visual fidelity over Medium. For 1440p monitors, the High preset is also a solid choice, with an average of 86 FPS. This is suitable for 60-75Hz displays and provides a good balance between visuals and performance. If the user has a 144Hz 1440p monitor, the Medium preset, which averages 96 FPS, would be a better choice to get closer to the refresh rate limit, though it will not fully saturate it. For 4K, the data indicates that users should stick to the Low preset, which averages 92 FPS, to maintain a playable frame rate above 60 FPS. The Medium preset at 4K dips to 65 FPS on average, which is playable but less fluid, and High and Ultra drop below 60 FPS, making them less suitable for a smooth experience. The best experience for most users would be to play Control at 1440p with the High preset, offering a strong combination of visual quality and performance.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6800 XT in Control

Resolution Settings Avg FPS
3840x2160 Low 92.0
3840x2160 Medium 65.0
3840x2160 High 58.0
3840x2160 Ultra 50.0
2560x1440 Low 136.0
2560x1440 Medium 96.0
2560x1440 High 86.0
2560x1440 Ultra 74.0
1920x1080 Low 179.0
1920x1080 Medium 127.0
1920x1080 High 113.0
1920x1080 Ultra 98.0

Control with Ryzen 9 5950X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 6800 XT + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.