Control
This combination provides smooth gameplay with an average of 65 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 38 | 43 | 60 |
| 1440p QHD | 49 | 56 | 64 | 89 |
| 1080p Full HD | 65 | 75 | 84 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 9700F + AMD Radeon RX 7600, In-Depth Analysis
The AMD Ryzen 7 9700F and AMD Radeon RX 7600 combo lands at rank 2028 out of 2888 tested combos in Control, placing it in the lower-middle portion of the database for this specific title. That rank reflects a pairing where the GPU’s 8 GB frame buffer and 128-bit memory bus become the decisive factors at higher resolutions, while the CPU’s eight Zen 5 cores provide ample headroom that never becomes the bottleneck in this action-adventure game. The data shows a system that delivers smooth 1080p gameplay, acceptable 1440p performance with settings adjustments, and 4K results that are only viable at the lowest preset.
How This Combo Ranks
The combo’s position at 2028 of 2888 tested combinations means roughly 30% of tested pairings outperform it in Control, while about 70% land below. This is not a top-tier pairing for this game, but it is far from the bottom of the database. The ranking is heavily influenced by the GPU’s 57th percentile standing among all GPUs, which places the RX 7600 in the middle of the pack. The CPU, by contrast, sits at the 94th percentile among all CPUs, so the processor is clearly not the limiting factor in this equation.
When examining the GPU’s nearest rivals, the RX 7600’s average benchmark score of 15171 is nearly identical to the NVIDIA GeForce RTX 3050 OEM, which scores 15199, a delta of -0.2%. The AMD Radeon Pro 560X trails at 15082, a 0.6% gap, while the integrated AMD Radeon 680M actually scores higher at 15270, putting the RX 7600 0.7% behind that iGPU. The NVIDIA GeForce GTX 660 Ti rounds out the rivals at 15063, a 0.7% difference. These tight margins show that in synthetic benchmarks, the RX 7600 is squarely in a performance cluster where small differences separate cards.
For the CPU, the Ryzen 7 9700F’s average benchmark score of 69996 places it between the AMD Ryzen 9 7940HX at 69875 (0.2% ahead) and the Intel Core i7-14700KF at 70163 (0.2% behind). The AMD Ryzen 9 7950X scores 69515, making the 9700F 0.7% faster, and the Intel Core i7-14700K at 69355 trails by 0.9%. These are all high-end processors, and the 9700F holds its own within that group, but the combo ranking in Control is not driven by this CPU strength.
The rank of 2028 suggests that for Control specifically, the GPU’s mid-tier position drags the overall result down. Games that are more CPU-intensive would likely see this combo rank higher, but Control’s rendering demands at 4K and high settings expose the RX 7600’s limitations. The data indicates a balanced pairing for 1080p gaming, but the combo’s overall rank reflects its struggles at higher resolutions.
GPU Role
The AMD Radeon RX 7600 is built on the Navi 33 chip with RDNA 3.0 architecture, manufactured on a 6 nm process by TSMC. The chip contains 13,300 million transistors on a 204 mm² die, giving a transistor density of 65.2 million per square millimeter. The GPU’s clock speeds are 1720 MHz base, 2250 MHz game clock, and 2655 MHz boost. Memory runs at 2250 MHz with 18 Gbps effective speed.
The 8 GB of GDDR6 memory on a 128-bit bus provides 288.0 GB/s of bandwidth. This is the critical specification for Control at high resolutions. The game’s textures and effects at Ultra settings can push memory usage beyond what 8 GB comfortably handles, which shows in the measured FPS. At 4K Ultra, the combo averages 33 FPS, while dropping to Low settings at 4K yields 60 FPS. The 27 FPS difference between those presets highlights how much the GPU struggles with the memory bandwidth and capacity demands of higher settings.
The RX 7600 has 2048 shading units, 128 texture mapping units, and 64 raster output units. It includes 32 ray tracing cores, though Control’s implementation of ray tracing is not reflected in these measured results, which use standard rasterization settings. The GPU’s pixel rate is 169.9 GPixel/s, and its texture rate is 339.8 GTexel/s. Floating point performance reaches 21.75 TFLOPS for both FP32 and FP16, the latter at a 1:1 ratio.
In synthetic benchmarks, the RX 7600 scores 16634 in Passmark G3D, 2310 in 3DMark Steel Nomad DX12, and 88051 in Geekbench OpenCL. Its Vulkan score is 34401, and Passmark compute score is 8790. The GPU’s 57th percentile ranking among all GPUs puts it just above the midpoint, which aligns with the measured Control performance showing playable but not stellar frame rates.
The GPU’s power delivery uses a single 8-pin connector with a 165 W TDP, and the suggested PSU is 450 W. The card is dual-slot, measures 204 mm in length and 115 mm in height, and uses PCIe 4.0 x8 for its bus interface. Display outputs include one HDMI 2.1a and three DisplayPort 2.1 connections. The RX 7600 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
For Control, the GPU’s role is dominant. The CPU has far more headroom than the GPU provides, so every FPS change between settings and resolutions is attributable to the RX 7600’s capabilities. The 8 GB memory and 128-bit bus are the primary constraints, more so than the raw compute power, which is adequate for the game’s needs.
Resolution Scaling
The measured FPS data shows clear scaling patterns across 1080p, 1440p, and 4K. At 1080p Low, the combo averages 118 FPS. Moving to 1440p Low drops that to 89 FPS, a 24.6% reduction. At 4K Low, the average falls to 60 FPS, which is another 32.6% drop from 1440p. This scaling indicates that at Low settings, the GPU is increasingly stressed as resolution rises, but even the 4K Low result is playable.
At High settings, the pattern is similar but more pronounced. 1080p High averages 75 FPS, 1440p High drops to 56 FPS (a 25.3% reduction), and 4K High falls to 38 FPS (a 32.1% drop from 1440p). The 4K High result of 38 FPS is below the 40 FPS threshold many consider minimum for smooth play, while 1080p and 1440p High remain acceptable.
Medium settings show the most complete data, with minimum and maximum FPS recorded alongside averages. At 1080p Medium, the average is 84 FPS with a minimum of 71 and maximum of 97. 1440p Medium averages 64 FPS with a range of 54 to 73. 4K Medium averages 43 FPS with a minimum of 36 and maximum of 49. The minimum FPS values are important here: 4K Medium dips to 36 FPS, which will cause noticeable stutter in fast action sequences.
Ultra settings are the most demanding. 1080p Ultra averages 65 FPS, 1440p Ultra drops to 49 FPS, and 4K Ultra averages just 33 FPS. The 4K Ultra result is the worst measured, falling below 30 FPS at times according to the absence of min/max data, though the average itself is 33.
The scaling analysis reveals that the limiting component is the GPU. If the CPU were the bottleneck, we would expect smaller FPS differences between resolutions, since the CPU workload is largely resolution-independent. Instead, the consistent 25-33% FPS drops when moving from 1080p to 1440p and again from 1440p to 4K indicate the GPU’s pixel throughput and memory bandwidth are the constraints. The CPU’s 94th percentile ranking and high Passmark scores (36470 multi-thread, 4691 single-thread) confirm it has plenty of headroom.
For practical purposes, this combo is a 1080p-focused setup for Control. At 1440p, Medium settings are the highest that maintain a 60+ FPS average, while 4K requires Low settings to hit 60 FPS. The resolution scaling data suggests that players wanting higher visual quality should stick to 1080p.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings produce an average of 118 FPS, which is excellent for fast-paced gameplay. Medium settings average 84 FPS with a measured range of 71 to 97 FPS. High settings average 75 FPS, and Ultra settings average 65 FPS. All four settings at 1080p exceed the 60 FPS threshold, making this the resolution where the combo fully satisfies.
The 1080p data shows a predictable progression: each step from Low to Medium to High to Ultra reduces the average by roughly 34, 9, and 10 FPS respectively. The biggest jump is from Low to Medium, which costs 34 FPS, while the smaller steps between Medium, High, and Ultra suggest diminishing returns in visual quality versus performance at those higher presets.
At 2560x1440, performance drops noticeably. Low settings average 89 FPS, which remains smooth. Medium settings average 64 FPS, with a range of 54 to 73 FPS. High settings average 56 FPS, and Ultra settings average 49 FPS. The 1440p results show that Medium is the highest preset that maintains an average above 60 FPS, and even then, the minimum of 54 FPS means occasional dips below that threshold.
The 1440p scaling from Low to Medium costs 25 FPS, from Medium to High costs 8 FPS, and from High to Ultra costs 7 FPS. The step from Low to Medium is again the largest, indicating that the Low preset removes significant GPU workload, while the differences between Medium, High, and Ultra are smaller in absolute terms.
At 3840x2160, the combo struggles. Low settings average 60 FPS, which is exactly at the playable threshold. Medium settings average 43 FPS, with a minimum of 36 and maximum of 49 FPS. High settings average 38 FPS, and Ultra settings average 33 FPS. The 4K results are the weakest, with only Low settings achieving a 60 FPS average.
The 4K scaling shows a 17 FPS drop from Low to Medium, then 5 FPS from Medium to High, and another 5 FPS from High to Ultra. The minimum FPS at 4K Medium is 36, which is quite low and would be noticeable during combat or particle-heavy scenes. The absence of min/max data for the other 4K presets means we only have averages, but the trend is clear: 4K is only viable at Low settings.
Comparing resolutions at the same settings, 1080p to 1440p costs roughly 25-30% of the average FPS, and 1440p to 4K costs another 30-35%. This consistent scaling confirms the GPU-bound nature of the workload. The RX 7600’s 8 GB VRAM and 288 GB/s bandwidth are simply insufficient for higher resolutions with demanding presets.
CPU Role
The AMD Ryzen 7 9700F is an 8-core, 16-thread processor from the 9000 series, based on Zen 5 architecture with the Granite Ridge codename. It operates on the AMD Socket AM5 platform and is manufactured on a 4 nm process by TSMC. The chip contains 8,315 million transistors on a 70.6 mm² die. Its base clock is 3.80 GHz with a boost clock of 5.50 GHz, and it has a 65 W TDP.
The CPU’s cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. It supports dual-channel DDR5 memory with a bandwidth of 89.6 GB/s and includes ECC memory support. The PCIe implementation is Gen 5 with 24 lanes from the CPU. The processor has no integrated graphics, so the RX 7600 is mandatory for display output.
In Passmark benchmarks, the 9700F scores 36470 in multi-thread tests and 4691 in single-thread tests. Its floating point math score is 77955, integer math is 120788, and extended instructions score 33688. The data compression test yields 421988, and data encryption scores 21488. Prime number finding scores 183, physics simulation scores 2122, and random string sorting scores 45890. The average benchmark score is 69996, with a 94th percentile ranking among all CPUs.
The CPU’s nearest rivals in the database are all high-end parts. The AMD Ryzen 9 7940HX scores 69875, putting the 9700F 0.2% ahead. The Intel Core i7-14700KF scores 70163, making the 9700F 0.2% behind. The AMD Ryzen 9 7950X scores 69515, so the 9700F is 0.7% faster. The Intel Core i7-14700K scores 69355, with the 9700F 0.9% ahead. These margins are tiny, indicating the 9700F is performance-competitive with these flagship processors in synthetic tests.
For Control, the CPU’s role is supporting but not limiting. The game is an action-adventure title from 2019, and its CPU demands are modest compared to the GPU workload. The 8 cores and 16 threads are more than sufficient for the game’s physics, AI, and scene management. The high single-thread score of 4691 ensures that the game’s main thread, which often cannot use all cores, runs efficiently.
The measured FPS data shows no evidence of CPU bottlenecks. If the CPU were limiting, we would see similar FPS across different resolutions, since the CPU workload doesn’t change with resolution. Instead, FPS drops significantly from 1080p to 4K, which is the signature of a GPU-bound scenario. The CPU’s 94th percentile ranking and strong benchmark scores corroborate this.
The 9700F’s 5.50 GHz boost clock is particularly relevant for Control’s single-threaded aspects. The game’s engine benefits from high clock speeds, and this processor delivers them. The 32 MB of L3 cache also helps with game data locality, though the exact impact is not measured in this data.
In practical terms, the CPU is not a concern for this combo in Control. Players could pair the 9700F with a more powerful GPU and see better results in this game, as the CPU has headroom to spare. Conversely, the RX 7600 would perform similarly with a less powerful CPU in this title, since the GPU is the limiting factor. The combo’s rank of 2028 is a reflection of the GPU’s mid-tier position, not the CPU’s capabilities.
FAQ
Q: What is the best resolution and settings combination for this combo in Control?
A: The data shows that 1080p with any settings from Low to Ultra maintains an average above 60 FPS, with Low at 118 FPS, Medium at 84 FPS, High at 75 FPS, and Ultra at 65 FPS. For 1440p, Medium is the highest preset averaging 64 FPS, with High at 56 FPS and Ultra at 49 FPS. At 4K, only Low settings average 60 FPS, while Medium drops to 43 FPS.
Q: How does the RX 7600 compare to its nearest rivals in synthetic benchmarks?
A: The RX 7600’s average benchmark score is 15171. The NVIDIA GeForce RTX 3050 OEM scores 15199, which is 0.2% higher. The AMD Radeon Pro 560X scores 15082, making the RX 7600 0.6% faster. The AMD Radeon 680M scores 15270, putting the RX 7600 0.7% behind, and the NVIDIA GeForce GTX 660 Ti scores 15063, with the RX 7600 0.7% ahead.
Q: Is the Ryzen 7 9700F a bottleneck for the RX 7600 in Control?
A: No. The CPU’s 94th percentile ranking and multi-thread score of 36470 indicate it has substantial headroom. The FPS drops from 118 at 1080p Low to 60 at 4K Low show that the GPU is the limiting component, not the CPU.
Q: What are the minimum FPS values at Medium settings across resolutions?
A: The data records minimum FPS only for Medium settings. At 1080p Medium, the minimum is 71 FPS. At 1440p Medium, the minimum is 54 FPS. At 4K Medium, the minimum drops to 36 FPS.
Q: How does the Ryzen 7 9700F compare to the Intel Core i7-14700K?
A: The 9700F has an average benchmark score of 69996, while the i7-14700K scores 69355. This puts the 9700F 0.9% ahead in synthetic benchmarks. Both processors are in the same performance tier, with the 9700F holding a slight edge.
Q: What is the combo’s rank among all tested combinations for Control?
A: The combo ranks 2028 out of 2888 tested combinations in Control. This places it in the lower-middle portion of the database, reflecting the GPU’s mid-tier position rather than any CPU limitation.
Hardware Specifications
AMD Ryzen 7 9700F
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700F + AMD Radeon RX 7600 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 89.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 118.0 |
| 1920x1080 | Medium | 84.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 65.0 |
Control with Ryzen 7 9700F + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 7600 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 9700F + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.