Control
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 37 | 46 | 60 |
| 1440p QHD | 51 | 55 | 65 | 88 |
| 1080p Full HD | 68 | 75 | 88 | 121 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5800X + AMD Radeon RX 7600, In-Depth Analysis
The AMD Ryzen 7 5800X paired with the AMD Radeon RX 7600 delivers a mid-pack experience in Control, securing the 1106th position out of 1636 tested combos. This places the configuration in the lower third of the database, indicating that while it can run the game, it does so without the headroom found in higher-tier pairings. The CPU’s synthetic standing is solid—its 84th percentile across all processors and an average score of 27606 puts it slightly above the Ryzen 7 5800 (0.3% delta) and marginally behind the Ryzen 5 8500GE (-0.4%)—but the GPU’s 63rd percentile and average score of 20258 drag the combined result down. The RX 7600 sits within a tight cluster of rivals: it is 0.6% ahead of the RX 7600 XT, 0.8% ahead of the RX 460, and 1.3% behind the RTX 3070 Mobile. In a title like Control, which stresses both ray tracing and rasterization, this combo’s rank reflects a GPU-bound scenario where the 5800X’s 16 threads are rarely the limiting factor.
How This Combo Ranks
The rank of 1106 out of 1636 is a clear signal that this pairing is not optimized for Control’s demanding visuals. Benchmark results indicate the RX 7600’s 8 GB frame buffer and 128-bit memory bus become the primary constraint at higher resolutions and quality presets. The CPU, by contrast, shows no such weakness in synthetic tests—its multi-threaded scores, such as 23571 in Cinebench R23 and 27732 in Passmark multithread, are robust, and its single-thread performance (3327 in Cinebench R23) is ample for the game’s physics and AI. However, the data shows that the combo’s in-game rank is far below what the CPU alone would suggest, reinforcing that the GPU’s 169.9 GPixel/s pixel rate and 21.75 TFLOPS FP32 compute are the operative limits. When compared to the nearest rival combos, this pairing does not outclass any of them by a meaningful margin in Control; the deltaPct figures for the GPU’s rivals (0.6% to -1.5%) are all within noise, meaning the experience hinges on specific settings rather than raw component superiority.
Settings Recommendations
For the best balance of visual fidelity and playability, the Medium preset at 2560x1440 is the sweet spot, delivering 64.7 FPS on average. This is a 17% improvement over High at the same resolution (55.2 FPS) while retaining enough detail to avoid the stark compromises of Low. At 1920x1080, Medium achieves 87.8 FPS, which is smooth for most displays, but High at 75.1 FPS is also viable if the user prefers sharper textures. The data suggests avoiding Ultra entirely: at 1080p it drops to 68.4 FPS, and at 1440p it falls to 51.2 FPS, which is borderline for action sequences. Low presets, while hitting 120.5 FPS at 1080p and 87.5 FPS at 1440p, sacrifice too much of the game’s atmospheric lighting and particle effects, making Medium the recommended compromise. At 4K, no preset is ideal—High is unplayable at 37.2 FPS, and even Low only reaches 60.4 FPS—so users with 4K displays should either drop to 1440p or accept Low settings.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all presets, revealing a GPU-bound workload. At High settings, the transition from 1080p (75.1 FPS) to 1440p (55.2 FPS) is a 26.5% decrease, and from 1440p to 4K (37.2 FPS) another 32.6% decrease. The scaling is even more punishing at Medium: 87.8 FPS at 1080p falls to 64.7 FPS at 1440p (26.3% drop) and then to 45.7 FPS at 4K (29.4% drop). This non-linear degradation points to the RX 7600’s memory bandwidth (288.0 GB/s) and 8 GB capacity being overwhelmed as pixel count rises. The CPU’s role in this scaling is minimal—the 5800X’s 51.2 GB/s memory bandwidth and 32 MB L3 cache are sufficient to feed the GPU at lower resolutions, but they cannot compensate for the GPU’s fill-rate limits. Notably, the jump from Low at 1440p (87.5 FPS) to Low at 4K (60.4 FPS) is a 31% reduction, confirming that even the least demanding preset cannot escape the GPU’s resolution ceiling.
Measured FPS Breakdown
At 1920x1080, the combo shows its strongest hand. Low presets hit 120.5 FPS, which is nearly double the High result of 75.1 FPS. Medium lands at 87.8 FPS, while Ultra trails at 68.4 FPS. This 52.1 FPS spread between Low and Ultra indicates that the GPU has enough headroom at 1080p to handle the game’s effects, but Ultra’s additional draw calls and shadow complexity still cut performance by 43% relative to Low. Moving to 2560x1440, the numbers compress: Low (87.5 FPS) is the only preset above 60 FPS, with Medium at 64.7 FPS, High at 55.2 FPS, and Ultra at 51.2 FPS. The 1440p results show a clear cliff—anything above Medium risks dipping below 60 FPS, which is noticeable in a fast-paced action game. At 3840x2160, the combo struggles universally. Low (60.4 FPS) barely holds 60, Medium drops to 45.7 FPS, High to 37.2 FPS, and Ultra to 32.5 FPS. The 4K data is consistent with a GPU that has 64 ROPs and a 128-bit memory interface; these are simply insufficient for 8.3 million pixels under Control’s physics-heavy rendering.
GPU Role
The RX 7600’s specifications directly explain the measured results. Its 8 GB GDDR6 memory on a 128-bit bus provides 288.0 GB/s of bandwidth, which is adequate for 1080p but becomes a bottleneck at higher resolutions. The GPU’s 1720 MHz base and 2655 MHz boost clocks, along with a game clock of 2250 MHz, allow for strong burst performance, but the 2048 shading units and 32 RT cores are tasked heavily by Control’s use of ray-traced reflections and volumetric lighting. The 21.75 TFLOPS FP32 throughput is competitive for rasterization, yet the 4K Ultra result of 32.5 FPS suggests that the render pipeline is saturated. The GPU’s 63rd percentile ranking and its close proximity to the RX 7600 XT (0.6% delta) indicate that this is a mainstream part, not a high-end one. In Control, the GPU’s 169.9 GPixel/s pixel rate is the final arbiter of performance—at 4K, even a 20% overclock would not bridge the gap to playable frame rates on High. The VRAM capacity is also a factor: with 8 GB, the game’s high-resolution textures can exceed this limit, causing the frame rate drops seen at 1440p Ultra (51.2 FPS) and 4K High (37.2 FPS). The data shows a GPU that is well-matched to 1080p Medium/High gaming but out of its depth beyond that.
Hardware Specifications
AMD Ryzen 7 5800X
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 7600 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.4 |
| 3840x2160 | Medium | 45.7 |
| 3840x2160 | High | 37.2 |
| 3840x2160 | Ultra | 32.5 |
| 2560x1440 | Low | 87.5 |
| 2560x1440 | Medium | 64.7 |
| 2560x1440 | High | 55.2 |
| 2560x1440 | Ultra | 51.2 |
| 1920x1080 | Low | 120.5 |
| 1920x1080 | Medium | 87.8 |
| 1920x1080 | High | 75.1 |
| 1920x1080 | Ultra | 68.4 |
Control with Ryzen 7 5800X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 7600 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.