Control
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 55 | 62 | 86 |
| 1440p QHD | 73 | 81 | 94 | 133 |
| 1080p Full HD | 98 | 108 | 123 | 171 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600 + AMD Radeon RX 7800 XT, In-Depth Analysis
The AMD Ryzen 5 5600 and AMD Radeon RX 7800 XT pairing delivers a robust Control experience, but the data reveals a clear shift in bottleneck behavior as resolution climbs. At 1080p, the combination is heavily CPU-bound, with frame rates scaling dramatically as settings drop. The jump from High to Low at 1920x1080 is significant, moving from 108.4 FPS to 170.6 FPS, a 57% increase that highlights how much headroom the GPU has when the CPU keeps up. This pattern confirms that the Ryzen 5 5600, with its 6 cores and 12 threads, is the limiting factor at this resolution, not the RX 7800 XT.
Moving to 2560x1440, the balance shifts. The High preset yields 81 FPS, while Low reaches 132.5 FPS. The scaling from High to Low is still substantial, but the relative gap narrows compared to 1080p. This suggests the GPU begins to assert its influence, though the CPU still plays a significant role in capping maximum output. At 3840x2160, the story changes completely. The RX 7800 XT becomes the primary constraint, as evidenced by the performance drop across all settings. High delivers 54.6 FPS, Medium 62 FPS, and Low 86 FPS. The spread between Low and High at 4K is 31.8 FPS, smaller in percentage terms than at lower resolutions, indicating that the GPU is working near its limits regardless of the visual load.
The 4K results are particularly telling. The difference between Medium (62 FPS) and High (54.6 FPS) is 7.4 FPS, while the gap between High and Ultra (50.2 FPS) is just 4.4 FPS. This compression of performance at the top end shows that the RX 7800 XT’s rendering pipeline is saturated. The 16 GB of GDDR6 memory and 624.1 GB/s bandwidth are sufficient, but the raw compute throughput of 37.32 TFLOPS FP32 is what ultimately governs 4K frame rates. The data indicates that for a locked 60 FPS experience at 4K, users will need to make careful compromises, as even Medium struggles to stay above that threshold.
Resolution Scaling
The measured FPS across resolutions paints a clear picture of where this combo excels and where it struggles. At 1080p, the system is unequivocally CPU-limited. The Ryzen 5 5600’s single-thread performance, reflected in its 3DMark single-thread score of 882, becomes the gatekeeper. The jump from 170.6 FPS at Low to 123.1 FPS at Medium is a 47.5 FPS drop, and further to 108.4 FPS at High is another 14.7 FPS reduction. This steep curve indicates that the CPU cannot feed the GPU fast enough to maintain higher frame rates as the workload increases. The 12 threads handle the game’s logic, but the Zen 3 architecture’s 3.50 GHz base and 4.40 GHz boost clocks are the real differentiators here.
At 1440p, the scaling becomes more moderate. Low produces 132.5 FPS, Medium 93.5 FPS, and High 81 FPS. The percentage drops from Low to High is 39%, compared to 36% at 1080p. This slight change suggests the GPU is starting to take on more of the load, but the CPU still imposes a ceiling. The fact that 1440p High (81 FPS) is only 27.4 FPS lower than 1080p High (108.4 FPS) shows that the pixel count increase is being absorbed by the RX 7800 XT’s 96 ROPs and 240 TMUs without catastrophic losses.
The 4K results are where the GPU’s limitations become stark. Low yields 86 FPS, which is a 54.3% drop from the 1080p Low score of 170.6 FPS. This is a massive reduction that cannot be attributed to the CPU alone. The RX 7800 XT’s 256-bit memory bus and 624.1 GB/s bandwidth are being taxed heavily at this resolution. The progression from Low (86 FPS) to Medium (62 FPS) to High (54.6 FPS) to Ultra (50.2 FPS) shows a flattening curve, with each step costing between 4.4 and 24 FPS. The diminishing returns at higher settings are a classic sign of GPU compute saturation rather than memory bandwidth constraints.
Settings Recommendations
The benchmark data offers a clear hierarchy for optimizing the experience. For 1080p, the High preset at 108.4 FPS is the sweet spot, providing a smooth experience well above the 60 FPS threshold. The Ultra preset at 97.6 FPS is only 10.8 FPS slower, making it viable for users who prioritize visual fidelity over raw frame rates. The Medium preset at 123.1 FPS is unnecessary unless targeting very high refresh rate monitors, as the jump from High to Medium yields only 14.7 FPS for a noticeable drop in quality.
At 1440p, the High preset at 81 FPS is the recommended choice for most users. It offers a stable frame rate that comfortably exceeds 60 FPS, with room to spare for demanding scenes. The Ultra preset at 72.6 FPS is playable but risks dipping below 60 FPS in action-heavy sequences. The Medium preset at 93.5 FPS is a strong alternative for those who prioritize frame rate, offering a 12.5 FPS advantage over High with reduced visual effects. The Low preset at 132.5 FPS is excessive for typical 1440p monitors, which usually cap at 144 Hz or 165 Hz.
For 4K, the choices are more constrained. The Medium preset at 62 FPS is the only setting that reliably hits the 60 FPS target, though it is close to the edge. The High preset at 54.6 FPS is a compromise that will be noticeable in fast-paced combat, while the Low preset at 86 FPS sacrifices too much visual quality to be practical. The Ultra preset at 50.2 FPS is only advisable for cinematic playthroughs where frame rate is secondary. The data suggests that 4K users should accept Medium as the standard, with the understanding that the RX 7800 XT is not a native 4K powerhouse for this title.
How This Combo Ranks
The combo’s rank of 603 out of 1636 tested combinations places it in the top 37% of all pairings in the database for Control. This is a respectable position, but it is not exceptional. The Ryzen 5 5600’s percentile of 79 against all CPUs indicates strong overall performance, while the RX 7800 XT’s percentile of 76 against all GPUs is similarly solid. However, the game’s specific demands on the GPU at higher resolutions drag the combo down relative to pairings with more powerful graphics cards.
The nearest rivals for the CPU provide context. The Intel Xeon D-1746TER scores 0.6% higher on average, while the AMD EPYC 9554P scores 0.6% lower. These are negligible differences, suggesting the Ryzen 5 5600 is well-matched in its class. The GPU’s rivals show a similar pattern, with the AMD FirePro S9300 X2 scoring 0.2% higher and the NVIDIA P104-100 scoring 0.4% lower. These rival comparisons are based on synthetic benchmarks, not Control-specific results, but they indicate that the combo is not outclassed by its immediate competitors.
The rank of 603 is influenced by the fact that Control is a demanding title at 4K. Many higher-ranked combos likely feature GPUs with more compute units or higher memory bandwidth. The RX 7800 XT’s 16 GB of VRAM is ample, but its 37.32 TFLOPS FP32 performance is mid-range for the current generation. The combo’s mid-tier ranking is a fair reflection of its capabilities, offering strong 1080p and 1440p performance while capping out at 4K.
Measured FPS Breakdown
The full dataset provides a comprehensive view of performance across all settings. At 3840x2160, the averages are as follows: Low 86 FPS, Medium 62 FPS, High 54.6 FPS, and Ultra 50.2 FPS. The spread from Low to Ultra is 35.8 FPS, a significant range that gives users flexibility but also highlights the GPU’s limitations. At 2560x1440, the averages are Low 132.5 FPS, Medium 93.5 FPS, High 81 FPS, and Ultra 72.6 FPS. This resolution offers the best balance, with even Ultra staying above 70 FPS. At 1920x1080, the averages are Low 170.6 FPS, Medium 123.1 FPS, High 108.4 FPS, and Ultra 97.6 FPS. The 1080p numbers confirm the CPU bottleneck, as the gap between Low and Ultra is 73 FPS, the largest of any resolution.
The relative scaling between settings is consistent. The drop from Medium to High is 19.1 FPS at 1080p, 12.5 FPS at 1440p, and 7.4 FPS at 4K. The drop from High to Ultra is 10.8 FPS at 1080p, 8.4 FPS at 1440p, and 4.4 FPS at 4K. This pattern shows that the cost of each quality tier diminishes as resolution increases, further confirming the GPU becomes the limiting factor. The Low to Medium jump is the largest at every resolution, indicating that the Low preset is significantly less demanding than the next tier up.
GPU Role
The RX 7800 XT’s specifications directly explain its performance in Control. The GPU’s boost clock of 2430 MHz and game clock of 2124 MHz are critical for maintaining frame rates in action sequences. The 60 RT cores are present, but Control’s implementation of ray tracing is not heavily utilized in the measured presets, so the rasterized performance of the 3840 shading units is the primary driver. The 16 GB of GDDR6 memory on a 256-bit bus provides 624.1 GB/s of bandwidth, which is sufficient for the game’s texture streaming at 4K, as evidenced by the lack of stuttering in the data.
The GPU’s transistor count of 28,100 million on a 5 nm process from TSMC gives it a density of 81.2M per mm², allowing for high clock speeds without excessive power draw. The 96 ROPs are responsible for the pixel fill rate of 233.3 GPixel/s, which becomes a bottleneck at 4K Ultra where the resolution demands more output. The 240 TMUs deliver a texture rate of 583.2 GTexel/s, which is rarely a constraint in this title.
The GPU’s performance relative to its rivals is telling. The AMD FirePro S9300 X2 scores 0.2% higher in synthetic benchmarks, while the NVIDIA T600 Mobile scores 0.7% lower. These are workstation and mobile parts, respectively, indicating that the RX 7800 XT’s closest competitors are not mainstream gaming GPUs. This suggests the card is positioned in a unique segment, offering strong rasterization performance for its price class. The 76th percentile ranking against all GPUs shows it is above average, but not in the top tier. For Control specifically, the 4K results show that the GPU is the limiting factor at that resolution, which aligns with its mid-range positioning in the benchmark hierarchy.
Hardware Specifications
AMD Ryzen 5 5600
AMD Radeon RX 7800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 7800 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 86.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 54.6 |
| 3840x2160 | Ultra | 50.2 |
| 2560x1440 | Low | 132.5 |
| 2560x1440 | Medium | 93.5 |
| 2560x1440 | High | 81.0 |
| 2560x1440 | Ultra | 72.6 |
| 1920x1080 | Low | 170.6 |
| 1920x1080 | Medium | 123.1 |
| 1920x1080 | High | 108.4 |
| 1920x1080 | Ultra | 97.6 |
Control with Ryzen 5 5600 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 7800 XT + Other CPUs
See how Control performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.