Archeage
This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 76 | 111 | 127 |
| 1440p QHD | 90 | 132 | 195 | 218 |
| 1080p Full HD | 134 | 197 | 282 | 312 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080, In-Depth Analysis
Archeage, a 2014 MMORPG, presents a unique performance profile on the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 4080. The benchmark data shows that this combination is heavily influenced by game settings, with a dramatic drop in frame rates as resolution and graphical fidelity increase. The system demonstrates its strength at lower settings where frame rates are extremely high, but struggles to maintain playable performance at the highest preset, revealing a clear bottleneck in the game's engine rather than the hardware itself.
Resolution Scaling
The scaling behavior from 1080p to 4K reveals that Archeage is not purely GPU-bound, but rather shows a complex dependency on both resolution and settings. At Low settings, the frame rate drops from 193 FPS at 1920x1080 to 130 FPS at 2560x1440, a reduction of 63 FPS, and then to 74 FPS at 3840x2160, a further drop of 56 FPS. This indicates that while the GPU is being taxed more at higher resolutions, the core engine still has significant headroom, as even at 4K Low, the system maintains a very playable 74 FPS.
Moving to Medium settings, the pattern is similar but with lower absolute numbers: 172 FPS at 1080p, 116 FPS at 1440p, and 66 FPS at 4K. The drop from 1080p to 1440p is 56 FPS, and from 1440p to 4K is 50 FPS. This consistent reduction suggests a linear scaling with pixel count, which is typical for a GPU-bound scenario at these settings, but the absolute values remain high, indicating the RTX 4080 is not the limiting factor.
At High settings, the frame rates are noticeably lower: 117 FPS at 1080p, 79 FPS at 1440p, and 45 FPS at 4K. The drop from 1080p to 1440p is 38 FPS, and from 1440p to 4K is 34 FPS. The proportional decrease is steeper here, suggesting that the higher graphical features are beginning to place a heavier load on the GPU. However, the 4K result of 45 FPS is still borderline playable.
The most revealing data comes from Ultra settings. The frame rate plummets to 80 FPS at 1080p, 54 FPS at 1440p, and a mere 31 FPS at 4K. The drop from 1080p to 1440p is 26 FPS, and from 1440p to 4K is 23 FPS. The fact that even at 1080p, Ultra settings reduce performance to 80 FPS—a significant 38% decrease from High settings at the same resolution—shows that Ultra preset introduces effects that are disproportionately expensive in this game. The 4K Ultra result of 31 FPS is nearly unplayable, indicating that the engine's Ultra settings are not optimized for high-resolution rendering, and the bottleneck shifts from raw GPU compute to specific effects like shadows, reflections, and draw distances that are not efficiently parallelized.
FAQ
Q: What is the best resolution for playing Archeage with this hardware?
A: The data shows that 1920x1080 provides the highest frame rates across all settings, with Low achieving 193 FPS and High reaching 117 FPS. For a balance of visual quality and smoothness, 2560x1440 at High (79 FPS) or Medium (116 FPS) are viable options, while 3840x2160 is only recommended for Low (74 FPS) or Medium (66 FPS) settings.
Q: How does the Ultra preset compare to High in terms of performance?
A: The Ultra preset is significantly more demanding. At 1080p, Ultra yields 80 FPS compared to High's 117 FPS, a 37 FPS difference. At 1440p, Ultra drops to 54 FPS versus 79 FPS for High, and at 4K, Ultra reaches only 31 FPS versus 45 FPS for High. The performance cost of Ultra is substantial across all resolutions.
Q: Is the RTX 4080 the limiting factor in this game?
A: Benchmark results indicate that the CPU and game engine are often the limiting factors, especially at lower resolutions and settings. For example, at 1080p Low, the system achieves 193 FPS, which suggests the CPU is capable of feeding the GPU. However, the massive performance drop when switching from High to Ultra at the same resolution implies a software-side bottleneck in the Ultra preset's specific rendering paths.
Q: What is the performance difference between Low and Medium settings?
A: The difference is modest. At 1080p, Low runs at 193 FPS while Medium runs at 172 FPS, a 21 FPS gap. At 1440p, the gap is 14 FPS (130 FPS vs 116 FPS), and at 4K, it is 8 FPS (74 FPS vs 66 FPS). This suggests that Medium settings add visual features without a disproportionate performance penalty.
Q: Can this system handle 4K gaming in Archeage?
A: Yes, but only at lower presets. The system achieves 74 FPS at 4K Low and 66 FPS at 4K Medium, both of which are playable. However, 4K High drops to 45 FPS, which may be acceptable for some, while 4K Ultra at 31 FPS is generally not smooth enough for a consistent experience.
Q: How does this CPU compare to its nearest rivals in general benchmark scores?
A: The Intel Core Ultra X7 368H has an average benchmark score of 40518, which is essentially tied with its closest rivals. It is 0.1% behind the Intel Core 7 253PE, 0.2% behind the Intel Core 5 223PE, and 0.2% ahead of the AMD Ryzen 9 7940H and Intel Xeon 6507P. These differences are negligible in real-world gaming.
GPU Role
The NVIDIA GeForce RTX 4080 is a high-end mobile GPU with 16 GB of GDDR6X memory on a 256-bit bus, providing a memory bandwidth of 716.8 GB/s. Its base clock is 2205 MHz with a boost clock of 2505 MHz. In the context of Archeage, the GPU's role is evident in the resolution scaling data, but its sheer compute power (48.74 TFLOPS FP32) is not the sole determinant of performance.
The RTX 4080's 16 GB VRAM is more than sufficient for Archeage, even at 4K Ultra, as the game is from 2014 and does not have demanding texture requirements. The bottleneck at Ultra settings is not memory capacity but rather the game's engine efficiency at handling the Ultra preset's specific effects. The GPU's high pixel rate (280.6 GPixel/s) and texture rate (761.5 GTexel/s) are more than enough to handle the game's geometry and textures, as evidenced by the high frame rates at Low and Medium settings.
The GPU's benchmark scores support its high-end positioning. It achieves a Passmark G3D score of 34457 and a Geekbench Vulkan score of 263779. In comparison to its nearest rivals, the RTX 4080 is virtually identical in performance, being 0.1% faster than the RTX 4080 SUPER and 1.1% faster than the AMD Radeon Pro W5700X. However, it is 2.6% slower than the AMD Radeon RX 6750 GRE 12 GB and 2.7% slower than the AMD Radeon 8060S in average benchmark scores. This indicates that while the GPU is powerful, the game's performance is not directly correlated with these synthetic benchmarks, and the Ultra preset's poor scaling points to a game-specific limitation rather than a GPU deficiency.
Measured FPS Breakdown
At 1920x1080, the system delivers its best performance. Low settings produce an average of 193 FPS, which is exceptionally smooth. Medium settings yield 172 FPS, with a minimum of 146 FPS and a maximum of 198 FPS, showing stable performance. High settings drop to 117 FPS, still very playable. Ultra settings, however, bring the frame rate down to 80 FPS, a significant reduction that shows the cost of the highest preset.
At 2560x1440, the performance scales down proportionally. Low settings achieve 130 FPS, which remains excellent. Medium settings deliver 116 FPS, with a minimum of 98 FPS and a maximum of 133 FPS, indicating good consistency. High settings produce 79 FPS, which is smooth for most players. Ultra settings fall to 54 FPS, which is playable but not ideal for fast-paced action.
At 3840x2160, the system's limits are tested. Low settings maintain 74 FPS, which is acceptable. Medium settings yield 66 FPS, with a minimum of 56 FPS and a maximum of 76 FPS, showing some frame time variance but still generally playable. High settings drop to 45 FPS, which is borderline. Ultra settings produce only 31 FPS, which is generally considered too low for a smooth experience in an MMORPG where quick reactions are sometimes needed.
The data shows a clear hierarchy: Low and Medium settings are well-optimized for this hardware, High is a compromise, and Ultra is disproportionately demanding. The minimum FPS data for Medium settings shows the system is capable of maintaining a relatively stable frame rate, with the 4K Medium result of 56 FPS minimum being the lowest recorded, but still within a playable range.
Settings Recommendations
Based on the measured FPS, the optimal experience depends on the user's priority for resolution versus visual fidelity. For players seeking the highest frame rates, 1920x1080 with Low settings delivers 193 FPS, ensuring maximum smoothness. However, this sacrifices visual quality.
For a balance of visual quality and performance, the Medium preset is the best choice across all resolutions. At 1080p, it provides 172 FPS, which is indistinguishable from the Low setting in terms of smoothness but with better graphics. At 1440p, it offers 116 FPS, which is an excellent target for high-refresh-rate monitors. Even at 4K, Medium settings maintain 66 FPS, which is a playable and visually appealing option.
The High preset is a viable alternative for those with 1080p or 1440p monitors who want better visuals than Medium. At 1080p, 117 FPS is still very smooth, and at 1440p, 79 FPS is acceptable. However, at 4K, High drops to 45 FPS, making it a less desirable choice for that resolution.
The Ultra preset is not recommended for any resolution. Even at 1080p, it only produces 80 FPS, which is a significant drop from High (117 FPS) for what is likely a marginal visual improvement in a game from 2014. At 1440p (54 FPS) and 4K (31 FPS), it falls below the threshold for a comfortable gaming experience. The data strongly suggests that the Ultra preset's performance cost is not justified, and users should stick to Medium or High for the best experience.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor from the Panther Lake architecture, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. Its 18 MB of shared L3 cache and 153.6 GB/s memory bandwidth are notable, but the game's performance data reveals that the CPU is not the primary bottleneck at higher settings.
In synthetic benchmarks, the CPU performs well, with a Cinebench R23 multicore score of 28221 and a single-core score of 3984. Its Passmark single-thread score is 4005, and its multithread score is 32956. These scores place it in the 87th percentile of all CPUs, indicating strong all-around performance. However, its nearest rivals show that it is in a tightly contested performance bracket, with a 0.1% difference from the Intel Core 7 253PE and a 0.2% difference from the Intel Core 5 223PE.
The CPU's role in Archeage is evidenced by the frame rates at Low settings. At 1080p Low, the system hits 193 FPS, which is a very high frame rate that often requires a strong single-core performance. The CPU's boost clock of 5.00 GHz is likely a key factor here. However, as settings increase, the frame rate drops sharply, suggesting that the game's engine is shifting the workload to the GPU in a way that is not efficiently handled. The fact that the CPU has 16 cores but only 16 threads (no Hyper-Threading) is less relevant in a game that likely doesn't scale well beyond a few cores, given its 2014 release date.
The data indicates that the CPU is more than capable of feeding the RTX 4080 in this game, as the system achieves high frame rates at lower settings. The bottleneck at Ultra settings is clearly not the CPU, as the frame rates remain below 80 FPS even at 1080p, which a processor with this single-thread performance should be able to handle. Instead, the game's Ultra preset likely introduces CPU-intensive tasks like complex AI pathfinding or physics calculations that are not well-optimized, causing the performance to tank regardless of the GPU's capabilities. The CPU's overall benchmark performance is strong, but it cannot compensate for the game's engine limitations at the highest settings.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 53.0 |
| 3840x2160 | High | 76.0 |
| 3840x2160 | Medium | 111.0 |
| 3840x2160 | Low | 127.0 |
| 2560x1440 | Ultra | 90.0 |
| 2560x1440 | High | 132.0 |
| 2560x1440 | Medium | 195.0 |
| 2560x1440 | Low | 218.0 |
| 1920x1080 | Ultra | 134.0 |
| 1920x1080 | High | 197.0 |
| 1920x1080 | Medium | 282.0 |
| 1920x1080 | Low | 312.0 |
Archeage with iUltra X7 368H + Other GPUs
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Archeage with RTX 4080 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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