Archeage

Archeage

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 35 52 58
1440p QHD 42 61 90 101
1080p Full HD 62 91 134 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 52
3840x2160 High 35
3840x2160 Ultra 24
2560x1440 Low 101
2560x1440 Medium 90
2560x1440 High 61
2560x1440 Ultra 42
1920x1080 Low 150
1920x1080 Medium 134
1920x1080 High 91
1920x1080 Ultra 62

Archeage with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

Archeage is a demanding MMORPG that scales heavily with GPU load, and the Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5070 Mobile delivers a playable but uneven experience depending on your resolution and settings priorities. The data shows this combo ranks in the 55th percentile (2052 out of 3708 tested combinations), indicating a mid-pack position that is held back more by the GPU than the CPU. The benchmark results reveal that the RTX 5070 Mobile’s 8 GB VRAM and modest clock speeds become the primary constraint at higher resolutions, while the Core Ultra 9 185H provides ample headroom to push high frame rates at 1080p.

Settings Recommendations

The measured FPS data points to a clear sweet spot: Medium settings at 1440p offer the best balance of visual fidelity and performance, delivering 90 FPS average with a minimum of 77 FPS and a maximum of 104 FPS. This is the only configuration in the tested rows where the frame rate stays comfortably above 60 FPS at all times while maintaining a mid-tier visual preset. At 1080p, Medium settings push this further to 134 FPS average (114 min, 154 max), making it the ideal choice for high-refresh-rate displays, but the visual jump to High at 1080p costs 43 FPS (91 average) for what is a marginal graphical improvement in an MMORPG context.

For users prioritizing maximum smoothness over visuals, Low settings at 1080p achieves 150 FPS average, which is the highest recorded score in the entire dataset. However, the step from Low to Medium only costs 16 FPS (134 vs 150) while providing a substantial upgrade in texture quality and draw distance, making Medium the better recommendation for most players. At 1440p, the gap between Low (101 FPS) and Medium (90 FPS) is just 11 FPS, reinforcing Medium as the value choice. High settings at 1440p drops to 61 FPS, which is borderline for competitive play and leaves little margin for drops in crowded areas, so it should only be used if you accept occasional dips below 60.

Ultra settings are not recommended for this combo. At 1080p, Ultra yields 62 FPS, which is only 1 FPS above the High preset at 1440p, and the visual difference between High and Ultra in Archeage is often imperceptible in fast-moving combat. At 1440p, Ultra falls to 42 FPS, and at 4K it becomes unplayable at 24 FPS. The data clearly shows diminishing returns beyond Medium, and the 8 GB VRAM buffer is likely saturated at Ultra settings, causing the steep performance cliff. The optimal experience is Medium at 1440p for a desktop-like experience, or Medium at 1080p if you have a high refresh rate panel and want to stay above 120 FPS.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile is the primary bottleneck in this combo, and the measured FPS data confirms this. The GPU features 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth, which is adequate for 1080p and 1440p but becomes a limiting factor at 4K. The base clock of 907 MHz and boost clock of 1425 MHz are relatively conservative for a 50-series part, contributing to the thermal and power envelope of 50 W TDP. This low power ceiling means the GPU cannot sustain high boost clocks under sustained load, which explains why 4K performance collapses so quickly.

The memory configuration is particularly telling. The 8 GB VRAM capacity is sufficient for Medium settings at all three resolutions, but the transition to High at 4K causes the average FPS to drop from 52 (Medium) to 35 (High), and at Ultra it plunges to 24. This pattern suggests that the VRAM buffer is being exceeded at higher presets, forcing the GPU to swap data and tanking frame times. The 128-bit bus width, while paired with fast GDDR7 memory, does not provide enough bandwidth to compensate for the capacity shortfall at 4K Ultra. This is a classic case where resolution scaling outpaces the memory subsystem.

The GPU’s benchmark performance relative to its competitors places it in a specific tier. Its average benchmark score of 29928 puts it within 0.1% of the NVIDIA GeForce RTX 3070 Ti (29945), 0.5% ahead of the RTX 2080 Ti (29783), 0.6% behind the AMD Radeon RX 6800 (30095), and 1.7% behind the RX 6700 (30433). This indicates the RTX 5070 Mobile performs like a previous-generation high-end desktop card, but with the caveat of mobile thermal constraints. The GPU’s 75th percentile ranking among all GPUs confirms it is above average, but not exceptional, and the 4K results in Archeage reflect this mid-high tier positioning rather than a flagship-level capability.

How This Combo Ranks

This specific combination of the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5070 Mobile ranks 2052 out of 3708 combos tested in Archeage, placing it in the 55th percentile. This is a modest ranking that suggests the pairing is balanced but not optimized for this particular game. The CPU is not the limiting factor — its average benchmark score of 35670 places it in the 85th percentile of all CPUs, and it sits within 0.7% of several strong rivals. The nearest CPU competitors are the AMD Ryzen AI 7 PRO 350 (35719, 0.1% ahead), Intel Core 7 250H (35728, 0.2% ahead), AMD Ryzen 7 PRO 5845 (35802, 0.4% ahead), and AMD Ryzen 7 7700X (35909, 0.7% ahead). These tiny deltas mean the CPU is providing consistent, near-identical performance to other mid-high range processors.

The GPU, however, is the weak link. Its percentile ranking of 75th is notably lower than the CPU’s 85th, and its closest rivals are all previous-generation desktop parts. This asymmetry explains why the combo ranks in the middle of the pack rather than higher. In an MMORPG like Archeage, which can be CPU-bound in crowded areas but GPU-bound in open-world rendering, the mismatch means the GPU will struggle to keep up with the CPU’s output at higher settings. The data suggests that pairing this CPU with a stronger GPU would yield better results, but within the constraints of this combo, the measured FPS reflects the GPU’s limitations rather than any CPU deficiency.

The 3708 total combos tested indicate a broad database, and a rank of 2052 puts this pairing in the lower half of the second quartile. This is not a poor result — it is playable at 1080p and 1440p with the right settings — but it is far from the top tier. Users expecting flagship-level performance from the "5070" name will be disappointed, as the mobile variant’s 50 W TDP and modest clocks cap its potential. The combo’s ranking is consistent with the GPU’s deltaPct values against its rivals, all of which are within 1.7%, meaning the RTX 5070 Mobile is a solid mid-high performer that simply cannot match desktop-class cards in sustained loads.

Measured FPS Breakdown

At 1920x1080, the RTX 5070 Mobile delivers its best results. Low settings produce 150 FPS average, which is the highest score in the entire dataset. Medium settings drop to 134 FPS (114 min, 154 max), still excellent for competitive play. High settings fall to 91 FPS, a steep 43 FPS decline from Medium that suggests the jump to High triggers additional shading and texture work that taxes the GPU. Ultra settings continue this trend with 62 FPS, which is playable but represents a 72 FPS drop from Medium — a 54% reduction. The 1080p results show a clear linear relationship between preset and performance, with each step up costing roughly 20-30% of the previous frame rate.

Moving to 2560x1440, the performance drops are significant but manageable. Low settings yield 101 FPS, which is 49 FPS lower than the 1080p Low result. Medium settings produce 90 FPS (77 min, 104 max), a 44 FPS drop from 1080p Medium. High settings hit 61 FPS, exactly 30 FPS lower than 1080p High. Ultra settings suffer the most, dropping to 42 FPS, which is 20 FPS below the 1080p Ultra result. The 1440p data shows that the GPU is still capable of smooth gameplay at Low and Medium, but High and Ultra push it below the 60 FPS threshold that many players consider the minimum for an MMORPG.

At 3840x2160, the GPU’s limitations become severe. Low settings produce 58 FPS, which is playable but not smooth, and represents a 43 FPS drop from 1080p Low. Medium settings fall to 52 FPS (44 min, 59 max), the only 4K preset with recorded minimum and maximum values, indicating a tight but low frame range. High settings drop to 35 FPS, which is stuttery and not recommended. Ultra settings produce 24 FPS, which is effectively unplayable for any action-oriented gameplay. The 4K results show that the RTX 5070 Mobile is only viable at Low or Medium settings, and even then, the frame rates are below what most users would consider acceptable for a modern MMORPG.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the limiting component clearly. At Low settings, the drop is from 150 FPS at 1080p to 101 FPS at 1440p (a 49 FPS loss) and then to 58 FPS at 4K (another 43 FPS loss). The total reduction from 1080p to 4K is 92 FPS, or 61%. At Medium settings, the drop is from 134 FPS to 90 FPS to 52 FPS, a total loss of 82 FPS (61%). At High settings, the drop is from 91 FPS to 61 FPS to 35 FPS, a total loss of 56 FPS (62%). At Ultra settings, the drop is from 62 FPS to 42 FPS to 24 FPS, a total loss of 38 FPS (61%).

The consistency of the percentage loss across all settings — right around 61-62% — is a strong indicator that the GPU is the bottleneck, not the CPU. If the CPU were limiting, we would expect to see a smaller percentage drop at higher resolutions because the CPU workload would stay constant while the GPU workload increases. Instead, the frame rate scales almost linearly with pixel count, which is the signature of a GPU-bound scenario. The Core Ultra 9 185H, with its 16 cores and 22 threads, has more than enough processing power to feed the GPU at 1080p, as evidenced by the 150 FPS Low result. The fact that this drops to 58 FPS at 4K Low means the GPU simply cannot render enough pixels per second.

This resolution scaling behavior suggests that Archeage is heavily pixel-bound on this hardware. The 8 GB VRAM and 128-bit memory bus are the likely culprits, as higher resolutions require more memory bandwidth and capacity. The 384.0 GB/s bandwidth is sufficient for 1080p and 1440p, but at 4K, the GPU is forced to compress textures and reduce quality, which explains the steep drop even at Low settings. The CPU is not the limiting factor, as its benchmark scores and percentile ranking (85th) far exceed the GPU’s (75th). Users who want to play Archeage at 4K will need to either accept Low settings at 58 FPS or upgrade to a GPU with more VRAM and bandwidth.

FAQ

Q: What is the best settings preset for this combo in Archeage?

A: Medium settings at 1440p provides the best balance, delivering 90 FPS average with 77 FPS minimum and 104 FPS maximum. At 1080p, Medium settings achieve 134 FPS average (114 min, 154 max), which is ideal for high refresh rate displays.

Q: Can this combo handle 4K gaming in Archeage?

A: Only at Low settings, which produces 58 FPS average. Medium settings drop to 52 FPS, High settings fall to 35 FPS, and Ultra settings are unplayable at 24 FPS. The 8 GB VRAM and 128-bit memory bus limit 4K performance significantly.

Q: How does this combo rank compared to other tested systems?

A: It ranks 2052 out of 3708 combos, placing it in the 55th percentile. The CPU is in the 85th percentile of all CPUs, while the GPU is in the 75th percentile, indicating the GPU is the weaker component.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is clearly the bottleneck. The FPS drops by 61-62% from 1080p to 4K across all settings, which is a linear pixel-count scaling pattern. The CPU’s benchmark score (35670) is within 0.7% of its closest rivals, confirming it is not holding back performance.

Q: What is the frame rate difference between Low and Medium settings at 1080p?

A: Low settings produce 150 FPS average, while Medium settings produce 134 FPS average, a difference of 16 FPS. This is a small cost for the visual improvement, making Medium the recommended choice.

Q: How does the RTX 5070 Mobile compare to its nearest GPU rivals?

A: Its average benchmark score of 29928 is 0.1% behind the RTX 3070 Ti (29945), 0.5% ahead of the RTX 2080 Ti (29783), 0.6% behind the RX 6800 (30095), and 1.7% behind the RX 6700 (30433). This places it in a competitive mid-high tier.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5070 Mobile in Archeage

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 52.0
3840x2160 High 35.0
3840x2160 Ultra 24.0
2560x1440 Low 101.0
2560x1440 Medium 90.0
2560x1440 High 61.0
2560x1440 Ultra 42.0
1920x1080 Low 150.0
1920x1080 Medium 134.0
1920x1080 High 91.0
1920x1080 Ultra 62.0

Archeage with iUltra 9 185H + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Other Games with iUltra 9 185H + RTX 5070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.