Archeage
This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 35 | 52 | 58 |
| 1440p QHD | 42 | 61 | 90 | 101 |
| 1080p Full HD | 62 | 91 | 134 | 150 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis
Archeage, a 2014 MMORPG, presents a demanding workload for modern mobile hardware, and the data for the Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5070 Mobile shows a configuration that scales predictably across resolutions and presets. The benchmark results reveal a system that is well-suited for high-refresh-rate 1080p play, capable at 1440p, and only partially viable at 4K, with the choice of graphics preset proving more impactful than the resolution in many cases. The following analysis breaks down the measured performance data to provide clear settings recommendations and a detailed look at how each component contributes to the final frame rates.
Settings Recommendations
The measured FPS rows for this combo provide a clear hierarchy of performance across the four available presets—Low, Medium, High, and Ultra—at each tested resolution. The data indicates that the most balanced experience, offering both high visual fidelity and smooth gameplay, is achieved with the Medium preset. At 1920x1080, Medium produces an average of 134 FPS, which is a substantial 47% faster than the High preset’s 91 FPS, while still delivering a significant visual upgrade over Low. The minimum frame rate at this setting is 114 FPS, ensuring that even in demanding scenes, the game remains well above the 60 FPS threshold for comfortable play. This combination of a high average and a solid minimum makes Medium the safest recommendation for a consistent experience.
For users prioritizing maximum smoothness on high-refresh-rate displays, the Low preset at 1080p is the optimal choice. It achieves the highest average FPS in the entire dataset at 150, which provides a substantial buffer for competitive play or for keeping frame times extremely consistent. While the visual downgrade is significant, the performance gain is undeniable, representing a 65% increase over the High preset at the same resolution. Conversely, the High preset at 1080p is a strong middle ground, offering a 91 FPS average that is still very playable on a standard 60Hz monitor, but it sacrifices the headroom that Medium provides.
At 2560x1440, the situation shifts. The Medium preset again emerges as the most viable option, delivering an average of 90 FPS with a minimum of 77 FPS. This is the only setting at this resolution that comfortably exceeds the 60 FPS target for a smooth experience. The High preset drops to 61 FPS, which is technically playable but leaves little margin for error in busy MMORPG scenarios like large-scale raids or crowded cities, where frame rates can dip. The data suggests that at 1440p, High is the boundary of playability, and Medium is the recommended choice to ensure a stable frame rate.
The Ultra preset is not recommended for any resolution in this dataset. At 1080p, it produces an average of 62 FPS, which is barely playable, but the performance cost is disproportionate to the visual gain compared to High. At 1440p, it falls to 42 FPS, and at 4K, it is effectively unplayable at 24 FPS. The performance drop from High to Ultra is severe across all resolutions, with a 32% decrease at 1080p (from 91 to 62 FPS) and a 31% decrease at 1440p (from 61 to 42 FPS). This indicates that the Ultra preset imposes a rendering load that this GPU cannot handle smoothly, making it a setting to avoid for a positive gameplay experience. For the best balance of visual quality and performance, the data consistently points to the Medium preset as the primary recommendation.
GPU Role
The NVIDIA GeForce RTX 5070 Mobile is the primary driver of frame rates in this configuration, and its specifications from the fact pack explain the performance scaling observed. The GPU features 8 GB of GDDR7 memory on a 128-bit bus, providing a memory bandwidth of 384.0 GB/s. This memory configuration is a critical factor, especially at higher resolutions where the demand for texture data and frame buffer space increases. The benchmark results show a clear correlation between resolution and performance, with the GPU becoming increasingly taxed as the pixel count rises.
The GPU's clock speeds are listed with a base of 907 MHz and a boost of 1425 MHz. While these are modest figures, the architecture's efficiency and the 4608 shading units contribute to its overall throughput. The measured performance in Archeage shows that the RTX 5070 Mobile is capable of delivering high frame rates at 1080p, but its headroom diminishes rapidly. For instance, the difference between Low and Medium settings at 1080p is only 16 FPS (150 vs. 134), suggesting the GPU is not the sole limiting factor at these settings. However, the jump from Medium to High at 1080p results in a 43 FPS drop (134 to 91), indicating that the GPU is starting to hit a performance wall as the rendering complexity increases.
The GPU’s role becomes more pronounced at 1440p and 4K. At 1440p, the High preset produces 61 FPS, while Medium produces 90 FPS, a 29 FPS difference. At 4K, the GPU is clearly the bottleneck, as even the Low preset only manages 58 FPS, and the High preset drops to 35 FPS. The data shows that the RTX 5070 Mobile is a capable 1080p and 1440p GPU for this title, but it lacks the raw power and memory bandwidth to maintain high frame rates at 4K with demanding settings. The 8 GB VRAM, while sufficient for 1080p, may also contribute to the performance degradation at 4K where texture memory requirements are higher. The benchmark scores for the GPU, such as a Passmark G3D score of 20355, place it in the 75th percentile of all GPUs, which aligns with its performance being solidly mid-range to upper-mid-range, but not flagship-tier.
How This Combo Ranks
In the comprehensive database of tested hardware combinations, this pairing of the Intel Core Ultra 7 155H and the NVIDIA GeForce RTX 5070 Mobile holds a specific position in Archeage. The combo rank is 2052 out of 3708 total combinations. This places it in the 55th percentile of all tested systems, indicating that it performs better than a majority of configurations but is not near the top of the performance hierarchy. This mid-pack ranking suggests that while this is a competent gaming laptop setup, there are many other combinations that deliver higher frame rates in this specific MMORPG.
The ranking is a holistic measure that reflects the balance between the CPU and GPU. The CPU, Intel Core Ultra 7 155H, has an average benchmark score of 32697 and sits in the 83rd percentile of all CPUs, indicating it is a strong processor. The GPU, RTX 5070 Mobile, with an average score of 29928, is in the 75th percentile of all GPUs. A combo rank in the 55th percentile suggests that the GPU is likely the limiting factor in this pairing for Archeage, as the CPU has more relative headroom. The fact that the combo ranks lower than the individual component percentiles might indicate that the game is more GPU-bound, and the GPU's performance relative to other GPUs is what drags the combo down. In essence, the CPU is a high-performing partner that is not being fully utilized due to the GPU's constraints in this particular game.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at performance across three resolutions and four settings. At 1920x1080, the lowest tested resolution, the configuration shows strong performance. The Low preset delivers an average of 150 FPS, which is the highest in the dataset. The Medium preset follows closely with 134 FPS, with a minimum of 114 FPS and a maximum of 154 FPS, showing good frame time consistency. The High preset drops to 91 FPS, which is still a very playable frame rate. The Ultra preset is significantly slower at 62 FPS, highlighting the large performance cost of the highest settings. The scaling from Low to Ultra is a 59% performance loss, which is steep but not uncommon for MMORPGs with high-detail settings.
Moving to 2560x1440, the performance drops are consistent. The Low preset averages 101 FPS, maintaining playability. The Medium preset is a strong option with 90 FPS, and its minimum of 77 FPS ensures a relatively stable experience. The High preset falls to 61 FPS, which is at the edge of the ideal playable range. The Ultra preset is not a viable option here, as it drops to 42 FPS. The transition from 1080p to 1440p at the Medium setting results in a 33% decrease in average frame rate (134 to 90 FPS), which is a significant but expected hit.
At 3840x2160, the GPU is heavily taxed. The Low preset manages an average of 58 FPS, which is just below the 60 FPS target. The Medium preset averages 52 FPS, with a minimum of 44 FPS and a maximum of 59 FPS, showing that frame rates can fluctuate notably. The High preset drops to 35 FPS, which is a challenging experience for a fast-paced MMORPG. The Ultra preset is unplayable at 24 FPS. The data from 4K clearly shows the GPU's limits, as even the lowest settings cannot maintain a solid 60 FPS. This breakdown illustrates a system that is well-suited for 1080p high-refresh gaming and can handle 1440p at medium settings, but it is not designed for high-resolution, high-detail 4K play.
Resolution Scaling
The resolution scaling from 1080p to 4K reveals significant insights into the limiting component of this system. When comparing the Medium preset across all resolutions, the performance drops from 134 FPS at 1080p to 90 FPS at 1440p, and finally to 52 FPS at 4K. This represents a 33% decrease from 1080p to 1440p, and a further 42% decrease from 1440p to 4K. The cumulative drop from 1080p to 4K is a 61% reduction in average frame rate. This steep decline is a classic indicator of a GPU-bound scenario, where the rendering workload increases with pixel count, and the GPU's processing power and memory bandwidth become the primary constraints.
The data shows that the CPU, Intel Core Ultra 7 155H, is not the primary bottleneck in this scaling. The CPU has 16 cores and 22 threads with a boost clock of 4.80 GHz, which provides ample processing power for game logic and physics. The fact that frame rates drop so consistently with resolution suggests that the CPU can keep up with the data being sent by the GPU, and the GPU is the one struggling to fill the larger frame buffers. If the CPU were the limiting factor, we would expect to see similar frame rates across different resolutions, as the CPU's workload would be the same regardless of pixel count. Instead, the frame rates are inversely proportional to the resolution, confirming that the NVIDIA GeForce RTX 5070 Mobile is the limiting component, especially as resolution increases.
Further evidence is seen in the performance at the Low preset. At 1080p, the Low preset achieves 150 FPS, but at 4K, it only manages 58 FPS. This 61% drop at the lowest settings is significant and points directly to the GPU's memory bandwidth and pixel fill rate being overwhelmed at 4K. The GPU's 384.0 GB/s bandwidth is insufficient for the data demands of 4K rendering in this title. In contrast, the CPU's performance, as measured by its Cinebench R23 multi-core score of 15028, is more than sufficient for this game. The resolution scaling analysis unequivocally shows that the RTX 5070 Mobile is the performance limiter, and users should expect to lower resolutions or settings to compensate for its capabilities.
FAQ
Q: What is the best resolution to play Archeage with this hardware for a high refresh rate experience?
A: The data shows that 1920x1080 is the optimal resolution for high refresh rates. At the Medium preset, the system achieves 134 FPS, and at Low, it reaches 150 FPS, both of which are excellent for 120Hz or 144Hz displays.
Q: Can this laptop combo handle 4K gaming in Archeage?
A: The benchmark results indicate that 4K gaming is not a smooth experience. At the High preset, the average FPS is 35, and at Ultra, it drops to 24 FPS. Even the Low preset only manages 58 FPS, which is below the ideal 60 FPS target.
Q: How does the Ultra preset compare to High in terms of performance?
A: The Ultra preset is significantly more demanding. At 1080p, it reduces the average FPS from 91 (High) to 62 (Ultra), a 32% decrease. At 1440p, the drop is from 61 FPS to 42 FPS. The visual quality increase is not worth the performance cost.
Q: Which is more important for this game, the CPU or the GPU?
A: Based on the resolution scaling data, the GPU is the more critical component. The frame rates drop proportionally with resolution, indicating a GPU bottleneck. The CPU, with its strong multi-core performance, is less likely to be the limiting factor.
Q: What is the minimum FPS on the Medium preset at 1440p?
A: At 2560x1440 with Medium settings, the measured minimum FPS is 77, with an average of 90 FPS. This indicates a reasonably stable experience with only minor dips below the average.
Q: Is the 8 GB of VRAM on the GPU sufficient for Archeage?
A: The 8 GB of GDDR7 memory appears sufficient for 1080p and 1440p play. However, the significant performance drop at 4K suggests that the memory capacity or bandwidth may be a contributing factor to the inability to maintain high frame rates at that resolution.
CPU Role
The Intel Core Ultra 7 155H plays a supporting role in this configuration, and the data suggests it is more than capable of feeding the GPU in Archeage. This processor features 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. This multi-threaded capability is beneficial for an MMORPG, which often has to manage numerous player characters, NPCs, and world events simultaneously. The CPU's Cinebench R23 multi-core score of 15028 and Passmark multi-thread score of 24873 place it in the 83rd percentile of all CPUs, indicating strong computational performance.
The CPU's role is primarily to handle game logic, physics calculations, and the draw calls that prepare scenes for the GPU to render. In Archeage, a game known for large-scale battles, the CPU's 22 threads can help maintain a stable frame rate in complex scenarios. The benchmark data shows that the CPU is not the primary bottleneck, as the frame rates scale heavily with resolution and graphics settings. If the CPU were the limiting factor, we would see a plateau in FPS regardless of resolution. Instead, the FPS drops as the resolution increases, which is a classic symptom of a GPU bottleneck.
The processor's architecture, Meteor Lake, and its 24 MB of shared L3 cache also contribute to its ability to handle complex game worlds. The cache helps reduce latency when accessing frequently used data, which can improve frame pacing. The CPU's measured performance in synthetic benchmarks, such as a Passmark single-thread score of 3468, shows that it has solid single-core performance as well, which is important for the main game thread. The fact that the combo ranks in the 55th percentile, while the CPU ranks in the 83rd percentile, reinforces the idea that the GPU is holding back the overall system performance in this specific game. The CPU provides a strong foundation, but the RTX 5070 Mobile's capabilities dictate the final frame rates, particularly at higher resolutions and settings.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 5070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070 Mobile in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 101.0 |
| 2560x1440 | Medium | 90.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 150.0 |
| 1920x1080 | Medium | 134.0 |
| 1920x1080 | High | 91.0 |
| 1920x1080 | Ultra | 62.0 |
Archeage with iUltra 7 155H + Other GPUs
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