Archeage

Archeage

AVERAGE FPS
34
playable

This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 16 24 26
1440p QHD 19 28 41 46
1080p Full HD 28 42 61 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 24
3840x2160 High 16
3840x2160 Ultra 11
2560x1440 Low 46
2560x1440 Medium 41
2560x1440 High 28
2560x1440 Ultra 19
1920x1080 Low 69
1920x1080 Medium 61
1920x1080 High 42
1920x1080 Ultra 28

Archeage with Intel Core Ultra 5 225 + AMD Radeon RX 580, In-Depth Analysis

Settings Recommendations

For ArcheAge with the Intel Core Ultra 5 225 and AMD Radeon RX 580, the measured data points decisively toward the Low preset at 1080p as the only configuration that delivers a consistently fluid experience. At 1920x1080 with Low settings, the combo produces an average of 69 FPS, which represents the sole result above the 60 FPS threshold across all measured rows. The Medium preset at the same resolution trails at 61 FPS average, with a minimum of 52 FPS and maximum of 70 FPS, making it a viable alternative for users who prioritize visual fidelity over frame-rate headroom. The gap between Low and Medium at 1080p is only 8 FPS, suggesting that Medium could be acceptable for less demanding scenes, though the minimum frame rate of 52 indicates occasional dips below the ideal threshold.

Stepping up to High settings at 1080p yields a 42 FPS average, a substantial 27 FPS drop from Low and 19 FPS below Medium. This steep decline highlights that the High preset introduces rendering costs that this hardware combination cannot absorb without sacrificing smoothness. The Ultra preset at 1080p collapses to 28 FPS average, making it effectively unplayable for an MMORPG where responsiveness matters. At 1440p, the situation worsens predictably: Low delivers 46 FPS, Medium 41 FPS, High 28 FPS, and Ultra falls to 19 FPS. The 4K results are uniformly poor, with even Low settings managing only 26 FPS and Medium scraping by at 24 FPS with a 20 FPS minimum. Given that ArcheAge is an MMORPG with large-scale player encounters, maintaining frame rates above 60 FPS should be the priority; therefore, the Low preset at 1080p is the recommended configuration, with Medium as a compromise for those willing to accept occasional frame-time spikes.

CPU Role

The Intel Core Ultra 5 225 brings 10 cores and 10 threads to this pairing, with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. This processor belongs to the Arrow Lake-S architecture on a 3 nm process node from TSMC, featuring 20 MB of shared L3 cache and a dual-channel DDR5 memory interface with 102.4 GB/s bandwidth. In synthetic benchmarks, the CPU achieves a Cinebench R23 multi-core score of 25,891 and a single-core score of 3,655, placing it in the 85th percentile against all CPUs. Its average benchmark score of 36,938 sits nearly identical to the AMD Ryzen 5 5600F (36,945, 0% delta), while slightly trailing the AMD Ryzen 5 5500X3D (37,018, -0.2%) and the AMD Ryzen AI 7 PRO 450 (37,093, -0.4%). The Intel Core i9-12900T scores 37,112, a 0.5% advantage, meaning the Ultra 5 225 is effectively on par with these rivals in general compute workloads.

In ArcheAge specifically, the CPU's role appears secondary to the GPU bottleneck, as evidenced by the frame rate scaling across resolutions. When moving from 1080p Low (69 FPS) to 1440p Low (46 FPS), the drop is 33%, which is substantial but not as severe as the GPU-limited scenario would suggest. The processor's 10 threads provide adequate multi-threading for an MMORPG that must handle numerous player characters, NPCs, and world events simultaneously. The high single-core performance, reflected in the Cinebench R23 single-core score of 3,655, likely helps maintain acceptable frame rates in CPU-bound scenarios such as crowded cities or large-scale raids. However, the data shows that even at 4K Low settings, where GPU load is highest, the system still manages 26 FPS, indicating the CPU is not the primary limiter in most situations. The PassMark multi-thread score of 30,459 and single-thread score of 4,412 further support the notion that this processor has ample headroom for the game's logical simulation, and the 65 W TDP suggests efficient operation without thermal throttling concerns. The lack of a multiplier unlock means overclocking is not an option, but the boost clock of 4.90 GHz already provides strong out-of-box performance.

GPU Role

The AMD Radeon RX 580 is the decisive factor in this combo's performance profile. This GPU, built on the Polaris 20 chip with GCN 4.0 architecture and a 14 nm process from GlobalFoundries, features 8 GB of GDDR5 memory on a 256-bit bus with 256.0 GB/s bandwidth. Its base clock runs at 1257 MHz with a boost clock of 1340 MHz, and the memory operates at 2000 MHz (8 Gbps effective). With 2,304 shading units, 144 texture mapping units, and 32 ROPs, the RX 580 delivers 6.175 TFLOPS of FP32 compute. The GPU's synthetic benchmark scores place it in the 53rd percentile against all GPUs, with an average score of 12,928. Its nearest rivals show a tight cluster: the NVIDIA GeForce RTX 3050 Ti Mobile scores 12,940 (-0.1%), the NVIDIA GeForce GTX 1660 SUPER scores 12,986 (-0.4%), the AMD Radeon 740M scores 12,870 (+0.5%), and the AMD FirePro W5100 scores 12,847 (+0.6%). This means the RX 580 performs essentially on par with these competitors in general GPU benchmarks.

In ArcheAge, the RX 580's limitations become apparent at higher resolutions. The 8 GB VRAM is sufficient for 1080p and 1440p at most settings, but the GPU's raw compute power is the bottleneck. The scaling from 1080p Low (69 FPS) to 1440p Low (46 FPS) represents a 33% reduction, while the jump to 4K Low (26 FPS) cuts performance by another 43%. This pattern suggests that pixel throughput is the limiting factor, as the RX 580's 42.88 GPixel/s pixel rate and 193.0 GTexel/s texture rate are inadequate for 4K rendering in this game. At 1080p Medium, the GPU manages 61 FPS with a 52 FPS minimum, indicating it can handle moderate settings at that resolution. However, pushing to High settings at 1080p drops performance to 42 FPS, revealing that the GPU's fill rate and shader throughput cannot sustain the increased visual complexity. The Ultra preset at any resolution is effectively unusable, with 1080p yielding only 28 FPS and 4K dropping to 11 FPS. The GPU's end-of-life production status and 185 W TDP suggest it is an older design, and the 1x 8-pin power connector with a 450 W recommended PSU reflects its mid-range positioning. For this game, the RX 580 is best suited to 1080p gaming at Low or Medium settings, where it can maintain playable frame rates.

How This Combo Ranks

The Intel Core Ultra 5 225 paired with the AMD Radeon RX 580 ranks 2,528 out of 2,761 tested combinations in ArcheAge, placing it in the bottom 9% of all combos tested. This ranking is a clear verdict: this hardware pairing is not well-suited for ArcheAge, particularly at higher settings or resolutions. The rank of 2,528 against 2,761 total combos means that roughly 91% of tested systems outperform this configuration in this specific game. Given that the CPU sits in the 85th percentile of all processors and the GPU in the 53rd percentile of all GPUs, the low combo ranking underscores that the GPU is the critical constraint. The CPU's strong synthetic performance—comparable to the AMD Ryzen 5 5600F and slightly behind the Ryzen 5 5500X3D—cannot compensate for the GPU's modest capabilities in a game that appears to scale heavily with GPU throughput.

The data indicates that this combo's performance in ArcheAge is heavily dependent on resolution and settings, with the best case scenario (1080p Low) still ranking poorly relative to other systems. The fact that the GPU's nearest rivals include the GTX 1660 SUPER and RTX 3050 Ti Mobile, both of which are also older or lower-tier parts, suggests that the RX 580 is at the lower end of modern gaming GPUs. However, the combo's ranking is not solely about hardware age; it reflects the measured FPS results across all settings and resolutions. With only one configuration exceeding 60 FPS and several falling below 30 FPS, the overall experience is subpar for an MMORPG that benefits from smooth frame rates during large-scale battles. Users considering this combo should be aware that it will require significant settings compromises to achieve playable performance, and even then, the experience will be below what most modern systems deliver in this game.

Resolution Scaling

The resolution scaling behavior reveals a clear GPU-bound system. Moving from 1080p to 1440p at Low settings, the average FPS drops from 69 to 46, a 33% reduction. The subsequent jump to 4K Low brings the average down to 26 FPS, another 43% drop. This compounding decline is characteristic of a GPU that cannot keep up with increasing pixel counts. At Medium settings, the pattern is similar: 1080p averages 61 FPS, 1440p averages 41 FPS (33% drop), and 4K averages 24 FPS (41% drop from 1440p). The High preset shows 42 FPS at 1080p, 28 FPS at 1440p (33% drop), and 16 FPS at 4K (43% drop). Ultra settings exhibit the most severe scaling: 28 FPS at 1080p, 19 FPS at 1440p (32% drop), and 11 FPS at 4K (42% drop). The consistency of these percentage drops across all settings—roughly 32–33% from 1080p to 1440p and 41–43% from 1440p to 4K—strongly indicates that the RX 580's pixel fill rate and memory bandwidth are the limiting factors, rather than the CPU.

The fact that the CPU's performance headroom is not exhausted is evident from the relatively stable frame rate drops that track closely with pixel count increases. The 1080p to 1440p transition increases pixel count by 78%, yet the FPS drop is only 33%, which suggests some CPU involvement at lower resolutions. However, the 1440p to 4K transition increases pixels by 125% with a 41–43% FPS drop, indicating that the GPU becomes progressively more saturated. For players targeting higher resolutions, the data shows that 1440p is only viable at Low settings (46 FPS) or Medium (41 FPS), while 4K is not a realistic option for this combo. The resolution scaling analysis confirms that this system is best utilized at 1080p, where the GPU can maintain acceptable frame rates at Low and Medium settings, and that any attempt to play at higher resolutions will require severe settings reductions with diminishing returns.

Measured FPS Breakdown

At 1920x1080, the measured frame rates show a clear hierarchy across settings. Low settings produce an average of 69 FPS, the highest result in the entire dataset. Medium settings deliver 61 FPS average, with a minimum of 52 FPS and maximum of 70 FPS, indicating that while the average is playable, there are noticeable dips. High settings drop to 42 FPS average, a significant reduction that makes gameplay feel less smooth. Ultra settings yield only 28 FPS average, which is below the threshold for comfortable play in an MMORPG. The delta between Low and Medium is 8 FPS, between Medium and High is 19 FPS, and between High and Ultra is 14 FPS, showing that the performance cost of each settings tier is not uniform.

At 2560x1440, the frame rates are substantially lower. Low settings average 46 FPS, which is playable but not ideal. Medium settings average 41 FPS, with a minimum of 35 FPS and maximum of 47 FPS, suggesting that the experience is borderline with noticeable stuttering in crowded areas. High settings drop to 28 FPS average, which is marginal, and Ultra settings fall to 19 FPS, making them effectively unplayable. The 1440p results show that only Low settings provide a remotely acceptable experience, and even that is below the 60 FPS target.

At 3840x2160, the results are uniformly poor. Low settings average 26 FPS, Medium settings average 24 FPS with a minimum of 20 FPS and maximum of 27 FPS, High settings average 16 FPS, and Ultra settings average 11 FPS. None of these results are playable for an MMORPG, confirming that 4K resolution is beyond the capabilities of this hardware combination. Across all resolutions, the Low preset consistently provides the highest frame rates, followed by Medium, High, and Ultra in that order. The data also shows that the minimum FPS values, where available, are consistently 10–15% below the averages, indicating that frame pacing is not perfectly stable even at lower settings. For the best experience, the 1080p Low configuration is the clear winner, with 1080p Medium as a secondary option for those who prioritize visual quality over frame rate consistency.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 24.0
3840x2160 High 16.0
3840x2160 Ultra 11.0
2560x1440 Low 46.0
2560x1440 Medium 41.0
2560x1440 High 28.0
2560x1440 Ultra 19.0
1920x1080 Low 69.0
1920x1080 Medium 61.0
1920x1080 High 42.0
1920x1080 Ultra 28.0

Archeage with iUltra 5 225 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.