Archeage
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 58 | 89 | 102 |
| 1440p QHD | 71 | 108 | 154 | 174 |
| 1080p Full HD | 104 | 158 | 230 | 259 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i7-12700KF + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Archeage is a 2014 MMORPG with a persistent world, large-scale sieges, and heavy player traffic, and the benchmark data for the Intel Core i7-12700KF and NVIDIA GeForce RTX 5070 Ti combination reveals a system that is heavily dependent on resolution and settings to maintain playable framerates. The measured results, which place this combo at rank 134 out of 1727 tested combinations, show a clear pattern: the game scales from extremely fast at 1080p to borderline unplayable at 4K Ultra, with the CPU and GPU taking turns as the limiting factor depending on the workload.
FAQ
Q: How does the Core i7-12700KF compare to its closest rivals in synthetic benchmarks?
A: The CPU’s average benchmark score of 35355 places it in the 89th percentile of all CPUs. It is effectively tied with the Intel Core i5-14400, which scores 35336, showing a negligible 0.1% lead. Against the Intel Core i9-12900HX, it holds a 0.2% advantage, while it trails the Intel Core i7-13800H by 0.2%.
Q: What is the performance delta between the RTX 5070 Ti and the RTX 4080?
A: The RTX 5070 Ti’s average benchmark score is 52086, which is virtually identical to the NVIDIA GeForce RTX 4080’s score of 52085. The deltaPct between them is 0%, meaning they are statistical equals in aggregate performance metrics.
Q: What is the highest average framerate recorded for this combo?
A: The highest average FPS recorded is 258.6, achieved at 1920x1080 resolution with Low settings. This is more than double the 104 FPS average seen at the same resolution with Ultra settings.
Q: What is the lowest average framerate recorded for this combo?
A: The lowest average FPS is 41.3, which occurs at 3840x2160 resolution with Ultra settings. This is the only tested configuration that falls below the 60 FPS threshold for smooth gameplay.
Q: Does the game prefer the CPU or GPU at high resolutions?
A: The data indicates a GPU bottleneck at higher resolutions. At 4K, the framerate drops significantly across all settings compared to 1440p, while the CPU’s multithreaded capabilities (a 3dmark_max_threads score of 9983) remain constant, suggesting the graphics card is overwhelmed by the pixel count.
Q: How much faster is 1080p Low compared to 4K Ultra?
A: The 1080p Low result of 258.6 FPS is 6.26 times higher than the 4K Ultra result of 41.3 FPS. This massive gap highlights how resolution and settings exponentially increase the rendering load on the GPU.
CPU Role
The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. Its substantial multithreading capability is reflected in benchmark scores like the 28979 in Cinebench R23 multicore and 9983 in 3dmark_max_threads. This level of parallel processing power is crucial for Archeage, an MMORPG where dozens of player characters, NPCs, and environmental effects must be tracked simultaneously, especially during large-scale combat.
In this benchmark set, the CPU’s role is most apparent at lower resolutions. At 1080p with Low settings, the system produces 258.6 FPS, a figure that is likely near the game engine’s practical limit for draw calls and game logic updates. The processor’s single-thread performance, evidenced by a Cinebench R23 single-core score of 4091 and a Passmark single-thread score of 3984, ensures that even when the GPU is not the bottleneck, the game’s primary simulation thread keeps up with the high frame generation. The data shows that at 1080p, the CPU is capable of feeding the RTX 5070 Ti enough data to exceed 200 FPS on Medium settings, proving it is not a limiting factor at this resolution.
However, the CPU’s influence wanes as resolution increases. The percentile vs all CPUs ranking of 89th and an average score of 35355 place it in a strong position, but the measured FPS drops are not correlated with CPU load changes. The consistent performance at 1440p High (107.7 FPS) and 1080p Ultra (104 FPS) suggests that while the CPU handles the game logic, the rendering pipeline becomes the dominant constraint. The processor’s 25 MB of shared L3 cache and support for DDR4/DDR5 memory help in maintaining stable frame pacing, but the benchmark results indicate that for this specific title, the GPU is the primary variable for performance tuning.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is a Blackwell 2.0 architecture GPU with 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 896.0 GB/s. Its 8960 shading units and boost clock of 2452 MHz deliver raw compute power, with an FP32 throughput of 43.94 TFLOPS. The GPU’s average benchmark score of 52086 places it in the 87th percentile of all GPUs, matching the RTX 4080 exactly. This high-end hardware is designed for 4K gaming, but the Archeage data reveals a different story.
The GPU’s performance is the defining factor in this game’s FPS results. At 4K Ultra, the card produces only 41.3 FPS, which is a clear sign of its limits when pushing the highest settings at this pixel count. The drop from 4K High (58 FPS) to 4K Ultra (41.3 FPS) represents a 28.8% decrease, indicating that the Ultra preset introduces rendering features that heavily tax the GPU’s pixel and texture processing units. The 16 GB VRAM capacity is sufficient for the game’s textures, but the bandwidth and compute power are not enough to maintain high framerates at 4K with maximum quality.
At lower resolutions, the RTX 5070 Ti excels. The 1080p Medium result of 229.7 FPS and 1440p Medium result of 153.7 FPS show that the GPU has ample headroom when the pixel count is reduced. The data suggests that Archeage’s graphical settings have a nonlinear impact on GPU load; moving from Medium to High at 1440p cuts FPS from 153.7 to 107.7, a 30% reduction, while moving from High to Ultra cuts it further to 71.2, another 34% drop. This scaling behavior points to specific settings in the High and Ultra presets that are disproportionately expensive for the GPU to render.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo’s performance across three resolutions and four settings levels. At 1920x1080, the system delivers 258.6 FPS on Low, 229.7 FPS on Medium, 157.9 FPS on High, and 104 FPS on Ultra. This shows a 59.8% reduction from Low to Ultra, demonstrating that even at 1080p, the Ultra preset is demanding on the GPU. The 1080p results are uniformly above 100 FPS, making this resolution ideal for high-refresh-rate monitors.
Moving to 2560x1440, the framerates are still strong but show a clear step down. Low settings yield 173.7 FPS, Medium drops to 153.7 FPS, and High falls to 107.7 FPS. The Ultra preset at 1440p produces 71.2 FPS, which is playable but noticeably lower than the other settings. The transition from 1080p to 1440p at High settings results in a 31.8% FPS loss (from 157.9 to 107.7), indicating that the resolution increase adds a substantial rendering load.
At 3840x2160, the performance becomes marginal. High settings average 58 FPS, which is just below the 60 FPS target for smooth gameplay. Medium settings improve to 88.8 FPS, while Low settings reach 101.7 FPS, showing that turning down settings can still yield a smooth experience at 4K. However, Ultra settings plummet to 41.3 FPS, making this configuration unsuitable for competitive or action-heavy gameplay. The data shows a consistent pattern: for every resolution, the gap between Medium and High is smaller than the gap between High and Ultra, suggesting that the Ultra preset includes a specific feature (likely shadow quality or post-processing) that is particularly taxing.
Resolution Scaling
The scaling from 1080p to 4K reveals the limiting component clearly. At Low settings, the FPS drops from 258.6 at 1080p to 173.7 at 1440p (a 32.8% reduction) and then to 101.7 at 4K (a 41.4% reduction from 1440p). This consistent decline with resolution indicates a GPU-bound scenario, as the CPU’s workload remains constant regardless of pixel count. The 4K Low result of 101.7 FPS is still high, proving that the RTX 5070 Ti can handle the resolution if the graphical effects are minimized.
At Ultra settings, the scaling is even more severe. The FPS drops from 104 at 1080p to 71.2 at 1440p (a 31.5% reduction) and then to 41.3 at 4K (a 42% reduction from 1440p). The 4K Ultra result is only 39.7% of the 1080p Ultra performance, demonstrating that the combination of high resolution and maximum settings overwhelms the GPU. This steep decline suggests that the game’s Ultra preset at 4K requires more than the GPU’s 43.94 TFLOPS of compute power can deliver in real-time.
The scaling behavior points to the GPU as the primary bottleneck in this system. The CPU’s benchmark scores, including a Passmark multithread score of 34092 and a Geekbench multicore score of 13596, are robust enough to handle the game’s simulation at any resolution. The measured FPS drops correlate directly with the number of pixels being rendered, a classic sign of a GPU-limited workload. For players seeking high framerates at 4K, the data suggests using Medium or Low settings, as the jump from Medium to High costs 34.7% performance at 4K (from 88.8 to 58 FPS), while the jump from Low to Medium costs only 12.7% (from 101.7 to 88.8 FPS).
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 5070 Ti in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 101.7 |
| 3840x2160 | Medium | 88.8 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 41.3 |
| 2560x1440 | Low | 173.7 |
| 2560x1440 | Medium | 153.7 |
| 2560x1440 | High | 107.7 |
| 2560x1440 | Ultra | 71.2 |
| 1920x1080 | Low | 258.6 |
| 1920x1080 | Medium | 229.7 |
| 1920x1080 | High | 157.9 |
| 1920x1080 | Ultra | 104.0 |
Archeage with ii7-12700KF + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5070 Ti + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii7-12700KF + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.