Archeage

Archeage

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 51 78 85
1440p QHD 66 94 138 151
1080p Full HD 93 140 201 230

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 78
3840x2160 High 51
3840x2160 Ultra 33
2560x1440 Low 151
2560x1440 Medium 138
2560x1440 High 94
2560x1440 Ultra 66
1920x1080 Low 230
1920x1080 Medium 201
1920x1080 High 140
1920x1080 Ultra 93

Archeage with Intel Core i7-12700K + AMD Radeon RX 7900 XT, In-Depth Analysis

# How This Combo Ranks

The Intel Core i7-12700K paired with the AMD Radeon RX 7900 XT sits at rank 343 out of 1727 tested combos in Archeage. That places this pairing firmly in the top 20% of all tested configurations, a strong showing for a game that launched in 2014. The combo’s position reflects a balance of CPU throughput and GPU raw power that handles Archeage’s demands without obvious bottlenecks. The CPU itself lands in the 89th percentile among all processors, while the GPU sits in the 82nd percentile among all graphics cards, so both components are high-tier parts that contribute to the overall ranking.

Comparing the CPU to its nearest rivals, the Core i7-12700K posts an average benchmark score of 35684. The AMD Ryzen 7 PRO 5845 scores 35802, a delta of -0.3%, meaning the Intel chip is essentially neck-and-neck with that competitor. The Intel Core i7-13700T comes in at 35468, a 0.6% gap, while the Intel Core i5-14500HX scores 35940, trailing the i7-12700K by 0.7%. Finally, the Intel Core i7-13800H scores 35416, a 0.8% difference. These margins are razor-thin, indicating that the i7-12700K performs within a hair’s breadth of its closest alternatives in synthetic workloads. For Archeage specifically, where the game’s engine may not fully utilize all threads, the CPU’s strong single-thread performance from its 3.60 GHz base and 5.00 GHz boost clock proves valuable.

On the GPU side, the RX 7900 XT posts an average benchmark score of 38358. Its nearest rival, the NVIDIA GeForce RTX 5080 Mobile, scores 38349 with a 0% delta, meaning the two are statistically identical. The NVIDIA CMP 70HX scores 38225, a 0.3% gap, while the NVIDIA GeForce MX570 scores 38494, a -0.4% delta. The NVIDIA GeForce RTX 4080 Mobile scores 38135, a 0.6% difference. These comparisons show the RX 7900 XT holding its own against a mix of mobile and specialized parts, though the MX570’s slightly higher score is notable given its different market positioning.

# GPU Role

The AMD Radeon RX 7900 XT brings 20 GB of GDDR6 memory on a 320-bit bus, yielding 800.0 GB/s of bandwidth. This memory configuration is generous for Archeage, a title that can load large world textures and player-populated zones. The GPU’s base clock runs at 1387 MHz, with a boost clock of 2394 MHz and a game clock of 2025 MHz. These clocks feed 5376 shading units, 336 texture mapping units, and 192 render output units, allowing the card to push substantial pixel and texture rates—specifically 459.6 GPixel/s and 804.4 GTexel/s.

In Archeage, the GPU’s role becomes more pronounced at higher resolutions and quality settings. The data shows that at 1080p Low, the combo achieves 229.5 FPS, which suggests the CPU is not the limiting factor at that point. But as resolution climbs to 4K Ultra, the average FPS drops to 33.4, indicating that the GPU is being pushed hard by the combination of high pixel count and demanding settings. The card’s 51.48 TFLOPS of FP32 compute and 103.0 TFLOPS of FP16 compute provide ample headroom for typical MMORPG rendering, but Archeage’s engine may not fully exploit these capabilities, leading to diminishing returns at higher settings.

The GPU’s 82nd percentile ranking among all GPUs, combined with its average benchmark score of 38358, places it above many contemporaries. Its nearest rivals include the RTX 5080 Mobile and RTX 4080 Mobile, both of which are mobile parts that draw less power but also deliver lower sustained performance in desktop scenarios. The RX 7900 XT’s 300 W TDP and dual-slot design allow it to maintain boost clocks more consistently than thinner mobile solutions, which is relevant for sustained gameplay in crowded MMO environments.

# Settings Recommendations

The measured FPS data provides clear guidance on which settings offer the best experience. At 1080p, the Low preset delivers 229.5 FPS, which is excessive for most displays—even high-refresh 240 Hz monitors would not fully utilize this headroom. The Medium preset at 200.5 FPS still offers ample performance, while High at 140 FPS remains smooth for most gaming monitors. Ultra drops to 93.1 FPS, which is playable but represents a significant step down from the other presets. For 1080p, the data suggests that High or Medium provides the best balance, as the visual uplift from Low to Medium is substantial while the FPS penalty is modest.

At 1440p, the picture changes. Low delivers 151.2 FPS, Medium 138.2 FPS, and High 93.6 FPS. Ultra falls to 66 FPS. Here, Medium appears to be the sweet spot, offering near-140 FPS while still providing improved visuals over Low. High is acceptable for 60 Hz displays, but for higher refresh rates, Medium is the practical choice. At 4K, the options narrow considerably. Low achieves 85 FPS, Medium 78 FPS, High 51.2 FPS, and Ultra 33.4 FPS. For 4K, Low or Medium is the only viable path to smooth gameplay, as High dips below 60 FPS and Ultra becomes nearly unplayable.

The recommendation across all resolutions is to favor Medium settings unless a player prioritizes visual fidelity over frame rate. The gap between Medium and High is often less noticeable in an MMORPG’s interface-heavy presentation, while the FPS penalty can be steep. At 4K, even Medium may struggle in large-scale battles, so Low is a safer default for competitive play.

# Measured FPS Breakdown

The measured FPS data reveals how this combo scales across resolutions and settings. Starting at 1920x1080, the Low preset produces 229.5 FPS, which is the highest recorded value in the entire dataset. Medium follows at 200.5 FPS, High at 140 FPS, and Ultra at 93.1 FPS. The progression from Low to Ultra shows a 59% reduction in frame rate, from 229.5 down to 93.1, which is a steep drop but still leaves Ultra at a playable level for most users.

Moving to 2560x1440, the same settings pattern holds but with lower absolute numbers. Low achieves 151.2 FPS, Medium 138.2 FPS, High 93.6 FPS, and Ultra 66 FPS. The drop from 1080p to 1440p at Low is about 34%, from 229.5 to 151.2. At Ultra, the drop is approximately 29%, from 93.1 to 66. This suggests that the GPU is becoming more of a factor at 1440p, but the CPU still provides enough headroom to maintain high frame rates at lower settings.

At 3840x2160, the numbers tell a different story. Low yields 85 FPS, Medium 78 FPS, High 51.2 FPS, and Ultra 33.4 FPS. The transition from 1440p to 4K at Low results in a 44% decrease, from 151.2 to 85. At Ultra, the drop is 49%, from 66 to 33.4. The 4K Ultra result is the only configuration that falls below 60 FPS across the entire dataset, highlighting the GPU’s limitations at extreme resolutions with maxed settings.

# Resolution Scaling

Resolution scaling in Archeage with this combo shows a clear trend: as pixel count increases, the FPS penalty grows disproportionately at higher settings. From 1080p to 1440p, the average FPS across all settings drops by roughly 30-40%. From 1440p to 4K, the drop is more severe, ranging from 44% at Low to 49% at Ultra. This pattern indicates that the GPU becomes the limiting component as resolution climbs, while the CPU maintains sufficient performance even at 1080p where frame rates exceed 200 FPS.

The data supports this interpretation. At 1080p Low, the combo hits 229.5 FPS, which is well above the CPU’s ability to feed frames in many engines. This suggests that the i7-12700K is not the bottleneck at lower resolutions. However, at 4K Ultra, the frame rate collapses to 33.4 FPS, a 85% reduction from 1080p Low. This dramatic decline points squarely at the RX 7900 XT struggling to fill the pixel pipeline at 3840x2160 with maxed settings.

The scaling behavior also reveals that the gap between Low and Ultra widens with resolution. At 1080p, Ultra is 59% slower than Low. At 1440p, Ultra is 56% slower. At 4K, Ultra is 61% slower. This consistency suggests that the settings presets impose similar relative costs across resolutions, but the absolute numbers show that 4K Ultra is simply too demanding for this GPU in Archeage. Conversely, 1080p Low leaves significant performance on the table, indicating that players with 1080p monitors could push higher settings without sacrificing frame rate. The limiting component shifts from the CPU at 1080p to the GPU at 4K, with the crossover occurring somewhere around 1440p High where the frame rate of 93.6 FPS represents a balance point between the two components.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7900 XT

VRAM 20 GB GDDR6
Base Clock —
Boost Clock 2394 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + AMD Radeon RX 7900 XT in Archeage

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 78.0
3840x2160 High 51.2
3840x2160 Ultra 33.4
2560x1440 Low 151.2
2560x1440 Medium 138.2
2560x1440 High 93.6
2560x1440 Ultra 66.0
1920x1080 Low 229.5
1920x1080 Medium 200.5
1920x1080 High 140.0
1920x1080 Ultra 93.1

Archeage with ii7-12700K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 7900 XT + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii7-12700K + RX 7900 XT

Explore FPS benchmarks for other games using this same hardware combination.