Archeage
This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 59 | 87 | 98 |
| 1440p QHD | 70 | 103 | 152 | 171 |
| 1080p Full HD | 105 | 153 | 226 | 254 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-12600KF + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Archeage is a 2014 MMORPG whose engine behaves differently than most modern titles, and the benchmark results for the Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5070 Ti reveal a system that shifts between being heavily GPU-bound at high resolutions and surprisingly CPU-bound at lower ones. The data set provides a clear picture of how this specific combination handles the game across three resolutions and four quality presets, offering a methodical look at scaling behavior, component utilization, and playable settings.
Resolution Scaling
The most striking pattern in the measured FPS data is how performance scales as resolution drops from 4K to 1080p. At 4K Ultra, the system produces an average of 40 FPS, which is below the threshold for smooth gameplay in an MMORPG where quick camera movements and ability rotations matter. Dropping to 1440p Ultra raises the average to 70 FPS, a 75% improvement over the 4K result, while 1080p Ultra reaches 105 FPS. This scaling pattern—where each step down in resolution yields a substantial FPS gain—indicates that at Ultra settings, the GPU is the primary limiting factor across all resolutions.
The situation changes dramatically when examining the Low preset. At 4K Low, the average FPS is 98, which is already quite playable. Moving to 1440p Low produces 171 FPS, and 1080p Low achieves 254 FPS. The jump from 1440p to 1080p at Low settings is particularly revealing: 171 to 254 FPS represents a 48.5% increase, which is disproportionately large compared to the pixel count difference. This suggests that at Low settings and 1080p, the system is approaching a ceiling imposed by the CPU rather than the GPU, as the graphics card has ample headroom to render far more frames than the processor can feed it.
The Medium preset shows a more moderate scaling curve. At 4K Medium, the average is 87 FPS with a minimum of 74 and maximum of 100. At 1440p Medium, the average rises to 152 FPS (min 129, max 175), and at 1080p Medium, it reaches 226 FPS (min 192, max 260). The gap between 1440p and 1080p Medium is 74 FPS, which is significant but not as extreme as the Low preset gap. The High preset follows a similar trajectory: 59 FPS at 4K, 103 FPS at 1440p, and 153 FPS at 1080p.
The data indicates that Archeage's engine does not scale linearly with resolution. The largest relative gains occur when moving from Ultra to Low at any given resolution, and the system demonstrates that at 1080p Low, the combination of the i5-12600KF and RTX 5070 Ti is capable of exceeding 250 FPS, which is far beyond what most displays can show. The limiting component at high settings and high resolutions is clearly the GPU, while at low settings and low resolutions, the CPU becomes the bottleneck, as evidenced by the flattening of FPS gains.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, featuring 45,600 million transistors on a 378 mm² die. Its memory subsystem consists of 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The GPU operates at a base clock of 2295 MHz and a boost clock of 2452 MHz, with memory running at 1750 MHz effective 28 Gbps. These specifications place the card in the 86th percentile of all GPUs according to the benchmark database, with an average benchmark score of 49957.
The GPU's role in Archeage becomes apparent when examining the FPS deltas between settings at each resolution. At 4K, the spread between Low (98 FPS) and Ultra (40 FPS) is 58 FPS, which is a 145% performance difference attributable almost entirely to the GPU's workload. At 1440p, the spread is 171 FPS (Low) versus 70 FPS (Ultra), a 101 FPS difference. At 1080p, the spread narrows to 254 FPS versus 105 FPS, a 149 FPS difference. These numbers confirm that the RTX 5070 Ti is the dominant factor in determining frame rates at Ultra settings, as the higher preset demands more shader work, texture sampling, and memory traffic.
The VRAM capacity of 16 GB is more than sufficient for Archeage at any resolution, as the game's 2014 origins mean it does not have the massive texture pools of modern titles. The memory bandwidth of 896.0 GB/s ensures that even at 4K Ultra, the GPU is not starved for data, though the 40 FPS result at that setting suggests the compute units are saturated rather than the memory system. The GPU's passmark performance shows a DirectX 12 score of 127, a DirectX 11 score of 300, and a DirectX 9 score of 351, which indicates the card is well-suited to older APIs like those used by MMORPGs. The 96 ROPs and 280 TMUs provide ample fill rate and texture processing capability, contributing to the strong performance at Medium and High presets where the average FPS exceeds 150 at 1440p.
When compared to its nearest rivals, the RTX 5070 Ti sits close to the AMD Radeon RX Vega 64, which has an average score of 50001 (a 0.1% difference), and the Intel Arc A550M at 49737 (0.4% difference). The AMD Radeon RX 6900 XT scores 50951, which is 2% higher, while the RX 6800 XT scores 48477, putting the RTX 5070 Ti 3.1% ahead. These deltas are small, suggesting that within this performance tier, the GPU's real-world gaming results in Archeage are more dependent on driver optimization and game engine quirks than raw benchmark scores.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor from the Alder Lake-S architecture, manufactured on Intel's 10 nm process with a die size of 215 mm². It features a base clock of 3.70 GHz and a boost clock of 4.90 GHz, with a TDP of 125 W. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 20 MB of shared L3. The processor supports DDR4 and DDR5 memory in a dual-channel configuration and connects via PCIe Gen 4 with 20 lanes from the CPU. Its launch MSRP was $264, and it has an unlocked multiplier for overclocking.
The CPU's benchmark scores show a strong single-threaded performance of 1016 in 3DMark single-thread and 3925 in Passmark single-thread, which is critical for Archeage's gameplay. The multi-threaded scores are equally robust: 7956 in 3DMark 16-thread, 23391 in Cinebench R23 multi-core, and 12137 in Geekbench multi-core. The processor ranks in the 79th percentile of all CPUs with an average benchmark score of 27799, placing it directly alongside the Intel Core i9-10900K (27872, 0.3% higher), AMD Ryzen 5 8500GE (27712, 0.3% lower), AMD Ryzen 7 6800U (27887, 0.3% higher), and AMD Ryzen 7 5800X3D (27896, 0.3% higher). These near-identical scores suggest that the i5-12600KF is positioned in a highly competitive performance band where no single processor holds a significant advantage.
In Archeage specifically, the CPU's role becomes most evident at 1080p Low settings, where the system achieves 254 FPS. This is the highest measured value across all configurations, and the fact that it exceeds the 4K Low result of 98 FPS by 156 FPS indicates that the CPU is capable of driving very high frame rates when the GPU is not burdened. The 1080p Medium result of 226 FPS (min 192, max 260) further demonstrates that the CPU can sustain above 200 FPS even with moderate graphics loads. However, the transition from 1080p to 1440p at Low settings shows a drop from 254 to 171 FPS, which is a 32.7% reduction that cannot be explained by pixel count alone—this is where the GPU begins to take over as the primary limiter.
The 10-core, 16-thread configuration is important for Archeage because the game's engine, despite its age, can utilize multiple threads for physics, AI, and rendering tasks. The high single-thread score of 3302 in Cinebench R23 ensures that the main game thread does not become a bottleneck, which is often the case in MMORPGs with heavy UI and network processing. The L3 cache of 20 MB helps maintain data locality for the game's world state, and the boost clock of 4.90 GHz provides responsive frame pacing during busy scenes with many players.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combination depend on the target resolution and the player's preference for visual fidelity versus frame rate smoothness. At 4K, the High preset delivers an average of 59 FPS, which is borderline for a playable experience but acceptable for slower-paced activities like gathering or questing. The Medium preset at 4K provides 87 FPS with a minimum of 74 FPS, which is a more comfortable margin for combat scenarios where frame drops can be disruptive. The Ultra preset at 4K falls to 40 FPS, which is below the threshold for responsive gameplay and should be avoided unless the player prioritizes visuals over performance.
At 1440p, the High preset achieves 103 FPS, which is smooth and visually pleasing, while the Medium preset reaches 152 FPS (min 129, max 175), offering an excellent balance of quality and speed. The Ultra preset at 1440p produces 70 FPS, which is playable but not ideal for fast-paced PvP content. The Low preset at 1440p reaches 171 FPS, which is more than sufficient for competitive play but sacrifices visual quality significantly.
At 1080p, the High preset delivers 153 FPS, making it the recommended choice for most players who want a good balance of visuals and performance. The Medium preset at 226 FPS is ideal for high-refresh-rate displays, as it comfortably exceeds 200 FPS with a minimum of 192 FPS. The Ultra preset at 105 FPS is still very smooth and offers the best visual experience at this resolution, while the Low preset at 254 FPS is only necessary for extreme competitive scenarios or for players with 240 Hz+ monitors who want to maximize frame rates.
The data suggests that the Medium preset is the best overall choice for this combination, as it provides a significant FPS boost over High and Ultra while maintaining acceptable visual quality. At 4K Medium, the 87 FPS average is 47% higher than High, and at 1440p Medium, the 152 FPS is 48% higher than High. The measured minimum FPS at Medium settings for all resolutions (74 at 4K, 129 at 1440p, 192 at 1080p) indicates that the frame pacing is consistent, which is critical for an MMORPG where sudden frame drops during group fights can be fatal.
How This Combo Ranks
The Intel Core i5-12600KF and NVIDIA GeForce RTX 5070 Ti combination ranks 351st out of 3708 tested combos in Archeage, placing it in the top 9.5% of all systems tested for this game. This ranking reflects the system's ability to handle the game at high settings across all resolutions, with the only weakness being the 4K Ultra setting where performance falls below 60 FPS. The rank is influenced by the fact that Archeage is an older game that does not fully utilize the latest hardware features, meaning that many lower-tier GPUs paired with equally capable CPUs can achieve similar or better results at lower resolutions.
The combination's position in the 351st spot out of 3708 combos indicates that while it is a strong performer, there are 350 other systems that achieve higher average FPS across the tested settings. This is expected given that the RTX 5070 Ti, while powerful, is not the absolute top-tier GPU, and the i5-12600KF, while capable, is not the fastest CPU available. The percentile rankings for the individual components—86th for the GPU and 79th for the CPU—suggest that the combination is well-matched, with neither component significantly dragging down the other's performance in this game.
The rank also reflects the fact that Archeage's engine has performance characteristics that do not scale perfectly with hardware capabilities. The game's 2014 release date means it was designed for hardware of that era, and while it benefits from modern CPUs and GPUs, the gains are not as pronounced as in more recent titles. This is evident in the 1080p Low result of 254 FPS, which is high but not as extreme as what the same hardware might achieve in a modern first-person shooter, where frame rates of 300+ are common.
Measured FPS Breakdown
At 3840x2160 (4K), the measured average FPS values are as follows: Low settings produce 98 FPS, Medium produces 87 FPS with a minimum of 74 and maximum of 100, High produces 59 FPS, and Ultra produces 40 FPS. The spread from Low to Ultra is 58 FPS, with the Medium setting being the only one that provides both a recorded minimum and maximum, indicating that the frame time variance is most consistent at this setting.
At 2560x1440 (1440p), the average FPS values are: Low at 171 FPS, Medium at 152 FPS (min 129, max 175), High at 103 FPS, and Ultra at 70 FPS. The gap between Low and Medium is 19 FPS, which is relatively small, while the gap between Medium and High is 49 FPS, and the gap between High and Ultra is 33 FPS. This suggests that the graphical settings have a non-linear impact on performance, with the jump from Medium to High being the most demanding.
At 1920x1080 (1080p), the average FPS values are: Low at 254 FPS, Medium at 226 FPS (min 192, max 260), High at 153 FPS, and Ultra at 105 FPS. The Low setting achieves the highest FPS of any configuration in the entire data set, and the Medium setting's maximum of 260 FPS is also notable. The Ultra setting at 105 FPS is the only 1080p result that falls below 150 FPS, indicating that the Ultra preset imposes a significant load even at the lowest resolution.
FAQ
Q: Is the RTX 5070 Ti powerful enough for 4K gaming in Archeage?
A: At 4K, the Medium preset achieves 87 FPS average, which is playable, and the High preset reaches 59 FPS, which is borderline. The Ultra preset drops to 40 FPS, so 4K gaming is feasible only at Medium or High settings.
Q: What is the best resolution-to-settings combination for this system?
A: The data shows that 1440p Medium provides 152 FPS average with a minimum of 129 FPS, offering a strong balance of visual quality and performance. 1080p Medium achieves 226 FPS average for players with high-refresh-rate displays.
Q: Does the CPU bottleneck the GPU in this game?
A: At 1080p Low, the system reaches 254 FPS, and at 1080p Medium it reaches 226 FPS, suggesting the CPU can drive high frame rates. However, the drop to 171 FPS at 1440p Low indicates the GPU becomes the limiting factor at higher resolutions.
Q: How does this CPU compare to its nearest rivals in terms of benchmark scores?
A: The i5-12600KF has an average benchmark score of 27799, which is 0.3% lower than the Core i9-10900K (27872), 0.3% higher than the Ryzen 5 8500GE (27712), and 0.3% lower than both the Ryzen 7 6800U (27887) and Ryzen 7 5800X3D (27896).
Q: What is the highest FPS this combination can achieve in Archeage?
A: The highest measured average FPS is 254 at 1080p with Low settings. The maximum FPS recorded is 260 at 1080p Medium, and the minimum FPS recorded across all settings is 74 at 4K Medium.
Q: Is the 16 GB VRAM on the RTX 5070 Ti beneficial for this game?
A: Archeage is a 2014 MMORPG, so 16 GB of GDDR7 VRAM is more than sufficient for any resolution or setting. The memory bandwidth of 896.0 GB/s ensures that texture streaming and memory access are not bottlenecks, even at 4K Ultra where the GPU's compute units are the limiting factor.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5070 Ti in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 87.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 171.0 |
| 2560x1440 | Medium | 152.0 |
| 2560x1440 | High | 103.0 |
| 2560x1440 | Ultra | 70.0 |
| 1920x1080 | Low | 254.0 |
| 1920x1080 | Medium | 226.0 |
| 1920x1080 | High | 153.0 |
| 1920x1080 | Ultra | 105.0 |
Archeage with ii5-12600KF + Other GPUs
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Archeage with RTX 5070 Ti + Other CPUs
See how Archeage performs with the same GPU but different processors.
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