Archeage
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 8 | 14 | 22 | 25 |
| 1440p QHD | 15 | 26 | 36 | 44 |
| 1080p Full HD | 28 | 39 | 54 | 61 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 5700X + AMD Radeon RX 570, In-Depth Analysis
ArcheAge, the 2014 MMORPG, presents a demanding workload for the AMD Ryzen 7 5700X and AMD Radeon RX 570 combination. With the CPU sitting in the 83rd percentile against all processors and the GPU in the 74th, the pairing is theoretically balanced, yet the measured frames per second reveal a system that struggles to deliver smooth gameplay at higher resolutions. The data indicates a fundamental bottleneck that shifts depending on the resolution and settings, making the choice of configuration critical for any player using this hardware.
Resolution Scaling
The measured FPS data shows a steep and predictable decline as resolution increases, but the rate of that decline is heavily influenced by the graphics preset. At 1080p with Low settings, the system achieves an average of 61.1 FPS. Moving to 1440p drops that to 44.2 FPS, a reduction of roughly 28%. Pushing to 4K at Low settings yields 25.2 FPS, which is a 59% drop from the 1080p figure. This scaling pattern suggests that even at Low settings, the GPU is becoming the limiting factor as pixel count rises.
The story changes when we look at the High preset. At 1080p High, the average is 38.5 FPS. At 1440p High, it falls to 26.2 FPS, and at 4K High, it plummets to 13.5 FPS. The gap between 1080p and 4K here is a 65% reduction, indicating that the graphical load is overwhelming the RX 570’s 4 GB of GDDR5 memory and its 224.0 GB/s bandwidth. The Ultra preset is nearly unplayable at any resolution above 1080p, with 4K Ultra producing a dismal 7.8 FPS average.
The data reveals a clear inflection point. The transition from 1080p to 1440p is significant but manageable on lower presets, while the jump to 4K is catastrophic across the board. The scaling from Medium to High at the same resolution is also telling; at 1440p, Medium yields 35.6 FPS while High yields 26.2 FPS, a 26% performance hit for that visual upgrade. This suggests that the RX 570’s compute resources and memory subsystem are saturated quickly, and the CPU’s potential, evidenced by its strong Cinebench R23 multi-core score of 22620, is left untapped at higher resolutions. The system is GPU-bound in nearly all scenarios, with the bottleneck only becoming more pronounced as resolution increases.
FAQ
Q: What is the best resolution for this CPU and GPU combo in ArcheAge?
A: The 1920x1080 resolution is the only tier where playable frame rates are consistently achieved. Low settings average 61.1 FPS, while Medium settings average 53.6 FPS. 1440p and 4K resolutions fall below 45 FPS in all presets, indicating a poor experience.
Q: How does the RX 570 compare to its nearest rivals in general benchmarks?
A: The RX 570’s average benchmark score of 30158 places it within a 0.8% delta of rivals like the NVIDIA GeForce RTX 5060 and AMD Radeon RX 7700 XT. This suggests its raw compute performance is competitive with these newer parts, but the measured FPS in ArcheAge shows this does not translate to playability at high settings.
Q: Is the Ryzen 7 5700X a bottleneck for the RX 570 in this game?
A: The data suggests it is not the primary bottleneck. The CPU’s average benchmark score of 26214 is nearly identical to rivals such as the Intel Core i9-11900KF, which has a deltaPct of 0.1%. The FPS scaling from 1080p to 4K indicates the GPU’s limits are hit first, especially on higher presets.
Q: What is the impact of the Ultra preset on performance?
A: The Ultra preset is extremely demanding. At 1080p, it drops the average FPS to 27.6, which is a significant 28% reduction compared to High settings. At 1440p, the average is 14.8 FPS, and at 4K, it falls to 7.8 FPS, making it effectively unplayable.
Q: How much performance is lost when moving from 1080p to 1440p on High settings?
A: The average frame rate drops from 38.5 FPS at 1080p to 26.2 FPS at 1440p. This represents a 32% reduction in performance for the resolution increase, a substantial cost that makes 1440p gaming difficult on this hardware.
Q: Does the 4K resolution offer any viable settings for this combo?
A: No. Even at Low settings, the 4K average is only 25.2 FPS, which is below the threshold for smooth gameplay. High and Ultra settings at 4K produce averages of 13.5 FPS and 7.8 FPS, respectively, confirming that 4K is not a practical option for this pairing.
Settings Recommendations
The benchmark results point to a single viable path for consistent playability: the 1080p resolution. Within that resolution, the Low preset provides the highest average frame rate at 61.1 FPS, which is ideal for competitive or fast-paced scenarios. However, the Medium preset offers a more balanced experience, with an average of 53.6 FPS. This is a 12% reduction in performance from Low but likely provides a significant visual upgrade in a game with detailed environments.
For players who prioritize visual fidelity, the High preset at 1080p is a compromise, yielding an average of 38.5 FPS. This is playable but may feel less smooth during crowded events or large-scale battles common in MMORPGs. The Ultra preset should be avoided entirely; its 27.6 FPS average at 1080p is a 49% drop from Medium and introduces stutter without a proportional graphical benefit. The data strongly suggests that 1440p and 4K are not worth considering, as even the Low preset at 1440p (44.2 FPS) is inferior to the Medium preset at 1080p (53.6 FPS). The recommended configuration is 1080p with Medium settings, as it offers the best balance between the measured frame rate and the expected visual quality for this hardware.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's capabilities across all tested configurations. At 1920x1080, the performance envelope is clear. The Low preset delivers the highest average at 61.1 FPS, followed by Medium at 53.6 FPS, High at 38.5 FPS, and Ultra at 27.6 FPS. The scaling here is linear, with each preset step costing roughly 15 FPS on average.
Moving to 2560x1440 reveals a tighter performance band. The Low preset produces an average of 44.2 FPS, which is the only setting that approaches playability. Medium drops to 35.6 FPS, High to 26.2 FPS, and Ultra to 14.8 FPS. The relative performance gap between presets narrows at this resolution, suggesting that the GPU’s pixel throughput limit is being approached. The 4K resolution, 3840x2160, is the most punishing. Low settings yield 25.2 FPS, Medium drops to 22.4 FPS, High to 13.5 FPS, and Ultra to 7.8 FPS. The difference between Low and Medium at 4K is just 2.8 FPS, indicating that the memory bandwidth of 224.0 GB/s is saturated and additional graphical features do not significantly change the output.
The data shows a consistent pattern: the delta between Low and Medium is smaller at higher resolutions. At 1080p, the difference is 7.5 FPS; at 1440p, it is 8.6 FPS; and at 4K, it is 2.8 FPS. This suggests that at 4K, the system is so constrained by the GPU’s fillrate and memory that the complexity of the scene matters less than the raw pixel count.
GPU Role
The AMD Radeon RX 570, built on the 14 nm Polaris 20 chip, is the clear limiting factor in this configuration for ArcheAge. Its 4 GB of GDDR5 memory on a 256-bit bus provides a bandwidth of 224.0 GB/s, which is insufficient for high-resolution textures and effects. The GPU’s benchmark scores are competitive, with an average of 30158, placing it in the 74th percentile and within 0.8% of rivals like the NVIDIA GeForce RTX 5060 and AMD Radeon RX 7700 XT. However, this raw compute potential does not translate to high FPS in this title.
The GPU’s base clock of 1168 MHz and boost clock of 1244 MHz are modest, and its 2048 shading units and 32 ROPs are tasked with heavy work in ArcheAge. The measured FPS shows that even at 1080p High, the GPU cannot maintain a 60 FPS average. This points to a memory capacity and bandwidth limitation rather than a pure compute issue. The jump from 1080p Medium to 1080p High (a 15.1 FPS drop) is substantial, suggesting that higher-resolution textures are spilling over the 4 GB VRAM limit, forcing the system to use slower memory paging. The GPU’s 5.095 TFLOPS of FP32 performance is adequate for the game’s core rendering, but the 150 W TDP and dual-slot design are irrelevant when the memory subsystem is the bottleneck. The data confirms that the RX 570 is a capable 1080p GPU for older titles, but for ArcheAge’s demanding scenes, it requires careful settings management to avoid the severe frame rate penalties seen at higher presets and resolutions.
Hardware Specifications
AMD Ryzen 7 5700X
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + AMD Radeon RX 570 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 25.2 |
| 3840x2160 | Medium | 22.4 |
| 3840x2160 | High | 13.5 |
| 3840x2160 | Ultra | 7.8 |
| 2560x1440 | Low | 44.2 |
| 2560x1440 | Medium | 35.6 |
| 2560x1440 | High | 26.2 |
| 2560x1440 | Ultra | 14.8 |
| 1920x1080 | Low | 61.1 |
| 1920x1080 | Medium | 53.6 |
| 1920x1080 | High | 38.5 |
| 1920x1080 | Ultra | 27.6 |
Archeage with Ryzen 7 5700X + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 570 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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