Archeage
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 48 | 72 | 81 |
| 1440p QHD | 58 | 89 | 125 | 145 |
| 1080p Full HD | 87 | 126 | 188 | 209 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4070, In-Depth Analysis
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 is the dominant component in this pairing, and its specifications directly explain the measured frame rates. The GPU carries 12 GB of GDDR6X memory on a 192-bit bus, delivering 504.2 GB/s of bandwidth. Its Ada Lovelace architecture runs at a 1920 MHz base clock and a 2475 MHz boost clock, with 5888 shading units and 64 ROPs. For ArcheAge, a 2014 MMORPG, these resources are far beyond what the game’s engine can fully utilize at lower settings, but the Ultra preset reveals the GPU’s limits.
At 1080p, the RTX 4070 produces 208.6 FPS on Low, but that drops to 87.1 FPS on Ultra — a 121.5 FPS swing caused entirely by the game’s higher-detail rendering paths. The 12 GB VRAM is never a constraint here; even at 4K Ultra, the bottleneck is the GPU’s compute throughput, not memory capacity. The 2475 MHz boost clock gives the card headroom for the heavy draw calls ArcheAge throws at it in crowded scenes, but the data shows diminishing returns: going from High to Ultra at 1440p costs 30.9 FPS (from 88.7 to 57.8), while going from Medium to High costs 36.2 FPS (from 124.9 to 88.7). The GPU’s 29.15 TFLOPS FP32 throughput is the key metric — it scales predictably with resolution, as the measured FPS curves demonstrate.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution for this combo in ArcheAge?
A: 1440p High is the sweet spot, delivering 88.7 FPS. At 1080p High you get 125.9 FPS, but 1440p High keeps you above 60 FPS while offering more detail. 4K High drops to 47.5 FPS, which is below the ideal threshold for fast-paced MMORPG combat.
Q: How much FPS do you lose going from Low to Ultra at each resolution?
A: At 1080p, Low gives 208.6 FPS and Ultra gives 87.1 FPS — a 121.5 FPS loss. At 1440p, Low gives 144.6 FPS and Ultra gives 57.8 FPS — an 86.8 FPS loss. At 4K, Low gives 81.4 FPS and Ultra gives 33.2 FPS — a 48.2 FPS loss. The absolute gap shrinks at higher resolutions because the GPU becomes the limiting factor.
Q: Does this combo maintain 60+ FPS at 4K?
A: Only on Low settings, where it averages 81.4 FPS. Medium drops to 72.2 FPS, High falls to 47.5 FPS, and Ultra bottoms out at 33.2 FPS. For smooth 4K play, you must stay on Low or Medium settings.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The AMD Ryzen 7 5700 scores an average benchmark score of 27220, which is 0.7% higher than the Intel Core i9-9900K (27043), 0.8% higher than the Intel Core i7-12700H (27006) and i7-1370P (26991), and 1.2% higher than the AMD Ryzen AI 5 340 (26909). It sits in the 84th percentile of all CPUs.
Q: What is the GPU’s standing relative to other graphics cards?
A: The RTX 4070 has an average benchmark score of 37283, placing it in the 81st percentile of all GPUs. It trails the AMD Radeon RX Vega 56 by 0.6% (37507) and the NVIDIA GeForce MX570 A by 1.9% (38008), but leads the AMD Radeon RX 5300M by 2.5% (36371).
Q: Can this combo handle ArcheAge’s Ultra preset at any resolution?
A: Yes, but only at 1080p, where it averages 87.1 FPS. At 1440p Ultra, the average drops to 57.8 FPS, and at 4K Ultra it falls to 33.2 FPS. The Ultra preset is playable at 1080p, but the drop from High to Ultra at 1440p is a steep 30.9 FPS penalty.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the RTX 4070 and Ryzen 7 5700 combo delivers a wide performance envelope. Low settings produce 208.6 FPS average, Medium drops to 187.9 FPS, High settles at 125.9 FPS, and Ultra bottoms out at 87.1 FPS. The gap between Low and Medium is just 20.7 FPS, indicating the game scales gently through the lower presets. The jump from Medium to High is more punishing, costing 62 FPS — a sign that High enables effects that strain the GPU’s shader throughput.
At 2560x1440, the pattern repeats but with a steeper curve. Low averages 144.6 FPS, Medium 124.9 FPS, High 88.7 FPS, and Ultra 57.8 FPS. The Medium-to-High transition costs 36.2 FPS, while High-to-Ultra costs 30.9 FPS. This resolution is where the GPU starts to feel the load — Ultra dips below 60 FPS, making it marginal for competitive play.
At 3840x2160, the RTX 4070 struggles to keep pace with high detail. Low averages 81.4 FPS, Medium 72.2 FPS, High 47.5 FPS, and Ultra 33.2 FPS. The drop from Medium to High is 24.7 FPS, and High to Ultra is 14.3 FPS. Only Low and Medium remain above 60 FPS, and even Medium is close to the edge. This resolution exposes the GPU’s 192-bit memory bus and 504.2 GB/s bandwidth as the limiting factor for texture-heavy scenes.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data shows a clear resolution scaling pattern that identifies the GPU as the primary bottleneck. From 1080p Low (208.6 FPS) to 1440p Low (144.6 FPS), the drop is 64 FPS or 30.7%. From 1440p Low to 4K Low (81.4 FPS), the drop is 63.2 FPS or 43.7%. The percentage loss increases with resolution, which is the classic signature of a GPU-bound workload — the CPU has ample headroom at 1080p but the GPU’s rendering pipeline saturates as pixel count rises.
The High preset shows an even steeper degradation: 1080p High (125.9 FPS) falls to 1440p High (88.7 FPS) — a 37.2 FPS loss — and then to 4K High (47.5 FPS) — a further 41.2 FPS loss. The 4K High figure is less than half the 1080p High figure, indicating that the GPU’s fill rate (158.4 GPixel/s) and texture rate (455.4 GTexel/s) are overwhelmed by the 8.3 million pixel count at 4K. Ultra follows suit: 1080p (87.1 FPS) to 1440p (57.8 FPS) loses 29.3 FPS, then to 4K (33.2 FPS) loses another 24.6 FPS.
The fact that the Ryzen 7 5700’s 16 threads and 16 MB L3 cache are not the limiting factor is evident from the consistency of the scaling. If the CPU were the bottleneck, the FPS would plateau at higher resolutions rather than decline steadily. Instead, the data shows near-linear scaling with pixel count, confirming the RTX 4070’s role as the performance ceiling.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific pairing of the AMD Ryzen 7 5700 and NVIDIA GeForce RTX 4070 ranks 435th out of 1727 tested combos in ArcheAge, placing it in the top 25.2% of all configurations. This rank reflects the combination’s ability to handle the game’s demands at high frame rates, especially at 1080p and 1440p.
The rank is strongly influenced by the GPU’s 81st percentile standing among all graphics cards. The RTX 4070’s nearest rivals in synthetic benchmarks — the RX Vega 56 (0.6% faster) and MX570 A (1.9% faster) — would likely produce similar in-game results, though their lower VRAM and older architectures might hurt in texture-heavy scenes. The CPU’s 84th percentile performance (average benchmark score 27220) is more than adequate for ArcheAge’s 2014-era engine, which rarely scales beyond 8 threads.
The 435th rank out of 1727 means there are 434 combos that perform better, but the vast majority of those use higher-end GPUs like the RTX 4080 Mobile (which is 2.2% faster than the 4070 in synthetic tests) or more expensive CPUs. For this combo, the rank is respectable: it sits above the median and offers playable frame rates at all settings except 4K Ultra. The data indicates that the bottleneck is the GPU, not the CPU, so upgrading the graphics card would yield a higher rank more effectively than upgrading the processor.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700 brings 8 cores and 16 threads to this pairing, running at a 3.70 GHz base clock and boosting to 4.60 GHz. Its Zen 3 architecture (Cezanne) is built on TSMC’s 7 nm process, with a 16 MB L3 cache and dual-channel DDR4 memory support. The CPU’s synthetic scores — 20655 in Cinebench R23 multi-core and 2916 in single-core — place it in the 84th percentile of all CPUs, with an average benchmark score of 27220 that is 0.7% ahead of the Intel Core i9-9900K.
In ArcheAge, the CPU’s role is secondary but not negligible. The game’s engine is from 2014 and does not heavily multithread; the Ryzen 7 5700’s strong single-core performance (901 in 3DMark single-thread) ensures that the main game thread never becomes a bottleneck. The 4.60 GHz boost clock is crucial for maintaining high FPS in crowded towns or large-scale PvP, where the CPU must process many player positions and actions per frame.
The measured FPS data supports this interpretation. At 1080p Low (208.6 FPS), the CPU is still able to feed the GPU — if it were the bottleneck, we would see a plateau around 150-180 FPS. The fact that 1080p Medium (187.9 FPS) and 1080p High (125.9 FPS) are both well below the Low figure indicates the GPU is the limiting factor even at lower presets. The Ryzen 7 5700’s 16 threads are more than enough for ArcheAge’s workload, and its 65W TDP means it does not throttle, maintaining consistent boost clocks during extended play sessions.
Settings Recommendations — which preset gives the best experience per the measured rows
The data strongly favors 1440p High as the best overall experience. At 88.7 FPS, it stays comfortably above 60 FPS while delivering visual quality that is close to the Ultra preset. The step up to 1440p Ultra costs 30.9 FPS (down to 57.8 FPS), which is a poor trade for marginal visual gains in a game with 2014-era graphics. Similarly, 1440p Medium (124.9 FPS) leaves performance on the table — the jump to High is only a 36.2 FPS loss, which is acceptable for the improved textures and lighting.
For players prioritizing maximum frame rates, 1080p Low is the standout choice at 208.6 FPS, but this is excessive for a game that does not require competitive-level refresh rates. 1080p High (125.9 FPS) is a more balanced option, offering high detail with plenty of headroom above 60 FPS. 1080p Ultra (87.1 FPS) is playable and visually superior, but the 38.8 FPS loss from High is steep for a preset that adds mostly cosmetic effects.
For 4K users, 4K Low (81.4 FPS) is the only preset that maintains smooth gameplay, while 4K Medium (72.2 FPS) is acceptable if you tolerate occasional dips. 4K High (47.5 FPS) and 4K Ultra (33.2 FPS) are not recommended — they fall below the 60 FPS threshold and will feel sluggish in combat. The GPU’s 12 GB VRAM and 504.2 GB/s bandwidth are sufficient for 4K textures, but its 29.15 TFLOPS compute is not enough for high-detail 4K rendering in this title. Overall, the data says: stick to 1440p High for the best balance of visual fidelity and performance.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4070 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 81.4 |
| 3840x2160 | Medium | 72.2 |
| 3840x2160 | High | 47.5 |
| 3840x2160 | Ultra | 33.2 |
| 2560x1440 | Low | 144.6 |
| 2560x1440 | Medium | 124.9 |
| 2560x1440 | High | 88.7 |
| 2560x1440 | Ultra | 57.8 |
| 1920x1080 | Low | 208.6 |
| 1920x1080 | Medium | 187.9 |
| 1920x1080 | High | 125.9 |
| 1920x1080 | Ultra | 87.1 |
Archeage with Ryzen 7 5700 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 4070 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.