Allods Online
This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 73 | 116 | 149 |
| 1440p QHD | 88 | 140 | 218 | 238 |
| 1080p Full HD | 140 | 212 | 254 | 277 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i7-12700K + NVIDIA GeForce RTX 4080, In-Depth Analysis
Allods Online, a 2010 MMORPG, demonstrates highly unusual scaling behavior with the Intel Core i7-12700K and NVIDIA GeForce RTX 4080 combination. The measured frame rates reveal that the game's engine is exceptionally sensitive to both resolution and graphics settings, creating a performance profile that defies typical modern gaming expectations. At 1080p, the system produces very high frame rates across all presets, yet the performance ceiling appears to be governed by the CPU's 12 cores and 20 threads under lower graphics loads. As resolution increases to 4K, the GPU's characteristics, specifically its 16 GB of GDDR6X memory and 716.8 GB/s bandwidth, become increasingly dominant, with average FPS dropping significantly at Ultra settings. The overall ranking places this specific combination at position 256 out of 3670 tested combos, a competitive standing that reflects its strong but not top-tier performance in this particular game.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-12700K is a 12th-generation Alder Lake desktop processor with 12 physical cores and 20 threads, supporting both DDR4 and DDR5 memory through a dual-channel memory bus. Its base clock of 3.60 GHz can boost to 5.00 GHz, and the processor is configured with an 80 KB L1 cache per core, 1.25 MB L2 per core, and 25 MB of shared L3 cache. The CPU's performance in synthetic benchmarks shows a strong multi-threaded capability: the 3DMark 16-thread test yields a score of 9276, while the 2-thread and 4-thread tests reach 2065 and 2065 uses, respectively. More significantly for gaming, the 3DMark single-thread score of 1043 and 2-thread score of 2065 indicate that the processor's single-core performance is adequate but not the primary limiting factor in this dataset.
In Allods Online, the measured FPS at low settings across all resolutions provides the clearest view of CPU headroom. At 1080p Low, the system delivers 277 FPS averaged, which is the highest figure recorded across the entire dataset. This can be compared to the 149 FPS at 4K Low, but the distinction is that at 1080p Low, the CPU is allowed to stretch its capabilities without GPU bottlenecks, as the RTX 4080 is a notably strong component. The 7-12700K's percentile vs all CPUs is 84, meaning it outperforms the majority of processors, with an average benchmark score of 35287. Its nearest rivals show a tight grouping: the Intel Core i5-13600T has an average score of 35305, just 0.1% ahead of this processor, while the Intel Core i7-12700KF scores 35365 (or -0.2% difference). This grouping suggests that in CPU-bound scenarios, the 12700K is effectively indistinguishable from its immediate market peers, but its 12 cores and 20 threads provide enough threads for the game's engine to maintain fluidity even at high frame rates. The benchmark results indicate that while the CPU does not bottleneck the RTX 4080 at 1080p, the gap between the 5.00 GHz boost clock and the measured frame rates suggests that single-threaded performance ceiling is a factor in this legacy title.
GPU Considerations — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4080 is an Ada Lovelace architecture GPU with a 5 nm process node and a die size of 379 mm², containing 45,900 million transistors. Its base clock runs at 2205 MHz Boost and boosts to 2505 MHz, with a 16 GB GDDR6X memory pool on a 256-bit bus delivering 716.8 GB/s of bandwidth. This GPU memory design is crucial for Allods Online at 4K, where the game's High settings only requires an average FPS of 73, but the frame rate drops much further at Ultra. The GPU's shading units are 9728, with 304 TMUs and 112 ROPs, and its 76 RT cores and 304 tensor cores support to the processing of the game's visual effects. The 204's 48.74 TFLOPS of FP32 performance and a Pixel Rate of 280.6 GPixel/s mean it can handle complex scenes, but the data suggests that the game engine itself is constrained by other factors when operating at the high end. The GPU's performance percentile vs all GPUs is 86, and it has an average benchmark score of 54247. Its nearest rivals are particularly informative: the RTX 4080 SUPER scores 54209, a mere 0.1% difference, while the AMD Radeon Pro W5700X scores 54828, but the delta is -1.1%, meaning that the 4080 sits in a tight performance bracket. The 4080's effective memory clock is 1400 MHz with a 22.4 Gbps effective transfer rate, and the benchmark scores for the GPU show a Passmark G3D score of 34457 and a Geekbench Vulkan score of 263779. In this title, the GPU's role is almost exclusively a resolution scaling factor; as the resolution rises from 1080p to 4K, the GPU's memory bandwidth and frame buffer become the dominant FPS drivers, particularly when quality settings are raised to High and Ultra.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a distinct pattern in how performance degrades as resolution increases. Starting with the High preset, the average FPS at 1080p is 212, which fell to 140 at 1440p, and then to 73 at 4K. This represents a substantial inflection point, where transitioning from 1080p to 1440p reduces frame rates by about 34%, and from 1440p to 4K. More tellingly, the difference between 1080p High and 4K High is a 65.7% reduction in average frame rate, dropping from 212 to 73. This pattern indicates a GPU-bound scenario at higher resolutions; the GPU's bandwidth and compute power is being worked to saturate the framebuffer. The Medium preset tells the same story: averaging 254 FPS at 1080p, 218 at 1440p, and 116 at 4K. Importantly, the Minimum and Maximum FPS values have been measured for 1080p Medium (216 min, 292 max) and 1440p Medium (185 min, 250 max), where the difference between the min and max is tighter at 4K MI, with min 99 and max 134. This narrower range at 4K highlights a more consistent frame pacing behavior, but it also suggests the GPU is hitting a real performance wall rather than fluctuating due to asset loading or CPU scheduling. The Low setting is heavily divergent; at 1080p Low, the system hits 277 FPS, and the 1440p Low still 238 FPS, showing that the CPU can drive the frame times for the GPU. However, at 4K Low, the FPS drops 149. This means that even at Low settings, the 4K resolution before the full 9 trillion pixels are the resolution by the GPU, and the GPU's 16 GB VRAM with 716.8 GB/s bandwidth is is moving enough data. When comparing 4K Low to 1080p Low, the frame rate is 149 minus 277? The 46.2% drop, which shows a less intense but still residually significant GPU load. The Ultra preset reveals the most extreme bottleneck: 140 FPS at 1080p, 88 at 1440p, and 46 at 4K. The delta between 1440p and 4K is 47.7%, so these numbers indicate the presence of a GPU that is fully render-bound at Ultra, while at Low and High settings, the CPU has more influence. In summary, the data shows a system that is CPU-saturated at lower resolutions, but under peak graphical loads, the RTX 4080's compute has a scarce number of shader units (9728) working under the 5 nm clocks that define the frame times.
FAQ
Q: What is the main performance bottleneck at 1080p Low settings?
A: The measured data shows 277 FPS at 1080p Low, which is the highest frame rate in the dataset. Since the RTX 4080 is not heavily taxed at Low detail, this result indicates the Intel Core i7-12700K, with its 3.60 GHz base and 5.00 GHz boost cores, is still capable of driving the frame rates even though it is handling the game’s CPU instructions.
Q: How does the RTX 4080’s VRAM for the game?
A: The GPU has 16 GB of GDDR6X memory on a 256-bit bus, with a bandwidth of 716.8 GB/s. At 4K Ultra settings, the system averages only 46 FPS, showing that the GPU's memory bandwidth and physical frame rendering resources are heavily utilized, but not due to a VRAM capacity limit; the frame rate limitation is from the GPU's internal processing throughput.
Q: What is the performance ranking of this combo among tested systems?
A: This combination ranked 256 out of 3670 combos in Allods Online. This is a high percentile rank in the top 7% of all tested combinations, showing that the i7-12700K and RTX 4080 can pull weight significantly better than 90% of the dataset despite the CPU's percentile being 84 and the GPU'sbeing 86.
Q: Why does the FPS drop more than 50% between 1080p and 4K on Ultra settings?
A: The Ultra preset averages 140 FPS at 1080p and only 46 at 4K, a 67% reduction. This steep curve is the hallmark of a game that is GPU compute 4K, where the RTX 4080's 48.74 TFLOPS and 280.6 GPixel/s are the limiting factors, since the core count and threads of the processor remain unchanged across the resolution war.
Q: Is there a noticeable difference between Low and High settings at 1440p?
A: At 2560x1440, the Low preset achieves 238 FPS, but the High preset drops to 140 FPS, a difference of 98 FPS (or 41%). This is a significant performance cost for high detail, and it aligns with the GPU lacking headroom to render the game's engine geometry faster.
How This Combo Ranks
The Intel Core i7-12700K plus NVIDIA GeForce RTX 4080 pairing holds a rank of 256 out of 3670 combinations tested in this game. This places it well above the median median score, but it still trails a significant number of high-end systems. The rank is influenced by the fact that the game's frame rates at 4K Ultra remain below 60 FPS (46 absolute value), which penalizes the combo against systems that can maintain higher average frames. Still, the position in the 93rd distribution percentile (as of 256/3670) indicates that this is a rare potent setup. The CPU's precision vs all GPUs is 84, and the GPU is also at 86 percentile, so both components are individually, but their combined combination does not reach the absolute top tiers because the game's engine does not scale perfectly with the 12 cores and 20 threads, nor does it utilize the RTX 4080's triple-slot or 320 W power draw to the fullest. The benchmark score for the CPU (35287) places it in a dead heat with the i5-13600K, which is only a -0.1% difference, showcasing that incremental CPU upgrades will not change the allods experience. That said, performance in the measured FPS is often above 140 FPS at 1440p and 4K High, aligning with this rank requiring a robust average across all settings and resolutions. The rank is 256, meaning it is nearly 3,400 combos behind and in front, but the margin for improvement is largely in achieving a stable 4K Ultra experience, which the current hardware does not deliver an average below the 50 FPS sweet spot.
Measured FPS Breakdown
The direct measurement of frame rate is organized by resolution and settings, with the data points indicating an average frame rate and in some cases the measured min, but the max FPS outcome. In 1920x1080, the system performs as follows: at Low the average is 277 FPS; at Medium, the average is 254 FPS with a minimum of 216 and maximum of 292 FPS, illustrating a reasonable spread between frame times; High averages 212 FPS; and Ultra averages 140 FPS. The 1440p category introduces lower performance across the board: Low averages 238 FPS, a 14% delta from the 1080p Low; Medium delivers 218 FPS, within a range of 185 to 250 FPS; High yields 140 FPS; and Ultra falls to 88 FPS. At 3840x2160, the scaling becomes steeper: Low still holds an average of 149 FPS a, Medium at 116 FPS with a mic and max of 99 and 134 FPS, High at 73, and Ultra at 46. Note that the min and max are only provided for the Medium preset across all three resolutions, but the Ultra settings do not have those fields supplied. The FPS spread from the Minimum to the Maximum at 4K Medium is 35 frames (99 to 134), whereas at 1080p Medium the spread is 76 frames (216 to 292), indicating the render more consistent within the range. The gap between 1440p High (140 FPS) and 1080p Ultra (140 FPS) is null, meaning the increasing resolution at High is equal to the lowering resolution at Ultra, which illustrates the availability of a trade-off between resolution and quality.
Settings Recommendations — which preset gives the best experience per the measured rows
For users targeting a balance frame rate and visual quality, the data suggests that the Medium preset offers the most stable enjoyment, especially at 1080p and 1440p—it reaches 254 FPS at 1080p and 218 FPS at 1440p, while also being the setting for which we have true minimum and maximum FPS readings. A 4K Medium with an average of 116 FPS and a minimum of 99 FPS provides ample smoothness for an MMORPG, rarely falling to a level that could be impactful. In contrast, the Ultra preset is borderline for 1440p only (88 FPS average) and unplayable at 4K (46), so it shouldn't be used for high resolutions. For best experience, running the game at a high refresh rate monitor, 4K High yielding 73 FPS would be a compromise except that the GPU starved settings. Therefore, the selection of 1440p Medium with the FPS toggles is highly recommended, given the extra 180% of the theoretical refresh rate, and its minimum FPS of 185 exceeds 60 FPS thresholds. The Low preset would needlessly leave frames untapped; even though 4K Low yields 149 FPS, users might not get the visual quality to justify the settings. The data would suggest that selecting the High preset at 1080p is also viable if one wants to keep the most FPS, but the difference from 212 to 218 at the Y. Given that a drop from Medium to High reduces performance by 16%, the Medium preset is the sweet spot between the frame rate and the draw distance and texture quality, because the GPU has the ability to handle the 4K decode but leaves a margin for busy scenes.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 4080 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 149.0 |
| 3840x2160 | Medium | 116.0 |
| 3840x2160 | High | 73.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 238.0 |
| 2560x1440 | Medium | 218.0 |
| 2560x1440 | High | 140.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 277.0 |
| 1920x1080 | Medium | 254.0 |
| 1920x1080 | High | 212.0 |
| 1920x1080 | Ultra | 140.0 |
Allods Online with ii7-12700K + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with RTX 4080 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii7-12700K + RTX 4080
Explore FPS benchmarks for other games using this same hardware combination.