Allods Online

Allods Online

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 36 52 70
1440p QHD 40 63 104 130
1080p Full HD 66 103 154 167

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 52
3840x2160 High 36
3840x2160 Ultra 20
2560x1440 Low 130
2560x1440 Medium 104
2560x1440 High 63
2560x1440 Ultra 40
1920x1080 Low 167
1920x1080 Medium 154
1920x1080 High 103
1920x1080 Ultra 66

Allods Online with Intel Core i5-9400 + Intel Arc B580, In-Depth Analysis

The Intel Core i5-9400 is a 6-core, 6-thread desktop processor based on the Coffee Lake architecture, with a base clock of 2.90 GHz and a boost clock of 4.10 GHz. It is paired with the Intel Arc B580, a Battlemage-generation GPU built on a 5 nm process, which features 2560 shading units and 12 GB of GDDR6 memory on a 192-bit bus. In synthetic CPU benchmarks, the i5-9400 scores 7969 points in Cinebench R23 multi-core and 1125 points in single-core, placing it at the 50th percentile among all CPUs. Its average benchmark score of 2305 places it within a narrow competitive band: it is 0.2% ahead of the Intel Core i3-10305 and Intel Core i3-1125G4, 0.4% ahead of the Intel Xeon E-2134, and 0.6% behind the Intel Core i7-8809G. For an MMORPG like Allods Online, the combination of six physical cores and a modest boost clock suggests that the CPU is sufficient for basic game logic and network handling, but in scenes with many players or complex scripting, the lack of Hyper-Threading could become a limiting factor.

The Arc B580, by contrast, sits at the 66th percentile among all GPUs, with an average benchmark score of 23021. In the data, it is 0.1% ahead of the AMD Radeon 760M and 0.3% ahead of the NVIDIA P106-100, while trailing the NVIDIA GeForce RTX 4060 by 0.7% and the RTX 4060 Mobile by 1.3%. The GPU’s 456.0 GB/s memory bandwidth and 13.67 TFLOPS of FP32 compute are substantial for rasterized workloads, and its 20 ray tracing cores suggest modern feature support, though Allods Online is a 2010-era title that likely does not stress those capabilities heavily. The measured frame rates in this combination show that the GPU is the dominant performance driver across most settings, but at the highest presets and resolutions, the CPU’s six threads may begin to bottleneck the frame pacing.

FAQ

Q: How does the Intel Core i5-9400 compare to its closest rivals in synthetic benchmarks?

A: The i5-9400’s average benchmark score of 2305 is effectively tied with the Intel Core i3-10305 (2300, 0.2% ahead) and the Intel Core i3-1125G4 (2299, 0.2% ahead). It is 0.4% ahead of the Intel Xeon E-2134 (2295) and 0.6% behind the Intel Core i7-8809G (2319). This indicates that the CPU sits in a very dense performance cluster where generational or clock differences matter less than a few percentage points.

Q: What is the combo rank for this CPU-GPU pairing in Allods Online?

A: The Intel Core i5-9400 + Intel Arc B580 combination ranks 1373 out of 1715 tested combos in this game. That places it in the lower third of all tested configurations, suggesting that while playable, this pairing does not deliver top-tier performance relative to the full database of tested hardware.

Q: What is the difference in measured FPS between 1080p Low and 4K Ultra for this combo?

A: The measured average FPS drops from 166.7 at 1920x1080 Low to 20.4 at 3840x2160 Ultra. This represents an 87.8% reduction in frame rate, indicating that the GPU is heavily taxed at 4K Ultra, while the CPU overhead at 1080p Low allows the frame rate to reach near-monitor-refresh-rate levels.

Q: Does the CPU bottleneck the GPU at any tested settings?

A: At 1080p Low, the average FPS is 166.7, which is high enough to suggest the GPU is mostly idle and the CPU is the primary limiter. However, at 1440p Medium (103.5 FPS) and 1080p Medium (154.1 FPS), the scaling from Low to Medium is roughly 20-25% FPS loss, which is more consistent with GPU-bound rendering. The CPU’s six threads appear sufficient for this game’s single-threaded engine, as the performance drop from 1080p to 1440p at the same settings is more pronounced than from 1440p to 4K in relative terms.

Q: How does the GPU’s synthetic score relate to its in-game performance?

A: The Arc B580’s Passmark G3D score is 15748, and its average GPU benchmark score is 23021. In game, the 1080p High preset yields 103.4 FPS, which is roughly 62% of the 1080p Low score of 166.7. This suggests that the High preset introduces a significant workload increase, but the GPU still delivers smooth frame rates at 1080p, while 4K Ultra (20.4 FPS) falls below playable thresholds.

Resolution Scaling

The measured FPS data reveals a steep performance curve as resolution increases, with the limiting component shifting from the CPU at low resolutions to the GPU at high resolutions. At 1920x1080 with Low settings, the combo achieves 166.7 FPS, which is likely near the CPU’s practical ceiling for this title. Moving to 2560x1440 Low, the average FPS drops to 129.7, a 22.2% reduction, while 3840x2160 Low yields 70.3 FPS, a further 45.8% drop from 1440p. This pattern is typical of a GPU-bound scenario at higher pixel counts, as the rendering load scales roughly with pixel count while the CPU’s game-logic workload remains constant.

At Ultra settings, the scaling is even more dramatic: 1080p Ultra produces 66.2 FPS, 1440p Ultra drops to 39.8 FPS (a 39.9% reduction), and 4K Ultra falls to 20.4 FPS (a 48.7% reduction from 1440p). The sheer magnitude of the drop from 1440p to 4K at Ultra suggests that the Arc B580’s 12 GB VRAM and 456.0 GB/s bandwidth are not sufficient to sustain high frame rates when the pixel fill rate is quadrupled. In contrast, the 1080p to 1440p scaling at Low (22.2% drop) is proportionally smaller than the 1440p to 4K drop at Low (45.8%), indicating that the GPU is the clear bottleneck at 4K even with minimal settings.

The data indicates that for a smooth 60 FPS experience, the combo is best suited to 1080p Medium or High settings, or 1440p Low. At 4K, even Low settings only yield 70.3 FPS, which is borderline playable but not ideal for fast-paced combat. The resolution scaling analysis confirms that the Intel Core i5-9400 is rarely the primary constraint in this pairing—instead, the Arc B580’s rendering throughput dictates the frame rate at all resolutions above 1080p Low.

How This Combo Ranks

The combo rank of 1373 out of 1715 tested combinations places this hardware pairing in the 20th percentile of all tested configurations in Allods Online. This is a notably low rank, given that the CPU is at the 50th percentile and the GPU at the 66th percentile individually. The discrepancy suggests that Allods Online is particularly sensitive to a specific hardware characteristic—likely single-threaded CPU performance or memory latency—that this combination does not excel at, despite the GPU’s relatively strong synthetic scores.

In the context of the nearest rivals, the i5-9400’s average score of 2305 is within 0.6% of the i7-8809G and 0.4% of the Xeon E-2134, yet those CPUs might exhibit different in-game behavior due to core counts or cache hierarchies. The Arc B580’s nearest rival, the RTX 4060, is only 0.7% ahead in average GPU score, but the RTX 4060 might have better driver optimization for MMORPGs, potentially explaining why this combo underperforms relative to its synthetic benchmarks. The rank of 1373 suggests that for this specific game, the combination of a six-thread CPU and a mid-range GPU does not translate into competitive frame rates, especially at higher resolutions where the GPU is stressed.

Measured FPS Breakdown

At 1920x1080, the measured average FPS ranges from 166.7 at Low settings to 66.2 at Ultra, with Medium at 154.1 and High at 103.4. The step from Low to Medium is relatively small (a 7.6% drop), but the jump from Medium to High is a substantial 32.9% reduction, and High to Ultra drops another 36.0%. This indicates that the High preset introduces heavy effects or shadow rendering that disproportionately impacts performance, while Ultra adds even more demanding features.

At 2560x1440, the scores are 129.7 (Low), 103.5 (Medium), 62.9 (High), and 39.8 (Ultra). The scaling from 1080p to 1440p at the same settings shows reductions of 22.2% (Low), 32.8% (Medium), 39.2% (High), and 39.9% (Ultra). Notably, the percentage drop increases with preset quality, meaning that higher settings exacerbate the resolution penalty—this is a clear sign that the GPU’s pixel throughput is the limiting factor, as more complex shaders multiply the cost of additional pixels.

At 3840x2160, the average FPS drops to 70.3 (Low), 52.1 (Medium), 35.6 (High), and 20.4 (Ultra). The scaling from 1440p to 4K shows reductions of 45.8% (Low), 49.7% (Medium), 43.4% (High), and 48.7% (Ultra). Unlike the 1080p-to-1440p transition, the percentage drops at 4K are more uniform across settings, suggesting that the GPU is fully saturated and the frame rate is primarily bound by raw fill rate and memory bandwidth rather than specific preset features. The 4K Ultra result of 20.4 FPS is effectively unplayable, while 4K Low at 70.3 FPS is playable but with significant visual compromises.

Settings Recommendations

Based on the measured FPS rows, the optimal experience for this combo is achieved at 1920x1080 with Medium settings, yielding 154.1 FPS. This provides a high frame rate that exceeds typical 144 Hz monitors, while still offering improved visuals over Low (166.7 FPS) without the steep performance penalty of High (103.4 FPS). The gap between Medium and High is 50.7 FPS, which is a 32.9% reduction—a sacrifice that may not be worth the visual upgrade for competitive play.

For users with 1440p monitors, the best balance is Low settings at 129.7 FPS, as Medium drops to 103.5 FPS, which is still smooth but begins to approach the threshold where frame time consistency matters. High at 1440p (62.9 FPS) is playable but not ideal for fast-paced action, and Ultra at 39.8 FPS is below the 60 FPS target. At 4K, only Low settings (70.3 FPS) are recommended for a playable experience; Medium (52.1 FPS) is borderline, and High (35.6 FPS) or Ultra (20.4 FPS) should be avoided unless visual fidelity is prioritized over gameplay smoothness.

The data indicates that the Arc B580’s 12 GB VRAM is not the limiting factor at 1080p or 1440p, as even Ultra settings at 1440p consume less than 12 GB for this 2010 title. However, the GPU’s 80 ROPs and 213.6 GPixel/s pixel rate are insufficient for 4K Ultra, resulting in the 20.4 FPS floor. For most players, the recommended preset is 1080p Medium or 1440p Low, as these settings deliver frame rates above 100 FPS while maintaining visual quality that is appropriate for an MMORPG of this era.

Hardware Specifications

Intel Core i5-9400

Cores / Threads 6 / 6
Base Clock 2900 MHz
Boost Clock 4100 MHz
TDP 65W
Socket Intel Socket 1151
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-9400 + Intel Arc B580 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 70.3
3840x2160 Medium 52.1
3840x2160 High 35.6
3840x2160 Ultra 20.4
2560x1440 Low 129.7
2560x1440 Medium 103.5
2560x1440 High 62.9
2560x1440 Ultra 39.8
1920x1080 Low 166.7
1920x1080 Medium 154.1
1920x1080 High 103.4
1920x1080 Ultra 66.2

Allods Online with ii5-9400 + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Other Games with ii5-9400 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.