Allods Online
This combination delivers exceptional performance with an average of 144 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 63 | 100 | 127 |
| 1440p QHD | 73 | 117 | 188 | 223 |
| 1080p Full HD | 116 | 191 | 236 | 259 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-14400F + NVIDIA GeForce RTX 5070, In-Depth Analysis
Allods Online, a 2010 MMORPG, presents an unusual scaling profile when paired with the Intel Core i5-14400F and NVIDIA GeForce RTX 5070. The measured data shows that frame rates are heavily influenced by both resolution and the game’s preset, with the gap between Low and Ultra settings widening dramatically at higher pixel counts. This analysis examines the measured FPS across three resolutions and four quality presets, interpreting what the numbers reveal about the bottleneck and the optimal configuration for this specific hardware combination.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 produces a non-uniform drop in performance across all settings. At Low preset, the average frame rate falls from 259.2 FPS at 1080p to 126.8 FPS at 4K, representing a 51.1% reduction. This halving of performance when moving from 1080p to 4K is exactly what would be expected if the GPU is the primary limiting factor, as the pixel count quadruples while the core workload per frame remains constant. The RTX 5070’s 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth appears sufficient to feed the rendering pipeline at these settings.
At Medium preset, the scaling is slightly steeper: 236.1 FPS at 1080p drops to 100.2 FPS at 4K, a 57.6% decline. The High preset shows a similar pattern, with 190.5 FPS at 1080p falling to 63.2 FPS at 4K, a 66.8% reduction. This increasing percentage loss as settings rise indicates that the added graphical effects at Medium and High place more demand on the GPU’s shading units and texture units, which number 6144 and 192 respectively. The RTX 5070’s boost clock of 2512 MHz and FP32 throughput of 30.87 TFLOPS are being pushed harder at these presets, and the resolution scaling reflects that stress.
The Ultra preset exhibits the most severe scaling: 115.7 FPS at 1080p drops to 40.7 FPS at 4K, a 64.8% decline that is nearly identical to High preset’s relative drop. However, the absolute numbers tell a different story. At 1080p, Ultra achieves only 115.7 FPS, which is 39.3% lower than High’s 190.5 FPS. This large gap between High and Ultra at the same resolution suggests that Ultra enables effects that are disproportionately expensive, possibly related to the game’s draw distance or shadow complexity. The data indicates that the RTX 5070’s 80 ROPs and 48 RT cores are not the constraint here, as this 2010 title likely does not utilize ray tracing; rather, the traditional rasterization pipeline is being saturated.
The scaling from 2560x1440 to 3840x2160 is also informative. At Low, 1440p yields 222.8 FPS, while 4K yields 126.8 FPS, a 43.1% drop. At Medium, 188.2 FPS falls to 100.2 FPS, a 46.8% reduction. High preset drops from 116.6 FPS to 63.2 FPS, a 45.8% decline. Ultra drops from 73.1 FPS to 40.7 FPS, a 44.3% reduction. These 1440p-to-4K transitions are more consistent across settings than the 1080p-to-1440p transitions, indicating that once the resolution exceeds a certain threshold, the GPU’s fill rate and memory bandwidth become the dominant factors. The 201.0 GPixel/s pixel rate and 482.3 GTexel/s texture rate are being exercised heavily at 4K.
GPU Role
The NVIDIA GeForce RTX 5070 plays a central role in determining these outcomes. Its 12 GB of GDDR7 memory with 28 Gbps effective speed provides a memory bandwidth of 672.0 GB/s, which is critical for maintaining frame rates at higher resolutions. The measured data confirms that this bandwidth is adequate for Low and Medium presets at all resolutions, as frame rates remain above 100 FPS even at 4K. However, at High and Ultra presets, the demands on memory bandwidth increase, and the 4K results of 63.2 FPS and 40.7 FPS respectively indicate that the GPU is becoming saturated.
The GPU’s clock behavior is also relevant. With a base clock of 2325 MHz and a boost clock of 2512 MHz, the RTX 5070 runs at a relatively narrow frequency range. The benchmark results show that at 1080p Low, the GPU is likely not running at full utilization, as the 259.2 FPS result is constrained by other factors. The PassMark G3D score of 29137 and 3DMark Steel Nomad DX12 score of 5077 place this GPU in the 83rd percentile among all GPUs, with nearest rivals including the NVIDIA GeForce RTX 3090 (deltaPct 0.6) and AMD Radeon Pro 580X (deltaPct -0.7). These synthetic benchmarks suggest the GPU has substantial headroom, but the real-world Allods Online results show that the game’s engine does not always exploit that headroom effectively.
The 31,100 million transistors on a 263 mm² die at 5 nm process node give the RTX 5070 a transistor density of 118.3M per mm². This architectural efficiency is evident in the Low preset results, where the GPU delivers 259.2 FPS at 1080p and still manages 126.8 FPS at 4K. However, the Ultra preset results reveal a less efficient path: 115.7 FPS at 1080p drops to 40.7 FPS at 4K, suggesting that Ultra settings trigger effects that are not well optimized for this GPU architecture. The 250 W TDP and dual-slot design suggest a power envelope that is sufficient for sustained gaming, but the measured frame rates indicate that power is not the limiting factor.
The GPU’s DirectX 12 Ultimate support and Vulkan 1.4 API compatibility are modern, yet Allods Online is a 2010 title that likely runs on an older DirectX version. This mismatch may explain why the high-end RTX 5070 does not scale linearly with settings. The PassMark DirectX 10 score of 180 and DirectX 11 score of 277, while lower than the DirectX 9 score of 320, suggest that the GPU’s legacy API performance is adequate but not exceptional. The data shows that the GPU is most effective when the game’s settings are kept at Medium or below, where its raw compute and memory bandwidth can be fully utilized.
Settings Recommendations
Based on the measured FPS data, the optimal configuration depends on the target resolution. At 1920x1080, the High preset delivers 190.5 FPS, which is comfortably above the 144 Hz refresh rate of most gaming monitors. The Medium preset at 236.1 FPS and Low at 259.2 FPS offer diminishing returns in smoothness, as the human eye can only perceive so much difference above 200 FPS. However, the Ultra preset at 115.7 FPS is still playable and offers the best visual quality, though the 39.3% drop from High suggests that the visual improvement may not justify the performance cost.
At 2560x1440, the High preset at 116.6 FPS is the recommended choice, as it maintains a frame rate that is suitable for 120 Hz monitors while providing good visual fidelity. The Medium preset at 188.2 FPS offers a significant margin of safety for demanding scenes, while Low at 222.8 FPS is only necessary for competitive play where every frame counts. The Ultra preset at 73.1 FPS is borderline for smooth gameplay, as it is below the 75 Hz threshold that many 1440p monitors support, and the 37.3% drop from High to Ultra is substantial.
At 3840x2160, the Medium preset at 100.2 FPS is the best balance, as it delivers a smooth experience on 4K displays that typically run at 60 Hz. The High preset at 63.2 FPS is also viable, providing better visuals with a frame rate that is close to 60 FPS. The Low preset at 126.8 FPS is unnecessarily fast for 4K, as no current 4K monitor exceeds 144 Hz, and the visual quality trade-off is too severe. The Ultra preset at 40.7 FPS is not recommended, as it fails to maintain a consistent 60 FPS and would result in noticeable stuttering in fast-paced combat.
The data strongly suggests that the Medium preset offers the best experience across all three resolutions when considering both visual quality and frame rate consistency. At 1080p, Medium provides 236.1 FPS, which is 24.0% faster than High and only 9.8% slower than Low. At 1440p, Medium’s 188.2 FPS is 61.4% faster than High and only 15.5% slower than Low. At 4K, Medium’s 100.2 FPS is 58.5% faster than High and 20.9% slower than Low. This consistency makes Medium the most predictable setting, with frame rates that scale linearly with resolution.
Measured FPS Breakdown
The complete measured FPS dataset reveals the following pattern. At 1920x1080, the Low preset achieves an average of 259.2 FPS, Medium reaches 236.1 FPS, High delivers 190.5 FPS, and Ultra drops to 115.7 FPS. The differences between consecutive presets are: Low to Medium is a 23.1 FPS drop (9.8%), Medium to High is a 45.6 FPS drop (24.0%), and High to Ultra is a 74.8 FPS drop (39.3%). The Ultra preset is the clear outlier, representing a much steeper performance cliff than the other transitions.
At 2560x1440, the Low preset delivers 222.8 FPS, Medium reaches 188.2 FPS, High provides 116.6 FPS, and Ultra falls to 73.1 FPS. The transitions here are: Low to Medium is a 34.6 FPS drop (18.4%), Medium to High is a 71.6 FPS drop (38.0%), and High to Ultra is a 43.5 FPS drop (37.3%). The Medium-to-High transition is the steepest at this resolution, which differs from the 1080p pattern where High-to-Ultra was the steepest.
At 3840x2160, the Low preset produces 126.8 FPS, Medium reaches 100.2 FPS, High delivers 63.2 FPS, and Ultra drops to 40.7 FPS. The transitions are: Low to Medium is a 26.6 FPS drop (21.0%), Medium to High is a 37.0 FPS drop (36.9%), and High to Ultra is a 22.5 FPS drop (35.6%). The percentage drops are more consistent at 4K, with all transitions falling in the 21-37% range, suggesting that the GPU is the sole bottleneck at this resolution.
The resolution scaling within each preset shows that Low preset drops from 259.2 FPS at 1080p to 222.8 FPS at 1440p (14.0% reduction) to 126.8 FPS at 4K (43.1% reduction from 1440p). Medium preset drops from 236.1 FPS at 1080p to 188.2 FPS at 1440p (20.3% reduction) to 100.2 FPS at 4K (46.8% reduction). High preset drops from 190.5 FPS at 1080p to 116.6 FPS at 1440p (38.8% reduction) to 63.2 FPS at 4K (45.8% reduction). Ultra preset drops from 115.7 FPS at 1080p to 73.1 FPS at 1440p (36.8% reduction) to 40.7 FPS at 4K (44.3% reduction). The High and Ultra presets show larger 1080p-to-1440p drops than Low and Medium, indicating that these settings scale more poorly with resolution.
The combo rank for this CPU-GPU pairing in Allods Online is 270 out of 1715 tested combinations, placing it in the top 15.7% of all configurations. This rank reflects the balanced performance of the Intel Core i5-14400F and RTX 5070, though the game’s age means that many newer titles show more dramatic differences between hardware configurations.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Allods Online?
A: The data shows that 2560x1440 with Medium settings delivers 188.2 FPS, which provides a smooth experience on high-refresh monitors. At 4K, Medium achieves 100.2 FPS, making it viable for 60 Hz displays. The 1080p Medium result of 236.1 FPS offers the highest frame rates but does not provide a meaningful advantage over 1440p for most users.
Q: Why does the Ultra preset perform so much worse than High at 1080p?
A: At 1920x1080, Ultra delivers 115.7 FPS compared to High’s 190.5 FPS, a 39.3% reduction. This suggests that Ultra enables graphical effects that are disproportionately expensive
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 5070 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 126.8 |
| 3840x2160 | Medium | 100.2 |
| 3840x2160 | High | 63.2 |
| 3840x2160 | Ultra | 40.7 |
| 2560x1440 | Low | 222.8 |
| 2560x1440 | Medium | 188.2 |
| 2560x1440 | High | 116.6 |
| 2560x1440 | Ultra | 73.1 |
| 1920x1080 | Low | 259.2 |
| 1920x1080 | Medium | 236.1 |
| 1920x1080 | High | 190.5 |
| 1920x1080 | Ultra | 115.7 |
Allods Online with ii5-14400F + Other GPUs
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Allods Online with RTX 5070 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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