Allods Online

Allods Online

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 19 31 39
1440p QHD 23 37 59 75
1080p Full HD 37 59 94 120

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 39
3840x2160 Medium 31
3840x2160 High 19
3840x2160 Ultra 12
2560x1440 Low 75
2560x1440 Medium 59
2560x1440 High 37
2560x1440 Ultra 23
1920x1080 Low 120
1920x1080 Medium 94
1920x1080 High 59
1920x1080 Ultra 37

Allods Online with AMD Ryzen 5 7600X + Intel Arc B390, In-Depth Analysis

Allods Online, a 2010-released MMORPG, proves to be a demanding title for the AMD Ryzen 5 7600X and Intel Arc B390 combination. The benchmark data reveals that this system is fundamentally constrained by its graphics solution, with playable performance only achievable at lower resolutions and settings. The Intel Arc B390, an integrated GPU based on the Xe3-LPG architecture, ranks in the 9th percentile among all GPUs, placing it far below the performance level required for a smooth experience in this title. The AMD Ryzen 5 7600X, by contrast, is a strong modern desktop processor, ranking in the 79th percentile among all CPUs, with a 6-core, 12-thread Zen 4 design that provides ample processing headroom. The measured frames per second (FPS) data across three resolutions and four quality presets shows a clear pattern: the system can handle the game at 1080p on Low settings, but struggles at higher resolutions and quality levels. At 4K Ultra, average FPS collapses to 12, rendering the game essentially unplayable. This analysis will break down the optimal settings, the combo's ranking, the GPU and CPU roles, and the resolution scaling behavior, all based exclusively on the provided measured data.

Settings Recommendations

The best experience for this combo is achieved at 1920x1080 with Low settings, where the measured average FPS is 120. This is the only configuration that delivers a frame rate comfortably above the 60 FPS threshold, which is typically considered the baseline for smooth gameplay in an MMORPG. The data shows a clear hierarchy: at 1080p, Low yields 120 FPS, Medium yields 94 FPS, High yields 59 FPS, and Ultra yields 37 FPS. Choosing Medium at 1080p provides a substantial visual upgrade over Low while still maintaining an average of 94 FPS, with a minimum of 80 FPS and a maximum of 108 FPS, ensuring that the frame rate stays within a playable range even in busier in-game scenes. This makes Medium at 1080p the recommended setting for a balance of visual fidelity and performance, as the 80 FPS minimum is still well above the 60 FPS target.

For users who prioritize visual quality over absolute smoothness, High at 1080p is a viable option, with an average of 59 FPS. However, this sits right at the edge of playability, and any significant on-screen action could cause noticeable stuttering. The Ultra preset at 1080p, with an average of 37 FPS, is not recommended, as it falls below acceptable playability standards. At 2560x1440, the situation becomes more challenging. The Low preset delivers 75 FPS, which is playable, but Medium drops to 59 FPS, and High to 37 FPS. The Ultra preset at 1440p is not viable, with an average of 23 FPS. At 3840x2160, the only setting that comes close to playable is Low, with an average of 39 FPS, but this is still below the 60 FPS target. Medium at 4K yields 31 FPS, High yields 19 FPS, and Ultra yields 12 FPS, all of which are too low for a satisfactory experience. The recommendation is to stay at 1080p, and the optimal choice is Medium for a good balance or Low for maximum smoothness.

How This Combo Ranks

The AMD Ryzen 5 7600X and Intel Arc B390 combination ranks 3259 out of 3670 tested combos in Allods Online. This places the system in the bottom 11% of all tested configurations, confirming that the integrated GPU is a severe bottleneck for this game. The data indicates that the vast majority of other hardware combinations tested for this title deliver better performance. The rank is a direct consequence of the GPU's low benchmark score, which places it in the 9th percentile among all GPUs, while the CPU sits in the 79th percentile. This mismatch highlights that the GPU is the limiting factor. In practical terms, this ranking means that users of this combo will have a substantially worse experience than those using most other systems, including those with entry-level discrete graphics cards. The Intel Arc B390's nearest rivals in terms of benchmark scores are the NVIDIA GeForce GT 520MX, which has an average score of 1463 and is 1.3% slower, the NVIDIA GeForce 800M with a score of 1460 and 1.5% slower, the NVIDIA GeForce GT 625 OEM with a score of 1446 and 2.5% slower, and the NVIDIA GeForce GT 710 with a score of 1443 and 2.7% slower. These rivals are all older, low-end mobile or desktop GPUs, which underscores the Arc B390's position at the very bottom of the performance spectrum. The combo's rank of 3259 out of 3670 is a clear verdict: this is not a configuration for playing Allods Online at higher settings, and its performance is only comparable to systems with very old, entry-level graphics hardware.

GPU Role

The Intel Arc B390 is the primary factor limiting performance in Allods Online. Its memory configuration is "System Shared," meaning it uses a portion of the system's DDR5 memory rather than having its own dedicated VRAM. The memory bandwidth is listed as "System Dependent," which means performance can vary based on the system's memory speed and configuration, but it is fundamentally a shared-resource setup that lacks the bandwidth of a dedicated graphics card. The GPU's clock speeds are a base of 300 MHz and a boost of 2500 MHz. While the boost clock is relatively high, the GPU's overall compute capability is low. It has 1536 shading units, 48 texture mapping units (TMUs), and 24 raster output units (ROPs). The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s, with an FP32 performance of 7.680 TFLOPS. These specifications, while not directly comparable to the game's requirements, result in a 3DMark Steel Nomad DX12 benchmark score of 1482, which places the GPU in the 9th percentile of all GPUs. This score is a strong indicator of its overall gaming capability. The data shows that the GPU's performance is insufficient for high-resolution or high-detail gaming in Allods Online. For instance, at 3840x2160, the average FPS drops to 19 on High settings and just 12 on Ultra. Even at 1920x1080, the Ultra preset only achieves 37 FPS. The GPU's shared memory architecture and low compute throughput mean that it is quickly overwhelmed by the game's rendering demands, particularly at higher resolutions. The GPU's nearest rivals in benchmark scores are all older, low-end models, and the Arc B390 only outperforms them by a small margin, confirming its position as a very basic graphics solution. The 80 W TDP and IGP slot width indicate that this is an integrated solution designed for basic tasks, not for demanding gaming applications.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo's performance across different settings. At 1920x1080, the results are: Low settings average 120 FPS, Medium averages 94 FPS with a minimum of 80 FPS and a maximum of 108 FPS, High averages 59 FPS, and Ultra averages 37 FPS. This shows a predictable scaling, where each increase in quality level reduces performance by roughly 30-40%. The jump from Low to Medium is a 26 FPS drop, while the jump from Medium to High is a 35 FPS drop, and from High to Ultra is a 22 FPS drop. At 2560x1440, the performance drops significantly: Low averages 75 FPS, Medium averages 59 FPS with a minimum of 50 FPS and a maximum of 68 FPS, High averages 37 FPS, and Ultra averages 23 FPS. The Medium setting at 1440p provides a minimum of 50 FPS, which is marginally playable but not ideal. At 3840x2160, the performance is critically low: Low averages 39 FPS, Medium averages 31 FPS with a minimum of 26 FPS and a maximum of 36 FPS, High averages 19 FPS, and Ultra averages 12 FPS. The 4K results are uniformly unplayable, with even the Low preset failing to reach 60 FPS. The data shows a clear pattern: the system is only capable of delivering a smooth experience at 1080p on Low or Medium settings. At 1440p, only the Low preset is consistently smooth, and at 4K, no preset is playable. The minimum FPS figures for Medium settings at each resolution (80 FPS at 1080p, 50 FPS at 1440p, and 26 FPS at 4K) further illustrate the performance degradation as resolution increases. The difference between the minimum and maximum FPS also widens at higher resolutions, indicating less consistent frame pacing.

Resolution Scaling

The FPS drop from 1080p to 4K clearly identifies the GPU as the limiting component. At 1080p Low, the system achieves 120 FPS. Moving to 1440p Low, the FPS drops to 75, a 37.5% decrease. Moving to 4K Low, the FPS falls to 39, a 67.5% decrease from 1080p. This scaling is far from linear and shows that the GPU struggles to fill the increasing number of pixels. A more capable GPU would show a smaller percentage drop, as it would have more headroom to handle the increased resolution. For this combo, the dramatic fall-off suggests that the GPU's fill rate and memory bandwidth are severely taxed even at 1080p. The scaling is even more pronounced at higher settings. For example, at High settings, the FPS drops from 59 at 1080p to 37 at 1440p (a 37% decrease) and then to 19 at 4K (a 68% decrease from 1080p). At Ultra settings, the FPS drops from 37 at 1080p to 23 at 1440p (a 38% decrease) and then to 12 at 4K (a 68% decrease). This consistent pattern across all settings indicates that the GPU's performance is bound by its pixel processing capabilities. The fact that the FPS roughly halves when going from 1080p to 4K (which has four times the pixels) is a clear sign that the GPU is operating at its maximum capacity even at lower resolutions. If the CPU were the bottleneck, we would expect to see a much smaller FPS drop when increasing resolution, because the CPU workload would remain relatively constant while the GPU workload increases. The data shows the opposite, confirming that the Intel Arc B390 is the limiting factor. The CPU is not the constraint; the GPU is simply unable to keep up with the demands of higher resolutions.

CPU Role

The AMD Ryzen 5 7600X is a high-performance desktop processor that provides more than enough power for Allods Online, but its capabilities are not the deciding factor in this system's performance. The CPU has 6 cores and 12 threads, based on the Zen 4 architecture on a 5 nm process. It has a base clock of 4.70 GHz and a boost clock of 5.30 GHz. The cache configuration includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. These specifications contribute to strong synthetic benchmark scores, including a Cinebench R23 multicore score of 15236 and a single-core score of 1965. The CPU's average benchmark score is 27636, placing it in the 79th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 5700X and Intel Core i5-12600K, both with an average score of 27578, which are 0.2% slower. The AMD Ryzen 5 8500GE is 0.3% faster with a score of 27712, and the AMD Ryzen 7 5800 is 0.4% slower with a score of 27535. These rival scores confirm that the Ryzen 5 7600X is a solid mid-range performer. In Allods Online, the CPU's role is to handle game logic, AI, and player interactions, which are typically not as demanding as the graphics rendering. Given the CPU's high benchmark scores, it is highly unlikely to be the bottleneck in this system. The evidence for this is in the resolution scaling: if the CPU were the limiting factor, the FPS would remain relatively constant across resolutions, but the data shows a massive drop from 1080p to 4K. The CPU's 12 threads are more than sufficient for an MMORPG, and its high boost clock of 5.30 GHz ensures strong single-threaded performance, which is often important in game logic. The processor's memory support for DDR5 and dual-channel memory also provides a solid foundation, though the GPU's shared memory architecture means that system memory bandwidth is also used for graphics, potentially creating a minor additional constraint. Ultimately, the data shows that the Ryzen 5 7600X is a capable processor that is being held back by the Intel Arc B390. The combo's rank of 3259 out of 3670 is a direct result of the GPU's low performance, not the CPU. In a system with a more powerful discrete GPU, the Ryzen 5 7600X would likely deliver significantly better frame rates in Allods Online. The CPU's benchmark scores and high percentile ranking suggest it has ample headroom for this game, and its performance is not a contributing factor to the low FPS figures observed.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + Intel Arc B390 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 39.0
3840x2160 Medium 31.0
3840x2160 High 19.0
3840x2160 Ultra 12.0
2560x1440 Low 75.0
2560x1440 Medium 59.0
2560x1440 High 37.0
2560x1440 Ultra 23.0
1920x1080 Low 120.0
1920x1080 Medium 94.0
1920x1080 High 59.0
1920x1080 Ultra 37.0

Allods Online with Ryzen 5 7600X + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B390 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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