SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 9 288V + Intel Arc A530M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

91 / 100
ULTIMATE READY

Apex Performer

Top 9% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
86%
VS
GPU
96%
PROCESSOR

Intel Core Ultra 9 288V

23,219 Benchmark Score
Top 14% Market Ranking
View Full Specs →
GRAPHICS CARD

Intel Arc A530M

46,614 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 9 288V and Intel Arc A530M form a laptop-class pairing built around Intel’s Lunar Lake architecture and Xe-HPG graphics. The CPU is an 8-core, 8-thread mobile processor with a 3.30 GHz base clock and 5.10 GHz boost, fabricated on a 3 nm TSMC process. The GPU is an Arc A530M with 8 GB of GDDR6 memory on a 128-bit bus, using the DG2-256 chip on a 6 nm process. Combined, this system sits at the 81st percentile among all benchmarked CPU+GPU pairings. There are no measured FPS rows for this exact combination in the FACT PACK, so all FPS discussion is estimated from the individual benchmark scores of the CPU and GPU.

CPU Analysis

The Core Ultra 9 288V is the top-tier mobile part in the Core Ultra Series 2 lineup, using the Lunar Lake architecture. It has 8 cores and 8 threads, which means it does not rely on simultaneous multithreading — each core handles one thread. The base clock of 3.30 GHz and boost clock of 5.10 GHz are strong figures for a 30 W TDP part, indicating efficient power scaling. The cache hierarchy includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 12 MB of shared L3 cache. This configuration favors low-latency single-thread work and bursty tasks that fit in the L3.

Benchmark results show a clear dual personality. In Cinebench R23, the multicore score is 10178, while the single-core score is 1950. The single-core result is exceptional — it ranks at the 76th percentile among all CPUs and positions the 288V near much larger desktop parts. The R20 scores tell the same story: 7069 multicore and 997 single-core. In R15, the multicore score is 1583 and single-core is 301.5. The Passmark single-thread score of 4274 reinforces this strength, while the multithread score of 19810 is more modest. The data compression score of 186521 is very high, suggesting the CPU handles compression workloads far better than its core count would imply. Integer math scores 44019 and floating-point math scores 59536, showing balanced arithmetic capability. Extended instructions score 15613, and random string sorting hits 22622. The physics score of 1637 and prime number finding score of 195 are lower, indicating that heavily parallel integer loops are not this chip’s primary strength.

The average benchmark score is 23219, which puts it within 0.2% of the Intel Core i9-11900F (23254) and 0.2% ahead of the AMD EPYC 4124P (23167). It also trails the AMD Ryzen 7 5800H by 0.2% (23277) and the Intel Core Ultra 7 266V by 0.3% (23297). These deltas are tiny, meaning the 288V trades blows with last-generation desktop and high-end mobile parts. For real workloads, this means a laptop with this CPU can handle compile jobs, scripted data processing, and office multitasking with responsiveness, but sustained all-core rendering will plateau near 8-thread performance. The single-core strength is what makes the system feel fast in everyday use, from opening applications to spreadsheet recalculations.

Benchmark Performance

The CPU’s average benchmark score is 23219, placing it at the 76th percentile of all CPUs. The GPU’s average benchmark score is 46614, placing it at the 85th percentile of all GPUs. The combined percentile for the pairing is 81. This discrepancy — GPU higher than CPU — indicates the graphics side is relatively stronger in the broader market context. The CPU’s nearest rival is the Intel Core i9-11900F, which scores 23254, a 0.2% difference. The AMD EPYC 4124P is 0.2% behind at 23167. The Ryzen 7 5800H is 0.2% ahead at 23277, and the Core Ultra 7 266V is 0.3% ahead at 23297. These margins are within measurement noise, so the CPU is effectively on par with all four.

The GPU’s nearest rival is the AMD Radeon RX 5600M, which scores 46601, a 0.0% delta. The AMD Radeon RX 6550M scores 46702, putting it 0.2% ahead. The NVIDIA RTX A2000 scores 46043, which is 1.2% behind the Arc A530M. The NVIDIA RTX 5880 Ada Generation scores 45972, 1.4% behind. The GPU’s average score of 46614 comes from a Geekbench OpenCL score of 49735 and a Vulkan score of 43492. The OpenCL result is notably higher than Vulkan, which is typical for Intel GPUs with mature compute drivers. Since there are no measured FPS rows for this exact CPU+GPU combination, the combined picture is estimated: a system that will likely excel at GPU-bound tasks at modest resolutions, while CPU-bound tasks with heavy single-thread dependencies will also perform well. The 81st combined percentile suggests the pairing is balanced for mainstream laptop use, not extreme high-refresh gaming.

GPU Analysis

The Intel Arc A530M is a mobile discrete GPU based on the Xe-HPG architecture, using the DG2-256 chip manufactured on a 6 nm TSMC process. It has 11,500 million transistors on a 269 mm² die, with a transistor density of 42.8M per mm². The GPU has 1536 shading units, 96 texture mapping units, and 48 render output units. It also includes 12 ray tracing cores, which supports hardware-accelerated ray tracing in DirectX 12 Ultimate. The tensor cores are not specified, but the architecture supports XeSS upscaling through dedicated hardware units. The base clock is 900 MHz, with a boost of 1300 MHz. Memory runs at 1750 MHz, or 14 Gbps effective, across a 128-bit bus, yielding 224.0 GB/s of bandwidth. The memory capacity is 8 GB of GDDR6, which is sufficient for modern textures at 1080p and moderate 1440p settings.

The pixel rate is 62.40 GPixel/s and the texture rate is 124.8 GTexel/s. FP32 performance is 3.994 TFLOPS, with FP16 at 7.987 TFLOPS (2:1 ratio). This places the A530M in the upper-midrange of laptop GPUs. The TDP is 65 W, and the bus interface is PCIe 4.0 x8, which is adequate for this class of chip. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it compatible with the latest graphics APIs. Display outputs are portable device dependent, meaning the ports vary by laptop model.

The Geekbench OpenCL score of 49735 and Vulkan score of 43492 indicate strong compute performance. The GPU sits at the 85th percentile of all GPUs, which is above the CPU’s 76th percentile. Its nearest rival, the AMD Radeon RX 5600M, scores 46601 — a 0.0% difference. The NVIDIA RTX A2000 is 1.2% behind, and the RTX 5880 Ada Generation is 1.4% behind. For rendering workloads, the 3.994 TFLOPS of FP32 means the GPU can handle CUDA-like compute tasks in OpenCL, though not at the level of desktop workstation cards. The 8 GB VRAM with 224 GB/s bandwidth is sufficient for 1080p texture-heavy scenes, but not for large 4K texture packs. The ray tracing cores are present but modest in count, so ray-traced effects will run at reduced settings.

Upgrade Path and Platform

The CPU uses the Intel BGA 2833 socket, which is a soldered mobile platform. This means the CPU is not upgradeable — it is permanently attached to the motherboard. The GPU is also integrated into the laptop chassis as an IGP-class component, so neither component can be swapped. The memory support is LPDDR5X, which is soldered on the board in most laptops, meaning memory upgrades are similarly locked. The memory bus is dual-channel with a bandwidth of 136.5 GB/s, which is typical for LPDDR5X configurations. The CPU provides PCIe Gen 5 with 4 lanes, while the GPU uses PCIe 4.0 x8. This means the CPU can support a Gen 5 NVMe drive, but the GPU bandwidth is capped at Gen 4 x8.

The CPU TDP is 30 W, and the GPU TDP is 65 W, for a combined 95 W of processor and graphics power. There is no suggested PSU value in the FACT PACK, but the total power draw is low enough for a standard laptop power adapter, typically in the 100-130 W range. The system does not support ECC memory, and the multiplier is locked, so no overclocking is possible. The production status is active for both parts, with the CPU released on 2024-09-23 and the GPU released on 2023-07-31. A sensible next upgrade for this platform is not a component swap, but rather a full laptop replacement when the soldered hardware becomes insufficient. The 136.5 GB/s memory bandwidth is the bottleneck for CPU-GPU data transfer, so future systems with higher-bandwidth memory would offer the most meaningful improvement.

Balance and Bottleneck

The data indicates a GPU that is stronger relative to its peers than the CPU. The GPU is at the 85th percentile, while the CPU is at the 76th. This suggests the GPU will be the limiting factor in most gaming scenarios, where the CPU’s high single-core score can feed frames faster than the GPU can render them. In CPU-bound workloads like data compression, the 288V is excellent, so the GPU will not hold back compression or encryption tasks. The Passmark data compression score of 186521 is strong, and the encryption score of 14141 is reasonable. The CPU’s multithread score of 19810 is lower than its single-thread score of 4274, which means the bottleneck shifts to the CPU in heavily threaded workloads.

For gaming, the GPU’s 85th percentile and the CPU’s 76th percentile mean that at 1080p with high settings, the GPU will likely be the constraint, but at lower resolutions or with reduced settings, the CPU’s single-core strength may become the limit. The lack of measured FPS data means this is estimated from the scores. The GPU’s memory bandwidth of 224 GB/s is higher than the CPU’s 136.5 GB/s, so the CPU-to-GPU transfer path is not the primary bottleneck. The PCIe 4.0 x8 link for the GPU is sufficient for the 3.994 TFLOPS of compute. The CPU’s 30 W TDP and the GPU’s 65 W TDP together draw 95 W, which is low enough that thermal throttling is more likely to affect the CPU in thin chassis than the GPU in a well-ventilated one.

Usage Scenarios

High-refresh gaming: The GPU’s 85th percentile and 8 GB VRAM suggest the system can target 1080p at high refresh rates in esports titles, but the 3.994 TFLOPS of FP32 is modest for AAA games at 1440p high settings. The CPU’s single-core score of 4274 helps maintain high frame rates in CPU-bound games.

Streaming: The CPU’s 8 threads and 30 W TDP are adequate for software encoding at 1080p60, but the GPU’s lack of a dedicated encoder specification in the FACT PACK means hardware encoding performance is unknown. The data compression score of 186521 suggests the CPU can handle the overhead of streaming while gaming.

Video editing: The CPU’s Cinebench R23 multicore score of 10178 and the GPU’s OpenCL score of 49735 indicate a capable combination for 1080p editing timelines and simple effects. The 8 GB VRAM is enough for 4K preview scrubbing, but the 224 GB/s bandwidth will limit heavy multi-stream 4K work.

3D rendering: The GPU’s 12 ray tracing cores and FP32 of 3.994 TFLOPS can handle basic renders in Blender or similar, but the 65 W TDP means sustained renders will be slower than desktop parts. The CPU’s multicore score of 10178 is the stronger contributor for CPU-based rendering.

Software development: The CPU’s single-thread score of 4274 and multithread score of 19810 are excellent for compiling code, running tests, and local virtual machines. The 12 MB L3 cache helps with frequent code reloads. The Passmark integer math score of 44019 supports this use case.

Student and office work: The CPU’s high single-core performance and the GPU’s 85th percentile make this system overkill for document editing and web browsing. The 30 W CPU TDP means long battery life is plausible, and the 8 GB VRAM is irrelevant for office tasks but does not hurt.

Who Should Build It

This pairing targets laptop buyers who need strong single-thread CPU performance and capable integrated-to-discrete GPU performance in a mobile form factor. Gamers at 1080p with medium-to-high settings will find the GPU’s 85th percentile and 8 GB VRAM sufficient, while the CPU’s 76th percentile ensures no stutter from processor limits. Content creators who work with short 1080p or 1440p video clips will benefit from the CPU’s Cinebench R23 score of 10178 and the GPU’s OpenCL compute. Software developers who compile frequently will appreciate the single-thread score of 4274 and the multithread score of 19810. Students in engineering or computer science programs will find the 12 MB L3 cache and 136.5 GB/s memory bandwidth adequate for simulation tools. Small business workstations that run office suites, accounting software, and light CAD will be well served, as the CPU’s Passmark multithread score of 19810 and the GPU’s Vulkan score of 43492 cover most productivity tasks. The system is not for high-end 4K gaming or professional 3D rendering, where the GPU’s 3.994 TFLOPS would be a bottleneck.

Build Overview

This is a laptop-class build (buildClass: laptop) combining the Intel Core Ultra 9 288V with the Intel Arc A530M. The CPU is an 8-core, 8-thread Lunar Lake part with a 5.10 GHz boost clock and 30 W TDP. The GPU is an Alchemist generation Arc 5 Mobile chip with 8 GB GDDR6 and a 65 W TDP. The combined percentile is 81, placing this pairing in the upper 20% of all benchmarked systems. The CPU’s average benchmark score is 23219, and the GPU’s average is 46614. The GPU is the stronger component relative to its peers, ranking at the 85th percentile versus the CPU’s 76th. This is a mid-high tier laptop configuration suitable for mainstream gaming, productivity, and development. The soldered BGA 2833 socket and IGP-class GPU mean the system is not upgradeable, so it is best purchased as a complete laptop. The lack of measured FPS data means the gaming performance is estimated, but the benchmark scores suggest a balanced 1080p machine.

FAQ

Q: What is the CPU core count and thread count?

A: The Intel Core Ultra 9 288V has 8 cores and 8 threads, which means no hyper-threading.

Q: How much VRAM does the Intel Arc A530M have?

A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s bandwidth.

Q: What is the combined percentile of this CPU+GPU pairing?

A: The combined percentile is 81, meaning it outperforms 81% of all benchmarked pairings.

Q: How does the CPU compare to the Intel Core i9-11900F?

A: The CPU scores 23219 on average, which is 0.2% lower than the i9-11900F’s 23254.

Q: What is the GPU’s FP32 performance in TFLOPS?

A: The Arc A530M has an FP32 performance of 3.994 TFLOPS.

Q: Is this system upgradeable?

A: No, the CPU uses a soldered Intel BGA 2833 socket, and the GPU is IGP-class, so neither can be replaced.

Q: What memory type does the CPU support?

A: The CPU supports LPDDR5X memory in a dual-channel configuration with 136.5 GB/s bandwidth.