SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265F + AMD Radeon RX 6700

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

95 / 100
ULTIMATE READY

Apex Performer

Top 5% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
96%
VS
GPU
94%
PROCESSOR

Intel Core Ultra 7 265F

64,438 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6700

30,433 Benchmark Score
Top 6% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 7 265F paired with the AMD Radeon RX 6700 is a desktop combination that leans heavily on the CPU side of the ledger. The processor sits in the 93rd percentile against all CPUs in the database, while the GPU occupies the 75th percentile, producing a combined percentile of 84. One important caveat up front: no measured FPS results exist for this exact pairing — the fact pack contains no measuredFps data — so all frame-rate discussion below is estimated from the benchmark scores rather than observed in-game runs. The launch MSRP of the CPU was $379, and the GPU is an end-of-life part, which shapes what kind of builder this combination actually suits.

CPU Analysis

The Core Ultra 7 265F is an Arrow Lake-S processor built on TSMC's 3 nm process, carrying 20 cores and 20 threads — no hyperthreading-style doubling here, just raw physical cores. It runs a 2.40 GHz base clock and boosts to 5.30 GHz, with a 65 W TDP that is remarkably restrained for a 20-core desktop part. The cache hierarchy is generous: 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3.

The benchmark numbers tell a clear story. In Cinebench R23 the chip scores 41980 multi-core and 5926 single-core; scaled back to R20 that is 17631 and 2488, and in the older R15 test it posts 4231 multi-core and 597 single-core. The single-thread figure matters most for gaming and lightly threaded applications, and the PassMark single-thread score of 4750 backs it up. That kind of per-core speed is what keeps frame times tight in CPU-bound scenarios.

Multi-threaded throughput is equally strong. The PassMark multithread result of 49410, combined with 41980 in Cinebench R23 multi-core, places this CPU comfortably in serious content-creation territory. Individual PassMark subtests reinforce the breadth: 138078 integer math, 173855 floating point math, 507018 data compression, 39468 encryption, 62439 string sorting, and 3172 physics. The find-prime-numbers score of 416 and extended-instructions score of 39235 round out a profile that handles everything from compilation to encoding without breaking a sweat.

Against its nearest rivals, the 265F is essentially dead even. Its average benchmark score of 64438 sits within a fraction of a percent of the Intel Core Ultra 7 265 (64640, deltaPct -0.3), the AMD EPYC 7343 (64202, +0.4), the AMD EPYC 4464P (64823, -0.6), and even the Intel Core i9-13900KS (64051, +0.6). The practical takeaway: it trades blows with server-class EPYC chips and a former flagship i9 while drawing a fraction of the power envelope suggested by those comparisons.

Note the "F" suffix means no integrated graphics — the discrete GPU is mandatory, not optional.

Upgrade Path and Platform

The platform story starts with Socket 1851, Intel's current desktop interface for Arrow Lake. Memory support is DDR5 only, dual-channel, delivering 102.4 GB/s of bandwidth. There is no ECC support, which rules out this platform for workstation builds that require memory error correction. PCIe connectivity is Gen 5 with 20 CPU lanes, enough for a full-speed graphics card plus a Gen 5 NVMe drive with lanes to spare.

Power is the quiet strength of this build. The CPU's 65 W TDP plus the GPU's 175 W TDP leaves enormous headroom under the suggested 450 W PSU for the Radeon RX 6700. A quality PSU at that rating runs this pairing without stress; the multiplier is locked (multiplierUnlocked: false), so overclocking the CPU is off the table and there is no reason to budget extra power for it.

The upgrade path is asymmetric. The GPU is the component to replace first — it is end-of-life, PCIe 4.0 x16, and sits 18 percentile points below the CPU. A next-generation GPU on the Gen 5 slot would slot straight in, and Socket 1851 keeps the door open for a faster Arrow Lake chip later. One practical check: the RX 6700 is a dual-slot card measuring 267 mm long, 110 mm tall, and 40 mm wide, powered by a single 8-pin connector, so any mid-tower case accommodates both the card and future upgrades.

FAQ

Q: Does the Intel Core Ultra 7 265F have integrated graphics?

A: No. The "F" suffix marks it as a graphics-less part; the spec sheet lists integrated graphics as N/A, so a discrete GPU like the RX 6700 is required for any display output.

Q: How does the 265F compare to the regular Core Ultra 7 265?

A: They are statistically identical. The 265 averages 64640 versus 64438 for the 265F, a deltaPct of -0.3 — the difference is the absence of integrated graphics on the F variant.

Q: Can this CPU be overclocked?

A: No. The multiplier is locked, so performance tuning is limited to stock behavior plus whatever memory and power tuning the platform allows.

Q: Is the RX 6700 good for ray tracing?

A: It has 36 RT cores on the RDNA 2.0 architecture and supports DirectX 12 Ultimate (feature level 12_2), but it has no tensor cores. Ray tracing is supported but is not this card's strength; rasterization is.

Q: What PSU does this build need?

A: The suggested PSU for the RX 6700 is 450 W. With the CPU at a 65 W TDP and the GPU at 175 W, that rating carries genuine headroom rather than sitting on the edge.

Q: How much VRAM does the RX 6700 have, and what is the bandwidth?

A: 10 GB of GDDR6 on a 160-bit bus, delivering 320.0 GB/s of bandwidth at 16 Gbps effective memory speed.

Q: Is this a laptop or desktop build?

A: Desktop. The buildClass field lists desktop, and both components are desktop-market parts.

Who Should Build It

This combination fits a specific builder profile: someone whose workload is CPU-heavy but whose gaming demands are moderate. Content creators are the primary audience — the 93rd-percentile CPU with 20 cores makes short work of video editing, 3D rendering, and code compilation, and the 75th-percentile GPU is a capable viewport and preview engine rather than a rendering powerhouse.

Software developers benefit most directly. Compilation, containerized workloads, and test suites scale with the 49410 PassMark multithread score, and the 4750 single-thread score keeps IDEs and single-threaded tooling snappy. Students in engineering or computer science programs get a machine that handles coursework and hobby rendering alike.

Gamers at 1440p are the realistic target for the GPU side. The RX 6700's scores — 18931 in PassMark G3D, 2014 in 3DMark Steel Nomad — describe a card that trades within about one percent of the NVIDIA CMP 70HX and Tesla M60, sits just above the Radeon RX 6800 (+1.1) and the GeForce RTX 3070 Ti (+1.6) on average scores, and delivers solid high-refresh 1440p rasterized gaming in estimates derived from those results. Esports players chasing very high refresh rates will find the 93rd-percentile CPU keeps pace. Small business workstations are viable except where ECC memory is mandated, since this platform lacks it.

Usage Scenarios

High-refresh gaming: With no measured FPS rows for this pairing, estimates come from the benchmark scores. The 5926 Cinebench R23 single-core and 4750 PassMark single-thread results indicate a CPU that will not be the frame-rate limiter in esports titles, while the GPU's 75th percentile defines the ceiling at 1440p in demanding AAA games.

Streaming: Single-PC streaming is well served. The 41980 Cinebench R23 multi-core score leaves cores free for encoding while gaming, and the 20 physical threads absorb the x264 workload without stealing resources from the game.

Video editing: Export times scale with multi-core throughput, and the 49410 PassMark multithread score plus 507018 in data compression suggest quick timeline scrubbing and rendering. The 102.4 GB/s memory bandwidth and 30 MB of shared L3 keep large footage files moving through the pipeline.

3D rendering: Viewport work runs on the RX 6700's 11.29 TFLOPS of FP32 compute and 22.58 TFLOPS of FP16, with GPU compute validated by the 8240 PassMark score and 97841 Geekbench OpenCL result. Final renders on the CPU leverage all 20 cores; the Geekbench Vulkan score of 83974 supports GPU-accelerated viewport paths.

Software development: The integer math score of 138078 and string sorting score of 62439 map directly to compilation and text-processing workloads. The 3 nm process and 65 W TDP mean the machine stays quiet during long builds.

Student and office work: This is overkill for documents and browsing, but the extended-instructions score of 39235 and encryption score of 39468 mean anything from VM experiments to file encryption finishes quickly. The PassMark physics score of 3172 is strong evidence for simulation coursework.

GPU Analysis

The Radeon RX 6700 is a Navi 22 chip on the RDNA 2.0 architecture, manufactured by TSMC on a 7 nm process. It packs 17,200 million transistors into a 335 mm² die at 51.3M transistors per mm². The hardware inventory: 2304 shading units, 144 TMUs, 64 ROPs, and 36 RT cores.

Clocks are base 1941 MHz, game 2174 MHz, and boost 2450 MHz, with memory running at 2000 MHz (16 Gbps effective). The 10 GB of GDDR6 on a 160-bit bus yields 320.0 GB/s of bandwidth — adequate for the card's class, though the unconventional bus width is worth noting. Peak rates work out to 156.8 GPixel/s pixel fill and 352.8 GTexel/s texture fill.

For rendering, the numbers say midrange-plus. FP32 throughput is 11.29 TFLOPS, FP16 is 22.58 TFLOPS at 2:1, and there are no tensor cores — so AI-assisted workloads and DLSS-class upscaling are off the table on dedicated hardware, though the card supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The benchmark spread confirms the positioning: 2014 in 3DMark Steel Nomad (DX12), 122223 in Geekbench Metal, 97841 in Geekbench OpenCL, 83974 in Geekbench Vulkan, 18931 in PassMark G3D, and 8240 in PassMark GPU compute. Legacy API scores (PassMark DirectX 9 at 250, DirectX 10 at 115, DirectX 11 at 166, DirectX 12 at 71) show older games run comfortably.

Against rivals, the average score of 30433 lands within a point of the NVIDIA CMP 70HX (30476, -0.1), the Tesla M60 (30490, -0.2), the RX 6800 (30095, +1.1), and the RTX 3070 Ti (29945, +1.6). Being a hair ahead of the RTX 3070 Ti on average scores is a solid showing for a 10 GB card.

Benchmark Performance

The CPU's full slate: Cinebench R15 at 4231 multi / 597 single, Cinebench R20 at 17631 / 2488, and Cinebench R23 at 41980 / 5926. PassMark results span 49410 multithread, 4750 single-thread, 138078 integer, 173855 floating point, 507018 compression, 39468 encryption, 39235 extended instructions, 62439 string sorting, 416 prime finding, and 3172 physics. The average benchmark score of 64438 places it in the 93rd percentile of all CPUs.

The GPU's numbers: 2014 in 3DMark Steel Nomad, 18931 PassMark G3D, 8240 GPU compute, 936 G2D, Geekbench scores of 122223 Metal, 97841 OpenCL, and 83974 Vulkan. Its average of 30433 puts it in the 75th percentile of all GPUs.

The combined picture is a build in the 84th percentile overall — a top-ten-percent machine dragged slightly below the CPU's individual standing by its graphics card. Remember, these are synthetic benchmark scores; no measured FPS data exists for this pairing, so in-game expectations are extrapolations, not measurements.

Balance and Bottleneck

This build is GPU-limited in games and CPU-liberated in everything else. The gap is explicit in the percentiles: 93 for the CPU, 75 for the GPU, 84 combined. In any graphically demanding title, the RX 6700 will be the constraint long before the Core Ultra 7 265F breaks a sweat — the CPU's 5926 single-core Cinebench R23 score and 4750 PassMark single-thread result describe a processor with frame-rate headroom the GPU cannot fully exploit at lower resolutions.

That imbalance is not necessarily a flaw. For production workloads — rendering, encoding, compiling — the GPU barely matters, and the 20-core CPU is the engine that counts. Where the balance does pinch is high-refresh gaming at 1080p, where the CPU could push frames the 75th-percentile GPU cannot deliver; estimated FPS scaling from the benchmark scores suggests the GPU saturates first at every resolution.

The rational upgrade sequence follows directly from the data: keep the CPU, replace the end-of-life GPU. The Gen 5 x16 slot, the 65 W CPU TDP, and the PSU headroom under the 450 W recommendation all mean a substantially faster graphics card drops in without touching any other component. As shipped, this is a workstation-grade CPU paired with a midrange-plus gaming card — a deliberately front-loaded configuration that pays off in any workload where cores, not shaders, do the heavy lifting.