SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265 + AMD Radeon RX 6700

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

95 / 100
ULTIMATE READY

Apex Performer

Top 5% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
96%
VS
GPU
94%
PROCESSOR

Intel Core Ultra 7 265

64,640 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6700

30,433 Benchmark Score
Top 6% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Intel Core Ultra 7 265 + AMD Radeon RX 6700: Desktop Analysis

This pairing brings together Intel’s 20-core Arrow Lake desktop processor with AMD’s RDNA 2-based Radeon RX 6700, creating a system that sits at the 84th percentile overall against all tested CPU+GPU combinations. The CPU is a strong multi-threaded performer with a 93rd percentile ranking among all CPUs, while the GPU holds a more modest 75th percentile among all GPUs. The benchmark data shows a clear asymmetry: the processor has substantially more compute headroom than the graphics card can exploit, which shapes every workload analysis that follows. No measured FPS rows exist for this exact combination in the FACT PACK, so all frame-rate discussion is estimated from the individual benchmark scores rather than direct game testing.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The AMD Radeon RX 6700 is built on the Navi 22 chip using RDNA 2.0 architecture, manufactured on TSMC’s 7 nm process with 17,200 million transistors on a 335 mm² die. The GPU operates with a base clock of 1941 MHz, a game clock of 2174 MHz, and a boost clock of 2450 MHz. Memory consists of 10 GB of GDDR6 on a 160-bit bus, delivering 320.0 GB/s of bandwidth. The memory clock runs at 2000 MHz with 16 Gbps effective transfer rate. The GPU’s shading hardware includes 2304 shading units, 144 texture mapping units, and 64 raster output units, producing a pixel rate of 156.8 GPixel/s and a texture rate of 352.8 GTexel/s. Floating-point performance is rated at 11.29 TFLOPS for FP32 and 22.58 TFLOPS for FP16 at a 2:1 ratio. The card includes 36 ray-tracing cores but has no tensor cores listed in the data. Power consumption is rated at 175 W TDP, requiring a single 8-pin power connector and a suggested 450 W power supply. The card occupies a dual-slot form factor, measures 267 mm in length, 110 mm in height, and 40 mm in width, and connects via PCIe 4.0 x16. Display outputs include one HDMI 2.1 and three DisplayPort 1.4a connectors.

Benchmark scores for the RX 6700 show a mixed picture across different APIs. In 3DMark Steel Nomad DX12, the card scores 2014. Geekbench results are notably higher for compute-oriented workloads, with Metal at 122223, OpenCL at 97841, and Vulkan at 83974. Passmark results show DirectX 10 at 115, DirectX 11 at 166, DirectX 12 at 71, and DirectX 9 at 250. The G3D score stands at 18931, while GPU compute reaches 8240. The G2D score is 936. The GPU’s average benchmark score of 30433 places it at the 75th percentile among all GPUs. Its nearest rivals include the NVIDIA CMP 70HX with an average score of 30476 (0.1% ahead), the NVIDIA Tesla M60 at 30490 (0.2% ahead), the AMD Radeon RX 6800 at 30095 (1.1% behind the RX 6700), and the NVIDIA GeForce RTX 3070 Ti at 29945 (1.6% behind). This places the RX 6700 in a tight cluster where a 1-2% swing in either direction changes its standing among peers.

For rendering workloads, the RX 6700’s 10 GB VRAM is a practical capacity for 1080p and 1440p asset loading, though the 160-bit bus restricts memory bandwidth to 320 GB/s, which limits performance in texture-heavy scenes. The 36 ray-tracing cores provide hardware acceleration for DirectX Raytracing, but the relatively low FP32 throughput of 11.29 TFLOPS means ray-traced scenes will see heavier penalties than rasterized equivalents. The DirectX 12 Ultimate support (12_2) enables feature-level parity with modern titles, while Vulkan 1.4 and OpenGL 4.6 round out API compatibility. The gap between the GPU’s OpenCL score of 97841 and its Vulkan score of 83974 suggests compute performance varies by workload and driver optimization path. The 3DMark Steel Nomad score of 2014 reflects a mid-range DX12 rasterization capability, which aligns with the GPU’s 75th percentile standing.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU’s average benchmark score of 64640 places it at the 93rd percentile among all CPUs, while the GPU’s average of 30433 places it at the 75th percentile among all GPUs. The combined system percentile is 84, indicating that the pairing outperforms the majority of tested configurations but is held back by the GPU relative to the CPU’s capability. The CPU’s nearest rivals in average score are the AMD EPYC 4464P at 64823 (0.3% ahead of the Core Ultra 7 265), the Intel Core Ultra 7 265F at 64438 (0.3% behind), the AMD EPYC 7343 at 64202 (0.7% behind), and the AMD EPYC 9124 at 65104 (0.7% ahead). These margins are minuscule, showing that the Core Ultra 7 265 sits in a competitive band where sub-1% differences separate it from server-class EPYC parts.

The GPU’s nearest rivals, as previously noted, are all within 1.6% of the RX 6700’s average score. The NVIDIA CMP 70HX and Tesla M60 both edge ahead by 0.1-0.2%, while the RX 6800 and RTX 3070 Ti trail by 1.1% and 1.6% respectively. This clustering means the RX 6700’s relative performance in the database is tightly contested, with no clear dominance over its closest alternatives.

In Cinebench tests, the CPU scores 4255 in R15 multi-core and 600 in R15 single-core, 6268 in R20 multi-core and 884 in R20 single-core, and 42216 in R23 multi-core and 5960 in R23 single-core. These figures show a strong scaling from single-core to multi-core, with the R23 multi-core score representing roughly 7 times the single-core score. Passmark results reinforce this pattern: multi-thread score of 49682, single-thread of 4689, integer math at 134773, floating-point math at 172776, extended instructions at 41478, data compression at 522983, data encryption at 40456, physics at 2923, find prime numbers at 418, and random string sorting at 63833. The compression score stands out as particularly strong, suggesting efficient memory subsystem utilization.

The combined picture is a system where the CPU outperforms the GPU by a substantial margin in relative percentiles — 93 versus 75. This 18-point gap means the processor can feed frames faster than the graphics card can render them in most gaming scenarios, while in compute-heavy tasks the GPU becomes the limiting factor for graphics-specific workloads. The 84th combined percentile reflects a system that is above average overall but not top-tier, with the GPU acting as the primary constraint on peak performance.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core Ultra 7 265 is a 20-core, 20-thread desktop processor from the Core Ultra Series 2, built on Arrow Lake-S architecture using Intel’s Socket 1851. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The chip is manufactured on TSMC’s 3 nm process with 17,800 million transistors on a 243 mm² die. Cache configuration includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. Memory support is DDR5 with a dual-channel bus providing 102.4 GB/s of bandwidth. ECC memory is not supported. The CPU provides PCIe Gen 5 with 20 lanes from the processor, and includes integrated Arc Xe-LPG Graphics with 32 execution units. The processor is not multiplier-unlocked, has a launch MSRP of $394, and was released on 2025-01-06. Its production status is listed as Active, with part number SRQCX.

The Cinebench R23 multi-core score of 42216 indicates strong parallel processing capability, which translates to fast video encoding, 3D rendering, and compilation workloads. The single-core score of 5960 in R23 is equally important, as it reflects responsiveness in lightly-threaded tasks like office applications, web browsing, and legacy game logic. The ratio between multi-core and single-core scores — roughly 7:1 — shows that the 20 cores scale effectively without severe contention, though the lack of hyperthreading (20 threads for 20 cores) means the architecture relies on physical cores for all parallelism.

Passmark data provides workload-specific insights. The integer math score of 134773 and floating-point math score of 172776 show strong arithmetic throughput, with floating-point exceeding integer performance. Data compression at 522983 is exceptionally high, indicating that the CPU excels at archiving and file compression tasks. Data encryption at 40456 is comparatively lower, suggesting that AES-NI or similar instruction throughput is adequate but not class-leading. The extended instructions score of 41478, physics score of 2923, and find prime numbers score of 418 reflect the CPU’s capability in SIMD-heavy and scientific workloads. The random string sorting score of 63833 indicates strong memory reordering and pointer-chasing performance, which benefits database and spreadsheet operations.

The CPU’s nearest rivals are all EPYC or 265F variants, which is notable because EPYC processors are typically server-class parts. The Core Ultra 7 265 matches or slightly trails these EPYC chips within 0.7%, meaning that this desktop processor competes with server silicon in multi-threaded throughput. This makes the 265 a strong choice for workstation-class workloads where CPU compute is the bottleneck, provided the software can utilize 20 physical cores effectively.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

For high-refresh gaming at 1080p, the CPU’s strong single-core performance (5960 in Cinebench R23, 4689 in Passmark single-thread) ensures that frame pacing and game logic are handled without CPU-side bottlenecks. However, the GPU’s 75th percentile ranking and 11.29 TFLOPS FP32 throughput will cap frame rates in graphically intensive titles, so the system is better suited to 144 Hz gaming in esports or moderate settings rather than maxed-out AAA titles.

Streaming while gaming benefits from the CPU’s 20 physical cores, which can handle both game rendering and encoding workloads simultaneously. The multi-thread score of 49682 in Passmark and the R23 multi-core score of 42216 provide ample headroom for software encoding, while the GPU’s 36 ray-tracing cores do not interfere with the CPU’s encode pipeline. The 65 W TDP also keeps thermal headroom available for sustained streaming sessions.

Video editing in applications like Premiere Pro or DaVinci Resolve will see strong performance from the CPU’s 42216 multi-core score in Cinebench R23, which accelerates timeline rendering and export tasks. The GPU’s 97841 OpenCL score and 122223 Metal score provide hardware acceleration for effects and color grading, though the 10 GB VRAM limits the complexity of GPU-accelerated timelines with high-resolution footage.

3D rendering in Blender or similar tools is CPU-bound in most scenes, and the Core Ultra 7 265’s 42216 R23 multi-core score and 172776 floating-point math score will produce fast render times for CPU-based engines. GPU rendering with the RX 6700’s 8240 Passmark compute score is feasible for lighter scenes, but the 160-bit memory bus and 320 GB/s bandwidth will constrain complex geometry and texture-heavy workloads.

Software development benefits from the CPU’s 20 cores and strong integer math score of 134773, which accelerates compilation and unit testing. The data compression score of 522983 speeds up build artifact packaging, while the random string sorting score of 63833 improves parsing and code analysis tools. The GPU is largely irrelevant for most development tasks, meaning the system’s CPU strength dominates this scenario.

Student and office work is well-served by the CPU’s single-thread performance of 5960 in R23 and the integrated Arc Xe-LPG Graphics with 32 execution units, which handles basic display output without requiring the discrete GPU. The 65 W TDP keeps power consumption low for daily use, and the 20 cores ensure that background tasks like antivirus scans or system updates do not degrade interactive performance.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

The FACT PACK contains no measured FPS data for this CPU+GPU combination, so all frame-rate figures are estimates derived from the individual benchmark scores rather than direct game testing. The GPU’s 3DMark Steel Nomad score of 2014 and Passmark G3D score of 18931 provide a baseline for DX12 and general 3D rendering performance, while the CPU’s single-thread score of 5960 in R23 suggests that processor-side frame generation will not be the limiting factor in most titles.

At 1080p with ultra settings, the RX 6700’s 11.29 TFLOPS FP32 throughput and 320 GB/s memory bandwidth will deliver playable frame rates in most modern titles, but the 75th percentile ranking means it will not sustain high refresh rates in demanding AAA games. Esports titles like Counter-Strike or Valorant, which rely more on CPU single-thread performance, should see higher frame rates due to the Core Ultra 7 265’s strong single-core score. At 1440p, the GPU’s 10 GB VRAM and 160-bit bus become more stressed, likely reducing frame rates further, while 4K would push the GPU to its limits with the 156.8 GPixel/s pixel rate becoming the bottleneck.

The GPU’s ray-tracing performance, enabled by 36 RT cores, will be modest relative to its rasterization capability. The DirectX 12 score of 71 in Passmark suggests that DX12-optimized titles may perform worse than DX11 titles (166 in Passmark), which is counterintuitive but may reflect driver maturity or specific test conditions. Vulkan performance of 83974 in Geekbench indicates reasonable API support for Vulkan-based games. These estimates should be treated as approximations, as the lack of measured FPS data means the actual gaming experience could vary by up to 10-20% depending on driver versions and game-specific optimizations.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

Gamers targeting 1080p with medium-to-high settings will find this pairing adequate, as the CPU’s 93rd percentile ranking prevents CPU-side frame drops while the GPU’s 75th percentile provides playable but not exceptional frame rates. For 1440p gaming, the system is viable but will require settings adjustments in newer titles, given the GPU’s 10 GB VRAM and 320 GB/s bandwidth. 4K gaming is not recommended, as the GPU’s pixel rate of 156.8 GPixel/s and FP32 throughput of 11.29 TFLOPS will struggle to maintain consistent frame rates.

Content creators working with video editing or 3D rendering will benefit most from the CPU’s multi-threaded performance, particularly the Cinebench R23 multi-core score of 42216 and Passmark floating-point math score of 172776. The GPU’s OpenCL score of 97841 provides acceleration for effects rendering, but the CPU will carry the majority of heavy workloads. This makes the system suitable for independent creators who prioritize render times over GPU-accelerated effects.

Software developers compiling large codebases will see strong returns from the CPU’s 20 cores and integer math score of 134773, while the data compression score of 522983 speeds up build artifacts and dependency management. The GPU is largely irrelevant for development, so developers who occasionally game or use GPU-accelerated testing tools will find this balanced enough.

Students and office workers will find the system more powerful than needed for document editing, spreadsheet analysis, and web browsing. The CPU’s single-thread score of 5960 in R23 ensures snappy application launches, while the integrated Arc Xe-LPG Graphics with 32 execution units can handle display output if the discrete GPU is not required. The 65 W TDP keeps the system efficient for daily use, and the 20 cores provide headroom for multitasking.

Small business workstations handling data processing, database queries, or financial modeling will benefit from the CPU’s random string sorting score of 63833 and data encryption score of 40456. The GPU is overkill for most office workloads but enables occasional graphics tasks like presentations or light video editing. The system’s 84th combined percentile indicates it outperforms typical office machines while remaining within a reasonable power envelope.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The CPU’s 93rd percentile versus the GPU’s 75th percentile creates a clear bottleneck asymmetry. In gaming workloads, the GPU is the limiting factor, as its lower relative ranking means it will reach its rendering ceiling before the CPU’s frame generation capability is exhausted. This is evidenced by the GPU’s 3DMark Steel Nomad score of 2014, which is modest compared to the CPU’s Cinebench R23 multi-core score of 42216 — the CPU can feed frames faster than the GPU can render them.

In compute-heavy workloads like video editing or 3D rendering, the CPU is the dominant component, and the GPU’s contribution is supplemental. The CPU’s multi-thread score of 49682 in Passmark and floating-point math score of 172776 suggest that CPU-bound tasks will scale well with all 20 cores, while the GPU’s compute score of 8240 in Passmark indicates that GPU-accelerated tasks will see less impressive gains. This means the system is CPU-limited in productivity tasks, which is acceptable given the CPU’s high percentile.

The FPS scaling evidence, while estimated due to no measured data, suggests that at lower resolutions (1080p) the GPU becomes the bottleneck earlier, while at higher resolutions (1440p and above) the GPU’s memory bandwidth and pixel rate further constrain performance. The CPU’s single-thread performance of 5960 in R23 ensures that even at 1080p, the processor will not introduce frame pacing issues, but the GPU’s 11.29 TFLOPS FP32 throughput will cap maximum frame rates. The 18-point percentile gap between CPU and GPU means that any upgrade path should prioritize the GPU first, as it offers the largest performance headroom improvement for gaming workloads.

FAQ

Q: What is the combined percentile ranking of this CPU+GPU pairing?

A: The system sits at the 84th percentile among all tested CPU+GPU combinations, with the CPU at the 93rd percentile and the GPU at the 75th percentile.

Q: Does the Core Ultra 7 265 support hyperthreading?

A: No, the CPU has 20 cores and 20 threads, meaning it relies solely on physical cores without simultaneous multithreading.

Q: What is the GPU’s memory configuration and bandwidth?

A: The Radeon RX 6700 has 10 GB of GDDR6 memory on a 160-bit bus, delivering 320.0 GB/s of bandwidth with a 2000 MHz memory clock (16 Gbps effective).

Q: How does the CPU compare to its nearest rival, the AMD EPYC 4464P?

A: The Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% lower than the EPYC 4464P’s score of 64823.

Q: What is the GPU’s ray-tracing capability?

A: The RX 6700 includes 36 ray-tracing cores based on RDNA 2.0 architecture, providing hardware acceleration for DirectX Raytracing workloads.

Q: What is the CPU’s launch MSRP?

A: The Intel Core Ultra 7 265 has a launch MSRP of $394.

Q: Is there measured FPS data for this exact system?

A: No, the FACT PACK does not contain measured FPS rows for this CPU+GPU combination, so all frame-rate estimates are derived from benchmark scores.

Build Overview

This desktop build pairs the Intel Core Ultra 7 265, a 20-core Arrow Lake-S processor with a 93rd percentile CPU ranking, with the AMD Radeon RX 6700, a 7 nm RDNA 2.0 GPU with a 75th percentile GPU ranking. The combined system reaches the 84th percentile, placing it above average among all tested configurations. The CPU’s strengths lie in multi-threaded throughput (Cinebench R23 multi-core score of 42216) and single-core responsiveness (R23 single-core score of 5960), while the GPU offers 10 GB of GDDR6 memory and 11.29 TFLOPS FP32 performance within a 175 W TDP. This pairing is best suited for users who prioritize CPU-heavy productivity tasks such as video editing, 3D rendering, and software development, with gaming performance being adequate but not exceptional at 1080p and 1440p. The system’s overall tier is solidly mid-to-upper range, with the CPU providing high-end compute capability and the GPU delivering competent but not class-leading graphics performance.